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2019-2020 Area Lego Robotics Scope
Elementary Grades 4-6 and 7-8
Registration: http://Bit.ly/ElementaryRoboticsReg (September 10-October 1, 2019)
REGIONAL QUALIFIER DATES
Thursday, January 9, 2020 at Hartman P.S. Inclement weather date - Jan. 10, 2020
Wednesday, January 15, 2020 at Thornhill Woods P.S.
Inclement weather date - Jan. 16, 2020 Tuesday, January 21, 2020 at Black River P.S.
Inclement weather date - Jan. 22, 2020 Thursday, January 23, 2020 at Barbara Reid P.S.
Inclement weather date - Jan. 24, 2020 Tuesday, January 28, 2020 at Nobleton P.S.
Inclement weather date - Jan. 29, 2020
Convenors: Gina Shillolo, Kristi Black, Harold Clarke, Jason Wilson,John Tovey
[email protected] , [email protected], [email protected], [email protected], [email protected]
For more information on the qualifier scope contact the respective convenor.
Top teams from the junior and intermediate divisions will be selected from the 5 qualifying tournaments
to compete at the York Region Skills Challenge (YRSC) at Humber College on February 27, 2020. The
number of YRSC spots alloted to each tournament will be based on the number of teams registered for
each qualifying tournament, but will be communicated to teams before the first qualifier begins.
If a school enters two teams in the same division (i.e., 2 junior teams or 2 intermediate teams) and
places two teams in the qualifying group, only one team will qualify for the YRSC. A school can qualify
both a junior and intermediate team for YRSC at Humber College.
Please review competition requirements well in advance of the contest date. In order to participate,
prior preparation of competition components and/or materials will be required.
AGENDA FOR THE DAY
Each area location will share agenda details closer to the competition day. Start and end time will vary but
please note this is a FULL DAY event.
2019-20 Elementary Lego Robotics Area Qualifier Scope YORK REGION ROBOLYMPICS
This year’s challenge is built upon an Olympic theme. This package will explain the rules, missions and scoring
for the 2020 Elementary Lego Robotics Area Qualifier competitions for both grades 4-6 and 7-8.
● Any rules updates will be posted at www.YRDSB-Elem-Robotics.weebly.com
● Questions about the challenge and rule interpretations can be made through the site. Questions and
answers will be posted on the site for all competitors to see.
TEAM COMPOSITION:
● Teams must have 4 competitors. This is a qualifying tournament for the YRSC and Skills Ontario
Competition. Four students per team is a Skills Ontario requirement. Unfortunately, no exceptions can
be made.
● All team members must attend the same school, and be in the same division (junior division grades 4-6,
intermediate division grades 7-8).
● Competitors’ school affiliation must be visible to the judges through shirts, name tags or some other
means.
ROBOTS:
● EV3, NXT and RCX robots are allowed
● Teams are responsible for bringing their own assembled robots, laptops and chargers. Power bars will
be provided at the site.
Note: Restrictions on robots: These rules are intended to ‘level the playing field’ for all robot models
● All robots must be made entirely of Lego parts and pieces. Pieces can come from any Lego kit.
● Robots must be completely autonomous. Remote-control devices are not permitted.
● Programming devices (e.g., laptops, ipads, etc.) are not permitted in the competition space. Competitors must select and start programs using the buttons or sensors on the robot.
● A maximum of three (3) motors can be brought into the competition area to be used during a round.
You cannot bring a fourth motor to the competition area and swap it out for another motor.
● The EV3’s infrared beacon cannot be used, but infrared sensors and ultrasonic sensors are permitted.
Sound sensors cannot be used
DEFINITIONS AND RULES:
ROUND: A round consists of a 2 1/2 minute (150 sec.) time period where a team attempts to complete a variety
of set missions to score points. For each round, the mat will be reset. Teams are encouraged to strategically
select the order and number of missions to attempt. The competition will include three rounds. If time permits,
additional rounds, that count toward the final score, will be added at the judges’ discretion. The same missions
can be attempted to earn points in each round. Your team’s final score will be the sum of the points earned in all
rounds.
BASE: This year there are two ‘bases’. The bases are the rectangles with the ROBOlympic or TOKYO 2020
logo.
• This is where the robot begins a mission and is the only place where the robot can be handled without penalty.
• All parts of your robot must be completely inside the base when it is started. If you imagine that there are
invisible walls that surround the base, no part of the robot can extend through these walls when the robot is
started. There is no height limit to the base.
A robot fully within homebase.
A robot NOT fully within homebase.
• When returning to base, your robot can be handled, without penalty, when any part of it extends across the
black lines that surround the base.
• When returning to base, any items that the robot has control of are considered ‘in base’ once any part of the
robot extends across the black lines that surround the base.
• Any item that is in base can be touched or loaded onto the robot, including items that started on the mat and
were brought back to base.
• if a robot is touched or nudged in base after it has been started, it must be stopped and restarted.
• NEW: this year there are TWO bases. Different team members must be assigned to each base, that is, one
team member may not move between the two bases during a round. During a round, if a team member
manually hands their robot over to the other base, they will incur a 5 point touch penalty. You may program the
robot to drive to the other base.
TOUCHING: Touching requires direct physical contact between the two objects. For example, each archery
arrow that you place on the target must have direct contact with the target portion of the mat in order to score.
An arrow that is stacked on another arrow does not have direct contact with the mat, and would not score.
TOUCH PENALTY: When the robot is completely out of base, and is handled by a competitor (or judge, at the
request of a competitor), a 5-point touch penalty is assessed. If a robot is started, and then stopped while any
part of it is in base, a touch penalty is not assessed. However, once a robot is touched after starting, it must be
stopped, reset, and restarted. This means that you cannot start a robot and then nudge it.
If a robot is touched out of base, any items that it is carrying, or has control of, will be left, or placed on the mat
at that point.
LOOSE PIECES: Pieces that are dropped on the mat, or knocked off of their starting spot will not be reset or
returned to base. If loose pieces are brought back to base by the robot, they remain in the game, and can be
used from base. For example, if you drop the Olympian piece, the only way you can get a second try at placing it
on the podium is if your robot brings it back to base. Parts of the robot that fall off will be returned to the
competitor without penalty.
SETTING UP THE MAT Mats:
● The mat is a 4’ X 8’ banner. Schools will be provided with a mat and pieces to practice with.
● Mats will be shipped once your registration is complete along with a budget transfer of $100. See
bit.ly/YRSC2020 for more details in the Elementary Robotics subsection.
Setting up Mat:
● NOTE: during competitions, the short sides of the mat will be taped down with one-inch wide masking
tape in one continuous strip
Setting up Mat continued
Items that begin in base with you: ● 3 checkers that will be used for the
archery mission ● 3 large people that will be used for
the podium mission ● 3 practice golf balls that will be used
for the basketball mission (see image in basketball section)
Olympic Podium Place two blocks stacked flush with each other in the gold space, one block in the silver space and no blocks in the bronze space. Blocks need to be aligned in the bottom left corner, inside the black border of the spaces marked on the mats.
Gymnast and Balance Beam Place balance beam (long rectangular prism) onto the designated space on mat. The gymnast (small wooden person) begins at the very edge of the yellow space, centered between the two sides of the balance beam.
Weight Lifting The Barbell Slide one of the washers onto the bolt all the way to the head, then secure it as tightly as you can by threading one of the nuts all the way to the end (it may be a little wiggly and that’s to be expected). Next thread another nut on, followed by the second washer and then cinch the washer together. They should be flush with the opposite end of the bolt. The Barbell Stand Place two elastic bands parallel to each other on both of the smaller sized blocks. The purpose of the elastic bands is to limit unwanted rolling of the barbell off the stand. The blocks (barbell stand) are placed onto the mat in the designated spaces, with the barbell resting on top.
Basketball Place the basketball net (silver pail) in the designated spot. The three basketballs (practice golf balls) begin in homebase.
Challenge Overview (rounds and points):
The challenge consists of missions that vary in level of difficulty, and are awarded different point values.
● Missions can be completed in any order, except for the final mission which is to end the round by
parking your robot on the image of the flags in Athlete’s Village.
● Teams do not need to complete, or attempt, all missions, and the same missions can be attempted in
multiple rounds. You may only receive points for each mission once per round (i.e. you may not
repetitively do the same mission in the same round to rack up points).
● Only one robot can be used for the missions.
● A round consists of a 2 1/2 minute (150 second) time period where a team attempts to complete
missions to score points. Your team’s final score will be the sum of the points earned in all rounds. For each round, the mat will be reset. The competition will include three rounds. If time permits,
additional rounds that count toward the final score will be added at the judges’ discretion.
● Points are calculated at the end of the round, and are determined by the ‘final state’ of the item. For example, if you move an Olympian piece onto the podium, but then move it off of the podium, points
will be based on the final position of the Olympian.
MISSION DESCRIPTIONS AND SCORING
(in no particular order) Archery (maximum points = 60) Place the one checker onto each of the three targets. The checkers begin in home base. A checker will score the lowest value that it is touching. Each checker must be in direct contact with the mat. Scoring possibilities are shown in the images below. Scoring:
● 20 points for each bullseye (yellow) ● 10 points for each middle ring (red) ● 5 points for each outer ring (blue)
20 points
10 points
5 points
0 points
Place Olympium on Podium (maximum points = 60) Place an Olympian on each of the 3 podiums. Only one Olympian can be on each level of the podium. Points will be awarded only if the wooden person is standing upright independently. Scoring:
● 30 points for gold medalist (highest podium built with two blocks) ● 20 points for silver medalist (single block podium) ● 10 points for bronze medalist (no block, directly on mat)
NOTE: points will not be awarded if the podiums are moved entirely off the designated space at any time during the round.
Weight Lifting (maximum points = 30) Lift the barbell and return it to base without moving either of the stands entirely off of its designated space on the mat. When transporting the barbell, it cannot come in contact with the mat. Scoring:
● 30 points for returning the barbell to either base
Basketball (maximum points = 50) Place the basketballs in the basket one at a time. The ball must remain in the basket. Robot must be in base, but an arm can autonomously extend over base once the program is started. Maximum 3 attempts to score 2 baskets. Scoring:
● 25 points for each ball that goes into and remains in the pail.
Gymnast (maximum points = 30) Slide the gymnast from the starting point of the balance beam to the end. Gymnast must maintain contact with the beam at all times. Scoring possibilities are shown in the images below. Scoring:
● 30 points if the gymnast reaches the end of the beam (blue) -or-
● 20 points if the gymnast reaches the middle section (red) -or-
● 10 points if the gymnast is moved, but remains in the first section (yellow) NOTE: If the gymnast lands between two sections, the lower score will be awarded.
10 points
20 points 30 points
Triathlon (maximum points = 40) Complete each section of the course. The robot must move sequentially from the swim to the bike to the run sections and cover the black line at all times. To complete a section, the robot must pass or touch the finish line for that section Scoring: With Light Sensor used to control robot
● 10 points for completing the swim section ● 15 points for completing the bike section ● 15 points for completing the run section
OR Without sensor to control robot
● 5 points for completing the swim section ● 5 points for completing the bike section ● 5 points for completing the run section
Parking in Athlete’s Village (maximum points = 30) End your round by parking your robot in the image of the Athlete’s Village. Scoring:
● 30 points for robots that are completely within the image (flags and sky) at the end of the round, when viewed from above
-or- ● 10 points if your robot is partially within the image at the end of the round.
NOTE: Once your robot has come to a complete stop, competitors can tell their judge that their round is over.
10 points
30 points
PENALTIES:
Touch Penalty: 5 points will be deducted for each time that the robot is handled while completely out of base.
2019-20 Lego Robotics Qualifier Score Sheet
School: ________________ JR or IN Round: 1 2 3 4
Mission Points
Archery Place the 3 checkers onto the targets. Only one checker per target. A checker will score the lowest value that it is touching. Each checker must be in direct contact with the mat.
bullseye
___ X 20 = ____
middle ring
____ X 10 = ___
outer ring
____ X 5 = _____
Place Medallist on Podium Place an Olympian on each of the 3 podiums. Only one Olympian can be on each level of the podium.
gold medal
30
silver medal
20
bronze medal
10
Weight Lifting Lift the barbell and return it to either base without moving either of the stands entirely off of its mark. Barbell must not make contact with the mat.
30
Basketball Place the basketballs in the basket one at a time. Robot must be in base, but an arm can extend over base once the program is started.
Balls in the net (max. 50)
______ X 25 = _____
Gymnast Slide the gymnast from the start of the balance beam to the end. Gymnast must maintain contact with the beam at all times. ONLY CIRCLE ONE
slide gymnast off start 10
slide gymnast to middle section
20
slide gymnast to end 30
Triathlon Complete each section of the course. The robot must complete the swim, bike, run sequentially and cover the black line at all times.
No Sensor Swim 5 OR
With Sensor Swim 10
No Sensor bike 5 OR
With Sensor bike 15
No Sensor run 5 OR
With Sensor run 15
Parking in Athlete’s Village End your round by parking your robot in the image of the Athlete’s Village. ONLY CIRCLE ONE
robot fully within the outline
30
OR
robot partially within
10
TOUCH PENALTIES Number of times the robot is handled while completely out of base.
Subtract touch penalties from total _____ X -5 = ______
TOTAL: