18
F1 in Schools Tutorial 2 A Step by Step Guide To Designing a Bloodhound Car In SolidWorks There are 10 Achievement Points to Collect During This Tutorial! Requirements: SolidWorks Student Edition or SolidWorks Design Kit You are advised to complete Bloodhound tutorial 1 before attempting this tutorial.

A Step by Step Guide To Designing a Bloodhound Carmaysaaiat.weebly.com/.../8/8/3/5883161/new_bloodhound_car_tutorial.pdf · F1 in Schools Tutorial 2 A Step by Step Guide To Designing

Embed Size (px)

Citation preview

F1 in Schools Tutorial 2

A Step by Step Guide To

Designing a

Bloodhound Car In

SolidWorks

There are 10 Achievement

Points to Collect During This Tutorial!

Requirements: SolidWorks Student Edition or SolidWorks Design Kit

You are advised to complete Bloodhound tutorial 1 before attempting this tutorial.

Information for F1 in Schools Coordinator:

Welcome to our new range of F1 in Schools (SolidWorks) Tutorials! In writing these tutorials, we have tried to look at this project from your perspective and in the following ways:

• You are busy subject teachers whose main priority is your core- curriculum area. • You know little about SolidWorks and know it can be a HUGE undertaking to know all

there is to know about any CAD package. • You want to feel confident to answer student questions and will not undertake these

tutorials in front of a class until you are ready to do so. If the above scenario sounds familiar, we are relieved! It means we have understood your needs and have aimed these tutorials in exactly the right direction. We hope the above three issues have been resolved as follows:

• We know how busy you are! These tutorials have been written with the hope that you can simply hand them out / give yourself some space / let the students explore and discover for themselves / making progress at YOUR pace.

• We have aimed these tutorials at those with no CAD experience at all. Secondly, neither you or your students need to know all there is to know about SolidWorks for the following reasons:

1. There simply is not enough time to do so. 2. You don’t need to. 3. Both you and your students would die of boredom and feel you were either achieving nothing or were achieving far too slowly to remain interested.

• We have reduced each tutorial down to a manageable chunk for both you and your students to read / attempt / attempt again / attempt again with your own ideas rather than ours.

Summary and Suggested Approach

As a suggested starting point (and without wanting to teach you how to suck eggs) we suggest the following:

• The whole group work through the booklets, regardless of chosen areas of responsibility in their F1 in Schools team. This will surprise you when you hear students wishing to change their roles, having found the software easier or harder than they anticipated! The ACHIVIEMENT POINTS can be used by you as a reward system.

• Save / repeat / save again / repeat again. This should be repeated until the students are correcting their own errors and drawing their own ideas rather than ours. You may then wish to assign the role of Team Design Engineer having seen who is most capable.

As with all of our support materials, we welcome your feedback. This is the only way we know we are meeting your needs as F1 in Schools coordinators. With regards, Don Sankey F1 in Schools UAE

D. Sankey 2010 Page 1

For Your Information We will now show you how to draw a Bloodhound Car using the BALSA-WOOD block which you have already

drawn in Bloodhound Tutorial 1.

1. OPEN THE BLOCK which you have drawn from the Bloodhound Tutorial 1 booklet.

2. GO TO THE FEATURES TAB AND SELECT THE EXTRUDED CUT TOOL then select the face of the block as shown below

3

…select this face of the block

1 Open the FEATURES TAB to find EXTRUDED

CUT TOOL

2 When you see this

message…..

3. CHANGE THE VIEW TO FRONT and THE DISPLAY TO WIREFRAME as shown below 1 2

4. SELECT THE SPLINE TOOL as shown below

D. Sankey 2010 Page 2

5. Using the SPLINE TOOL, draw a shape similar to the one below, clicking the mouse at each point

Click on last point then press Escape Key to exit spline

Click on the line at approximate

location

6. SELECT SPLINE TOOL / CREATE ANOTHER SPLINE as shown below

Click on last point then press Escape Key to exit spline

Click on the line at approximate

location 1

You have USED THE

SPLINE TOOL!

STOP AND SAVE YOUR

WORK!

SAVE YOUR WORK / start a new drawing and try repeating everything you have done so far…………….without looking at your tutorial pages!

D. Sankey 2010 Page 3

7. SELECT THE LINE TOOL as shown below

8. ZOOM IN TO THE FRONT OF THE SKETCH THEN CONNECT THE END POINTS OF BOTH SPLINES

Click end point 1

Click end point

3Press Escape Key

2

To Zoom In: Position the mouse at the point

where you want to zoom and roll the mouse wheel with your finger

9. SELECT ZOOM-TO-FIT so your drawing is in the middle of the screen

2

You have DESIGNED THE

FRONT OF YOUR CAR! STOP AND

SAVE YOUR WORK!

D. Sankey 2010 Page 4

10. SELECT THE LINE TOOL / create a closed shape by CLICKING ON THE

POINTS as shown below. There should be 8 in total

Make sure your blue lines surround the wedge-shaped

block!

11. CHANGE THE VIEW TO ISOMETRIC as shown below

Hello

12. SELECT ACCEPT to finish the sketch 13. CHANGE DIRECTION 1 TO THROUGH ALL as shown below CHECK

DIRECTION ARROW so direction is going INTO the block as below and CLICK TO EXTRUDE CUT THE SKETCH

1

3

D. Sankey 2010 Page 5

Make sure this direction arrow is

pointing TOWARDS THE BLOCK!

2

14. CHANGE DISPLAY STYLE TO SHADED and see the result below

15. SELECT THE EXTRUDE CUT TOOL

3

You have SHAPED THE FRONT

OF YOUR CAR!

STOP AND SAVE YOUR

WORK!

16. EXPAND THE FEATURE TREE shown below and then SELECT THE TOP PLANE

Expand this Feature tree

1

2 Select the Top Plane

17. CHANGE THE VIEW TO TOP and THE DISPLAY TO WIREFRAME

For Your Information We are now looking down onto the TOP of your car as we are about to draw

the shape from the TOP or PLAN VIEW

D. Sankey 2010 Page 6

18. SELECT THE LINE TOOL / SELECT THE FOR CONSTRUCTION OPTION AS SHOWN BELOW

19. CREATE A HORIZONTAL LINE through the middle of the car as shown below

Line Tool

1

For Construction

1

Click to start 1

4

You have DRAWN A

CONSTRUCTION LINE!

Click and press Escape Key to

finish

2

2

20. SELECT THE CIRCLE TOOL and CREATE THE CIRCLE AS SHOWN BELOW

1 Click here for the center of the circle

Click and press Escape Key to finish

2

21. SELECT SMART DIMENSION and ADD A 15mm DIMENSION TO THE CIRCLE AS SHOWN BELOW

D. Sankey 2010 Page 7

22. Using the SPLINE TOOL, draw a shape similar to the one below, clicking

the mouse at each point

Click on last point then press Escape Key to exit spline

Click on the line at approximate

location

23. SELECT YOUR SPLINE / HOLD DOWN CTRL KEY / SELECT THE CIRCLE / ADD A TANGENT RELATION BETWEEN THEM AS SHOWN BELOW

D. Sankey 2010 Page 8

5

You have CREATED A TANGENT!

Select spline

1

3 Select Tangent and

press Escape Key

Hold down CTRL key and select

circle

2

24. SELECT THE LINE TOOL / create a closed shape by CLICKING ON THE

POINTS as shown below. There should be 6 in total

Click on last point then press Escape

Key to end line

25. SELECT THE MIRROR ENTITIES TOOL / CLICK THE MIRROR ABOUT BOX THEN

SELECT THE HORIZONTAL CONSTRUCTION LINE as shown below

2

1

3Select centre line

D. Sankey 2010 Page 9

26. SELECT THE ENTITIES TO MIRROR BOX THEN SELECT EACH OF THE 5 STRAIGHT LINES AND 1 SPLINE OF THE SHAPE YOU HAVE DRAWN as shown below

27. We now need to delete the small circle at the front of the car. CLICK THE CIRCLE TO SELECT IT and press delete. SELECT YES when asked the question shown below and SELECT ACCEPT to finish the sketch

Click OK to mirror the shape 3

As you select each of the drawn lines

they will be repeated below the centre line as shown

here

2 1

6

You have USED MIRROR

ENTITIES! 2

STOP AND SAVE YOUR

WORK! 1

28. Change the Direction 1 to THROUGH ALL, tick Direction 2 and change

the setting to THROUGH ALL. Click OK to extrude the sketch

29. CHANGE VIEW TO TRIMETRIC click mouse somewhere in the

drawing area and below is the result

2

3

1

D. Sankey 2010 Page 10

7

You have COMPLETED

THE TOP SHAPE!

STOP AND SAVE YOUR

WORK!

30. Change the VIEW TO RIGHT and the display to SHADED WITH EDGES

31. SELECT FILLET

32. FOLLOW THE NUMBERED CLICKING PATTERN BELOW to make a full radius on the front of the car

Select ‘tick’ to

finish

8

7 6

5

4 3

1

2

D. Sankey 2010 Page 11

33. CHANGE VIEW TO ISOMETRIC and see the result below

8

You have CREATED A

FILLET!

STOP AND SAVE YOUR

WORK!

34. SELECT FILLET TOOL / CONSTANT RADIUS / SET TO 5mm

35. SELECT FULL PREVIEW then SELECT ONE EDGE OF THE CAR shown below

2

3

4

1

D. Sankey 2010 Page 12

36. CLICK OK TO APPLY FILLET and see result below

37. SELECT FILLET / ENTER 3mm / SELECT BOTTOM EDGE / SELECT OK see result below

STOP AND SAVE YOUR

WORK! Bottom edges should now be rounded or

filleted

9

You have CREATED

FILLETED EDGES!

1

SAVE YOUR WORK / open the block again and try repeating everything you have done so far…………….without looking at your tutorial pages!

D. Sankey 2010 Page 13

38. SELECT EXTRUDED CUT

39. Expand the feature tree shown below and SELECT FRONT PLANE

40. CHANGE VIEW TO FRONT and display to WIRE FRAME

41. SELECT THE LINE TOOL / FOR CONSTRUCTION as shown below

42. DRAW A LINE UNDER THE CAR to act as the ‘road surface’ as shown below

D. Sankey 2010 Page 14

Expand this Feature tree

2

Select the Front Plane

1

Line Tool

For Construction 2

Click and press Escape Key to

finish

2

Click to start

1

Adding the holes for the wheel axles

1

43. SELECT THE CIRCLE TOOL / DRAW THE BACK WHEEL / make sure the centre

is not in the gas chamber!

Do not worry about the size of the wheel or if it is not

touching the ‘road surface’ at this stage!

3

Click to position the

centre

1

Click and press Escape Key to

finish

2

44. SELECT SMART DIMENSION / ADD THE CORRECT DIMENSION TO THE BACK WHEEL

45. ADD A DIMENSION BETWEEN THE ROAD AND THE CENTRE OF THE WHEEL

D. Sankey 2010 Page 15

Add this dimension. What size do you think it should be?

1

STOP AND SAVE YOUR

WORK!

46. REPEAT STEPS 43-45 for the front wheel

47. DRAW A CIRCLE IN THE MIDDLE OF EACH WHEEL / 3mm DIAMETER as shown

below

48. ADD A TANGENT BETWEEN THE ROAD AND THE BACK WHEEL see below and step 23 of this booklet to help you do this

Hold down CTRL key and select

back wheel

2

Select ‘road’ line

1

Select Tangent and press Escape Key

3

You can now select the ‘road-line’ and move it up and down until you find a position where you are happy to place the centre of

each wheel

D. Sankey 2010 Page 16

49. SELECT AND DELETE BOTH ‘OUTER-WHEELS’ AND THE ‘ROAD SURFACE’. When asked the question below, answer ‘YES’

50. ACCEPT THE SKETCH / Change Direction 1 to THROUGH ALL, and Direction

2 to THROUGH ALL. Click OK to extrude the sketch

51. CHANGE VIEW TO TRIMETRIC click mouse somewhere in the drawing area and below is the result: your D-Type car body with axle-holes!

NEXT TUTORIAL?.......Tutorial 3…….Drawing an F1 Block in SolidWorks

10

You have FINISHED THE CAR BODY!

SAVE YOUR WORK / open the block again and try repeating everything you have done so far…………….without looking at your tutorial pages!

STOP AND SAVE YOUR

WORK!

D. Sankey 2010 Page 17