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8. UNIT TESTING

8. UNIT TESTING. Plan project Integrate & test system Analyze requirements Design Maintain Test units Implement Software Engineering Roadmap: Chapter

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8. UNIT TESTING

Plan project

Integrate & test system

Analyze requirements

Design

Maintain

Test unitsImplement

Software Engineering Roadmap: Chapter 8 Focus

Identify corporate practices

Test units (parts) separately - use implementations - apply discipline - gain coverage

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Learning Goals of This Chapter

• Understand meaning of unit testing

• Distinguish black box vs. white box testing

• Attain proper test coverage

• Learn a testing standard

• Inspect a unit test plan

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

1. Introduction to unit testing

Golden Rules of Testing

Goal of testing: maximize the number and

severity of defects found per dollar spent

– thus: test early

Golden Rules of Testing

Goal of testing: maximize the number and

severity of defects found per dollar spent

– thus: test early

Limits of testing: Testing can only determine the

presence of defects, never their absence

– use proofs of correctness to establish “absence”

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Testing: the Big Picture

Function

Module

Module combination

2. Integration tests

3.

System tests

1.Unittests

Testing: the Big Picture

Methods

Combinations of methods in class

Packages of classes

OO:

Include use-cases

Function

Module

Module combination

2. Integration tests

3.

System tests

1.Unittests

Elaboration

Unified Process

Inception Construction Transition

Requirements

Analysis

Design

Implemen-tation

Test

Jacobson et al: USDP

Prelim.iterations

Iter.#1

Iter.#n

Iter.#n+1

Iter.#m

Iter.#m+1

Iter.#k

…..

Elaboration

Unified Process

Inception Construction Transition

Requirements

Analysis

Design

Implemen-tation

Test

Jacobson et al: USDP

Prelim.iterations

Iter.#1

Iter.#n

Iter.#n+1

Iter.#m

Iter.#m+1

Iter.#k

….. …..

Unit Tests Integration tests ... System tests

RoadMap for Unit Testing

1. Plan for unit testing-- see section SSS

Requirements

Test

results

Detailed design

. . . .

RoadMap for Unit Testing

1. Plan for unit testing-- see section SSS

Requirements

Unit test plan

2. Acquire test set-- see section SSS

Products of

prior testing

3. Execute unit test-- see section SSS

Test set

Test

results

Code

under test

Detailed design

Identify largest

trouble spots

IEEE, 1986

2. Test types

Black-, Gray-, & White-box Testing

Black box… requirements*

Actual outputcompared

with required

* from previous phase

Input determinedby...

Result

Black-, Gray-, & White-box Testing

Black box… requirements

Actual outputcompared

with required output

White box

Gray box… requirements &key design elements

Input determinedby...

Result

…designelements

Confirmationof expected

behavior

As for black- and white box

testing

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Test Input Possibilities

interest rate0%

25%

principal

$100 $100M

inflation

estimate

1%

20%Infinitely many legal values:

choose a finite sample.

Infinitely many illegal values:

choose a finite sample.

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Test Input Partitioning and Boundaries

interest rate0%

25%

principal

$100 $100M

inflation

estimate

Boundaries

1%

20%

Equivalence partitions

An illegal region

Range of valid inputs

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Testing Ranges: Elementary Cases

1. within range

2. at the boundaries of the range

3. outside the range (“illegal”)

range

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Covering Every Statement is Not Sufficient (Myers)

u>1 andv==0

x = x/u

u==2 orx>0

++x

No

Yes

No

Yes

Required program

Covering Every Statement is Not Sufficient (Myers)

u>1 andv==0

x = x/u

u==2 orx>0

++x

No

Yes

Code attempt to implement flowchart

if( (u>1) && (v==0) ) (1)x = x/u; (2)

if( (u==2) || (x>3) ) (3)++x; (4)

u=2, v=0 and x=3 • executes every line (1) - (4) • gives the correct output x= 2.5 However, line (3) is wrong

No

Yes

Required program

Paths to be Checked

Parameter & settings make

sense?

Parameter name too

long?

N

YN

Set _name to “defaultName"

Y

Truncate name

Set _name to parameter

Paths to be Checked

Parameter & settings make

sense?

Parameter name too

long?

N

YN

Decision Coverage

Set _name to “defaultName"

Y

Truncate name

Set _name to parameter

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

public static boolean checkAssertion ( int loopSoFarP, int indexOfMaxP, double[] arrayP ) {

// First establish following booleans:

boolean b1M = true; /* means values of arrayP[ ] are lower than arrayP[ indexOfMaxP ] for all indices < indexOfMaxP */if( indexOfMaxP != 0 ) // b1M true if max so far is first element

for( int u = 0; u < indexOfMaxP; ++u )b1M &= ( arrayP[u] < arrayP[ indexOfMaxP ] );

. . . .

Assertion-based testing for max() 1/2

Defining the assertion checker

public static boolean checkAssertion ( int loopSoFarP, int indexOfMaxP, double[] arrayP ) {

// First establish following booleans:

boolean b1M = true; /* means values of arrayP[ ] are lower than arrayP[ indexOfMaxP ] for all indices < indexOfMaxP */if( indexOfMaxP != 0 ) // b1M true if max so far is first element

for( int u = 0; u < indexOfMaxP; ++u )b1M &= ( arrayP[u] < arrayP[ indexOfMaxP ] );

boolean b2M = true; /* means vals. of arrayP[ ] no higher than arrayP[ indexOfMaxP ] for indices indexOfMaxP … loopSoFarP */for( int v = indexOfMaxP; v <= loopSoFarP; ++v )

b2M &= ( arrayP[v] <= arrayP[ indexOfMaxP ] );

Assertion-based Testing for max()

Defining an Assertion Checker:

1 of 2:

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

if( // Loop has progressed up to index loopSoFarP

( 0 <= loopSoFarP ) && (loopSoFarP < arrayP.length ) && // indexOfMaxP is the index <= loopSoFarP ...( 0 <= indexOfMaxP ) && ( indexOfMaxP <= loopSoFarP )

&& b1M && b2M // ... where the first max occurs){ System.out.println( "Assertion valid" );

return true;}else{ System.out.println( "Assertion invalid" );

return false;}

}

Defining an Assertion Checker for max(): 2 of 2

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/** Finds index & value of first of the largest array elements ... */ public static void main( String[] mainArg ){

double[] a = getArray();

// Let I be the assertion … (see section tbd of chapter 7) ... Establish I int i = 0;int k = 0;boolean validityM = checkAssertion( i, k, a ); // assertion test

// Following preserves I .… terminates .… (section tbd of chapter 7) while( i != a.length - 1 ){ ++i;

if( a[i] > a[k] )k = i;

validityM = validityM && checkAssertion( i, k, a ); // assertion test}

System.out.println( "First max value is " + a[k] + " at index " + k );System.out.println( "Validity: " + validityM ); // assertion report

}

Applying Assertion-basedtesting to max()

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

3. Planning unit tests

Plan for Unit Testing1. Decide on the philosophy for unit testing

– individual engineer responsible (common)? – reviewed by others?– designed & performed by others?

2. Decide what / where / how to document– individual’s personal document set (common)?– how / when to incorporate into other types of testing? – incorporate in formal documents?– use tools / test utilities?

3. Determine extent of unit testing (i.e., in advance).– do not just “test until time expires”– prioritize, so that important tests definitely performed

4. Decide how and where to get the test input– see section tbd.

5. Estimate the resources required– use historical data if available

6. Arrange to track time, defect count, type & sourceAdapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

4. Checklists and examples for method testing

Perform Method Testing (Humphrey) 1/2

1. Verify operation at normal parameter values (a black box test based on the unit’s requirements)

2. Verify operation at limit parameter values(black box)

3. Verify operation outside parameter values(black box)

4. Ensure that all instructions execute (statement coverage)

5. Check all paths, including both sides of all branches (decision coverage)

6. Check the use of all called objects7. Verify the handling of all data structures8. Verify the handling of all files

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Perform Method Testing (Humphrey) 2/2

9. Check normal termination of all loops

(part of a correctness proof)

10. Check abnormal termination of all loops

11. Check normal termination of all recursions

12. Check abnormal termination of all recursions

13. Verify the handling of all error conditions

14. Check timing and synchronization

15. Verify all hardware dependencies

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

4. Checklists and examples for method testing

Relating Tests to Requirements & Design

(1) D-Requirements

3.2.EC.1.2 Qualities of Encounter characters

Every game character has the same set of qualities. Each quality shall be a non-negative floating point number with at least one decimal of precision. . . .

(2) Design GameCharacter Requirements

An abstract class with attribute name ...

. . . .

Relating Tests to Requirements & Design

(1) D-Requirements

3.2.EC.1.2 Qualities of Encounter characters

Every game character has the same set of qualities. Each quality shall be a non-negative floating point number with at least one decimal of precision. . . .

Characters

GameCharacter

EncounterCharacteradjustQuality()

(2) Design GameCharacter Requirements

An abstract class with attribute name ...

Encounter Characters... against this requirement

Test this method ...

Test this class ...

... against this requirement

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Unit test

Applied to ...

Concentration Stamina

    Results in a zero value?

   

         

1. Within range     

 No:

Test 1.1  

   

 Test 1.1.1

 

   etc.

 Yes:

Test 1.2  

   

 Test 1.2.1

 

   etc.

Partitioning of Range for Unit Testing 1 of 2

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Unit test

Applied to ...

Concentration Stamina

    Results in a zero value?

   

         

2. Outside range    

 No:

Test 2.1  

   

 Test 2.1.1

 

   etc.

 Yes:

Test 2.2  

   

 Test 2.2.1

 

   etc.

Partitioning of Range for Unit Testing 2 of 2

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

5. Checklists and examples for class testing

1. Exercise methods in combination– 2-5, usually– choose most common sequences first– include sequences likely to cause defects– requires hand-computing the resulting attribute values

2. Focus unit tests on each attribute– initialize, then execute method sequences that affect it

3. Verify that each class invariant is unchanged– verify that the invariant is true with initial values– execute a sequence (e.g., the same as in 1.)– verify that the invariant still true

4. Verify that objects transition among expected states– plan the state / transition event sequence– set up the object in the initial state by setting variables– provide first event & check that transition occurred . etc.

Perform ClassUnit Tests

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Encounter State-Transition Test Sequence 1 of 2

Waiting

Preparingtest step 1

Verify that the game is initially in Preparing state (by checking on the class membership of gameStateI)

Player dismisses qualities

menu

Encounter State-Transition Test Sequence 1 of 2

Waiting

Preparingtest step 1

test step 2

test step 3

Verify that the game is initially in Preparing state (by checking on the class membership of gameStateI)

Dismiss the quality menu, and verify that the game is in Waiting state.

Move the player character to an adjacent area, and verify that the game is still in Waiting state.

Player dismisses qualities

menu

Move to adjacent

area

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Player dismisses qualities

menu

Character enters area

inhabited by an opponent

Move to adjacent

area

Complete Encounter State-Transition Test

Waiting

Preparing

Engaging

12

3

4

5

ReportingPlayer

dismisses encounter

report menu

Encounter completed

6

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

6. Summary

Unit Testing: Summary

• Unit testing = “pieces”

• Other testing = “assemblies”

• Black box: input / output only

• White box: verifies processing

– Several ways

– Ensure completeness

• Test planning earlier / better

– helps clarify requirementsAdapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

Case StudyEncounterCharacter.java

/** To test this class.* @param argsP destination of method test log, class test log respectively*/public static void main( String[] argsP ) {

// Default files on which to write test output & run tests String methodOutputFileNameM = "methodOutput.txt";String classOutputFileNameM= "classOutput.txt";

if( argsP != null && argsP.length == 2 ) // use defaults if input improper { methodOutputFileNameM = argsP[0];

classOutputFileNameM = argsP[1];}

// 1. EXECUTE TESTS WHICH DO NOT REQUIRE HUMAN INTERVENTION

// Test methods individually, then test class try { testEncounterCharacterMethods( methodOutputFileNameM );

testEncounterCharacterClass( classOutputFileNameM );} catch( IOException eP ) { System.out.println( eP ); }

Listing page 1

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

// 2. EXECUTE TESTS WHICH DO REQUIRE HUMAN INTERVENTION

Frame[] imageTests = { // Display test cases. new testCharacterImage( // Missing image. new EncounterCharacter( "GuyWithNoImage", null ) ), new testCharacterImage( // Image is present. new EncounterCharacter( "Elena", "elena.gif" ) )};

for( int i = 0; i < imageTests.length; i++) { // Display each test window. imageTests[i].setSize(400, 250); // Adequate size for character. imageTests[i].setVisible(true); imageTests[i].show();}

try { // Let user examine windows. Thread.currentThread().sleep( 30*1000 ); } catch( Exception exc ) { }

for( int i = 0; i < imageTests.length; i++ ) // Shut the windows. imageTests[i].dispose();

System.exit( 0 );}

Listing page 2Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/** Tests this class by executing its methods in combination. * @param destinationP Location to write results. * @exception IOException If there’s a problem opening or accessing destinationP*/public static void testEncounterCharacterClass( String destinationP ) throws IOException { /* Prepare for the test */

PrintWriter outM = new PrintWriter( new FileOutputStream( destinationP ) );System.out.println(

"\nEncounterCharacter class test results on " + destinationP + "\n" );

/* * The following methods will be tested in sequences: * * a. adjustQuality( String qualityP, float qualityValueP ) * d. deleteFromEncounterCharacters( EncounterCharacter encounterCharacterP ) * ge. EncounterCharacter getEncounterCharacter( String nameP ) * gq. float getQualityValue( String qualityP ) * gt. float getTolerance() * io. int indexOf( String qualityP ) * ii. insertIntoEncounterCharacters( EncounterCharacter encounterCharacterP ) * m. int maxNumCharsInName() * sq. setQuality( String qualityP, float qualityValueP ) * so. float sumOfQualities()

Listing page 3

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

* * The following sequences occur commonly: * ge-aq-so * ge-sq-a-gq * . . . . . * The following sequences have a high potential for defects: * ge-aq-aq-gq-so * . . . . . */

/* Test C1: ge-aq-so */EncounterCharacter eC1M = new EncounterCharacter( "CharForTestC1" ); // method “ge”eC1M.adjustQuality(QUAL_STRENGTH, 40.0f ); // aqTestExecution.printReportToFile( outM,

"Class test ge-aq-so", eC1M.sumOfQualities(), 100.0f ); // so

/* Test C2: ge-aq-aq-gq-so */EncounterCharacter eC2M = new EncounterCharacter( "CharForTestC2" ); // geeC2M.adjustQuality(QUAL_STRENGTH, 40.0f ); // aqeC2M.adjustQuality(QUAL_STAMINA, 20.9876f ); // aq

Listing page 4

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

TestExecution.printReportToFile( outM, "Class test ge-aq-aq-gq-so: part 1",eC2M.getQualityValue( QUAL_STAMINA ), 20.9876f ); // gq

TestExecution.printReportToFile( outM, "Class test ge-aq-aq-gq-so: part 2", eC2M.sumOfQualities(), 100.0f ); // so

/* INVARIANT-ORIENTED TESTS* Check for the invariant “qualValueI[i] >=0”* -- after executing the sequences of methods executed above*/boolean truthM = true;for( int i = 0; i < qualityTypeS.length; ++i ) { /* Set truthM false if any entry in eC1M.qualValueI not >= 0 */

truthM = truthM && ( eC1M.qualValueI[i] >= 0.0f );}TestExecution.printReportToFile( outM,

"Class test for the invariant 'qualValueI[i] >=0'", truthM, true );

/* Conclude */outM.close();System.out.println( "\nClass tests of EncounterChar class concluded." );

} // end of testEncounterCharacterClass

Listing page 5

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/** Tests all the methods of this class one at a time* @param destinationP Location to write results. * @exception IOException If there’s a problem opening or accessing destinationP*/public static void testEncounterCharacterMethods( String destinationP ) throws IOException { /* Prepare for the test */

FileWriter outM = new FileWriter( new File( destinationP ) );System.out.println( "EncounterCharacter method test results on " + destinationP + "\n" );

/* Tests for getEncounterCharacter() */

EncounterCharacter eCNorM = new EncounterCharacter( "qwerty" ); // normal TestExecution.reportToFile( outM,

"GetCharacter Test 1: nominal value", eCNorM.getName(), "qwerty" );

EncounterCharacter eCNullM = new EncounterCharacter( null ); // null TestExecution.reportToFile( outM, "GetCharacter Test 2: null parameter",

eCNullM.getName(), GameCharacter. DEFAULT_NAME);

Listing page 6

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

String tooLongM = "1234567890123456789012345678901234567890"; EncounterCharacter eCTooLongM = new EncounterCharacter(tooLongM); // too long TestExecution.reportToFile( outM, "GetCharacter Test 3: Limit parameter values, "

+ "max name len = " + eCTooLongM .maxNumCharsInName(), eCTooLongM.getName(),tooLongM.substring(0, eCTooLongM.maxNumCharsInName()) );

EncounterCharacter eCZeroM = new EncounterCharacter( "" ); // zero-len TestExecution.reportToFile( outM, "GetCharacter Test 4: zero-length",

eCZeroM .getName(), GameCharacter. DEFAULT_NAME);

EncounterCharacter eCPuncM = new EncounterCharacter( "a+b" ); // bad chars TestExecution.reportToFile( outM, "GetCharacter Test 5: bad char '+' ",

eCPuncM .getName(), GameCharacter. DEFAULT_NAME);

Listing page 7

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/* Tests for indexOf() for every valid quality name. */for( int i = 0; i < qualityTypeS.length; ++i )

try { TestExecution.reportToFile( outM, "indexOf() Test 1." + i + ": valid name: " + qualityTypeS[i], indexOf(qualityTypeS[i]), i );

} catch( Exception eP ) { TestExecution.reportToFile( outM, "indexOf() Test 1: valid name: compare ",

"indexOf('" + qualityTypeS[i] + "')", "with expected " + i ); }

/* Tests for indexOf() for an invalid quality name. */try { TestExecution.reportToFile( outM,

"indexOf() Test 2: invalid name: zorch", indexOf("zorch"), -1 );} catch( Exception eP ) { TestExecution.reportToFile( outM,

"indexOf() Test 2: valid name: compare ", "indexOf(\"zorch\")", "with expected -1" ); }

Listing page 8Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/* Tests for setQuality() */

// Set up for test EncounterCharacter hank = new EncounterCharacter( "Hank" );

// Nominal valuehank.setQuality(QUAL_STRENGTH , 10.3f );TestExecution.reportToFile( outM, "setQuality() Test 1: nominal value",

hank.getQualityValue( QUAL_STRENGTH ), 10.3f );

// Out of range valuehank.setQuality( QUAL_PATIENCE, -6.2f ); TestExecution.reportToFile( outM, "setQuality() Test 2: nominal value",

hank.getQualityValue(QUAL_PATIENCE ), 0.0f );

// Value below close-to-zero threshold.hank.setQuality( QUAL_STAMINA, getTolerance() * 0.9f ); TestExecution.reportToFile( outM, "setQuality() Test 3: value close to zero",

hank.getQualityValue(QUAL_STAMINA), 0.0f );

Listing page 9

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

// Tests for adjustQuality().

// Set up for test and verify: Values should be 20 each.EncounterCharacter harvey = new EncounterCharacter( "Harvey" ); TestExecution.reportToFile( outM, "adjustQuality() test 0: verify that values add to 100", harvey.sumOfQualities(), 100.0f );

// Nominal adjustmentharvey.adjustQuality(QUAL_STRENGTH , 30.0f ); // strength 30 rest 70/4

eachTestExecution.reportToFile( outM, "adjustQuality() test 1: values sum to 100 after adjusting", harvey.sumOfQualities(), 100.0f );TestExecution.reportToFile ( outM, "adjustQuality() test 2: values adjusted as commanded", harvey.getQualityValue(QUAL_STRENGTH ), 30.0f );

// Adjustment resulting in a zero valueharvey.adjustQuality( QUAL_STAMINA, 99.0f );TestExecution.reportToFile( outM, "adjustQuality() test 3: verify low value reverts to zero", harvey.getQualityValue( QUAL_STRENGTH ), 0.0f );

// Conclude outM.close();System.out.println( "\nMethod tests of EncounterCharacter class concluded." );

}

Listingpage 10

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/** Class to test repainting of characters. Creates a window, which will contain* several copies of the character image.*/private static class testCharacterImage extends Frame{

/** Instance attribute that remembers which character image to display. */private EncounterCharacter characterI; /** Basic constructor -- create a window for testing some character's image.* @param characterP Character whose image is to be tested.*/testCharacterImage(EncounterCharacter characterP){

super(characterP.getName()); // Do all normal Frame initialization. characterI = characterP; // Remember which character we're testing. }

Listing page 11

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 20001), with permission.Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 20001), with permission.Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 20001), with permission.Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 20001), with permission.Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 20001), with permission.Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.

/** Repaint the display areaof the frame.* @param drawP Graphics context for drawing the character.*/public void paint(Graphics drawP){ Dimension frameSizeM = getSize(); // Size of the window area.

int widthUnitM = frameSizeM.width / 5; // Convenient divisions of window. int heightUnitM = frameSizeM.height / 5; characterI.showCharacter(this, drawP, // Drawn small, facing right.

new Point(widthUnitM, heightUnitM), heightUnitM, false); characterI.showCharacter(this, drawP, // Drawn large, facing left.

new Point(widthUnitM*4, heightUnitM*3), heightUnitM*2, true); characterI.showCharacter(this, drawP, // Drawn large, facing right.

new Point(widthUnitM*2, heightUnitM*2), heightUnitM*2, false); characterI.showCharacter(this, drawP, // Drawn small, facing left.

new Point(widthUnitM*3, heightUnitM*4), heightUnitM, true); }

} // End of testCharacterImage inner class

Listing page 12

Adapted from Software Engineering: An Object-Oriented Perspective by Eric J. Braude (Wiley 2001), with permission.