Upload
scottie-swanson
View
214
Download
1
Tags:
Embed Size (px)
DESCRIPTION
Pathfinder Campaign Nation
Citation preview
The Kingdom of Guardinia
Guide Contents
I. Landmarks
a. Blackwater Bay
b. Guardinia
c. Rhul Mountains
II. Cities
a. Guardinia, Capital City
b. Domina
c. Redoran
d. Alexandria
e. Mindas
III. Settlements
a. Amroth
b. Mercir
c. Midfast
d. Caspia
IV. Trade & Services
a. Weapons
b. Armor
c. Adventuring Gear
d. Room & Board
e. Travel
f. Wildlife
g. Local Fauna
V. Customs
a. Law & Punishment
b. Festivals
VI. Ancient Stories
Landmarks
Blackwater Bay
This large bay is known as Blackwater Bay not due to any coloration, but rather for its pre-civilized use as a Pirates Nest. Even now with Guardinias advances in technology it keeps a less than reputable quality about it. Pirates, Smugglers, Black Market Dealers all find a home here.
Guardinia
The capital city and the center for the Magical-Industrial revolution. It was here that the first Artificer created his Clockwork contraptions, and here that the metal working dwarves and alchemical powder from the Makoa Dynasty met to create firearms and cannons. Prosperity through a combination of Magic, Technology, and no certain lack of raw materials Guardinia has recently exploded in a mass of luxury accommodations.
Rhul Mountains
Named after the Dwarves of Kazak Rhul, this expansive mountain range is the western border of Guardinia and the wall to the barren deserts.
Cities
Guardinia, Capital City
Noble District
Guardinia Castle
Prime Minister Cecil Kain
Treasury
The Noble Houses
House Kain
House Serra, Isabel
The Weatherlight Dock
Airship Research Facility
The Clockwork Academy
Research Academy
Transmutation and Craft Skills
Grand Artificier Nikolas
Shrine to Torag
Common District
Makoa Alchemists Guild
Sells Firearms Ammunition
The Brass Baron
Tavern / Inn
Embassy of Shadows
Durin the Transmuter
City of Shadows Guild Hall
Teleport Services
Marketplace
Stables
Carriage Travel Services
Harbor District
Camria House of Imports
Port
Ship Travel Services
Domina
Noble District
Domina Town Hall
Marquess Lydia Windgrace
The Noble Houses
House Windgrace (Half-Elven)
House Telvanni (Elven)
Domina Lodge
Inn for Nobility
Common District
Domina Arcana College
Abjuration
Conjuration
Divination
Enchantment
The Domina Cross Inn
Tavern / Inn
Shrine to Iomedae
Marketplace
Sells All Non-Exotic Items
Cities (continued..)
Redoran
Noble District
Great Hall of Redoran
Marquise Redoran the IV
The Noble Houses
House Redoran (Half-Orc)
House Indoril (Drow)
The Coliseum
Shrine to Gorum
Pit Fights
Coliseum Death Matchs
Common District
Shrine to Cayden Cailean
The Drunken Dragon
Tavern/Inn
Blackwater Brigand Guild Hall
Shrine to Gorum
The Pit (Smaller Coliseum)
Marketplace
Stables
Carriage Travel Services
Harbor District
Camria House of Imports
Sells EVERYTHING
The Feed Bag
Tavern/Inn
Port
Ship Travel Services
Alexandria
Noble District
Capital Building
Marquise Janus Elmdor
Library of Guardinia
+ Knowledge (History) Bonus
The Great Lighthouse
Common District
Alexandria Arcana College
Abjuration
Conjuration
Divination
Enchantment
The Slurred Scholar
Tavern / Inn
Marketplace
Stables
Carriage Travel Services
Cities (continued..)
Minas
Noble District
Stone Hall of Minas
Lord Balin Harrowmont
The Noble Houses
House Harrowmont (Dwarf)
Harrowmont Brewery
Inn for Nobility & Littlefolk
Common District
The Tinkers Shed
Alchemist Jotun Caridin
Research and Development
Shrine to Torag
The Miners Mead
Tavern / Inn
Marketplace
Stables
Carriage Travel Services
The Emberspark Mine
Metals
Gold
Silver
Copper
Mithral
Iron
Settlements
Amroth
Shrine to Iomedae
Dol Amroth Temple
Lord Ryan Maanya
The Three Sisters Lodge
Tavern / Inn
Marketplace
Stables
Carriage Travel Services
Mercir
Shrine to Erastil
Mercir Keep
Lord Alistar Theirin
The Weavers Web
Tavern / Inn
Dark Brotherhood Guild Hall (Shh)
Guild Master, The Listener
Shrine to Norgorber
Marketplace
Stables
Carriage Travel Services
Port
Ship Travel Ser vices
Silk Forest
Silk Farms
Midfast
Shrine to Erastil
The Midden Hold
Lady Cynthia Camria
The Crossroads
Tavern / Inn
Stables
Carriage Travel Services
Camrias House of Imports
Port
Ship Travel Services
Caspia
Shrine to Iomedae
The Caspian Keep
Lord Gerrard Capashen
The Seaside Lodge
Tavern / Inn
Stables
Carriage Travel Services
Port
Ship Travel Services
Trade & Services
**Redoran has a chance for any item from:
Core Rulebook
Adv. Players Guide
APG: Eastern Weapons
APG: Firearms, Early
**Guardinia has a limited number of items from:
APG: Firearms, Early
Weapons
Simple Weapons
Core Rulebook
Adv. Players Guide
Martial Weapons
Core Rulebook
Adv. Players Guide
Exotic Weapons
Core Rulebook
Crossbow, Hand - Only
Adv. Players Guide
Armor
Light
Core Rulebook
Adv. Players Guide
Medium
Core Rulebook
Adv. Players Guide
Heavy
Core Rulebook
Adv. Players Guide
Shields
Core Rulebook
Adv. Players Guide
Adventuring Gear
Adventuring Gear
Core Rulebook
Adv. Players Guide
Special Substances & Items
Core Rulebook
Adv. Players Guide
See [Trade: Fauna]
Tools & Skill Kits
Core Rulebook
Adv. Players Guide
Clothing
Core Rulebook
Adv. Players Guide
Trade & Services (continued..)
Room & Board
Guardinia
The Brass Baron
Inn (Good)
Meals (Good)
Domina
Domina Lodge
Inn (Good)
Meals (Good)
The Domina Cross Inn
Inn (Common)
Meals (Common)
Redoran
The Drunken Dragon
Inn (Good)
Meals (Good)
Old Law Whiskey (Shot), 5sp
The Feed Bag
Inn (Poor)
Meals (Poor)
Alexandria
The Slurred Scholar
Inn (Good)
Meals (Common)
Minas
Harrowmont Brewery
Inn (Good)
Meals (Good)
The Miners Mead
Inn (Common)
Meals (Common)
Room & Board (continued...)
Amroth
The Three Sisters Lodge
Inn (Good)
Meals (Good)
Mercir
The Weavers Web
Inn (Common)
Meals (Common)
Midfast
The Crossroads
Inn (Common)
Meals (Common)
Caspia
The Frozen Hearth
Inn (Common)
Meals (Common)
Trade & Services (continued..)
Travel
Carriage
Ship
Teleport
Wildlife
Herd Animals
Cow (Aurochs)
Deer (Antelope)
Fox (Familiar)
Goat (Familiar)
Pig (Familiar)
Ram
Predators
Dire Bear
Dire Wolf
Grizzly Bear
Wolf
Customs
Law & Punishment
I. Assassination of a Noble
a. Death by Imprisonment
b. Prison Mines, Life
II. Murder
a. Death by Executioner
b. Imprisonment; 5d10 years
III. Theft
a. Exceeding 100,000gp
i. Death by Hanging
b. Imprisonment; 1d10 years
IV. Trespassing
a. Imprisonment; 1d12 months
V. Raising the Dead
a. Death by Hanging
Festivals
The Festival of Shields
This Festival pays honor to those fallen in battle, a parade displaying their shields is held on the last day of year.
The parade is typically followed by a ceremony passing of the shields to their widows or heirs.
Inventors Day
Taking place on the eve of the first day of autumn, this celebration is often accompanied by children dressing up as clockwork automations and by sales on clockwork contraptions.