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The following tutorial is an introduction into 3d solid modelling using NX5. Included is a step by step procedure on the different ways to model the following component. This is one of the parts you will use in the assemblies tutorial so make sure you save all the parts for use in later tutorials. You should begin with this one, then move onto the shaft, then the pulley and finally the base plate. Block Design Block Page 1

1 Introduction and Block Design.pdf

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NX 7.5 Tutorial

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  • The following tutorial is an introduction into 3d solid modelling using NX5. Included is a step by step procedure on the

    different ways to model the following component. This is one of the parts you will use in the assemblies tutorial so make

    sure you save all the parts for use in later tutorials. You should begin with this one, then move onto the shaft, then the

    pulley and finally the base plate.

    Block Design

    Block Page 1

  • Open up NX it should look like this, press the new part button in the top left corner

    Block Page 2

  • The following menu should pop up, to use 3d modelling use the model template. Type in the name of the part which in this case should be Base Block

    Block Page 3

  • Then select where you want to save the part using the button next to the folder text box. Make sure that you place your files in a folder on either your U drive or a USB

    Stick for future reference. Once you have finished with the name and location of the file press enter

    Block Page 4

  • This is the screen that should pop up once you have made a new part file

    Block Page 5

  • In order to get the proper layout select the roles button on the left hand side of the page and select advanced with full menus

    Block Page 6

  • Once the full menus have been selected we can begin modelling the base block. To model the block we must first draw a 2D sketch of the object. To do this you must

    select the sketch button on the top left corner of the tool bar below the NX start button.

    Block Page 7

  • The sketch plane menu will pop up prompting you to select which plane you want to sketch on, NX will default to the X-Y plane however you can select any of the 3

    planes that are automatically created with the part file

    Block Page 8

  • By clicking on which ever dotted line on the axis will make that plane the sketching plane. Once you have selected the datum plane select select ok to begin sketching.

    Block Page 9

  • The toolbar on the top line will have changed, this toolbar has the 2d sketch functions, dimensions and constraint tools, curve offset and projection tools. Of interest to

    us is the curve buttons and dimension buttons. To exit out of sketcher you must press the finish sketch button with the finish flag on it.

    Block Page 10

  • The first way to make the part is to use the profile curve button, this allows you to have a number of curves that join from head to tail. To begin select on the (0,0) point

    at the intersection of the two axis. Once selected you can move the line to any position.

    Block Page 11

  • NX has Automatic constraints that allow you to achieve a certain orientation of the line. In this example you can auto constrain the line to be vertical as shown by the

    little vertical arrow next to the line, however you can passively turn this off when sketching by pressing the Alt Key. The auto constraint will be turned off while the Alt

    Key it is depressed and you are sketching.

    Block Page 12

  • One you have clicked the line, you can then draw a horizontal line as shown above, as before you can auto constrain the line to be horizontal which is shown by the

    horizontal arrow. NOTE: the different auto constraints will be shown next to the line while you are attempting to place a line, be careful that it doesn't auto

    constrain to a position that you don't want.

    Block Page 13

  • You can then make the basic shape without the correct dimensions. Note that NX also allows you to make non constrained line lengths similar to previous ones, this is

    shown by the fine dotted line.

    Block Page 14

  • However, the memory is not big, so in order to make that vertical line a similar non constrained length

    Block Page 15

  • You must drag the cursor over the initial point you want to be in line and then drag the mouse across

    Block Page 16

  • This allows you to make that part a similar length, however it not a fixed position, nothing is holding the pieces in this orientation apart from the vertical/horizontal auto

    constraints and the original point you clicked

    Block Page 17

  • Finish the sketch by joining the final line

    Block Page 18

  • To stop using the profile sketcher either press the Esc Key until the button is deselected or press the profile button again to stop the profile sketcher. To show that the

    line lengths are not fixed or constrained select any of the lines and hold the mouse button down and drag the curves around.

    Block Page 19

  • Another way of doing the same sketch is to draw the correct number of line on the page and manually constraining them. However as before when drawing the lines

    they can auto constrain themselves to the other lines. As shown below

    Block Page 20

  • Auto constrained perpendicular lines

    Block Page 21

  • Parallel, again be careful when drawing the lines as they can auto constrain to orientations you do not want, so to remove them hold the alt key while drawing the lines

    to prevent these from coming up

    Block Page 22

  • To begin making the geometry after you have drawn the lines select the constraints tool which is located above.

    Block Page 23

  • By selecting the constraints tool you will notice that the cue line has asked you to select the curves to constrain and that this particular sketch needs 32 constraints to

    be fully constrained. Also each end point has the x-y axis on the end. To begin we will select the first line and constrain it to the datum axis.

    Block Page 24

  • Place the cursor over the end point of the line and the line should turn magenta and a two orange circles should appear at the ends of the line. Select the end point

    Block Page 25

  • A new tool bar has come up and the line has turned orange, the constraints currently allowed only make the current point fixed in space. To put this line on the datum

    point you must select either one of the axis or the point at the intersection of the two lines.

    Block Page 26

  • First method, by two axis, select the vertical axis following the line end point and select the point on curve function.

    Block Page 27

  • End point has moved to be in line with the axis, colour has changed to lime to show that it is partially constrained

    Block Page 28

  • Select end point again

    Block Page 29

  • Select the horizontal axis and select the point on curve button

    Block Page 30

  • Line end point is now fixed to the intersection of the two axes.

    Block Page 31

  • The other method is to do the same as before by selecting the end point of the line

    Block Page 32

  • But instead of selecting the two axis you can select the point that exists at the intersection point, and then selecting the coincident constraint

    Block Page 33

  • Same result as before, once constrained unselect the constrain button and drag the line around to see that the end point is fixed with respect to the datum

    Block Page 34

  • To make the line vertical again select the constraints tool and then instead of selecting the end point select anywhere along the line and the tool bar above will come

    up. This allows you to make the line, horizontal, vertical, a constant length or a constant angle. Only use the vertical or horizontal constraints.

    Block Page 35

  • In this case we want to use the vertical constraint so select that from the toolbar

    Block Page 36

  • The line should now look like this

    Block Page 37

  • Now to join the lines together select the end point of another line

    Block Page 38

  • And the endpoint of the other line and select coincident button

    Block Page 39

  • This again places the line on the end of the first curve and again unselect the constraints tool and drag the endpoint of the line around to see that it isn't constrained

    completely.

    Block Page 40

  • Select the middle of the line again and constrain the direction of the line. If you accidently constrain the line vertically instead of horizontally you can undo the

    constraint as shown

    Block Page 41

  • To undo you can select the show/remove constraints button

    Block Page 42

  • Once selected this menu pops up, the top radio buttons allow you to select single lines, multiple line or all the lines in the sketch and the bottom buttons allow you to

    remove only the highlighted constraints or all the constraints in the list.

    Block Page 43

  • Select the line that was wrongly constrained, you can see in the list there is a coincident constraint with the first line and a vertical constraint.

    Block Page 44

  • Select the vertical constraint and select the remove highlighted button to remove the constraint.

    Block Page 45

  • Once you have finished press the ok button

    Block Page 46

  • Reselect the line and select the horizontal constraint.

    Block Page 47

  • Once you have made the line horizontal repeat the process for each of the other line using the same procedure.

    Block Page 48

  • Once it is complete it should look like this and you should also note that the sketch only needs another 6 constraints to make it fully constrained.

    Block Page 49

  • The other way of making the geometry is to just use the auto constraints and the snap point tool bar above. Each of these buttons allows certain parts of the lines to be

    quick selected. The first is to allow snap points to be selected,

    Block Page 50

  • The first button is the end point which lets you select the end point of a line

    Block Page 51

  • The second is the mid point snap tool which selects the middle of the line

    Block Page 52

  • The Third is the control point which picks either end, mid or main points in the sketch or on the line

    Block Page 53

  • The fourth is the intersection snap point the gives you the intersection points of two lines

    Block Page 54

  • The next allows one of the 4 quadrant points to be selected, really handy for tangent tools

    Block Page 55

  • The arc centre snap point allows the centre of an arc to be quickly found.

    Block Page 56

  • The points snap tool allows the points to be selected points are a manually entered item which can be referenced

    Block Page 57

  • The final snap point is the point on curve feature which allows you to select any where on the line without snapping to a predefined point

    Block Page 58

  • To begin select the line tool and select the point snap tool and select the datum point.

    Block Page 59

  • Draw a line vertically up

    Block Page 60

  • Then select the end point snap tool and select the end point of the line and draw a horizontal line

    Block Page 61

  • Once these are drawn draw the same geometry as before.

    Block Page 62

  • Again the geometry should look like this

    Block Page 63

  • The next step is to dimension the sketch to fix the lengths of each line. To do this you must select the Inferred dimensions button in the tool bar.

    Block Page 64

  • Once selected you should see a tool bar come up and in the cue bar it asks you to select a line or lines to dimension. Also in the tool bar you there is a ref button, this

    allows you to only put on reference dimensions to allow you to see what the length of a line is, this is not a constrained dimension(driven dimension) which actually sets

    the length of the line.

    Block Page 65

  • To dimension a line you can either select the line as shown where you place your cursor over the line and click

    Block Page 66

  • Once you click you must move the dimension line across off the part and somewhere out of the way and then select again. What you see here is the length of the line

    that was drawn. In the text box you can input the value you wish the length to be

    Block Page 67

  • Input 25 and press enter.

    Block Page 68

  • The other way to do the same dimension but slightly more stable is to select the two lines perpendicular to it. Begin by selecting the bottom line, as you can see the

    length of the line comes up, however do not click anywhere on the page, we are not interested in that length just yet

    Block Page 69

  • The select the top line as seen highlighted in orange, once this is done, click off the part to apply the dimension

    Block Page 70

  • And as before you input 25mm and press enter

    Block Page 71

  • You can now do this for all the sides.

    Block Page 72

  • To modify the value just double click on the dimension you want to change.

    Block Page 73

  • Which can be changed, also to exit from the dimension tool either press escape until the button is not selected or deselect the button with the mouse. Apply

    Dimensions to all the sides

    Block Page 74

  • Once all the dimensions have been applied the lines turn maroon to show that the sketch is fully constrained.

    Block Page 75

  • If you sketch turns orange as seen here, it means you have over constrained the sketch by placing too many driving constraints, you can see that the top three

    dimensions are the same as the bottom dimension. What you can do to fix this is either delete the bottom constraint or one of the top constraints or convert the

    bottom dimension to a reference dimension.

    Block Page 76

  • By deleting the conflicting constraint then selecting the ref button you can reapply the dimension, but note it will not drive the length of the part

    Block Page 77

  • Select the ref button

    Block Page 78

  • The new dimension is a different colour to the rest of the dimension and make sure you deselect the ref button before trying to create more driving dimensions

    Block Page 79

  • Notice that there are a few of the same dimensions in the same part, what you can do is constrain the lengths of the line to just one dimensioned line.

    Block Page 80

  • Go into the constraints tool and select one of the dimensioned lines.

    Block Page 81

  • Select a second line anywhere in the middle of it (not at the end points), more options come up in the tool bar, (the first is collinear this allows two lines to be inline

    with each other without actually touching, you know the next two, the third is the parallel constraint, next is the perpendicular constraint, the one after that is the equal

    length constraint, ignore the last two) for this example use the equal length tool.

    Block Page 82

  • Notice that the sketch is over constrained again, delete all the other dimension apart from that one we used before.

    Block Page 83

  • Now select the first line and then all the other lines and select the equal length tool. Make sure the first line you select is the line with the correct constraints otherwise

    it can sometimes cause the program to crash.

    Block Page 84

  • As before the sketch is full constrained, but now instead of there being 6 dimensions, there is only one which allows easy manipulation of the whole body. Try changing

    the value of the dimension to see what happens.

    Block Page 85

  • Changing the value to 40 allows fast updates of the geometry. Although this is an idealised body if you drive you models like this you can save time when changing

    dimensions

    Block Page 86

  • Change the value back to 25 and we can now add a hole to the body as per the initial drawing. Select the circle tool in the top bar

    Block Page 87

  • Select somewhere on the page and click and add a circle to the drawing. We can now position the hole with respect to the body and constrain it such that is always

    stays in the middle of the block at the top.

    Block Page 88

  • Select the constraints tool again and then move the cursor over the cross in the middle of the circle and click it

    Block Page 89

  • The circle is now highlighted. To make the circle always sit in the middle we will use the midpoint constraints tool

    Block Page 90

  • Select one of the vertical lines around the centre of the line and a new tool bar will come up, as per before you can place the centre of the circle on the line or else you

    can place it on the mid point of the line, select the mid point button

    Block Page 91

  • You can see that the circle is now on the mid point of the first line. Select the centre of the circle again

    Block Page 92

  • And select the horizontal line at the top and use the midpoint tool

    Block Page 93

  • The circle is now constrained to be in the middle of the two lines. We can now apply a dimension to the circle to make it fully dimensioned

    Block Page 94

  • Select the dimension tool and the outer edge of the circle to apply a dimension

    Block Page 95

  • Click on the work sheet to apply the dimension and allow modification. The size of the hole can be now input, which can be done one of two ways, to keep the model

    dimensionally constrained with respect to the original dimension from the block we can type in the name of the dimension p9 or whatever yours becomes into the text

    box as such

    Block Page 96

  • When you type in p an auto complete option comes up is shows all the different options for what the dimension can be, the top line shows p9 vertical from this

    particular sketch which we can select by highlighting and pressing the tab key and then dividing by two to make 12.5mm diameter.

    Block Page 97

  • Press enter and the sketch becomes fully constrained. We can now modify the size of that initial dimension to scale the whole part. Change the dimension to 40

    Block Page 98

  • As you can see the whole part has scaled appropriately, however if the size of the hole doesn't need to change we can manually add a dimension

    Block Page 99

  • To change the dimension from a formula to a normal value you select the dimension while in the dimension tool and then

    select the f(x) button and then click on the make constant button

    Block Page 100

  • The dimension becomes a normal dimension again and we can input the 12.5mm size and change the original dimension back to 25mm

    Block Page 101

  • Now that we have drawn the correct geometry we can make this sketch into a 3d object. To finish press the finish sketch button in the top left hand portion of the

    screen

    Block Page 102

  • We are now back in the main level of the modelling part of NX. If we want to go back into the sketch we were working on we can go to the part navigator on the left side

    of the screen

    Block Page 103

  • This is the parts navigator which allows you to see what operations you have performed to make the component, to get back into the sketch we can either double click

    on the sketch item in the menu or double click on the sketch itself on the main part of the screen, don't click on the sketcher button again all this does is opens up a

    new sketch which will confuse you.

    Block Page 104

  • Double click on the sketch item or the sketch itself.

    Block Page 105

  • And we can modify the sketch again. Go back to the main screen by pressing the finish sketch button

    Block Page 106

  • To make the part solid we use the extrude function, because we are trying to give the 2D sketch a 3rd dimension into the page we extrude the part. Once we press the

    extrude button a new drop down menu appears which allows us to make a solid feature. Always look at the cue line to see what steps are required. To begin look at the

    curve rule drop down box on the top line, this allows us to select different lines within the sketch.

    Block Page 107

  • Typically the connected curves rule is used in case you have multiple lines in the sketch that you do not want to extrude. Begin by selecting the outer line

    Block Page 108

  • You can see that by selecting one of the lines all of the lines that are connected to it are selected at the same time, we also want to extrude the hole so we then select it

    Block Page 109

  • Now that all the curves are selected we can then choose how far we want the extrusion to go. The menu allows us to go either way with the extruding,

    Block Page 110

  • You can also use the green drag handles to change the size of the extrusion.

    Block Page 111

  • Because the depth of the part is the same as the height of the sides we can either manually input the 25mm into the end distance or type in its relative name from the

    sketcher which if you recall was p9. set the start point to 0 and the end distance to p9 or whatever your dimension happened to be.

    Block Page 112

  • We can now apply the extrusion which is referenced to the original sketch

    Block Page 113

  • We finally have the first part of the model, one of the base parts. To modify the extrusion either double click on the extrusion

    Block Page 114

  • Or go to the part navigator and double click on the extrude feature in the tree. This is the first seed part of the assembly we will be making.

    Block Page 115

  • To add chamfers to the edges of the part you select the chamfer tool on the toolbar.

    Block Page 116

  • You are able to add chamfers to any convex edge you want, for concave edges such as the join in the top box you use the face blend tool. For starters to select which

    edge you want to chamfer

    Block Page 117

  • Start by selecting the first edge. You can specify the size of the chamfer to just the use the drag arrows on the part itself. In this case specify a 3mm chamfer

    Block Page 118

  • The press apply if you want to add more or ok to finish using the tool

    Block Page 119

  • Add chamfers to every edge on the part to clean up the edges and press ok

    Block Page 120

  • The part should look like this. The next step is to add blends to concave sections, use the face blend tool on the toolbar

    Block Page 121

  • In this feature you must select faces to blend, ignore the type of blend just use the rolling ball blend. Make sure the curve rule has the single face option selected

    Block Page 122

  • Select the first face and press the centre mouse(scroll wheel) or select then face chain two button

    Block Page 123

  • Again make sure that the single face curve rule is selected and then select the second face. Now specify the radius and press apply

    Block Page 124

  • Specify a 3mm radius and apply

    Block Page 125

  • Your part should look like this, you can now do the same thing to the other side

    Block Page 126

  • The next step is to add holes for the bolts to go through. Select the hole tool from the menu above.

    Block Page 127

  • Select the face you want to apply the hole to

    Block Page 128

  • You are now back in a sketcher window however all we want to have is reference points to which we want to align the holes

    Block Page 129

  • Start by drawing two circles then select the constraints tool

    Block Page 130

  • Select the centre of the first hole

    Block Page 131

  • Then the edge of the first side to want to place the hole and press the mid point button

    Block Page 132

  • Select the centre of the hole again and then the other vertical side

    Block Page 133

  • And then press the midpoint option

    Block Page 134

  • The hole is now in the correct position, ignore the size of the circle you have drawn all we want is the centre point, repeat this process for the other hole

    Block Page 135

  • You should now have two circles lined up in the centre of the part, finish the sketch to return to the hole tool menu

    Block Page 136

  • We can now make the holes, firstly select the arc centre of the two circles

    Block Page 137

  • Click on each centre point

    Block Page 138

  • Now you can make a number of different holes depending on the type of bolt you are using the form drop down menu, you can either have a simple hole, countersunk

    for countersunk bolts which gives a tapered seat or a counter bored hole for a cap head screw which gives two holes of different diameter to allow the shaft of the bolt

    to go though and the head of the bolt to sit in to keep the head flush with the surface. In this case we are going to use simple but for the other two make sure you know

    the size and angles of the heads of the bolt to make sure the are sized correctly to suit your bolt

    Block Page 139

  • Input a diameter of 6mm and select the through body option in the depth limit drop down box. Then press apply to make the holes

    Block Page 140

  • Your part now has two bolt holes for the part to be mounted. The model is now complete

    Block Page 141