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Problem SolvingTechniques for solving problems in
physical science
Problem solving
To solve a problem, you use what you already know to figure out something you want to know.
A four step technique
Step 1: Looking For
What is the problem asking for? Figure out exactly what variables or
values need to be in the answer. Example: A 6-gram marble, placed in a
graduated cylinder of water, raises the water from 30 mL to 32 mL. Calculate the marble’s volume and density.› What is the problem asking for?› Volume and density
Step 2: Given What information are you given? Sometimes this includes numbers or
values. Other times it includes descriptive information to interpret.
Example: A 6-gram marble, placed in a graduated cylinder of water, raises the water from 30 mL to 32 mL. Calculate the marble’s volume and density.› What are you given?› The mass of the marble is 6g. The water
level was raised from 30mL to 32mL.
Step 3: Relationships
What relationships exist between what you are asked to find and what you are given?
Example: A 6-gram marble, placed in a graduated cylinder of water, raises the water from 30 mL to 32 mL. Calculate the marble’s volume and density.› The relationship for density mass and
volume is D = m/V.
Step 4: Solution Combine the relationships with what
you know to find what you are asked for.
Once you complete steps 1 through 3, you will be able to see how to solve most problems.
Example: A 6-gram marble, placed in a graduated cylinder of water, raises the water from 30 mL to 32 mL. Calculate the marble’s volume and density.› Volume: 32mL – 30mL = 2mL› Density = 6g/2mL = 3g/mL
Design Problems
Unlike “formula problems,” design problems have many correct solutions limited only by your creativity, ingenuity, skill, and patience.
Example: Create a container that will protect a raw egg from breaking when dropped 10 meters onto a sidewalk.
Useful Steps for Solving Design Problems
1. Write down everything your solution needs to accomplish.
2. Write down every constraint that must also be met. Constraints are limits on cost, weight, time, materials, size, or other things.
3. Think up an idea that might work. Talking with others, doing research, and trying things out are all ways to help.
4. Follow the design cycle.
Design Cycle