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Η πλατφόρμα Open Sim είναι λογισμικό ανοιχτού κώδικα το οποίο επιτρέπει τη δημιουργία τρισδιάστατων ψηφιακών κόσμων προσβάσιμων διαδικτυακά από πολλούς χρήστες με την μορφή ψηφιακών ενσαρκώσεων.Τα περιβάλλοντα αυτά, χρησιμοποιούνται από επώνυμους και ανώνυμους εκπαιδευτικούς φορείς για την πραγματοποίηση μαθημάτων από απόσταση. Η εκπαίδευση πραγματώνεται σε ψηφιακά οργανωμένα κτηριακά συγκροτήματα, αλλά και μεμονωμένους χώρους με συγκεκριμένη λειτουργία όπως χώρους υποδοχής, αίθουσες εκπαίδευσης, εκθετήρια, περιοχές δοκιμών, βιβλιοθήκες, χώρους εκπαιδευτικών προσομοιώσεων.Οι δραστηριότητες που συντελούνται, εκμεταλλεύονται τα χαρακτηριστικά της ψηφιακής πλατφόρμας για την επίτευξη ποικίλων εκπαιδευτικών στόχων. Το χαμηλό κόστος, η μεταβλητότητα και η επεκτασιμότητα των χώρων, η αίσθηση της φυσικής παρουσίας των μελών της εκπαιδευτικής κοινότητας ακόμα και από απόσταση, η δυνατότητα σύγχρονης και ασύγχρονης επικοινωνίας και μεταφοράς αρχείων και δεδομένων, η δυνατότητα δημιουργίας και αποθήκευσης περιεχομένου, αναβαθμίζουν την ποιότητα της διδασκαλίας και των διδακτικών χώρων, συντελούν στη διαμόρφωση προγραμμάτων σπουδών εξατομικευμένων, ευέλικτων στο χώρο και το χρόνο, δίνοντας παράλληλα δυνατότητες αυτοδιδασκαλίας, ομαδικότητας, αυτενέργειας και σύνδεσης με άλλα εκπαιδευτικά περιβάλλοντα.Προβλήματα σχετικά με την ερημοποίηση των κόσμων, την έλλειψη αρχιτεκτονικής παιδείας και εμπειρίας αυτών που οργανώνουν τα ψηφιακά εκπαιδευτικά συγκροτήματα, της απλοποίησης των γραφικών λόγω της τεχνολογικής υστέρησης των σύγχρονων υπολογιστών θα πρέπει να αντιμετωπιστούν για την αποτελεσματικότερη δραστηριοποίηση των ψηφιακών σχολείων.
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Open Sim
Architecture for Education in Open Sim environments
,Kaklidaki Evangelia, , -
Greek Ministry of Education and Religion, Architect Engineer- teacher in high education,
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.Abstract
Open Sim platform is open source software that allows the creation of three-
dimensional digital worlds accessible via World Wide Web by many users in the form
of digital incarnations.
These environments are used by popular and anonymous educational institutions to
carry out distant learning courses. Training takes place in organized digital building
complexes, or individual sites of specific function such as reception areas, training
rooms, showrooms, testing areas, libraries, educational simulations.
Activities that take place, exploit the characteristics of the digital platform in order toachieve various educational objectives. The low cost, versatility and scalability of
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spaces, the feeling of physical presence of members of the educational community
even from a distance, the possibility of synchronous and asynchronous
communication and file transfer and data, the ability to create and save content,
enhance the quality of teaching and teaching spaces, contribute to the individual
customization of curriculums, secure flexibility in time and space, provide potentials
for self learning, self-motivation, teamwork and connection to other educationalenvironments.
Problems related to the desertification of the worlds, lack of architectural education
and experience of those who organize digital educational facilities, simplification of
the graphics because of technological backwardness of modern computers will need
to be addressed for the effective function of digital schools.
Key-words: , , Open Sim,
Second Life
Key-words:digital educational places, digital architecture, Open Sim, Second Life
1.
1: .Birmingham City University Daden Ltd
(Daden Limited, 2012)
2: National University ofSingapure (Linden Research, Inc., 2013)
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2.2.1
9: Saint
Leo University, Tampa, Florida (Waugh, 2009)
10: University
of Delaware (Linden Research, Inc., 2013)
11:
Queenss University (Linden Research, Inc.,
2013)
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Universitys School of Undergraduate Studies
Information Technology Department (Pfeifer
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Library (Linden Research, Inc., 2013)
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,
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University of Maryland, Baltimore VirtualDental School (Lockwood, 2011)
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Media Center Consortium SL, St. EdwardsUniversity (Musselman & Rosenblum, 2008)
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25:
St Mary Imperial
College London (Imperial College London,
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31:
, Macedonia (Fargis, 2012)
32: 'Bogon Flux' Blotto
Epsilon Cutea Benelli
Burning Life, Second Life (cyberloom, 2008)
5. Brouchoud, J. (2010, ). TEN Arquitectos design for Rutgers Business School
prototyped in Second Life and OpenSim. 2013, ARCH Virtual:
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prototyped-in-second-life-and-opensim/
Chew, I. (2006, ).Discovering Second Life Library 2.0.
2013, Rambling Librarian :: Incidental Thoughts of a Singapore Liblogarian:
http://ramblinglibrarian.blogspot.gr/2006/10/discovering-second-life-library-20.html
cyberloom. (2008, ). Bogon Flux! #1. 2013,
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GREEK WORLD SL: http://greekworld-sl.blogspot.gr/2011/02/blog-
post_05.html
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_of_cleveland_20_the_view_from_the_cleveland_plaindealer
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Imperial College London. (2009, ). Virtual Online Patient Simulation
(iVOPS). 2013, Imperial College of London:
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u
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22-2009/
, . (2009). 3D :
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