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1 Chapter 11 I/O Management and Disk Scheduling – Operating System Design Issues – I/O Buffering – Disk Scheduling – Disk Cache

1 Chapter 11 I/O Management and Disk Scheduling –Operating System Design Issues –I/O Buffering –Disk Scheduling –Disk Cache

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Page 1: 1 Chapter 11 I/O Management and Disk Scheduling –Operating System Design Issues –I/O Buffering –Disk Scheduling –Disk Cache

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Chapter 11I/O Management and Disk Scheduling

– Operating System Design Issues

– I/O Buffering

– Disk Scheduling

– Disk Cache

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Goal: Generality

• For simplicity and freedom from error, it’s better to handle

all I/O devices in a uniform manner

• Due to the diversity of device characteristics, it is difficult in

practice to achieve true generality

• Solution: use a hierarchical modular design of I/O functions

– Hide details of device I/O in lower-level routines

– User processes and upper levels of OS see devices in terms of

general functions, such as read, write, open, close, lock, unlock

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A Model of I/O Organization• Logical I/O:

– Deals with the device as a logical resource and is not concerned with the details of actually controlling the device

– Allows user processes to deal with the device in terms of a device identifier and simple commands such as open, close, read, write

• Device I/O:– Converts requested operations into sequence

of I/O instructions– Uses buffering techniques to improve

utilization

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A Model of I/O Organization

• Scheduling and Control:

– Performs actual queuing / scheduling and

control operations

– Handles interrupts and collects and

reports I/O status

– Interacts with the I/O module and hence

the device hardware

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Goal: Efficiency

• Most I/O devices are extremely slow compared to main memory

I/O operations often form a bottleneck in a computing system

• Multiprogramming allows some processes to be waiting on I/O while another process is executing

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Goal: Efficiency

• Swapping brings in ready processes but this is an I/O operation itself

• A major effort in I/O design has been schemes for improving the efficiency of I/O– I/O buffering

– Disk scheduling

– Disk cache

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Roadmap

– Operating System Design Issues

– I/O Buffering

– Disk Scheduling

– Disk Cache

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No Buffering

• Without a buffer, OS directly accesses the device as and when it needs• A data area within the address space of the user process is used for I/O

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No Buffering

• Process must wait for I/O to complete before proceeding– busy waiting (like programmed I/O)– process suspension on an interrupt (like

interrupt-driven I/O or DMA)

• Problems– the program is hung up waiting for the

relatively slow I/O to complete– interferes with swapping decisions by OS

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No Buffering

– It is impossible to swap the process out

completely because the data area must be

locked in main memory before I/O

– Otherwise, data may be lost or single-process

deadlock may happen

• the suspended process is blocked waiting on the

I/O event, and the I/O operation is blocked waiting

for the process to be swapped in

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I/O Buffering

• It may be more efficient to perform input

transfers in advance of requests being

made and to perform output transfers

some time after the request is made.

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Block-oriented Buffering

• For block-oriented I/O devices such as – disks and – USB drives

• Information is stored in fixed sized blocks

• Transfers are made a block at a time• Can reference data by block number

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Stream-Oriented Buffering

• For stream-oriented I/O devices such as– terminals– printers– communication ports– mouse and other pointing devices, and – most other devices that are not secondary

storage

• Transfer information as a stream of bytes

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Single Buffer

• OS assigns a buffer in the system portion of main memory for an I/O request

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Block OrientedSingle Buffer

• Input transfers are made to system buffer

• Block moved to user space when needed

• The next block is immediately requested, expecting that the block will eventually be needed– Read ahead or Anticipated Input

• A reasonable assumption as data is usually accessed sequentially

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Block OrientedSingle Buffer

• Provide a speedup

– User process can be processing one block of

data while the next block is being read in

• OS is able to swap the process out

because the I/O operation is taking place

in system memory

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Block OrientedSingle Buffer

• Complicate the logic in OS– OS must keep track of the assignment of

system buffers to user processes

• Affect the swapping logic– Consider both the I/O operation and swapping

involve the same disk• Does it make sense to swap the process out after

the I/O operation finishes?

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Stream-orientedSingle Buffer

• Line-at-time or Byte-at-a-time

• Terminals often deal with one line at a time with carriage return signaling the end of the line– Also line printer

• Byte-at-a-time suits devices where a single keystroke may be significant– Also sensors and controllers

– Interaction between OS and user process follows the producer/consumer model

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Double Buffer

• Use two system buffers instead of one

• A process can transfer data to or from one buffer while OS empties or fills the other buffer

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Circular Buffer

• More than two buffers are used• Each individual buffer is one unit in a circular

buffer• Used when I/O operation must keep up with

process• Follows the bounded-buffer producer/consumer

model

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Buffer Limitations

• Buffering smoothes out peaks in I/O demand– But with enough demand eventually all buffers

become full and their advantage is lost

• In multiprogramming environment, buffering can increase the efficiency of OS and the performance of individual processes

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Roadmap

– Operating System Design Issues

– I/O Buffering

– Disk Scheduling

– Disk Cache

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Disk Performance Parameters

• Currently, disks are at least four orders of magnitude slower than main memory performance of disk storage subsystem is of

vital concern• A general timing diagram of disk I/O transfer is

shown here.

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Positioning the Read/Write Heads

• When the disk drive is operating, the disk is rotating at constant speed.

• To read or write, the head must be positioned at the desired track and at the beginning of the desired sector on that track.

• Track selection involves moving the head in a movable-head system.

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Disk Performance Parameters

• Access Time is the sum of:– Seek time: The time it takes to position the

head at the desired track– Rotational delay or rotational latency: The

time it takes for the beginning of the sector to reach the head

• Transfer Time is the time taken to transfer the data (as the sector moves under the head)

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Disk Performance Parameters

• Total average access time Ta Ta = Ts + 1 / (2r) + b / (rN)

where Ts = average seek timeb = no. of bytes to be transferredN = no. of bytes on a trackr = rotation speed, in revolutions /

sec.

• Due to the seek time, the order in which sectors are read from disk has a tremendous effect on I/O performance

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Disk SchedulingPolicies

• To compare various schemes, consider a

disk head is initially located at track 100.

– assume a disk with 200 tracks and that the

disk request queue has random requests in it.

• The requested tracks, in the order

received by the disk scheduler, are

– 55, 58, 39, 18, 90, 160, 150, 38, 184.

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First-in, first-out (FIFO)• Process requests sequentially• Fair to all processes• May have good performance if most requests

are to clustered file sectors• Approaches random scheduling in performance

if there are many processesdisk arm

movement

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Priority

• Control of the scheduling is outside the control of disk management software

• Goal is not to optimize disk use but to meet other objectives

• Often, short batch jobs & interactive jobs are given higher priority than longer jobs– Provide high throughput & good interactive

response time– Longer jobs may have to wait an excessively

long time

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Last-in, first-out

• Good for transaction processing systems

– The device is given to the most recent user so

there should be little arm movement for

moving through a sequential file

• Possibility of starvation since a job may

never regain the head of the line

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Shortest Service Time First

• Select the disk I/O request that requires the least movement of the disk arm from its current position

• Always choose the minimum seek time

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SCAN

• Arm moves in one direction only, satisfying all outstanding requests until it reaches the last track in that direction then the direction is reversed

• LOOK policy: reverse direction when there are no more requests in a direction

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SCAN

• SCAN is biased against the area most recently traversed

does not exploit locality

• SCAN favors

– jobs whose requests are for tracks nearest to both innermost and outermost tracks and

– the latest-arriving jobs

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C-SCAN (Circular SCAN)

• Restricts scanning to one direction only• When the last track has been visited in one

direction, the arm is returned to the opposite end of the disk and the scan begins again

• Reduces the maximum delay experienced by new requests

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N-step-SCAN

• With SSTF, SCAN, C-SCAN, the arm may not move if processes monopolize the device by repeated requests to one track: arm stickiness

• Segments the disk request queue into subqueues of length N

• Subqueues are processed one at a time, using SCAN

• New requests are added to other queue when a queue is being processed

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FSCAN

• Two subqueues

• When a scan begins, all of the requests are in one of the queues, with the other empty

• During the scan, all new requests are put into the other queue• Service of new requests is deferred until all of

the old requests have been processed

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Performance Compared

Comparison of Disk Scheduling Algorithms

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Roadmap

– Operating System Design Issues

– I/O Buffering

– Disk Scheduling

– Disk Cache

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Disk Cache

• Buffer in main memory for disk sectors

• Contains a copy of some of the sectors

• When an I/O request is made for a particular sector, a check is made to determine if the sector is in the disk cache– If so, the request is satisfied via the cache

– If not, the requested sector is read into the disk cache from the disk

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Disk Cache

• Locality of reference– When a block of data is fetched into the cache

to satisfy a single I/O request, it is likely that there will be future references to that same block

• One design issue: replacement strategy– When a new sector is brought into the disk

cache, one of the existing blocks must be replaced

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Least Recently Used (LRU)

• The block that has been in the cache the longest with no reference to it is replaced

• A stack of pointers reference the cache– Most recently referenced block is on the top of

the stack– When a block is referenced or brought into

the cache, it is placed on the top of the stack– The block on the bottom of the stack is to be

replaced

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LRU Disk Cache Performance

• The miss ratio is, principally, a function of the size of the disk cache

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Least Frequently Used (LFU)

• The block that has experienced the fewest references is replaced

• A counter is associated with each block– Incremented each time the block is accessed

• When replacement is required, the block with the smallest count is selected.

Consider certain blocks are referenced repeatedly in short intervals due to locality, but are referenced relatively infrequently overall

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Frequency-Based Replacement

• Blocks are logically organized in a stack, similar to LRU

On a cache hit

On a miss, the block with the smallest count that is not in the new section is chosen for replacement

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Refined Frequency-Based Replacement

• Only blocks in the old section are eligible for replacement

• Allows relatively frequently referenced blocks a chance to build up their reference counts before becoming eligible for replacement

• Simulation studies indicate that this refined policy outperforms LRU and LFU