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3 Laboratoire HERON - TICE 2000 Architecture of an ITS Student
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1
Reference Model for Evaluating Intelligent Tutoring Systems
Esma Aimeur, Claude Frasson
Laboratoire HERONInformatique et recherche
opérationnelleUniversité de Montréal
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Introduction
• Goal of an ITS (Intelligent Tutoring System): produce the behaviour of an intelligent (competent) human tutor who can adapt his teaching to the learning rythm of the learner
• Ability to model and reason about domain knowledge, human thinking, learning processes, and teaching process
• building an ITS needs also to evaluate the system
• lack of evaluation methodology
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Architecture of an ITSCurriculum
Interface
Didacticresources
Sessionmanager
Pedagogicalmodel
PlannerStudent model
Student
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Evaluation of ITS
• Evaluation can be formative or summative
• Summative: after the design process• Formative: during the design (define
and refine goals and methods)• Evaluation techniques used in
– ITS– Software engineering
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Evaluation of some ITS
• SHERLOCK : experimental evaluation• VCR Tutor : 4 versions compared• Formative qualitative evaluation
– iterative design– formative methods
• qualitative : characteristics of a situation• quantitative : finding causes and consequences
– case studies
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Lester’s evaluation
• On animated pedagogical agents (Design a Plant) --- botanical and physiology
• 100 middle school students• Important educational benefits :
improved problem solving• Better than less expressive animated
agents
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Littman- Soloway
• What is the educational impact on students ?
• What is the relationship between the architecture of an ITS and its behavior ?
• External evaluation of the student model (Proust)
• Internal evaluation : architecture, how ITS respond to input values
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Van Lehn
• Teaching metacognitive skills to implement and evaluate an ITS (SE-Coach guide self-explanation)
• Empirical evaluation• Fundamental questions
– How the design tools are used efficiently ?– How the learner improve his knowledge ?
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Software engineering techniques
• Product : Boehm’model – software doing what the user want it to do– use resources correctly– easy to learn– well designed, code– easily tested and maintained
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HCI techniques
• Evaluating design– cognitive walthrough (how easy a system
is to learn)– heuristic evaluation (visibility, consistency,
flexibility, helps for the user)– model-based evaluation (GOMS) predict
user performance
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Evaluationg Implementation
• Empirical and experimental methods• Observational methods (user
completes a set of tasks)• Query techniques
– interviews of the users about their experience
– questionnaires : questions fixed in advance
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Learner model
• Layers : – cognitive– affective– inferential
• Learning time : speed of knowledge acquisition
• Tracability : of learner’s actions
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Knowledge Level Explication
% of expertise
Novice No prior knowledge of the subject at all, never introduced to the subject before
0%
Beginner
Familiar with the subject. Knows some of the rules but lacks in practice, expected to answer basic questions correctly.
10-30 %
Intermediate
Learner knows most of the rules and is expected to answer correctly half of the question, while trying to perform in the other half.
40-60 %
Expert
Completely knows rules. Have ability to answer most of the questions correctly. Mainly uses the system to make his knowledge perfect.
80-100 %
Learner model
• Levels of knowledge – Based on works of
Gagné (1985)– 7 levels of knowledge– 4 principal levels
• Novice • Beginner• Intermediate• Expert
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One-on-one
Co-learner
Learning Companion
Learning by Disturbing
Learning strategies
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Learning strategies
• Diversity• Adaptability (switching to different
strategies)• Modification• Memorization• Feedback• Reduce cognitive load
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Curriculum
• Generalisation• Consistency• Knowledge articulation• Reusability• Navigability• Maintenance
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Interface
• Intuitive : learner should understand easily the functions to apply
• Interactivity : allowing the learner to be active in his learning environment
• Matching : using words, phrase and concepts
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General
• Productivity rate : the most important factor. Time spent to produce one hour of ITS based course
• Learning outcomes : performance obtained by the learner after the session
• Ease of use of the tools
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Conclusion
• Evaluation process is complex but needs to be realistic
• Develop first , evaluate later• Evaluation criteria as a guideline for
estimation
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Merci de votre attention
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Stratégies d ’apprentissageStratégies d ’apprentissage
Learner
Co-Learner
Learner TeacherCompanion
Learner Teacher
TeacherLearner
Tuteur Co-apprenant
Compagnon Apprentissage par explication