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Charles Whitehead
The Neural Correlates of Workand Play
What Brain Imaging Research and Animal
Cartoons can tell us about Social Displays,
Self-Consciousness, and the Evolution of the
Human Brain
Abstract: Children seem to have a profound implicit knowledge of
human behaviour, because they laugh at Bugs Bunny cartoons where
much of the humour depends on animals behaving like humans and
our intuitive recognition that this is absurd. Scientists, on the other
hand, have problems defining what this ‘human difference’ is. I sug-
gest these problems are of cultural origin. For example, the industrial
revolution and the protestant work ethic have created a world in
which work is valued over play, object intelligence over social intelli-
gence, and science and technology over the arts. This may explain
why we have so many imaging studies of tool-use and object manipu-
lation, but only four studies of dance, two of pretend play, and one of
role-play.
Yet in order to understand child development, the evolution of the
brain, and the emergence of human self-consciousness, we need to
look at social displays — such as dance, song, image-making and
role-play — which underpin human culture, cooperation and the arts.
I will discuss recent brain imaging research on playful versus instru-
mental behaviour and show how, in conjunction with archaeological
data, we can use this to make sense of human evolution.
Journal of Consciousness Studies, 15, No. 10–11, 2008, pp. ??–??
Correspondence:[email protected]
Everyday Pretence
We humans are much concerned with managing our self-image in
order to influence other people (Goffman, 1959) — so what we call
personality and selfhood reflects a kind of ‘marketing and branding’
campaign. This everyday self-promotion depends very much on pre-
tence and make-believe (Turner, 1982). Most children start to engage
in pretend play somewhere between the ages of nine and eighteen
months, and I believe this scaffolds the development of self/other
awareness (‘theory of mind’) and imagination (‘theatre of mind’)
(Whitehead, 2001). Pretending is something children do for the sheer
fun of it, and children who cannot pretend by the age of eighteen
months are likely to be diagnosed as autistic by the time they are four
years old (Baron-Cohen et al., 1996).
One thing no normal human being wants to be perceived as by oth-
ers is an animal. To call someone an animal or a beast is deeply insult-
ing, and this appears to be true cross-culturally (cf. Lévi-Strauss,
1955). So you could say that a major behavioural difference between
humans and chimpanzees is that chimps don’t spend their adult lives
pretending they’re not apes.
We generally try to conform to the image which we think other peo-
ple expect of us (cf. Cooley’s ‘looking-glass self’: 1902), so that our
acts of pretence tend to become standardized within a given culture.
As we deceive each other, we are of course being deceived ourselves,
and the deception of others is all the more effective for involving self-
deception (Trivers, 2000; 2007). So there will be large areas of over-
lap between self-deception, ‘collective representations’ (Durkheim,
1912; Turner and Whitehead, this volume), ‘false consciousness’
(Marx and Engels, 1846) and ‘collective deceptions’ (Knight, 1991;
this volume).
Any human institution is inevitably political. It has to maintain
its power, influence, authority and credibility. This means that
politicians, lawyers, doctors, clergymen, and even scientists — among
others — have all developed their own professional schemes of ‘col-
lective deception’.
When Children Seem to Know More than Scientists
Chuck Jones — the originator of such immortal favourites as Bugs
Bunny, Road Runner and Wiley E. Coyote — is no behavioural scien-
tist. Yet, in a sense, he knows more about human behaviour than many
scientists do. In a different sense, however, we all must know what he
2 C. WHITEHEAD
knows, otherwise we wouldn’t laugh at his cartoons — where much
of the humour depends on animals behaving like humans and our
intuitive recognition that this is absurd. Chuck Jones provides a good
illustration of the difference between implicit knowledge and scien-
tific knowledge. What may seem surprising is that, where human
behaviour is concerned, implicit knowledge appears to be more reli-
able than scientific knowledge.
A major article in Current Anthropology (Henshilwood and Marean,
2003) noted that there is no agreed body of theory that can define
‘modern human behaviour’ or specify exactly how it differs from the
behaviour of other animals. There are conceptual gulfs dividing the
major behavioural sciences, and disagreement is rife. When I first
decided to study anthropology I was surprised to discover that few
social anthropologists were interested in psychology (because Durk-
heim said that ‘social facts’ were irreducible to lower orders of expla-
nation), and the same was true of biological anthropologists (because
‘proximate mechanisms’ were ‘somebody else’s job’). Further, social
and biological anthropologists did not and could not communicate
with each other. When Leslie Aiello became head of department, she
told me that some years previously the department held a meeting of
biological and social faculty in an attempt to resolve their differences.
The only conclusion arrived at was not that the two parties favoured
different ways of answering questions about human behaviour. They
could not even agree on what a question was.
How is it possible that different groups of highly intelligent and
scientifically trained people cannot agree on any definition of what
makes humans different from animals, when my children seem to
understand this perfectly well? I say this because they laugh at Chuck
Jones cartoons which are full of sophisticated insights. I will just illus-
trate with one example (Figure 1).
THE NEURAL CORRELATES OF WORK & PLAY 3
Figure 1. Two coyotes react to the sight of a rabbit behaving like a human
being (based on an unidentified Chuck Jones cartoon. Redrawn by Jon
James).
In this clip, two coyotes are watching Bugs Bunny. He swaggers
along a road, smoking a cigar and showing off to the world his smart-
Alec superiority. His every gesture is a display of material, intellec-
tual, social and cultural wealth. The coyotes’ reaction to the sight of a
rabbit behaving like a human being is of course a double joke — they
themselves are behaving like humans. Yet how long did it take scien-
tists to explicitly acknowledge that even our closest relative, the chim-
panzee, lacks the surprised facial expression? And I am not aware that
any scientist has yet reported that chimps do not check out each
other’s faces as if to say ‘Did you see what I saw?’, yet we surely
know that they don’t.
Generally we expect scientific knowledge (e.g. the earth is round)
to be superior to intuition (e.g. the earth is flat). But we humans have
evolved very high levels of social insight and social intelligence, so
that our intuitive knowledge of human behaviour is generally reliable.
Scientific knowledge, on the other hand, is curiously blinkered. The
likeliest explanation for this disparity, I suggest, is active falsification.
Animal cartoons and worldwide ethnographic research implicate
three major behavioural differences between humans and other ani-
mals. The first is our formidable armamentarium of social displays,
ranging from the surprised faces of the cartoon coyotes to more com-
plex cultural displays such as Warner Brothers movies. The second is
our associated level of self-consciousness and insight into the con-
scious states of others — without which the surprised face and cartoon
movies would serve no function. The third is economico-moral cul-
ture — that is, all human societies are structured by formal systems of
‘exploded’ kinship (clan membership, nationality, ethnicity, etc) and
reciprocity (gift exchange, trade, marriage, sporting contests, etc).
Human cooperation depends on our readiness to identify with each
other, together with these expansive structures; and the price we pay
for the latter is a life of masquerade and collective deception (White-
head, 2002; 2003; 2006a, b).
Social Display and Self/Other-Awareness
At the consciousness conference ‘Tucson 2006’, Temple Grandin
gave a talk entitled ‘I Think in Pictures Instead of Language’.1 She
explained, for example, that if someone says ‘church steeple’, she
would understand this by running a mental slide-show of actual
church steeples that she has seen in the past. A mind that thinks in
4 C. WHITEHEAD
[1] Temple Grandin is famed for her central role in Oliver Sacks’ (1995) An Anthropologiston Mars, and as the designer of uncannily successful livestock equipment.
pictures, apparently, has no generalized abstractions, only specific
images of real-world objects and events.
Consider the implications. If, for example, I had to render the title
of this paper in pictures instead of words, I would have to skip articles,
conjunctions and prepositions. There are no syntactical relationships
in pictures. For the word ‘Neural’, I could show a drawing of a
neurone: but this would imply a noun, not an adjective. Concrete
adjectives such as ‘big’ and ‘green’ have obvious visual equivalents,
but the abstract concept ‘pertaining to’ does not. The associated noun
‘Correlates’ is another abstraction with no obvious visual equivalent.
Anyone who has played ‘charades’ will be familiar with the prob-
lems of non-verbal communication. In a game of charades, to indicate
the word ‘Work’ I would have to mime specific concrete examples
such as digging or hammering, and it might take some time before
people arrived at the generalized abstraction ‘work’. The word ‘Play’
faces the same problem. The toughest word of all is probably ‘Con-
sciousness’ — something we are all sure we possess but can never say
what it looks, sounds, feels or smells like.
Representing something by resemblance — as in drawing a picture
of a neurone, miming someone digging, or mimicking the sound of a
police siren — is known as ‘mimesis’. You could say that mimesis is
more ‘primitive’ than language. Apes use mimetic signals spon-
taneously (Tanner and Byrne, 1996), whereas they have to be taught
to use verbal signs. Although fully articulate mimetic gestures and
vocalizations appear in children around the same time as the first
words — at about twelve months — simple indexical gestures and
‘clowning, tricks and jokes’ begin six months earlier (Trevarthen,
1995). But ‘primitive’ does not always mean ‘inferior’. Mimesis cer-
tainly has serious problems if you try to force it to do the same job as
language, but that is because the two modes of communication have
different functions. If you want to demonstrate something concrete,
mimesis is generally superior to language. To tell someone how to get
from A to B, the best way is to draw a map. To explain how a petrol
engine works, or how to use a mallet and chisel, diagrams and demon-
strations are worth more than a thousand words. One reason why
PowerPoint seems to be taking over the world is because scientific
communication would be severely impaired without the use of graphs,
charts, scans and images of many kinds — all of which come under the
heading of ‘mimesis’.
Mimesis also has functions other than communication. If a child is
pretending that a banana is a telephone, then the banana is a mimetic
representation. But pretend play has no communicative goal — it is
THE NEURAL CORRELATES OF WORK & PLAY 5
autotelic: that is, self-motivated or ‘just for fun’. In contrast to the
problems encountered in games of charades, pretend action is very
easily understood by normal people. It takes the average adult less
than three seconds to understand a pretend action.2
There are two main clues that can tell you when someone is pre-
tending. The obvious one is that the object is used mimetically — the
banana is held and spoken into like a telephone, or the pen is made to
swoop and dive like an aeroplane. But you can also tell whether some-
one is being serious or ‘silly’ from their facial expression, which
infants can read from a very early age (Lillard, 2001). People gener-
ally show when they are being silly by making a ‘play face’ — with
raised eyebrows and covered teeth — which says, in effect, ‘I am not
going to bite you’. Mothers use it when they pretend to be The
Monster, and their toddlers flee squealing with terrified delight. The
same facial expression is used by chimpanzees to indicate the differ-
ence between a play fight and a real fight (Young, 1992). Mock
aggression is common among primates and social carnivores, and is
an important part of socialization. This expression of mock aggression
comes to be used to indicate all kinds of fun — such as pretending that
a banana is a telephone.
Where language scores over mimesis is in referring to intangibles —
abstract or generalized ideas and matters displaced in space or time —
that is, things imagined or imaginary. Language is a conventional
cryptic code — it refers to things, thoughts, perceptions and ideas by
consensual agreement and not by resemblance. And, whereas mimesis
is analogical — using sliding scales of infinitesimally variable grada-
tions — language is digital, requiring syntax for its infinite powers of
recursion3 (see Introduction to Knight, and Knight, this volume).
Even the sign languages used by deaf people, though many of the
words are clearly mimetic, are nevertheless cryptic and syntactical.
6 C. WHITEHEAD
[2] Based on response times of eleven adults watching video clips of three different pretendactions, prior to designing a pretend play study using similar but not the same videotapedactions (Marchant et al. in preparation).
[3] Neuronal language theorists may object to such a sharp distinction between language andmimesis (cf. Pulvermüller, 1999; Glenberg and Kaschak, 2002; Barsalou et al., 2003;Gallese and Lakoff, 2005). They may argue that if concepts are represented in sensori-motor brain areas, as are the conceptual meanings of words and sentences, then both con-ceptual thinking and language are likely to be continuous with ape thinking. This does notfollow. The conceptual abilities that enable human beings to invent and use, say, Morsecode, may well be continuous with the abilities of non-human apes, but Morse code is not.It was developed in the early 1840s for use with Samuel F.B. Morse’s electric telegraph.This historic innovation could hardly be predicted from ape abilities alone. Nor can a con-sensual system evolve by natural selection acting on traits in individuals (see Knight, thisvolume).
Modern humans use many cryptic codes other than language, includ-
ing conventional gestures both polite and rude, mathematical denota-
tions, traffic signals, and so on.
To summarize so far, I have emphasized the differences between
mimesis — indispensable for conveying specific concrete ideas —
and language — essentially committed to handling abstractions and
imaginary or imagined concepts. However, I have also mentioned a
third mode of communication. The ‘play face’ is part of our affective
gesture-call system (Burling, 1993), along with vocalizations such as
laughing and crying, facial expressions such as smiling and scowling,
and ‘body language’ generally (see Weisbuch and Ambady, this vol-
ume). Unlike mimesis and syntactical language, much of our gesture-
call signalling is involuntary, which means that it is usually honest.
Voluntary systems such as mimesis and language can be used to lie,
and could serve no useful function without the prior emergence of
sufficient levels of social trust (Knight, 1998).
So we have at least three modes of communication (Burling, 1993),
which I will call implicit, mimetic and conventional. Note that they
are associated with different levels of subjective experience: implicit
signals express affective and autonomic states and sensations; mimetic
signals convey concrete percepts and concepts; and language commu-
nicates the constructs of abstract thinking, dreaming and imagination.
Significantly, the same three modes are also found in human play and
performance.
Play is clearly different from communication. Whereas communi-
cation is goal-directed and manipulative (Krebs and Dawkins, 1984),
play is autotelic (Turner, 1982) — we engage in it purely for fun.
Performance — including song, dance, ritual, theatre and all the
cultural arts — combines aspects of both play and communication: it
is often done for fun, yet it is also goal-directed and manipulative —
aimed at an audience or at fellow performers. It also has functions
over and above those of communication and play — notably social
grooming and social entrainment (Connor, 1992; Whitehead, 2001,
2003) — encouraging self-identification with the group, and ensuring
that participants are ‘dancing to the same rhythm’ or ‘singing from the
same hymn sheet’. Performance, in effect, takes two or more ‘selfish
individuals’ and turns them into one great big selfish individual.
We humans live in a multi-layered world of shared experience,
made possible by at least three modes and three kinds of social display
(Table 1). According to social mirror theory (Dilthey, 1883–1911;
Baldwin, 1894; Mead, 1934), social displays make feelings, sensa-
tions, perceptions, thoughts and imagination salient so that, during
THE NEURAL CORRELATES OF WORK & PLAY 7
childhood development, we begin to notice that we and others have
such experiences, and so become self-conscious and other-conscious.
In other words, ‘mirrors in the mind depend on mirrors in society’
(Whitehead, 2001). According to this theory, we humans are so highly
self-conscious and other-conscious because of our formidable arma-
mentarium of social displays.
Social mirror theory has been somewhat overshadowed by alterna-
tive views. Paul Harris’s (1991) simulation theory, for example, pre-
supposes reflective consciousness as innately given, holding that we
infer subjective experience in others on the basis of our own subjec-
tive experience — self-awareness comes first, and other-awareness
derives from it. Gopnik and Meltzoff’s (1994) ‘theory theory’ invokes
simple mimicry as the basis of mindreading ability, which would seem
to make ‘mirror neurones’ and visuo-kinaesthetic matching (the abil-
ity to match a visual image of someone else’s action to a kinaesthetic
image of your own action) sufficient to explain human levels of
self- and other-awareness (cf. Meltzoff, 1990a,b; Meltzoff and
Moore, 1977; 1983; 1995).
If social mirror theory is correct, it follows that we can only be
reflectively conscious of those subjective states which are sharable
with others through some kind of display — a ‘subjective report’ in
the broadest possible sense. This may seem counter-intuitive, but it
can easily be tested. For example, why is it that the dorsal visual
stream is generally unconscious, whereas the ventral stream is con-
scious (Goodale and Milner, 1992; Milner and Goodale, 1993; 1995)?
Is it just a coincidence that dorsal vision is egocentric whereas ventral
vision perceives a universalized world — the one we share with
everyone else?4
A ‘Play and Display’ Hypothesis of Brain Evolution
It is clear that our prodigious repertoire of social displays could not
have emerged all at once, and must have evolved in a logical order.
Communication has to be the oldest type because even individual cells
exchange chemical information. Play is also fairly primitive. If you
define play broadly as ‘exploratory behaviour’ then even paramecia
exhibit this (Hameroff, 1994). If you further define play as explora-
tion of self-potential and rehearsal for adult life, then this is
8 C. WHITEHEAD
[4] The sharing of visual experience begins very early in infancy. Even newborns prefer tolook at faces with eyes directed towards them, and at three to six months will look in thedirection of another’s gaze (Csibra, 2004). Six-month-old infants will point out things thatinterest them to others using indexical gestures (Trevarthen, 1995).
widespread in social mammals and not absent from birds. Perfor-
mance is best understood as a playful extension of communication
(Jennings, 1990, 1991) so this must evolve after the other two. This
gives us an arrow of evolutionary sequence running from left to right
across Table 1. We can similarly argue that implicit displays must
evolve before mimesis, and both have to be in place before they can be
conventionalized to give rise to ritualized human culture. So we also
have a ‘down’ arrow from top to bottom of Table 1.
If social play and performance generate the necessary precondi-
tions for voluntary communication — increasing levels of self/other-
awareness and social trust — then we would expect an evolutionary
spiral with play and performance in one mode facilitating the emer-
gence of communication in a higher mode (Table 2). Even the simple
THE NEURAL CORRELATES OF WORK & PLAY 9
Communication Play Performance
Implicit Gesture-calls
(e.g. laughing,
crying)
Embodied
play (e.g.
contingent
mirror play)
Song-and-dance
display
Making marks
Mimetic Projective Iconic
gesture-calls
Projective
pretend play
Making
representational
images
Introjective Role-play Pantomime
Conventional Analogical codes
(e.g. pictographic
writing)
Collecting
behaviour
Ritual/ceremony
Iconography
Emblems
‘Fine art’
Music
Cryptic codes
(e.g. language,
phonetic
alphabets,
mathematical
denotations)
Play scripts Myth
Literary and
dramatic arts
Economico-moral
codes
Games-with-
rules
Socio-economic
personae
Wealth displays
(material,
moral, aesthetic,
cultural;
spiritual; etc.)
Table 1. Provisional classification showing some common forms of social
display (after Whitehead, 2001: based on data in Huizinga, 1955;
Bourdieu, 1972; Winnicott, 1974; Jennings, 1990, 1991; Burling, 1993).
mimetic signals of gorillas (Tanner and Byrne, 1996: in Mithen, 2005,
p. 118) imply a relatively high level of social insight by primate stan-
dards, presumably dependent on the playfulness of infant gorillas.
Song-and-dance display — by which I mean something comparable
with the synchronized balletic displays of dolphins (Connor, 1992) or
choral singing in gelada baboons (Richman, 1978, 1987) — fosters
shared experience in a potentially large number of participants, and
hence some ability to ‘put oneself in others’ shoes’. At the next higher
level, one would expect that ritualized mimetic performance would be
a precondition for the emergence of conventional communication —
notably language (Durkheim, 1912). Several arguments for this are
given in the Introduction to Knight (this volume).
Table 2 predicts three behavioural ‘rubicons’ during human evolu-
tion. The first, triggered by the emergence of song-and-dance display,
and the second, driven by major elaborations of pretend play, would
be expected to result in brain expansion. There are at least four rea-
sons why this might be so. Firstly, song-and-dance display involves
synchronized vocalization and movement with millisecond timing
precision (cf. Richman, 1978), and hence ‘massive neuronal
10 C. WHITEHEAD
Table 2. Hypothetical evolutionary sequence of social displays.
redundancy’ (Calvin, 1983).5 Secondly, all forms of play and perfor-
mance require multimodal sensorimotor integration (cf. Geschwind,
1967) and, thirdly, varying levels of skill (cf. Karni et al., 1995;
Turner and Whitehead, this volume). Fourthly, role-play requires the
ability to run multiple minds in parallel (see below).
The third rubicon — the emergence of ritualized culture — would
not be expected to create any selection pressure for brain expansion
and might even lead to some reduction in brain size. Brains are meta-
bolically and nutritionally expensive (Aiello and Wheeler, 1995), so
any reduction in selection pressure should lead to smaller brains.
Societies structured by rules and economico-moral systems may be
less dependent on precisely co-ordinated song-and-dance displays. If
this were the case, and if song-and-dance had been a factor in brain
expansion, then we would expect some reduction in brain size. It is
also likely that digital signals (such as language and scalar music)
would require less hardware than analogical ones (Brown, 1991; cf.
Knight, this volume), which might also contribute to some reduction
in brain size.
Does the fossil evidence support this? Figure 2 is a schematic repre-
sentation of hominid cranial capacities across a period of 3.5 million
years. This shows a pattern of punctuated equilibrium, with three
‘grade shifts’ or periods of accelerated change. In the first grade shift
cranial capacities doubled from an average of around 450 to 900 cm3.
In the second, average cranial capacity rose from 900 to 1500 cm3. So
far this is consistent with the hypothetical prediction. But what about
the third behavioural rubicon?
Human culture of modern type probably began in Africa before 100
kya (see Introduction to Knight, this volume). From the best available
data (De Miguel and Henneberg, 2001) it is difficult to say whether or
not brain expansion continued after the emergence of modern culture.
THE NEURAL CORRELATES OF WORK & PLAY 11
[5] Calvin (1983) showed that the ‘release window’ involved in throwing a missile at a targetcan be much shorter than the firing time of a single neurone (i.e. less than 1 msec). Thisrequires ‘massive neuronal redundancy’ to achieve the necessary precision. He calculatedthat hitting a 20 cm target at 14 m would require over 2,000 times more neurones than hit-ting the same target at 4 m. Earlier research by Richman (1978) had shown that geladababoons synchronize their voices with millisecond precision. He considered thisneuronally impossible unless individuals were predicting the vocalizations of others.However, in the case of human performance — for example that of a concert pianist — thesubtleties of rhythm, rubato, syncopation, and the characteristic ‘pulse’ that distinguishesthe work of different Western composers (Clines, 1977; Brown, 1991, p. 48) make multi-ple timing demands on both performer and audience. The enjoyment of music alsoinvolves ‘virtual dance’ affecting muscle tone throughout the body, especially the legs(Storr, 1993). Furthermore music both satisfies and deviates from audience expectations(Huron, 2006) so listeners cannot entirely predict the way the music is going — yet stillmaintain synchronized control over some very distributed neuronal systems.
However, there has certainly been a sharp decrease in cranial capacity
during the last ten thousand years — from an average of 1500 cm3
throughout the Upper Palaeolithic to 1350 cm3 in living humans. This
U-turn coincides with the agricultural revolution. One suggested
explanation is poor nutrition and the general decline in body size and
health that followed the switch from foraging to agriculture (Camilla
Power, personal communication). However, this does not explain why
body size recovered in well-fed modern nations, but brain size did not.
A second possible factor might be the rise of aristocratic systems and
centralized social control — without which no normal person would
have abandoned hunting for a grim life of toil, disease and malnutri-
tion. In contrast to egalitarian foragers, agricultural and industrial
populations are ‘controlled from the outside’ — and so presumably
are less dependent on integrative displays such as song-and-dance
performance. Research by Nicholas England (1968; 1995) revealed
that music does in fact correlate with political inequality. Egalitarian
and simple foraging peoples have free-flowing rhythm and melody,
whereas agrarian and more complex societies tend to have fixed
rhythmic and melodic structures. A more fluctuating performance
would presumably make more complex synchronization demands. I
12 C. WHITEHEAD
Figure 2. Schematic representation of three grade shifts affecting cranial
capacity during hominid evolution (based on data in Trinkaus and
Tompkins, 1990; Ruff et al., 1993; Aiello and Wheeler, 1995; Noble and
Davidson, 1996; De Miguel and Henneberg, 2001).
am not suggesting that living foragers — now displaced into the most
marginal environments — have larger brains than complex agri-
culturalists, but it is conceivable that different brain areas were rela-
tively more spared in different populations.
De Miguel and Henneberg (2001), whose data I have used in pre-
paring Figure 2, argue on statistical grounds that no ‘rubicons’ in
brain evolution can be inferred from cranial capacity data. Maciej
Henneberg, however, regards all hominids as a single lineage with no
more than one species living at any given time. Averaging robust apith
and habiline crania — despite anatomical evidence of diverging evo-
lutionary trajectories — obscures the first grade shift. Similarly,
lumping Homo erectus together with archaic Homo sapiens masks the
second grade shift. Further, cranial capacity data should not be viewed
in isolation. The apparent grade shifts coincide with structural changes
in brain anatomy and, in the early stages or just before each period of
change, there is archaeological evidence for major new forms of dis-
play (Whitehead, 2003; 2006b). I will give some examples below, but
first I want to consider recent brain imaging research which seems
consistent with a ‘play and display’ hypothesis of brain and self-
consciousness co-evolution.
Neurological Evidence for a ‘Play and Display’ Hypothesis
In Turner and Whitehead (this volume) we note that our brains contain
networks for representing the bodily actions of ourselves and others,
and areas that are involved with representing the ‘mental actions’ of
ourselves and others. We already have some evidence that both these
levels of mirroring ability exploit a similar principle (see Editorial,
this volume). In the studies which follow, we will see that hand actions
including the use of tools, unsurprisingly, activate the first level of
mirror networks. Dance also activates this level, plus some additional
areas. Projective pretend play (e.g. using a toy object to represent a
real object) activates a number of regions in common with dance,
along with the second level of mirroring areas — associated with
‘theory of mind’. Introjective pretend play (using yourself to repre-
sent another agent or object — i.e. role-play), I will argue on the basis
of a pilot study, activates all the pretend play areas and some addi-
tional ones which are also associated with creating and understanding
stories. We might think of these as ‘theatre of mind’ areas, and argu-
ably a distinct level of mirroring ability. All this suggests an evolu-
tionary sequence marked by a proliferation of ‘mirror systems’ in
successive hominid brains.
THE NEURAL CORRELATES OF WORK & PLAY 13
Imaging Studies of Pretend Play
I will begin ‘at the top’, with two kinds of pretend play. The first such
study, which we6 recently completed at the Wellcome Centre for
Imaging Neuroscience (Marchant et al., pending), exploited the fact
that familiar household objects can be used in three distinct ways —
the usual way (such as using a pen to write with), an unusual way
(such as using the pen to stir a cup of coffee), or a pretend way (such as
pretending that the pen is an aeroplane). We chose eighteen common
objects and prepared video sequences showing an actor using each
object in the three different ways.
A literature search revealed only one published study of pretence
(German et al., 2004). Previously, we7 had conducted a pilot study of
role-play (presented as a conference paper: Craik et al., 2000). So, to
my knowledge, there have only been three imaging studies of pretend
play.
Figure 3 (see colour section at end of this book) shows the major
centres of brain activity implicated by the three studies: that is, the
round markers are centred on the voxels (three-dimensional pixels)
showing the most significant peaks of activation. The square markers
represent a second task that formed part of our study — participants
were shown a picture of the object used in the preceding action video
and were required to name its use. Thus, in the case of the pen, they
might say ‘pen’, ‘coffee spoon’ or ‘aeroplane’. This was intended to
investigate brain areas involved in representing one object as another.
Notice that the earlier American study by German and colleagues
and our own study of pretence showed very similar patterns of activa-
tion. Both these studies involved people watching video clips of
actors pretending to do something, contrasted with videos of actors
doing non-pretend, instrumental actions — that is, brain activity asso-
ciated with observing non-pretend actions has been subtracted from
brain activity associated with observing pretence. The role-play study
shows a different pattern. Here, participants were not observing play,
but actually performing in imagination roles taken from Hamlet and
Macbeth. However, observing and performing generally involve com-
mon brain areas.
Figure 4 (see colour section at end of this book) shows a simplified
diagram of the main cortical areas activated by the two pretence
14 C. WHITEHEAD
[6] The research team comprised two neuroscientists — Jen Marchant and Chris Frith — andtwo social anthropologists — David Craik and Charles Whitehead.
[7] The role-play research team comprised Robert Turner (principal of the functional imaginglaboratory, Wellcome Centre for Imaging Neuroscience, at the time), David Craik andCharles Whitehead.
conditions — observing videos of pretence (projective) and mentally
performing role-play (introjective). This figure only shows the right
hemisphere of the brain, since all activations were either right-sided
or bilateral.
The first point to note here is that the temporal areas associated with
observing projective play (temperoparietal junction, superior tempo-
ral sulcus and temporal pole), and the medial prefrontal areas associ-
ated with both kinds of pretence, have been regularly associated with
‘theory of mind’ activity (Frith and Frith, 1999, 2000, 2001). ‘Theory
of mind’ (or ‘ToM’), otherwise known as mindreading or mentalizing
ability, is shorthand for the ability to interpret other people’s behav-
iour — and your own behaviour — in terms of mental states (Baron-
Cohen, 1995). Specifically, the term usually refers to epistemological
mental states — such as knowing, believing, pretending, imagining,
dreaming, etc. In other words, this is a particular level of self-
awareness and other-awareness, as distinct from the level of emotion
and desire.
German and colleagues, who did the earlier study of observing pre-
tence, took this to mean that ToM is automatically engaged whenever
people observe pretence. However, children engage in and recognize
pretend play two or three years before they show mindreading abili-
ties. This has led some authors to suggest that children have preco-
cious mentalizing abilities in the context of pretence (e.g. Leslie,
1987). There is considerable evidence against this — for example,
Angeline Lillard (1993) found that children can solve ToM tasks
before they appreciate that pretence involves mental as well as physi-
cal activity. Lillard’s (2001) ‘twin earth’ model concurs with social
mirror theory in making pretend play causally necessary for the devel-
opment of ToM, suggesting that the explanation is the other way
round — that is, ToM engages brain structures originally dedicated to
pretend play.
A second important point here is that all the areas indicated in
Figure 4 — whether associated with projective or introjective play —
coincide with areas regularly implicated in story-telling or narrative,
regardless of whether a story is told in words or in pictures (Mar,
2004). That is, the theory of mind network, together with the inferior
parietal lobule, dorsolateral prefrontal cortex, opercular prefrontal
cortex, and the posterior cingulate and precuneus, have all been impli-
cated in studies of narrative.
So ToM uses a subset of the brain areas implicated in two studies of
projective play, and projective play utilizes a subset of the areas
required for story-telling. We — that is, the research team involved in
THE NEURAL CORRELATES OF WORK & PLAY 15
the latest study of pretence [see note 6] — find it implausible that role-
play would not involve major ToM areas in the temporal lobes. The
fact that our earlier study of role-play did not show this, we think
implies that the control tasks in this study involved tacit role-play.8 If
that assumption is correct, then story-telling involves the same or very
similar brain areas to role-play. These results are open to more than
one possible interpretation, but if one accepts social mirror theory,
then a likely implication is that projective pretend play during child-
hood scaffolds both the development of role-play and ToM, and that
the ability to understand and enjoy stories involves pretend play
generally, including role-play.
Thirdly, all the cortices associated with projective play, role-play
and narrative — with the exception of the dorsolateral and opercular
frontal areas — are also commonly reported as so-called ‘deactivation
areas’. Cognitive neuroscientists have repeatedly observed that these
areas are more active during periods of supposed rest than they are
during laboratory tasks used to investigate cognitive processes
(Iacoboni et al., 2004). So researchers began to wonder what partici-
pants were doing when they were not supposed to be doing anything,
and some proposed that this resting brain activity was a ‘default state’
of the human brain. When we see that these areas coincide with activa-
tions associated with narrative, then it seems likely that people are
telling themselves stories during their ‘idle’ moments — in other
words, daydreaming.
Fourthly and finally I would like to point out something that
should not come as a surprise to anyone interested in the evolution of
the human brain. All the structures that we have discussed so far,
activated by make-believe, narrative, mindreading and probably day-
dreaming — in short, functions we might associate with imagina-
tion — are among the most expanded portions of human neocortex
(Whitehead, 2003).
The average human brain is around three times larger than the aver-
age chimp brain. However, not all human brain structures are equally
expanded relative to those of chimpanzees. Primary areas — such as
primary visual, primary motor and primary somatosensory areas —
are the same size in humans and chimps, because they do the same
kind of job. Secondary areas are two to three times larger in humans
relative to chimps. But the most massive expansions occurred in
16 C. WHITEHEAD
[8] All tasks were rehearsed and cued from rolling texts — Shakespearean script being con-trasted with legal and technical texts selected for their apparently uninvolving character.However, as Goffman (1959) would no doubt have agreed, professionalism means thatsuch texts are also likely to involve role-play.
multimodal integration areas. The prefrontal lobe is about six times
larger than a chimp’s, and the temporal lobe, especially the pole, is
also much larger. The inferior parietal lobule is also considerably
expanded — Norman Geschwind (1967) regarded this as ‘the impres-
sive advance’ in the human brain. This distinctive pattern of expan-
sions is consistent with social mirror theory and a ‘play and display’
hypothesis of human brain evolution.
One final comment on social imagination or ‘theatre of mind’
(Whitehead, 2001): to me, the truly amazing achievement of the
human brain is the ability to run social scenarios in imagination, with a
cast of actors — toy people — who behave as though they have minds,
knowledge, beliefs, desires and emotions of their own (Whitehead,
2001). The implication is that the human brain can run multiple
minds in parallel, and when this process goes wrong, the result is
dissociative identity disorder (cf. Hilgard et al., 1975; Bliss, 1986;
Brown, 1991; Mitchell, 1994).
Imaging Studies of Tool-Use and Object Manipulation
The industrial revolution and the protestant work ethic (Weber, 1904–5)
have created a world in which work is valued over play (Turner,
1982), object over social skills (Smith, 1988), logic over make-
believe (Jennings, 1990) and science and technology over the arts
(ibid). That may be one reason why we have more than forty imaging
studies of tool-use, object manipulation and hand action (Gr�zes and
Decety, 2001; footnote 9), as against only three studies of pretend
play.
All these manual action and manipulation studies followed from the
discovery of mirror neurones and were intended to investigate the
‘mirror system’ in human brains. Indeed the main areas activated are
considered to be homologues of mirror neurone areas in monkeys
(Gr�zes and Decety, 2001; Rizzolatti et al., 2001; Buccino et al.,
2001). Figure 5 (see colour section at end of this book) plots major
centres of brain activity from nine of these studies,9 seven of which
involved using and/or planning to use tools, whilst one involved nam-
ing tools (Martin et al., 1996) and the other hand-object interactive
movement (Naito et al., 2006). The first thing to note is that there are
major differences between tool/object manipulation and pretend play.
Firstly, brain activity associated with these instrumental tasks is more
THE NEURAL CORRELATES OF WORK & PLAY 17
[9] Martin et al. (1996); Choi et al. (2001); Inoui et al. (2001); Ohgami et al. (2004); Johnson-Frey et al. (2005); Fridman et al. (2006); Kan et al. (2006); Lotze et al. (2006); Naito et al.(2006).
in the left than the right hemisphere, whereas play involves more right
than left hemisphere activity. Secondly, there is a good deal of motor
and premotor involvement, as you would expect. Thirdly, there is a
cluster of superior parietal activations. This area of the brain is
involved with navigational body movements. Fourthly, there is very
little medial brain activity; and finally, very little prefrontal involve-
ment other than a large cluster of activations in the left frontal
operculum. Pretend play also involves this area, though mainly in the
right hemisphere.
The left prefrontal operculum includes Broca’s area, classically
linked to motor sequencing for speech. But it would seem that the area
is responsible for more than one kind of motor sequencing, including
grasping and using objects, playing with toys, role-play — and listen-
ing to stories even after the effects of language have been subtracted
out.
Imaging Studies of Dance
The left hemisphere pattern of activity associated with tool-use is
remarkably similar to that associated with dance, showing that dance,
too, involves the body-action mirror system, as one would expect
(Figure 6; see colour section at end of this book). Hence, dance
involves a great deal of activity in the opercular frontal area, a scatter
of motor activations, and a further cluster in the superior parietal lob-
ule. There is very little prefrontal activity other than in the operculum.
What is different about dance is that there is more right hemisphere
involvement, and also more medial activity — notably in the posterior
cingulate and precuneus — one area that we have associated with nar-
rative, role-play and daydreaming. Other areas common to pretend
play and narrative are the superior temporal sulcus and inferior pari-
etal lobule.
To the best of my knowledge there have been only four imaging
studies of dance, and Figure 6 shows the main activation loci from all
four. Further, three of these studies (Calvo-Merino et al., 2005, 2006;
Cross et al., 2006) were not intended to be studies of dance per se, but
were simply using dance as an alternative to object manipulation for
investigating mirror systems. Specifically, the authors wanted to
check whether knowing how to do something affected the way you
perceived others doing it. For example, the first of these studies
(Calvo-Merino et al., 2005) involved professional ballet dancers, pro-
fessional capoeira dancers, and non-dancer controls, watching videos
of ballet and capoeira. The results showed that when a dancer watches
18 C. WHITEHEAD
a dance form in which they have personal expertise mirror system
areas are more activated than when they watch a dance form that is not
familiar to them.
The lack of interest in the brain basis of dance is particularly odd
when you consider that entire research departments have been dedi-
cated to imaging studies of music, and there is a considerable volume
of neuroscientific literature devoted to performing and listening to
music. Further, studies of music are biased towards professional musi-
cians and classical music. Highly talented composers of classical
music in the West are regarded as ‘geniuses’, whereas highly talented
choreographers and non-classical composers are not, so this bias
seems to reflect the politics of prestige in Western culture. It may also
be easier to think of classical music as ‘cognitive’ relative to dance
and more ‘vulgar’ or embodied kinds of performance.
All the contrasts reported in both of the Calvo-Merino studies are,
in effect, dance minus dance — so they do not give a complete picture
of what is involved in observing dance. However, two of the four stud-
ies (Brown et al., 2006; Cross et al., 2006) did contrast dance tasks
against a resting baseline, although only the Cross et al. study gives a
visual map of this contrast (Figure 7; see colour section at end of this
book).
Evolution of the Brain and Self-Consciousness
This is all of potential palaeoanthropological interest, because the
most significant activations associated with dance are all in areas that
were expanded during the first phase of hominid brain expansion,
between 2.5 and 2 million years ago. The inferior parietal activations
reported in this study are of particular interest, though less marked
than one might have expected. A prominent inferior parietal lobule
first appears during this period of expansion (Tobias, 1987). When
you are dancing with other people there is an obvious need for
multimodal integration — you have to watch other dancers and listen
to any musical, vocal or percussive accompaniment, and integrate
your own movements to fit in with all these stimuli. That requires
visual, auditory, somatosensory and motor integration — which
implicates the inferior parietal lobule.
The finding that tool-use appears to engage a subset of brain areas
involved in dance is also of palaeoanthropological interest. The first
unequivocal knapped stone tools appear in the archaeological record
around 2.7 million years ago (Bilsborough, 1992, pp. 136–7), just
before the first period of major brain expansion. What is interesting
THE NEURAL CORRELATES OF WORK & PLAY 19
about these stone tools is not that they indicate any uniquely human
cognitive abilities (Wynn and McGrew, 1989). Orang-utans can learn
to make and use similar tools (Wright, 1972), and the bonobo chimp
Kanzi even invented new ways of making them (Toth et al., 1993).
What is immensely significant is that these tools were used for butch-
ering meat. When chimpanzees capture an animal they tear it apart
and eat it in a general m�lée (Teleki, 1973; 1981; Strum, 1981). They
are grabbing their share before the others eat it. Apes cannot afford the
luxury of butchering meat because they cannot trust each other to
share such a valuable resource. Butchering by these early hominids
indicates very high levels of social trust — unprecedented in non-
human apes. Further, the earliest butchery sites — at Hadar and Omo
in Ethiopia — are all beside rivers. If you are a prey animal, the last
thing you are likely to do is linger near fresh water, where dangerous
predators go to drink. Still less would you sit around knapping stone
tools and butchering meat, giving off an alluring smell that could
travel a long way downwind. The only hominids we know of at that
time were diminutive creatures little more than three feet tall. Yet they
apparently had no fear of dangerous social carnivores such as lions
and hyenas.
One possible explanation for these two facts — unprecedented
levels of social trust and the ability to drive off social carnivores much
larger than themselves — is song-and-dance display. Robin Dunbar
(1993) has shown that, in modern primates, there are straight-line
correlations between brain size, group size and time spent grooming
friends and allies. Projecting his findings onto fossil hominids
revealed that even the smallest-brained habiline — bearing in mind
how busy these early hominids were, carrying meat and stone to
butchery sites, making tools, butchering meat and confronting dan-
gerous carnivores — would not have had sufficient time for the
one-to-one grooming necessary to maintain the predicted group size
(Aiello and Dunbar, 1993). Dunbar postulated ‘vocal grooming’ —
allowing multiple individuals to be groomed simultaneously — as a
likely origin for language. Anthropological, palaeogenetic and chrono-
linguistic arguments would rule out language at this early date (see
Introduction to Knight, this volume), but ‘song’ would in any case
equate better with ‘vocal grooming’. I have discussed this in more
detail elsewhere along with other evidence (Whitehead, 2006b). Suf-
fice it to say that the above imaging research is consistent with the
possibility that song-and-dance display was a significant factor driv-
ing the first phase of hominid brain expansion.
20 C. WHITEHEAD
It also seems likely that song-and-dance display would create the
necessary preconditions for the later emergence of sophisticated
mimetic displays — increased social trust, social insight and volun-
tary control over display behaviours (Whiten, 1993). Dance may also
have pre-adapted the brain for mimetic displays such as iconic signals,
mime, pretend play and role-play. We would expect song-and-dance
to lead to expansions of inferior parietal and opercular prefrontal
areas, together with temperoparietal and superior temporal areas and
the posterior cingulate gyrus and precuneus, which are also implicated
in pretend play and role-play. Whilst fossil crania show no clear evi-
dence of prefrontal expansion across the first phase of accelerated
changes in the brain — other than the opercular prefrontal area impli-
cated in dance and hand actions — some expansion of ventromedial
prefrontal cortex is a possibility. This could be regarded as a ‘groom-
ing centre’ — it is involved in feelings of empathy and response to
pleasurable bodily contact, pleasant words and harmonious as opposed
to discordant music. The functions of dance of course include groom-
ing and entrainment (Whitehead, 2001; 2003).
However, the major expansion of the prefrontal lobe — which
gives us humans our vertical forehead and ‘highbrow’ appearance —
did not occur until the second phase of hominid brain expansion. This
coincided with the first archaeological evidence for new forms of dis-
play — the use of red pigment, collections of attractive objects, and
possibly the world’s oldest doll, the Berekhat Ram figurine, which is
over 230,000 years old. The increasing ‘playfulness’ of the archaeo-
logical record during this period might suggest that frontal lobe
expansion was associated with increasingly sophisticated pretend
play, although this period also saw the descent of the human larynx to
create a large tuneable pharynx, suggesting melodic elaboration of
song (Whitehead, 2006b).
Conclusion
All the evidence I have presented is consistent with social mirror
theory and a ‘play and display’ hypothesis of human brain expansion.
According to social mirror theory, different modes of display create
different levels of self-consciousness and social insight. Implicit dis-
plays such as affective gesture-calls, embodied play and song-and-
dance lead to insight at the level of emotion, desire and relationships.
They are the basis of empathy. Mimetic displays such as pretend play
and role-play lead to insight at the level of epistemological mental
states — that is, theory of mind and theatre of mind. Such displays are
THE NEURAL CORRELATES OF WORK & PLAY 21
part of our biological heritage, and they are the foundations on which
conventional displays are built — ritual, language, music and wealth
displays — which characterize and constitute modern human culture.
However, our ancestors achieved modern-type culture at a price.
Conventional displays do not simply create a new mode of self- and
other-consciousness with an increased capacity for abstract thought.
They also produce a kind of unconsciousness. It is the job of culture to
falsify our self/other perceptions and conceal our biologically-given
nature. This was the only way that our social but selfish ancestors
could be coerced into collaborating in a radically unselfish and anti-
biological system.
The result is collective deception. Collective deceptions in Western
science include physicalism, individualism, cognocentrism, logo-
centrism, genocentrism — and the cultural materialism of the West,
which regards work as the opposite of play, and play as basically a
waste of time. The scientific method of course is designed to obviate
such biases and scientists are already beginning to recognize them.
Some of the authors in this volume have been studying social displays
for decades, which would put them in the vanguard of a trend which,
for reasons given above, I think will expand the horizons of research
into human behaviour.
Whilst conducting a literature search on pretend play, I was struck
by the recurring admissions of difficulty in defining play. Authors reg-
ularly resort at some point to the phrase ‘just for fun’ — in quotes
because they are resorting to folk terminology. There is no scientific
definition of ‘fun’ — yet it is surely self-evident that when we are hav-
ing fun, that is when we are being most true to our biologically given
nature, and when the brain and the body are doing their most natural
work. It is high time we saw a lot more research on the displays, art-
istry and creative imagination that make us most truly human.
Acknowledgements
I am grateful to Professors Robert Turner and Chris Frith for gener-
ously sharing their research funding, making available the resources
of the Wellcome Trust Centre for Neuroimaging, and for encouraging,
supporting and supervising the studies of role-play and pretend play
reported here. I would also like to thank Dr Jen Marchant for doing
most of the work and analysis on the pretend play study, and others at
the Wellcome Trust Centre for help and advice on countless occa-
sions. I am also grateful to David Craik whose long experience in
theatre, cinema and television was vital to both studies, Professor Dr
22 C. WHITEHEAD
Maciej Henneberg for providing his cranial capacity data, Professor
Emily Cross for providing the image shown as Figure 7, and my son
Jon James for redrawing the cartoon sequence which Warner Brothers
could not identify. Imaging research was funded by the Wellcome
Trust.
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