47344324 PPT of Phantom

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    Virtualrealityisaformofhuman-computerinteractionprovidingavirtualenvironmentthatonecanexplorethroughdirectinteractionwithoursenses.Itsamereimitationoftherealworld.BUTISITCOMPLETE???

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    Ourprimaryinterfacewiththerealworldisourhapticsense(senseoftouch).

    Howimportantisoursenseoftouch?

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    Inordertocompletetheimitationoftherealworldoneshouldbeabletointeractwiththeenvironmentandgetafeedback.Usershouldbeabletotouchthevirtualobjectandfeelaresponsefromit.ThisfeedbackiscalledHapticFeedback.

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    Haptics,isthetechnologyofaddingthesensationoftouchandfeelingtocomputers.Ahapticdevicegivespeopleasenseoftouchwithcomputer-generatedenvironments,sothatwhenvirtualobjectsaretouched,theyseemrealandtangible.UnderstandingandenablingacompellingexperienceofPresencenotlimitedto"beingthere",butextendedto"beingintouch"withremoteorvirtualsurroundings

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    Hapticsisimplementedthroughdifferenttypeofinteractionswithahapticdevicecommunicatingwiththecomputer.Theseinteractionscanbecategorizedintothedifferenttypesoftouchsensationsausercanreceive:TactilefeedbackForcefeedback

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    VirtualRealityModelinglanguage(VRML)

    Tellstheinterfacehowmuchforcethehapticdeviceshouldreturnwhenitistouched.

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    ItworksbymonitoringthepositionofausersfingertiporhandthroughopticalencodersattachedtothedeviceThegeometric,material,kinematic,anddynamicpropertiesoftheworldwewishtorepresentcanbemodeledandstored.

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    ForceandmotionarethemostimportanthapticcuesManymeaningfulhapticinteractionsinvolvelittleornotorqueAsmallwrist-centeredworkspaceissufficient

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    Asignificantcomponentofourabilityto"visualize,"rememberandestablishcognitivemodelsofthephysicalstructureofourenvironmentsystemsfromhapticinteractionswithobjectsintheenvironment.

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    ThemostsignificantdesignfeatureofthePhantomisthepassive,3degree-of-freedom"thimble-gimbal.Introducingthreepassivefreedomswiththe"thimble-gimbal"greatlysimplifiesprogrammingaswellasmechanismdesign

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    Manymeaningfulhapticinteractionsoccurwithinthevolumethatthefingertipspanswhenthefore-armisallowedonlylimitedmovementPHANTOMshouldbeconstructedsuchthatausercouldmovethewristfreelywithoutencounteringtheedgesoftheworkspace

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    FreespacemustfeelfreeSolidvirtualobjectsmustfeelstiffVirtualconstraintsmustnotbeeasilysaturated

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    PHANTOMMechanicsVirtualWorldsPerceptualObservations

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    Itallowsuserstotouch,feelandmanipulate3-Dobjectsinvirtualenvironments.

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    Commoninterfacedeviceslikemouseandjoystickareonlyinputdevices.Nofeedback.Hapticdevicesareinput-outputdevices.

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    largeandimmobilesystemsthattheusermustattachhimorherselfto.theirlargesizeandimmobilenatureallowforthegenerationoflargeandvariedforceinformation.

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    TheusercanmovenaturallywithoutbeingweigheddownbyalargeexoskeletonorimmobiledeviceE.g.HandMaster

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    Inaconfinedspace,simulateunrestrainedhumanmobilitysuchaswalkingandrunningforvirtualreality.

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    Tactilefeedbacktellsusthetextureofthesurfaces.Usingthiswecanfeeldifferentsurfacesandslippingsensationscanbeproduced.

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    VirtualrealityVirtualsurgeryTele-presenceHumanassistivedevicesGames&manymoreSurgeryTele-presence

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    ThedevelopmentofthePHANTOMdevicehasdemonstratedthefeasibilityofarelativelylowcostsystemwhichcanprovideconvincingsensationsofinteractionswithvirtualobjectWiththeevolutionofthisdevice,todaymultiplefingerinteractionsandmultipleuserinteractionsinsharedworkspaceswiththedevice

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    www.globalhaptics.comwww.worldhaptics.comwww.nasa.govwww.immersion.comwww.sensable.comwww.sarcos.com

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    1/21/2011

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