A DIVINE-MAGIC SOURCEBOOK by MONTE COOK & Sorcery/WW16107 The Book of Hallowed...  THE BOOK OF HALLOWED

  • View
    217

  • Download
    1

Embed Size (px)

Text of A DIVINE-MAGIC SOURCEBOOK by MONTE COOK & Sorcery/WW16107 The Book of Hallowed...  THE BOOK...

  • TH

    EB

    OO

    KO

    FH

    ALLO

    WED

    MIG

    HT

    Monte C

    ookM

    alhavoc PressW

    W16

    107

    ISBN 1-58846-987-5WW16107 $13.99 U.S.

    Requires use of the Dungeons & Dragons Core Books, Third Edition,published by Wizards of the Coast, Inc.

    2004 Monte J. Cook.

    A DIVINE-MAGIC SOURCEBOOK by MONTE COOK

    AArrmm YYoouurrsseellff WWiitthh tthhee SSttrreennggtthh ooff tthhee HHeeaavveennss!!

    T hose who wield power channeled from the gods commandthe very forces of creation. The Book of Hallowed Mightsupercharges your divine spellcasters, from clerics andpriests to paladins, druids, and rangers. And theyll need thatextra edge when it comes time to face off against the most vileforces of darkness....

    The Book of Hallowed Might offers exciting options for workersof divine magic, including more than 100 new spells, prestigeclasses, feats, and magical items. The book also includes pow-erful allies for your characters like angels of the elements, plusall-new variant ranger and paladin classes, and even an alter-nate alignment system. Theres also a new section with guide-lines for using this material with your Monte Cooks ArcanaUnearthed variant players handbook.

    Characters of all levels can use this source material in any fantasycampaign. If you liked the Books of Eldritch Might, you dontwant to be without this essential companion volumenowupdated to v. 3.5 of the d20 System rules.

    Monte Cook, codesigner of 3rd Edition Dungeons & Dragons, started MalhavocPress as his own d20 System imprint to publish unusual magic, monsters,

    and evocative game elements that go beyond traditional fantasy.Malhavoc Press products exhibit a mastery of the d20 System rules

    that only one of the games original designers can offer you.

    Free bonus material at WWW.MONTECOOK.COM

  • By Monte Cook

    Requires use of the Dungeons & Dragons Core Books, Third Edition, published by Wizards of the Coast, Inc.This book utilizes updated material from the v. 3.5 revision.

    Additional CreditsEditing and Production: Sue Weinlein Cook

    v. 3.5 Updating Assistance: Mike MearlsCover Illustration: rk post

    Interior Illustrations: Arne SwekelProofreading: Mark Ashton

    Cover and Interior Page Design: Peter WhitleyPlaytesters: Matthew Arieta, Jrme Beaulieu, Michele Carter, Andy Collins, Sue Cook, Brenda Copping, Bruce Cordell,

    Philippe Daigneault, Jesse Decker, Donovan Dufault, Mylne Dumais, Kelly Graham, Matt Locke, Marie-France Matte,Erik Mona,Susan Patrick, Chris Perkins, Sean Reynolds, Del Shand, Nicolas Shand, and Keith Strohm

    Special Thanks for Inspiration: Sue Cook, Stephen R. Donaldson, and the medieval Church

    For supplemental material, visit Monte Cooks Website:

    d20 System and the d20 System logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licenseversion 5.0. A copy of this License can be found at < www.wizards.com/d20 >. Dungeons & Dragons and Wizards of the Coast are RegisteredTrademarks of Wizards of the Coast and are used with Permission. All content is 20032004 Monte J. Cook. All rights reserved. Malhavoc is a regis-tered trademark and Eldritch Might is a trademark owned by Monte J. Cook. All rights reserved. The mention of or reference to any company or productin these pages is not a challenge to the trademark or copyright concerned. This book is compatible with the Revised 3rd Edition rules. This edition of

    The Book of Hallowed Might is produced under version 1.0a, 4.0, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and SystemReference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license, guide, and document.

    Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to TheBook of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, Monte Cooks Arcana Unearthed, The Book of Hallowed Might, Book of Hallowed Might II:Portents and Visions, any specific characters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geo-graphic locations, gods, historic events, magic items, organizations, spells, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue;and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that alreadyappear in final or draft versions of the d20 System Reference Document or as Open Game Content below and are already OGC by virtue of appearing there. The aboveProduct Identity is not Open Game Content.

    Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of The Book of Hallowed Might are designated as OpenGame Content: the class advancement tables and Class Features in Chapters One and Two; the feats in their entirety in Chapter Three; the spell parameters (range, duration,etc.) and game mechanics in Chapter Four; the magic items and artifacts of Chapter Five in their entirety; the statistics and Combat text for the creatures in Chapter Six; andanything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source.

    Some portions of this book which are Open Game Content originate from the System Reference Document and are 1999, 2000, and 2001 Wizards of the Coast, Inc.The remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE The Bookof Hallowed Might 20032004 Monte J. Cook. This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, orunauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Monte Cook, except for purposes of review oruse of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only.

    This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.

    Check out Sword & Sorcery online at

    BOOKHALLOWED

    MIGHTA divine-magic sourcebook

    THE

    OF

  • Introduction: THE HAND OF THE GODSUsing This Book ...............................................3

    Chapter One: DIVINE SPELLCASTERS IN CAMPAIGNSDivine versus Arcane ......................................4Clerics...............................................................4

    Cleric Spells and Religion ...........................................4Cleric Spells and Money...............................................4Clerics and Worldly Responsibilities........................5Sidebar: Religious Drift/Faithful Mistakes.................6Competing Faiths, Same Alignment ............................6Mythology and Doctrine..............................................7Sidebar: Raising the Dead Variants ...............................8Uses for Consecrate/Desecrate ..................................8Nonautomatic Remedies (Variant) ..............................8

    Druids and Rangers ........................................9Groves ..............................................................................9Variant Ranger Class.....................................................9

    Paladins ...........................................................12Variant Paladin Class ...................................................13Dedicated Paladins.......................................................16Neutral Good Paladins................................................16Chaotic Good Paladins................................................16The Paladins Code ........................................................17

    Alignment .......................................................18Good................................................................................18Evil...................................................................................18Law ...................................................................................18Chaos ..............................................................................18Neutrality ......................................................................19Examples .........................................................................19Alignment Requirements (Variant)...........................19Alignment-Based Effects (Variant) ...........................19Objects and Alignment................................................19

    Chapter Two: PRESTIGE CLASSESBlessed Prelate .............................................20Hallowed Mage..............................................22

    Sample NPC: Nactrina Onarsh, Blessed of Thalander .24Knight of the Pale ........................................26

    Chapter Three: FEATSGeneral Feats.................................................28

    Accolade........................................................................28Adoubement ..................................................................29Favored Enemy Critical Strike...................................29Favored Enemy Strike ..................................................29Redeem ...........................................................................29Reform ....................