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The Saren Kingdom Guide Contents I. Landmarks a. Treva’s Refuge b. Isles of Light c. Weatherleah Forest d. Weynon Priory II. Cities a. Adelhyde, Capital City b. Kvatch c. Garamond d. Weatherleah III. Settlements a. Weynon Priory b. Pell’s Gate IV. Trade & Services a. Weapons b. Armor c. Adventuring Gear d. Room & Board e. Travel f. Wildlife g. Local Fauna V. Customs a. Law & Punishment b. Festivals VI. Ancient Stories Landmarks Treva’s Refuge Legend has it that these mountains were formed by the ancient dragon, Treva, also known

A Guide to the Saren Kingdom

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The Saren Kingdom

Guide Contents

I. Landmarksa. Trevas Refugeb. Isles of Lightc. Weatherleah Forestd. Weynon PrioryII. Citiesa. Adelhyde, Capital Cityb. Kvatchc. Garamondd. WeatherleahIII. Settlementsa. Weynon Prioryb. Pells Gate

IV. Trade & Servicesa. Weaponsb. Armorc. Adventuring Geard. Room & Boarde. Travelf. Wildlifeg. Local FaunaV. Customsa. Law & Punishmentb. FestivalsVI. Ancient Stories

Landmarks

Trevas RefugeLegend has it that these mountains were formed by the ancient dragon, Treva, also known as the Renewer in the old tongue. The mountains surround a lake, accessible from the river near Weatherleah. It is said that the waters from this lake are as potent a healing force as the most powerful spell. The mountains themselves are littered with ruins from long ago.

Isles of LightA grouping of large islands off the coast of Adelhyde, each with a Shrine to Sarenrae depicting a separate virtue of enduring perseverance. Many Clerics use these as a pilgrimage before going on a quest, or to receive a blessing.

Weatherleah ForestA spanning forest used for the Kingdoms lumber needs, but also housing bears, wolves, and the occasional escaped mage. Templars and Paladins are deployed to hunt down the later.

Weynon PrioryFounded by the Cleric Weynon, this Monastery has grown quickly in the last 100 years since his death. A central location for pilgrimages and training for those following the goddess Sarenrae. The Weynon Priory has also become a sort of sanctuary for Iouns who manage to make it all the way to the Saren Kingdom.

Cities

Adelhyde, Capital City

Noble District Adelhyde Castle Throne of the High Priestess, Celia Adelhyde Shrine & Church Treasury Amulet of AdelhydeAmulet; DR 5/- vs. Evil The Noble Houses House Adelhyde House Alton Templar Hold Brother Apcellia City of Shadows Guild Hall Teleport Services Shrine to Iomedae

Common District Shrine to Sarenrae Temple of the Light Divine Spellcasting, 9th Blessings +5 Knowledge (Religion) Bonus Sells Holy Water The Faithful Flagon Tavern / Inn Sells Holy Water Marketplace Stables Carriage Travel Services

Kvatch

Noble District Temple of the Light Priest Zal Lucianada Shrine to Sarenrae Shield of Adelhyde+1 Holy Buckler

Common District Shrine to Sarenrae The Penance Pint Tavern / Inn Sells Holy Water Marketplace Stables Carriage Travel Service

Cities (continued..)

Garamond

Noble District Temple of the Light Priest Gilliam the Mountain Shrine to Sarenrae Armor of Adelhyde+4 Holy Mithral Chainmail; DR 5/- vs. Evil.

Common District Shrine to Sarenrae The Garamond Glug Tavern / Inn Sells Holy Water Marketplace Stables Carriage Travel Service

Weatherleah

Noble District Temple of the Light Paladin Alexander the Shield Shrine to Sarenrae Blade of Adelhyde+3 Holy Longsword

Common District Shrine to Sarenrae The Weathered Traveler Inn Tavern / Inn Sells Holy Water Marketplace Lumber Yard Stables Carriage Travel Service

Silk District Spider Farms

Settlements

Weynon Priory

Shrine to Sarenrae Shrine to Weynon the Cleric Priory Clerical Training Blessings Tavern / Inn Stables Carriage Travel Services

Pells Gate

Shrine to Sarenrae Pells Wall Checkpoint into Saren Kingdom Tavern on the Wall Tavern / Inn The Silversmith Sells Silver Weapons Silver Hand Guild Hall Peter Belmont Marketplace Stables Carriage Travel Services

Trade & Services

Weapons Simple Weapons Core Rulebook Adv. Players Guide Martial Weapons Core Rulebook Adv. Players Guide Exotic Weapons Core Rulebook Crossbow, Hand - Only

Armor Light Core Rulebook Adv. Players Guide Medium Core Rulebook Adv. Players Guide Heavy Core Rulebook Adv. Players Guide Shields Core Rulebook Adv. Players Guide

Trade & Services (continued..)

Adventuring Gear Adventuring Gear Core Rulebook Adv. Players Guide Special Substances & Items Core Rulebook Adv. Players Guide See [Trade: Fauna] Tools & Skill Kits Core Rulebook Adv. Players Guide Clothing Core Rulebook

Room & Board Adelhyde The Faithful Flagon Inn (Good) Meals (Good) Kvatch The Penance Pint Inn (Good) Meals (Good) Garamond The Garamond Glug Inn (Common) Meals (Common) Weatherleah The Weathered Traveler Inn Inn (Common) Meals (Common) Weynon Priory Priory Inn (Poor) Meals (Poor) Pells Gate Tavern on the Wall Inn (Common) Meals (Common)

Trade & Services (continued..)

Travel Carriage Ship Teleport

Wildlife Herd Animals Cow (Aurochs) Deer (Antelope) Fox (Familiar) 10gp/Pelt Goat (Familiar) Pig (Familiar)

Predators Dire Bear 60gp/Pelt Dire Wolf 30gp/Pelt Grizzly Bear 50gp/Pelt Wolf

Customs

Law & Punishment

I. Murdera. Death by Executionerb. Imprisonment; 7d10 yearsII. Thefta. Exceeding 100,000gpi. Death by Executionerb. Imprisonment; 3d10 yearsIII. Trespassinga. Imprisonment; 2d12 monthsIV. Raising the Deada. Death by Fire

Festivals

The Day of the DeadThis Festival pays homage to those who have fallen in the service of the Church. It occurs on the last day of the year. Black is traditionally worn, candle vigils are placed about the towns and villages, and mournful ballads ring true through the kingdom.

The Festival of Lights (Summer Solstice)This Festival pays honor to Sarenrae. Mages put on a show of prismatic lights, bards play music and great banquet feasts are had. The entire kingdom is decorated.