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8/2/2019 47344324 PPT of Phantom
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Virtualrealityisaformofhuman-computerinteractionprovidingavirtualenvironmentthatonecanexplorethroughdirectinteractionwithoursenses.Itsamereimitationoftherealworld.BUTISITCOMPLETE???
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Ourprimaryinterfacewiththerealworldisourhapticsense(senseoftouch).
Howimportantisoursenseoftouch?
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Inordertocompletetheimitationoftherealworldoneshouldbeabletointeractwiththeenvironmentandgetafeedback.Usershouldbeabletotouchthevirtualobjectandfeelaresponsefromit.ThisfeedbackiscalledHapticFeedback.
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Haptics,isthetechnologyofaddingthesensationoftouchandfeelingtocomputers.Ahapticdevicegivespeopleasenseoftouchwithcomputer-generatedenvironments,sothatwhenvirtualobjectsaretouched,theyseemrealandtangible.UnderstandingandenablingacompellingexperienceofPresencenotlimitedto"beingthere",butextendedto"beingintouch"withremoteorvirtualsurroundings
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Hapticsisimplementedthroughdifferenttypeofinteractionswithahapticdevicecommunicatingwiththecomputer.Theseinteractionscanbecategorizedintothedifferenttypesoftouchsensationsausercanreceive:TactilefeedbackForcefeedback
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VirtualRealityModelinglanguage(VRML)
Tellstheinterfacehowmuchforcethehapticdeviceshouldreturnwhenitistouched.
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ItworksbymonitoringthepositionofausersfingertiporhandthroughopticalencodersattachedtothedeviceThegeometric,material,kinematic,anddynamicpropertiesoftheworldwewishtorepresentcanbemodeledandstored.
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ForceandmotionarethemostimportanthapticcuesManymeaningfulhapticinteractionsinvolvelittleornotorqueAsmallwrist-centeredworkspaceissufficient
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Asignificantcomponentofourabilityto"visualize,"rememberandestablishcognitivemodelsofthephysicalstructureofourenvironmentsystemsfromhapticinteractionswithobjectsintheenvironment.
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ThemostsignificantdesignfeatureofthePhantomisthepassive,3degree-of-freedom"thimble-gimbal.Introducingthreepassivefreedomswiththe"thimble-gimbal"greatlysimplifiesprogrammingaswellasmechanismdesign
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Manymeaningfulhapticinteractionsoccurwithinthevolumethatthefingertipspanswhenthefore-armisallowedonlylimitedmovementPHANTOMshouldbeconstructedsuchthatausercouldmovethewristfreelywithoutencounteringtheedgesoftheworkspace
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FreespacemustfeelfreeSolidvirtualobjectsmustfeelstiffVirtualconstraintsmustnotbeeasilysaturated
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PHANTOMMechanicsVirtualWorldsPerceptualObservations
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Itallowsuserstotouch,feelandmanipulate3-Dobjectsinvirtualenvironments.
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Commoninterfacedeviceslikemouseandjoystickareonlyinputdevices.Nofeedback.Hapticdevicesareinput-outputdevices.
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largeandimmobilesystemsthattheusermustattachhimorherselfto.theirlargesizeandimmobilenatureallowforthegenerationoflargeandvariedforceinformation.
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TheusercanmovenaturallywithoutbeingweigheddownbyalargeexoskeletonorimmobiledeviceE.g.HandMaster
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Inaconfinedspace,simulateunrestrainedhumanmobilitysuchaswalkingandrunningforvirtualreality.
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Tactilefeedbacktellsusthetextureofthesurfaces.Usingthiswecanfeeldifferentsurfacesandslippingsensationscanbeproduced.
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VirtualrealityVirtualsurgeryTele-presenceHumanassistivedevicesGames&manymoreSurgeryTele-presence
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ThedevelopmentofthePHANTOMdevicehasdemonstratedthefeasibilityofarelativelylowcostsystemwhichcanprovideconvincingsensationsofinteractionswithvirtualobjectWiththeevolutionofthisdevice,todaymultiplefingerinteractionsandmultipleuserinteractionsinsharedworkspaceswiththedevice
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www.globalhaptics.comwww.worldhaptics.comwww.nasa.govwww.immersion.comwww.sensable.comwww.sarcos.com
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