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Sex & the single alien: SPECIES II speaks!
SPECIAL MILLENNIUM EDITION..99/$6.50 CANADA U.K. £2.95 June 1998 #251
Startling1
"Trie
Facts"
expised!
X-FILES
Movie
DEEP
COMET TARGETi •
Will you-undeveryoneelse-
TiTTjI.
FBI Agentsdesperatelyseekingiliens! 1 1 Cat fight of the century!
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V THE "STAR TREK AUTOGRAPH CHALLENGE S" GAME FOR A CHANCE TOtfIN ONE OF 5D COMPLETE SETS OF SEASON H AUTOGRAPHED CARDS.
*
COiyyMG STARDAft 5;9SONE AUTOGRAPHED CARD GUARANTEED tl\l EVERY BCSX'l
• NO PURCHASE NECESSARY. OPEN TO LEGAL RES)
Sl-. * THREE FREE GAME CARDS AND OFFICIAL RULES, i
iSfc REQUEST PER ENVELOPE. MAILED SEPARATELY. WA,TM 1 .=>TOU) PUUMfUIMTPir!tIIRF5: Alt Rll
jAL RESIDENTS OF THE UNITED STATES AND CANADA (EXC. QUEBEC PROVINCE). VOID WHERE PROHIBITED. GAME ENDS OCTOBER 31- 1998. FOR
RULES. SEND A SELF-ADDRESSED. STAMPED ENVELOPE TO: STAR TREK AUTOGRAPH CHALLENGE 2. P.O. BOX 651. MT. LAUREL. HJ 08054. ONE
:LY. WA. VT & CDN RESIDENTS MAY OMIT RETURN POSTAGE. ODDS OF WINNING. BASED ON OBTAINING RARE GAME CARDS: ARE 1:14.400 PA"
. ALL RIGHTS RESERVED. STAR TREK AND RELATED MARKS ARE TRADEMARKS OF PARAMOUNT PICTURES. FLEER SKYBQX AUTHORIZED US'"
5kyBox
This is the way the
world ends when a
comet makes DeepImpact. See page 46.
^^^^^LOG subscription Dept.. P.O. Box 430, Mt. Morris. IL 61054-0430. Printed in u.S.£. 353- 1^ «• • s4EhMBL/ / ;
; im?mSi , **-n —
"r * v
SIGNED, SEALED & DELIVERED.
Ralph McQuarrie's full-color Star Wars lithograph featuring Jabba the Hutt and a cast of out-of-this-galaxy
characters is here. Each piece is numbered to an edition size of 2,500 and personally autographed by Mark
Hamill and the artist. Plus it comes complete with a cell from the film and a certificate of authenticity.
Tune in or call 1-800-345-1515, it may be the easiest way to buy Star Wars collectibles in this lifetime.
STAR WARS Collectibles, Tuesday, May 26, 9pm-llpm ET QVC
ZTlZ Lr A UA !_T
FLIGHTS OFFANTASY
In the early decades of this cen-
Itury. spiritualists and their
seances were still seriously
regarded by legions of people.
Ironically, one of the most ardent
spiritualists was Sir Arthur
Conan Doyle, creator of the
world's most famous paragon of
observation and deductive think-
ing. Sherlock Holmes. In the
other camp, the person most
known for his single-minded
crusade against phony medi-
ums and their tricks was that
master of magic and illusion
Hairy Houdini. The two were
friends and received reams of
press coverage for their cru-
sades. Perhaps one of the
most famous of these
involved two young girls
who claimed to have seen
and photographed living
fairies in their backyard.
Fairytale—A True Story is
based on this incident and
features Peter O'Toole as
Doyle and Harvey Keitel as
Houdini—both investigators
of the girls' claims.
Though the special FXscenes with the fairies are
beautifully handled and
director Charles (Gulliver's
Travels) Sturridge succeeds in
authentically wrapping his story
in the period, the film strays from
the facts of the case and puts
words in Houdini's mouth that
would have him turning over in
his grave. Fairytale—A True
Story is priced for rental in VHSand Beta, but the laserdisc ver-
sion is only S34.95 in CLV. Inci-
dentally, the famous photos
survive to this day, and you can
see one of them for yourself at
the web site: www.parascope.
com/articles/0397/ghost08.htm
Ten episodes of Star Trek:
The Next Generation drop out of
warp this month. Look for
"Time's Arrow, Part II," "Realm
of Fear," in which Lt. Barclay
overcomes his intense fear of the
Transporter, "Man of the Peo-
ple," "Relics," which features a
visit by Classic Trek engineer
Montgomery Scott (James
Doohan). "Schisms," "True Q,"
"Rascals," where a molecular
mishap transforms Picard and
three other crew members into
children, a trip to the Old West
via Holodeck in "A Fistful of
Datas," "The Quality of Life"
and "Chain of Com-mand, Part I," which
guest stars Ronny (Robo-
Cop) Cox.
And after you finish viewing
those, you can turn to some new
second season episodes of Star
Trek: Deep Space Nine. Quark
feels the sting of a competitor,
Martus (Chris Sarandon) in
"Rivals." Odo's origins are called
into question in "The Alternate."
There's also "The Armageddon
Game" and "Whispers" in which
O'Brien's popularity seems to
take a sudden nose dive. All
Look for stylish animated
adventure in Batman & Mr.
Freeze: SubZero.
episodes feature stereo surround
sound, $14.95 each in VHS.
Now in stores is Batman &Mr. Freeze: SubZero, a direct-to-
video animated adventure in
which Batman (voice of Kevin
Conroy), Robin (Loren Lester)
and Batgirl (Mary Kay Bergman)
tackle the chilling Mr. Freeze
(Michael Ansara). Filled with a
stunning mix of computer-gener-
ated and standard animation, as
directed by Boyd Kirkland, Sub-
Zero is a special treat from Warn-
er Home Video (VHS. $19.96),
Due out mid-month is yet
another version of Steven Spiel-
berg's Close Encounters of the
Third Kind. The story is this:
Spielberg claims the original
release version (1977, 135 min-
utes) was hurried and unfinished,
then came the Special Edition
(1980, 132 minutes) which delet-
ed some scenes and added others,
including the shots of Richard
Dreyfuss inside the Mothership,
and now finally we get a third
version, a Collector's Edition
(1998, 137 minutes) which adds
scenes and deletes more scenes,
most notably dropping Dreyfuss'
Mothership visit, which Spiel-
berg was apparently not happy
with. No pricing at presstime,
though the studio promises both
widescreen and pan/scan edi-
tions in VHS. There have been
suggestions for an Ultimate Edi-
tion, which would run about 148
minutes if all of the footage were
put back in, but Spielberg hasn't
expressed any interest in this
idea.
All 39 half-hour episodes of
the Flash Gordon TV series star-
ring Steve Holland (see page
64), which were filmed in
Germany and haven't been
seen since 1954, have been
acquired for home video dis-
tribution by Englewood
Entertainment of Indepen-
dence, MO. Check their web
site for the latest info:
www.englewd.com.
After realizing a mod-
icum of success with its live-
action remake of the cartoon
feature 101 Dalmatians,
Disney turned to another stu-
dio's (UPA) animated shorts
for the live-action feature
Mr. Magoo (for rental only
in VHS and Beta) starring
Leslie Nielsen as bumbling
Quincy Magoo.
Laser: Ripley has been
dead for 200 years, but now
researchers think they have the
technology to breed and tame a
new brood of aliens. ALIEN Res-
urrection is a widescreen transfer
from CBS/Fox in Dolby Digital
Surround Sound ($39.95) or
DTS ($49.95).
Image Entertainment has an
interesting trio of new SF releas-
es beginning with director
Andrei Tarkovsky's metaphysi-
cal SF journey Solaris, newly re-
issued in a cheaper edition,
$34.95 in Russian with English
subtitles. Robocop 2 continues
the story of the cyborg cop with
Peter Weller and Nancy Allen,
$29.95 in CLV widescreen. The
pilot for Showtime's Stargate
SG-1 series, ($39.95) stars
Richard Dean Anderson and
Christopher Judge (see page 50).
LIVE Home Video has a new
widescreen, THX approved,
Dolby Digital Surround Sound
edition of director James
Cameron's Terminator 2. Also
receiving the DDSS treatment is
the widescreen transfer of
Beetlejuice directed by Tim Bur-
ton. Both films are priced at
$29.95 each in CLV.—David Hutchison
President/PublisherNORMAN JACOBS
Executive Vice PresidentRITA EISENSTEIN
Associate PublisherMILBURN SMITH
V.P./Circulation DirectorART SCHULKIN
Executive Art DirectorW.R. MOHALLEY
EditorDAVID MCDONNELL
Managing EditorKEITH OLEXA
Assistant EditorJEANNE PROVOST
Special Effects Editor
DAVID HUTCHISON
Contributing Editors
ANTHONY TIMPONEMICHAEL CINCOLDTOM WEAVERIAN SPELLING
ConsultantKERRY O'QUINN
Senior Art DirectorJIM MCLERNON
west Coast correspondentsMARC SHAPIROBILL WARREN
Financial Director: Joan Baetz
Marketing Director: Frank M. Ros-
nerCirculation Manager: Maria Damiani
Designers: Yvonne Jang, John Dins-
dale, Rick Teng, Dmitriy ostrovskiy,
Marco Turelli.
Executive staff: Debbie Irwin, DeeErwine, Jose Soto, Sarah Assalti.
correspondents: (West coast) Kyle
counts, Pat Jankiewicz, jean-Marc &
Randy Lofficier; (NYC) David Hirsch,
Mike McAvennie, Maureen McTigue,
Joe Nazzaro, Steve Swires, Dan Yakir;
(Boston) Will Murray; (Chicago) Kim
Howard Johnson; (west) Bill Flo-
rence, Jo Beth Taylor; (South) Lynne
Stephens, Michael Wolff; (Canada)
Peter Bloch-Hansen, Mark Phillips;
(England) Stan Nicholls; (Booklog)
Scott schumack; (Cartoons) Kevin
Brockschmidt, Alain Chaperon, Mike
Fisher, Tom Holtkamp, Bob Muleady.
Thanks: Gillian Anderson, Rob Bow-man, Chris Brancato, Chris Carter,
Dalisa Cooper Cohen, Dean Devlin,
Fredrik Du Chau, David Duchovny,
Terry Erdmann, Heather Graham,
Mary Alice Green, Natasha Hen-
stridge, Steve Holland, Jennifer
Howd, Christopher Judge, PennyKenny, Leah Krantzler, MattLeBlanc,
Mimi Leder, Hudson Lelck, Carol
Marks-Ceorge, Tom Phillips, Steve
Pilcher, John smith, Frank Spotnitz,
Jeff walker, Alex Worman.Cover Art: Xena: Copyright 1998 Uni-
versal; X-Files Movie: Copyright 1998
universal TV; species II: copyright
1998 MGM; Godzilla: Copyright 1998
Sony Entertainment; Deep impact:
Copyright 1998 Paramount Pictures.
For Advertising information:
(212) 689-2830. FAX (212) 889-79SS
Advertising Director: Rita Eisen
stein
Classified Ads Manager: Tim Clark
For Ad sales: Dick Faust, The Faust
Co., 24050 Madison St. Ste. 101, Tor-
rance, CA 90505 (310) 373-9604 or 8760
international Licensing Rep: Robert
J. Abramson & Associates, inc., 720
Post Road, scarsdale, NY 10583
LOTS MORE SF-TVShowtime has agreed to do two
further seasons of Stargate
SG-1 (the series' second cable
season begins next month with
the syndication debut this fall).
This brings the SG-1 adventure
total to 88 episodes.
Likewise, Showtime has
authorized two more seasons of
The Outer Limits, although the
projected sixth year is currently
only a 12-episode order. This
Outer Limits, already in syndica-
tion, will thus rack up at least
122 episodes.
But that's not all! The Sci-Fi
Channel has aquired rerun rights
to both series
—
Outer Limits
begins there in 1999, SG-1 in
2002. Showtime, however, isn't
renewing Poltergeist: The Lega-
cy for another season. Instead,
Poltergeist will, like Sliders,
move to the Sci-Fi Channel. The
all-new 22-episode fourth season
debuts on SFC in January.
Genre TV: TNT has made it
official and will offer two new
genre series next year: Crusade.
the Babylon 5 follow-up from J.
Michael Straczynski (STAR-
LOG #249), and the comics-
based Witchblade (STARLOG#244) from producer Oliver
Stone. The third B5 TV movie,
meanwhile, has a title: Baby-
lon 5: The River of Souls.
Athough Gene Roddenber-
ry's Earth: Final Conflict will
be back for another season,
Kevin Kilner won't be. The
series lead is being recast.
Buffy the Vampire Slayer
has been renewed for a third
season. Seth Green (Oz)
becomes a regular.
NightMan, greenlit for a
second season, may movelensing from California to
Canada. Expect cast changes.
Going in the other direc-
tion, The X-Files will movelensing from Canada to LA.
Pray for Prey. It isn't, as of
yet, cancelled, but its low rat-
ings on ABC make it an
unlikely candidate for sur-
vival.
Both The Adventures of Sin-
bad and Ghost Stories have been
cancelled.
Bryce {Dark Skies) Zabel has
been named executive producer
of the syndicated The Crow:
Stairway to Heaven series. Mark(Island of Dr. Moreau) Dacascos
will star.
.M ii wrjnrm .... .1 1 nun i n ..y _
Elizabeth Ward Gracen,
ex-Miss America and High-
lander vet, will star in the
* new syndicated spin-off
Highlander: The Raven.
Filmmaker Manny (Dr. Gig-
gles) Coto, Universal and NBCare developing a new TV series
version of Rod Serling's Night
Galleiy.
Novelist Michael Marshall
Smith is adapting Clive Barker's
Photo: Copyright 1998 Universal City Studios
Johnson for DreamWorks).
A&E Cable will air a two-
hour TV movie adaptation of
Edgar Allan Poe's oft-filmed
Murders in the Rue Morgue. It's
from Robert Halmi's Hallmark
Entertainment.
Craig Zadan and Neil
Meron—who produced Cin-
derella—will mount Daniel
Keyes' FlowersforAlgernon as a
CBS TV movie. Its 1968 film
Look out for unusual sights when you visit the Lizard Lounge in
Terry Gilliam's Fear & Loathing in Las Vegas, based on the
Hunter S.Thompson novel. It opens later this month.
Art: By & Copyright 1998 Mentor Huebner
Legendary production illustrator Mentor Huebner helped envision
Blade Runner, Forbidden Planet, Flash Gordon,Soylent Green, Dune,
Westworld, The Time Machine, Planet of the Apes, the unmade Spider-
Man (pictured) and 220 other movies. Now, you can see his amazing
work on display at dual solo exhibits this month only in Los Angeles'
Eagle Rock suburb: at the Eagle Rock Community Cultural Center
(daily, noon to 5 p.m.) and at the Eagle Rock City Hall (weekdays, 8
a.m. to 5 p.m.). The exhibits commemorate their survival of a 1 997
canyon fire which partially destroyed the Huebner home and salute
the LA firefighters who helped to save the work of an artistic lifetime.
Weaveworld for a BBC TV pro-
duction. Two Smith novels are
headed for filming: One of Us
(an SF thriller about memorycollecting, to be produced by
Denise Di Novi for Warner
Bros.; Bantam publishes it in
hardcover this August) and
Spares (scripted by DonMcPherson. produced by Mark
incarnation. Charly. won an
Oscar for Cliff Robertson.
Fox airs a giant monster-on-
a-rampage TV movie on May 19.
No, it's not Godzilla (which
opens the next day), but Gargan-
tua. Coincidence or something
more? You decide.
Updates: John Cleese will
guest star in two episodes of 3rd
Rock from the Sun early this
month.
Lucasfilm has made it offi-
cial. 20th Century Fox will dis-
tribute the first three Star Wars
films, beginning with the untitled
Episode I in May 1999.
The film version of Michael
Crichton's Eaters of the Deadhas a new title (The Thirteenth
Warrior) and a new release date
(July).
Genre Films: Chris Lambert
plays Beowulf'in the futuristic SF
version of the classic tale. Gra-
ham (Alien Nation) Baker is
directing the movie. Gotz Otto
—
Stamper in Tomorrow Never
Dies—is also in the cast. Dimen-
sion Films will distribute the
movie.
The remake of The Tenth Vic-
tim has gained a stylish direc-
tor—David Nutter. Matt (Mimic)
Greenberg is scripting. Both this
and the original movie are based
on a Robert Sheckley novel.
As for The 13th Floor, nowshooting under writer/director
Josef Rusnak, it stars Craig
Bierko. Armin Mueller-Stahl and
Vincent D'Onofrio.
Producers Lawrence Gordon
and Lloyd Levin have acquired
rights to the Tomb Raider video
games (with heroic Lara
Croft). Brent (Dark Skies)
Friedman may script the Para-
mount film.
David Campbell Wilson
scripted Supernova, the SF
thriller from United Artists
which focuses on a hospital
spaceship. Walter (ALIEN)
Hill directs. The film stars
James Spader, Robin Tunny.
Wilson Cruz and Peter
Facinelli.
Movie rights to Masque
have been optioned by Poly-
gram Pictures and Tom Cruise.
The SF novel by F. Paul Wil-
son and Matthew J. Costello.
just published by Warner
Aspect, follows a futuristic
hero on his last Blade Runner-
like mission. He's a genetical-
ly engineered mime, a member
of a slave race designed to
mimic anyone else.
Small Soldiers will march
to the beat of a Burger King
promotion, a Coca-Cola tie-in
and toys from Hasbro.
Filmmaker Luc Besson will
reteam with his Fifth Element
star (and real-life love interest)
Milla Jovovich in another
retelling of Joan of Arc. He'll
direct; she'll have visions, lead
armies and burn to death.
—David McDonnell
The
COLLECTOS.D. Studios brings you the finest, fully-licensed
reproductions of the weapons and spy equipment
from the most successful film series of all
time...James Bond.
Each replica is recreated from a direct study of the
original filming prop, including the use of original
studio blueprints. Thestudios prop makers
and art directors were
also consulted to insure
absolute accuracy.
The finest materials
available are used in
die production of our
replicas. The Golden
Gun and the Breathing
device from Thunderball
are heavily plated in
24 karat gold.
Other licensed James
Bond replicas being
produced by S.D. Studios
include: the From Russia
ith Love Attache' Case,
die GoldenEye Control
Panel, Belt Dart Gun and
Piton Laser Pistol. Also
: ieduled are the Walther
PPK, a miniature of Little
Nellie from You Otily Live
Twice, the 007 Dossiers and
so much more...
Each replica is shipped in a solid-walnut presentation
?, complete with the 007 logo laser-etched into
.- glass lid. Also included are operating instructions,
: vie stills and rare information about each film
—
^2
—C__3
NameAddress,
All replicas are non-firing
reproductions only.
City State Zip
PhoneCREDIT CARD ORDERS MAY BE FAXED TO (212) 889-7933
STARLOG475 Park AvenueNew York, NY 10016
New York residents add 8.25% sales tax
CARTOON TUNESEdel America Records has
released a delightful gift for
kids of all ages, The Harvey
Comics Collectible Box Set
(0037142EDL). Besides the 27
audio tracks, the two enhanced
CDs are packed with 19 Quick-
time musical moments from the
original animated cartoons that
can be run on both Mac and Win-
dows. Tucked into the package are |
an informative 26-page book on ii
the history of Harvey cartoons and|
full-color reproductions of three gclassic comic books
—
Casper #14 <
(October 1959), Richie Rich #7
(November 1961) and Baby Huey
#9 (January 1958), all complete
with original ads.
New Scores: Trevor Jones
enhances the nightmarish quality
of Dark City (TVT Soundtrax
TVT 8160-2). The album features
three songs from the film, includ-
ing "Sway" and "The Night Has a
Thousand Eyes" by Anita Kelsey.
Also new by the same composer
is the score for Desperate Mea-
sures (Velvel Reelsounds 79715-
2), which stars Michael Keaton as
a crazed killer.
Jerry Goldsmith offers a
thrilling mix of horror and action
in the monster fest Deep Rising
(Hollywood Records HR-62120-
2). If you must have "The Girl
from Ipanema," it can be found on
the soundtrack to Four Days in
September (Milan 35836-2) with
music by Stewart Copeland, whoscored the original Babylon 5 pilot.
James Newton Howard deliv-
ers over 50 minutes of music for
The Postman (Warner Sunset
46842-2), which also contains
Kevin Costner's singing duet
with Amy Grant, and seven other
songs by Jono Manson and John
Coinman.
Reissues: Thanks to PEGRecordings, the sought-after
soundtracks to James Horner's
Cocoon (PEG013CD). Danny
Elfman's Big Top Pee-wee (PEG
016) and Laurence Rosenthal's
Clash ofthe Titans (PEG014) are
available once again. Unfortu-
nately, two other Rosenthal genre
scores are only in print as hard-
to-find promotionals. Both Mete-
or (42348) and the 1977 version
of The Island of Dr. Moreau
(42347) were produced by the
composer's own Windemere
Music Publishers, who also
released his classic score for
Becket (42349). However, ardent
fans can find copies at collector
stores like Intrada Records (415-
776-1333).
Classic Horror: One of Star
Trek composer Jay Chattaway's
earliest works was the music for
the cult classic Maniac. Accom-
panying the film's reissue on
video are three imported versions
of the soundtrack. The first is an
enhanced CD (SouthEast
Records SER289B05), which
contains a massive dual-platform
CD-ROM section loaded with
Quicktime movies and stills,
including a photo gallery of pin-
up queen Caroline Munro.
There's also a music-only CD cut
in the shape of Joe Spinell's head
(BOSS) and a limited-edition red
vinyl LP (B05V).
For the last several years,
Britain's Channel 4 has been
restoring classic silent films and
commissioning new orchestral
music to accompany them. Whobetter than James Bernard, the
master melody maker of Ham-mer Studios, to score the 1922
version of Nosferatu (Silva
America SSD 1084)? The 64-
minute symphonic suite was
recorded in Dolby Surround, and
the booklet features detailed liner
notes.
Two original scores for direc-
tor Mario Bava have been reis-
sued once again on CD. Black
Sunday and Baron Blood
(Citadel STC 77110) were both
composed by Les Baxter for the
American releases of these Ital-
ian films, notable for the direc-
tor's unique visual techniques.
Previously released on the
defunct Bay Cities label, this new
20-bit digital transfer sounds
superb and includes liner notes
by actress Barbara Steele detail-
KEEP GOING! We haven't yet qualified
for federal disaster relief!
ing her experiences making
Black Sunday.
Also new from Citadel is Leg-
endary Hollywood: Miklos Rdzsa
(STC 77111). a compilation of I
previously released materia
which includes the overture to I
the 1959 post-nuclear holocaust I
drama The World, the Flesh .
the Devil. Lee (Beauty & the I
Beast) Holdridge's score to the I
real-life horror Into Thin Air: I
Death on Everest (STC 77 1 12) is I
also available.
Compilations: The Essential
James Bond (Silva America SSD
1034), a collection of 19 theme!
has been reissued with different
cover art, in Dolby Surround and
including a new recording of the
GoldenEye theme. The Virgi-
Megastores are importing Thun-
derbirds Are Go: TV Themes faGrown-Up Kids (Pulse PLS CD195), a rehash of the Barry
Gray/Gerry Anderson themes and
various cover versions of The
Avengers, The Return of the Sain:
and The Champions, all of which I
appeared on the first two volumes
of TheAtoZ ofBritish TV Themes(Play It Again 004 and 006).
Songs: Babylon 5's Julie
Caitlin Brown is also an accom-
plished singer/songwriter—as
demonstrated on a new CD of he-
own songs. Shedding My Skin.
It's available for $15 plus S3.50
postage & handling per CD.
S4.95 if international (or
Hawaii/Alaska), from Illumina
Productions. P.O. Box 1988.
Manhattan Beach, CA 90267-
1988. (California residents add
8.25% sales tax.) For a limited
time, each CD will include an
autographed Na'toth card.
Promotionals: Craig (The
Last Starfighter) Safan was
apparently ahead of his time
when he wrote the score to the
1981 urban horror fim Wolfen
(Miles End MED 3004). Full of
dissonant tones and wild orches-
tral flourishes, it bore no resem-
blance to any of his other work,
or to the more contemporary
Horner score that replaced it. It
does remind one of the wort
Elliot Goldenthal did on ALIEN3
over a decade later.
The latest privately produced
offering from the composer of
Superman II and /// is Arabian
_ Adventure: The Film Music of
| Ken Thorne Volume 3. The CD^ features selections from his score
| to the British-made fantasy star-
c ring Christopher Lee.<
Got Any Questions? Write
dhirsch9 1 8@ earthlink.net
—David Hirsch
TO ORDER HIGHLAND MINT PRODUCTS
Product Title Qty Price Each Total Price
: = -a:;an orders add 10% tax and $10 s/h in U.S. funds only. Sorry, we cannotship to other foreign countries.
Subtotal
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Canada 1 0% Tax
ShippingU.S. $5/Can$10
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cash check money order ^discover Dmastercard Send cash, check or money order to:
visa STARLOG GROUP, Inc.
Ca-c^ 475 PARK AVENUE SOUTHSignature Exp. date Allow 4 to 6 weeks for delivery. NEW YORK.NY 10016
MANY EVILRETURNS
Wcdead, but boy, were we
wrong. You can't just kill
what's become an immense-
ly popular video game that's
spinning off into toys, shirts,
books and even a movie. You
just have to face evil again
on the SonyPlayStation, this
time for Resident Evil 2.
Talk about an ambitious
sequel—this game's twice as
hard and twice as chilling as
its predecessor, and takes
two discs for the whole story
to unfold.
In the first Resident Evil,
we had a haunted house full
of zombies and mutated mon-
sters. This time it's an entire city
torn asunder, with a good deal of
the problem leading back to the
Raccoon City Police Department
headquarters.
Take your pick of the two
main characters to play from
—
Leon S. Kennedy or Claire Red-
field. Leon's a rookie cop whocelebrates his first day by fight-
ing for his life in the police sta-
tion that has been overtaken by
the evil. Claire has come to Rac-
coon City in search of her miss-
ing brother, Chris, who was one
of the main characters in the first
Resident Evil. Of course, it does
not matter which character you
use—thanks to the game's
extended gameplay system.
Whether you finish Disc One as
Leon or Disc Two as Claire,
the system alters the bear-
ings and outcomes when you
continue your adventure on
the other disc. In other
words, if you take a machine
gun as Leon, don't expect it
to be there for Claire.
We meet other charac-
ters, including Ada Wongand Sherry Birkin. Ada's a
condescending mystery
woman and good shot, and
can be used for certain sce-
narios with Leon. Sherry is a
small 1 2-year-old who fits in
vent holes and other areas
Claire would have problems
getting through. Both char-
acters are integral to the
story, and they can die just
like the main characters.
Then, there are the mon-
sters. The zombies are hard-
er to kill. There are also
Art: Mike Fisher
Darth Tater
wall-clinging beasts with razor-
sharp tongues called Lickers,
giant tarantulas, killer bees and a
one-eyed beast that sends little
sluglike companions to suck the
life out of you—just to name a
few. And if creatures like that
aren't enough, your mission's
twice as hard as you try to find
missing keys and solve puzzles
to advance. Those of you who
can master the game quickly and
efficiently will be happy to know
that there's another character you
can use in an advanced game. Of
course, you may want to think
twice before using him, her or it,
since it's actually a stick of tofu
armed only with a knife. Seems
there are some poor deluded
souls out there who want to make
the same more challenging for
themselves.
There's so much to Resident
Evil 2 that trying to chronicle
each level would take several
columns. This game is downright
creepy (and not recommended
for children at all). Try playing it
late at night with the lights off
(even better, during a thunder-
storm)—there are so many dan-
gers popping out of nowhere that
you'll be spooked right out of
your wits. In addition to eye-pop-
ping graphics, the computer-gen-
erated cinematic sequences are
stunning (especially the opening,
which introduces Claire to Leon
and then forces them to split up
and have their own adventures).
Rarely does a successful video
game sequel live up to expecta-
tions, but Capcom and Resident
Evil 2 exceed those expecta-
tions. It's the video game to
beat in 1998, which may be
upsetting for many competi-
tors, since it came out at the
) year's beginning.
Spellbound Sagas: If
monsters aren't your bag.
then how about magic? Bet-
ter yet. how about Micro-
Prose's Magic: The
Gathering—"Duels of the
J Planeswalkers," an expansion
1 of sorts of the original Magic
j PC game which covers every-
I thing you need to know about
I this strategy card game.
More than 400 cards from
I the Fourth Edition set are
5offered in "Duels of the
Planeswalkers." including a
set of 80 cards which come
from Magic's Legends and
The Dark sets, all of which
are supported and handled by
the game's Deck Builder feature.
From there, you can have a
greater hand than ever in creating
your own magician, courtesy of a
Face Builder feature which
allows you to add personality to
your champion as you see fit.
Gamers everywhere have
been looking to buy, sell and
trade Magic cards over the Inter-
net in their quest to become the
most powerful magician of all.
Thanks to a ManaLink feature in
"Duels of the Planeswalkers,"
players can now surf the elec-
tronic highway to do battle in
Shandalar. Connected players
wage war with each other and
become registered opponents,
from which they choose the
appropriate dueling deck, and
match parameters and do battle.
When the fight's done, Man-
aLink keeps track of your
Duelists' Convention Inter-
national (DCI) record and
ranking, helping your oppo-
nents determine who they
can challenge to a Duel or
even a Gauntlet session.
Other features in "Duels
of the Planeswalkers"'
include superior AI (artificial
intelligence) logic, a multi-
media tutorial and new user
interface screens for greater
ease of use. In addition.
MicroProse has also come
out with Spells of the
Ancients, a PC expansion
which adds 143 more cards
to your arsenal. Whether or
not you can use all this to
become the greatest wizard
of Shandalar is, well, all in
the cards.
—Michael McAvennieArt: Mike Fisher
Two new comics collections of CODZILLR tales.
Each 272 black St white pages!
le:
nglish•anslation of themanga classic!IB BScW pages!
(jOMtt
Please send me Godzilla: Past, Present & Future(s) @ S17.95 ea
Please send me Godzilla: Age of Monsters(s) @ S17.95 ea
Please send me Godzilla (manga)ls) @ S17.95 ea.AMOUNT ENCLOSED
plus S4 shipping & handling first book, add S2 each additional book.
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Secret Realms by Tom Cool
(Tor, hardcover, 304 pp,
$22.95)
In a future China at war with
Japan, a group of children are
raised from infancy in virtual
reality, where they're trained to
become warriors. Secret Realms
unfolds the story of the chil-
dren's discovery that their world
is artificial, and of their move to
escape.
Tom Cool presents us with an
interesting variation on the
cyberpunk mythos: this time. VRis the heroes' natural environ-
ment, and "reality" is the context
they must adapt to. The story's
breakneck pace helps sweep
away any lingering doubts that
Cool's pat explanations might
engender in readers, and the pro-
tagonists' charm does the rest.
Still, Cool leaves too much of
this world, and this story, unex-
plored.
—Jean-Marc Lofficier
Godheads by Emily Devenport
(Roc, paperback, 334 pp,$5.99)
Emily Devenport uses a typi-
cal espionage storyline to
explore themes of identity and
autonomy. The plot is somewhat
unwieldy, but fortunately, well-
rounded characters compensate
for this shortcoming.
Agents Edna and Aten pair up
to infdtrate a collective of tele-
pathically linked minds (the
Godheads' Net), find its secrets
and deliver them to the powerful
OMSK agency. Edna and Aten
enjoy a dubious alliance with
male contacts from a matriarchal
society, but these men have their
own agenda—one that doesn't
coincide with OMSK'S. AndEdna and Aten are not what they
seem to be. !
Godheads is possibly Deven-
port's best book. Though she
needlessly convolutes the plot, her
characters are intriguingly com-
plex, and she handles them adroit-
ly. Edna and Aten are probably
Devenport's best heroines yet.
—Penny Kenny
Hand of Prophecy by Severna
Park (Avon/Eos, trade paper-
back, 320 pp, $14)
Frenna is a slave. The out-
break of war allows her to flee
her brutal owner, but mere run-
ning can't free her; all slaves
carry a bioengineered disease
, i
- -
-r- P-m nmnr-rrmr iw inin«nnTnMinfflt« ii1iTir
that grants two decades of
youth and health, followed
by agonizing death. Frenna's
hopes ride on a perilous treat-
ment that might cure the disease.
But when she's forced to join a
troop of gladiators, she encoun-
ters an exile from the clan of her
former masters—a ruthless, pos-
sibly mad, prophet who sees
Frenna as either a tool to be used
or a rival to be killed.
Hand of Prophecy draws a
grimly ambiguous picture of
freedom and slavery. Severna
Park depicts, with sensual, sick-
ening intensity, the slaves' plight.
Her sweating, unwashed charac-
ters seem to wade constantly in
filthy water or blood. For them,
freedom is a mixed blessing; the
hope Frenna offers the gladiators
ignites a massacre and further
twists the perverse love-hate
bond between master and slave.
Readers with strong stomachs
and open minds should find the
depiction of Frenna's struggle
grueling, yet fascinating.
—Scott W. Schumack
Helm by Steven Gould (Tor,
hardcover, 384 pp, $24.95)
An Earth space colony adopts
a medieval feudal system in
order to survive and maintain sta-
bility. Several centuries later, the
youngest son of a local nobleman
subjects himself to mental
imprinting by the '"helm," a
device which holds the knowl-
edge and personality of one of
the colony's original Moon-based architects.
The young hero Leland de
Laal must live with this ancient
voice in his head, and, at the
same time, defeat an invasion by
an evil neighboring baron. As in
Christopher Stasheff's Warlord
series, the "sword" element is
teamed with a pseudo-scientific
gimmick rather than a "sorcery"
one, but this makes little differ-
ence. The novel is at its best
when it deals with the hero's
training in aikido, an art for
which Steven Gould obviously
has a special affinity. Helm is a
competent and entertaining
adventure.—Jean-Marc Lofficier
The Timeless Tales of Reginald
Bretnor edited by Fred Flax-
man (Story Books, trade
paperback, 223 pp, $12.95)
The late Reginald Bretnor
was a master of the short story,
and this collection shows him at
his keen, whimsical best.
Bretnor is usually remem-
bered as a humorist, and the
delightful fantasy "Fungo the
Unrighteous" and the grotesque
SF piece "Dr. Birdmouse" are
still hilarious. Comedy doesn't
age well, though, and pieces like
"Cat," "Maybe Just a Little One,"
or "Without (General) Issue" that
rely on academic, international
or sexual politics seem dated.
Still, there are timeless stories
here, like "Aunt's Flight" and
"All the Tea in China," that
resemble folk tales and share that
medium's wit and voice.
Most impressive, though, are
the serious stories. "Man on
Top," justly Bretnor's best
known story, is still powerful,
and "The Murderer's Circle" is
clever and biting. "Beasts That
Perish," an eerie ecological fable,
is perhaps even more disturbing
now than it was 20 years ago, and
"Mating Season" offers a cruel
snapshot of American Gothic.
Above all there's "UnknownThings," a flawless story of evil
and obsession that stands com-
parison with Nathaniel
Hawthorne and Edgar Allan Poe.
—Scoff W. Schumack
Ports of Call by Jack Vance
(Tor, hardcover, 384 pp,
$24.95)
Returning to the colorful
worlds of the Gaean Reach, Jack
Vance introduces us to MyronTany who, after being unjustly
kicked out of his shrewish aunt's
spaceship light years from home,
is forced to work his way through
the cluster.
Ports of Call is not unlike a
cosmic version of South Pacific,
featuring Vance's traditional dio-
rama of alien societies, intricate
customs and lonely protagonists
capable of facing the odds with
aplomb and equanimity. Struc-
turally, the novel is reminiscent
of Vance's earlier Big Planet and
Showboat World. Buyers beware,
however: the narrative ends
abruptly. Myron does not return
home, get the girl or achieve
revenge by the novel's close.
Ports of Call appears to be the
first in a new series, and it ought
to be sold as such.
—Jean-Marc lofficier
The Moon Maid and Other Fan-
tastic Adventures by R. Garcia
y Robertson (Golden Gryphon,
hardcover, 275 pp, $22.95)
This fine collection is both
entertaining and enlightening. R.
Garcia y Robertson's commandof historical detail redeems the
cliches of amazon/barbarian fan-
tasy in "The Moon Maid" and
makes the retold Scandinavian
myth of "The Wagon God's
Wife" a bawdy romp.
Also striking are the fantasies
that show American history from
odd angles, like "Four Kings and
an Ace," in which a virtuous Chi-
nese girl escapes prostitution in
rowdy old San Francisco, and
"The Other Magpie," which
approaches Little Big Horn from
a native American and sexually
alternative viewpoint.
Robertson's heroes are often
Maidand
Other
Fantastic
Adventures
R. GARCIA Y ROBERTSON
i
clever and determined outsiders
who beat seemingly superior—if
evil—forces, like the time travel-
er who dupes the Nazis in
"Gypsy Trade," or the abused
humans who con a cruel alien in
the exotic "Cast on a Distant
Shore."
Even the weaker yarns like
"Werewolves of Luna" are still
fun, and Robertson's concern for
the underdog, his willingness to
depict sometimes ugly aspects of
history and his exuberant crafts-
manship make The Moon Maiddelightful and illuminating.
—Scott W. Schumack
—-r---rr-T-
Wormhole 3D Mouse PadJem'Haddar ships emerge
from the wormhole.
$17.50 Item #08346
on Aai
round
em #0
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Voices of Chaos:A Novel ofStarbridge by A. C. Crispin
and Ru Emerson (Ace,
paperback, 316 pp, $5.99)
The feline Arrekhi are
tired of being junior partners
in the Cooperative League
of Systems. They want full
partnership. ..now. But the
CLS suspect the Arrekhi of
keeping secrets, and this is
where the empath, MadamePerez, comes in. As part of a
CLS survey team, she can
psychically ferret out the
Arrekhi's clandestine
doings. It also doesn't hurt
that she has shared a few
slow dances with an Arrekhi
prince.
But the team's arrival
lights a fuse that could lead
to planetary civil war. Andcan clairvoyant Magdalena
trust her powers when her
feelings are involved?
The Arrekhi setting is
developed better than those
of many series novels. Char-
acters are multi-faceted, and
the tips of the hat to classic
films provide an added treat.
A.C. Crispin and Ru Emer-
son neatly balance palace
intrigue, personal relation-
ships and tense action in this
thoroughly enjoyable story.
—Penny L. Kenny
Barrenlands by DorannaDurgin (Baen, hardcover,
343 pp, $5.99)
After a year seeking the
murderer of his king and
friend, Ehren is abruptly
pulled off the trail. The royal
magic and knowing things
he shouldn't about the late
king.
In many ways, Barren-
lands is a by-the-numbers
book. Doranna Durgin pro-
vides no real surprises
(despite overplotting on the
villain's part), but she does
offer some good characters.
The conflicted, dedicated
Ehren is a hero to root for,
and a female character's
crush on him comes across
plausibly. Durgin also treats
the various confrontation
scenes with style, and leav-
ens the mix with humor.—Penny L. Kenny
Summon the Keeper by
Tanya Huff (DAW, paper-
back, 333 pp, $5.99)
Tanya Huff is such an
entertaining writer that read-
ers may well finish Summonthe Keeper before they real-
ize nothing has happened.
But Huff writes engagingly
enough about nothing that
her audience may not mind.
Keeper Claire Hansen
must prevent evil from run-
force and a rushed ending.
Still, the cat and Hell have
some great lines.
—Penny L. Kenny
Between the Rivers by
Harry Turtledove (Tor,
hardcover, 384 pp, $24.95)
Between the Rivers pre-
sents a quite convincing
re-creation of ancient
Mesopotamia, where civi-
lization and human con-
sciousness are newdevelopments, and gods,
ghosts and demons remain
accepted components of
daily life.
Sharur, a young mer-
chant of the city of Gibil,
finds his hopes for wealth
and marriage ruined when
the other cities of the land
refuse to trade with him.
The lazy god of the Gibil
has granted his folk free
will, and the gods of the
other cities see this as a dan-
gerous blasphemy that they
must eradicate. To save
Gibil, and his own happi-
ness, Sharur must perilously
juggle subservience and
rebellion, provoke a war,
plot a theft and learn
whether the human spirit
can defy the gods them-
selves.
Harry Turtledove's
intriguing story about the
nexus between gods and
mortals reads more like a
fable than conventional fan-
tasy adventure. Readers
who can accept the mock-
archaic style (everyone
UiRTLEDOVS
wizard Varien sends him to a
troubled border area where
men and magic run amok,
and if Ehren survives it will
be because of a young manwith a talent for seein
ning amok. Ordinarily, she's
a quick, no-nonsense fixer
I type. Now, she has been"i handed the keys to a board-* ing house with a furnace
| area linked directly to Hell
S and an evil Keeper asleep in
< room six. If she wakes the
~° sleeper. Hell breaks loose. If
c she closes the gateway to
£ Hell, the sleeper awakes.10This might take longer than
Claire anticipated.
Huff has woven various
incidents around a set of
quirky characters. This
accrual of anecdotes results
in a story with no driving
seems to say everything
twice) should find Sharur's
struggle to outwit his pow-
erful, if petty and fallible,
foes enthralling.
—Scott W. Schumack
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SEEKING SPACESHIP...Trendmasters, Inc. the great folks who
recently marketed an excellent toy/model of
the original Lost in Space Robot that even
speaks his classic lines while his "mouth"
lights up, is strongly considering producing a
similar toy/model based on the classic space-
craft the Jupiter II. The original Lost in Space
robot toy/model was an absolute sell-out in
toy stores, and they will only consider pro-
ducing a model of the Jupiter II if the
demand is there. They need to hear from all
Space fans as well toy collectors. The e-mail
address for Trendmasters is customerser-
[email protected]. I really do believe
that fans and collectors alike deserve a decent
model of the Jupiter II.
Christopher Krieg
653 Orpington Road
Baltimore,MD 21228
\OE TrtC lAooM.
QUESTWATCH...As a huge seaQuest fan, I often ask myself
what the show's actors have been doing since
it was cancelled, because unfortunately it
isn't easy to get the latest news here in Ger-
many. For that reason. I was very happy to
read Joe Nazzaro's article in STARLOG#247 about Ted Raimi and his role in Xena.
There Raimi says that seaQuest "found its
stride in its third season." I think that the con-
cept of the first season was just the right way
to do it. The show had excellent characters
and marvelous stories with lots of wit and
charm. The second season still was very
good, but the show never again reached
its initial high level. I hated the way more
than half of the crew was killed off during
the second and third seasons, leaving
only three of the original cast (Raimi.
Jonathan Brandis. Don Franklin) and totally
changing the show's message by focusing on
military aspects only. It was wrong to think
giving seaQuest a younger, sexier crew
would solve all problems and bring the need-
ed ratings. When looks become more impor-
tant than the storyline, it always results in a
drop in standards. Characters like Chief
Crocker and Ben Krieg gave the show that
certain something. When I want to see bodies
in action, I turn on Baywatch.
Voelligbaf
IMAGES OF CONFLICT...Just picked up STARLOG #248 and appre-
ciated Peter Bloch-Hansen's piece on Von
Flores of Earth Final Conflict. I initially-
feared another Star Trek retread, but this
show is written just as well as The X-Files. I
hope you keep up the coverage on this show!
One thing I haven't seen yet is a story on the
show's visuals. The Taleon shuttle is one of
the highlights of the series—one of the finest
spaceships I've seen come out of somebody's
imagination.
Matt McPhee5918 W 35th Street #GMinneapolis, MN 55416
STORMSHIP TROOPERS...Something stinks in the arena of interstellar
war. Starship Troopers is the most disturbing
piece of xenophobic tripe I have ever seen.
Humanity has evolved into a fascist society
where only those people who are or whohave been in government service are allowed
to vote. An Army "scientist" blasts a limb off
of a caged alien soldier causing obvious
extreme pain, turns to the camera, coldly pro-
nounces the alien still 86 percent combat
effective, and then turns back around and
kills it with another blast. This same "scien-
tist" walks up to a captured alien creature
which is securely wrapped in a large net,
using telepathy to read its mind, turns around
and smugly announces to the surrounding
horde of assembled, blood-lusting soldiers.
"It's afraid." No kidding! This same captured
alien is tortured (large probes stabbed into its
side and mouth—not carefully inserted but
thrust in like a spear puncturing the skin and
body of the alien with a satisfying pop and
resulting scream of pain) while it's restrained
and unable to move, in order to "study" it.
The characterization of the aliens by the
human government is as unintelligent,
brutish creatures only fit to be ground under
the heels of mankind. There's an especially
disturbing scene (which I suppose was meant
to be funny) of children stamping insects on
a sidewalk while their parents cheer them on,
and the TV announcer encourages everyone
to "do their part" in defeating the enemy. All
of this is supposed to make the audience
cheer in triumph, since it was this alien race
that sent an asteroid crashing into Buenos
Aires after a colony of humans had built a
city on one of their planets, and had the
temerity to kill (quite painfully and gorily)
human soldiers who came to defend Earth by-
attacking and wiping out the alien races.
These are, after all, aliens that can kill
humans by stabbing them in the tops of their
heads and sucking out their brains.
Still, I couldn't shake the feeling that if
you took away the SF trappings and changed
the alien "Bugs" to humans, all I was watch-
ing was a film that could have been made by
Josef Goebbels or Joseph Stalin 40 or 50
years ago. The human "Master Race" exer-
cises its "right" to go wherever and do what-
ever it wants with no consideration of other
alien races. Government officials and the
media tout service to the state as the highest
calling to aspire to in life. Weak, sniveling
parents oppose their son joining the Army,
after which he will become a "Citizen."
These same parents are later killed by the
alien asteroid (and, by the way, eliminated
from society) which inspires their son to
reconsider his "mistake" of resigning from
the army. Smiling, young, sexually robust
humans charge off to war to kill and be
killed. Director Paul Verhoeven doesn't even
make a very good effort to disguise the fas-
cist trappings. The Army "scientists" are
dressed in long, black trenchcoats and black
caps, very reminiscent of the Nazi Gestapo.
The head "scientist" is even blond-haired, for
God's sake.
I suppose all of this wouldn't bother meso much, except that these people are the
fcSUEEPl
^ACTORV WftcTS IN -WE -v-\ooo
Mopeu stak-v -to swow/
movie's heroes—the ones we are supposed to
identify with. At least when Verhoeven and
writer Ed Neumeier did a similar thing in
RohoCop, it was the hero who opposed the
fascist institutions of the government. In
Starship Troopers, the fascist government is
the hero of the movie. No amount of spectac-
ular FX. blood-lusting gore and pulse-pound-
ing action can cover up the stink that
emanates from the core of Starship Troopers.
EdwinGene@ aol.com
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B5 Mac/Win CD-ROM Reference $29.99
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The A-Z Guide of Babylon 5 $6.99
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Address: Renegade Armada
P.O. Box 0622
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Dues: S15 yearly for individual. S25 for
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SI 50 for individual lifetime.
Membership Includes: ID card, handbook,
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GTFC GEORGE TAKEI, FRIENDSHIPGeorge Takei fan club.
Sanctioning: George Takei.
Address: c/o P.E. Lewis
261 1 Silverside RoadWilmington. DE 19810
Dues: Send SASE for info.
Membership Includes: Bi-monthly
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ings with Takei in attendance, auction items
donated by Takei, pen pal listing.
THE SCI-FI NITPICKERS CLUBA club for nitpicking all SF
incarnations.
Sanctioning: None.
Address: Sci-Fi Nit
c/o Yul Tolbert
P.O. Box 02222
Detroit, MI 48202-9998
Dues: $1 per issue plus 55 cents postage.
Membership Includes: The Sci-Fi Nitpick-
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STARFLEET MARINESINTERNATIONALIs looking for a few good life forms in NJ,
DE, NY, PA, MD and VA to join the ranks.
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Address: Major David Sladky
217 S. 3rd Street
Millville, NJ 08322
Dues: $10. Send SASE.
Membership Includes: Membership guide.
Passing the Word subscription, ID card,
opportunity to win awards.
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MAYWONDERFESTMay 8-10
Executive West Hotel
Louisville, KYWonderFest USA, Inc.
P.O. Box 5757
Louisville, KY 40255-0757
http://www.wonderfest.com
Guests: Joe Viskocil, Chris Walas,
Bob Burns
OASIS 11May 15-17
Radisson Plaza Orlando
Orlando, FL 32801
OASIS 1
1
P.O. Box 940992
Maitland, FL 32794-0992
(407) 263-5822
http://www.gate.net/~popovich/
OASIS.html
Guests: Larry Niven. Mary Hanson-
Roberts. Tom Smith
VULKONMay 16-17
St. Petersburg Hilton & Tower
St. Petersburg, FLVulkon Conventions
c/o Joe Motes
12237 SW50th Street
Cooper City, FL 33330-5406
http://www.scifinetwork.com/
startrek/
Guests: Andy Robinson. Aron Eisenberg,
David McDonnell
ACAMEMCON II
May 22-24
Burbank Airport Hilton &Convention Center
Burbank. CAAgamemCon II
24161-HHoIiyoak
Laguna Hill, CA 92656
E-mail: [email protected]
http://www.primenet.com/
-shadocat/agamemcon .html
Guests: Stephen Furst. Richard Herd
LIBERTYCON 12May 22-24
Ramada Inn South
East Ridge, TN 37412
LibertyCon 12
P.O. Box 695
Hixson. TN 37343-0695
(423)894-6110
E-mail: [email protected]
http://www.cdc.net/~libcon
Guests: Lois McMasterBujold. Wilson
"Bob"' Tucker
CREATION STAR TREK,XENA & HERCULESMay 30-31
Civic Plaza
Phoenix, AZCreation Entertainment
664A West Broadway
Glendale, CA 91204
(818) 409-0960 x225
Guest: Leonard Nimoy
JUNEJURASSICONJune 5-7
Howard Johnson Midtown
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P.O. Box 9830S
Atlanta. GA 30359
E-mail: [email protected]
Guests: Craig Hamilton. Rick C. Spears.
David Schwimmer
DUCKON VIIJune 12-14
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Duckon Vll Registration
P.O. Box 4843
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(847) 827-5131
http://shoga.wwa.com/-duckon/
Guests: Glen Cook. David Lee Anderson,
Pete Grubbs
VULKONJune 13-14
Holiday Inn Independence
Cleveland, OHVulkon Conventions
See earlier address
Guests: Robert Duncan McNeill. David
McDonnell
INTERNATIONAL TOY &COMIC CONJune 27-28
Holiday Inn Jetport
Elizabeth, NJK&S Promotions
c/o Ken Laurence
1 020 Arlington Road
New Milford. NJ 07646
(201) 20.
SPECIAL SECURITY DIVISIONNon-profit Star Trek club promoting Federa-
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Address: c/o Eric Wolf-Den
P.O. Box 556
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(518)433-1917
Dues: Send SASE for info.
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Against Heavy OddsLike many creative ideas, it didn't begin
with a big bang. It was born with the
help of a few beers, on a hot summer night,
as a few friends sat around laughing and
complaining.
They were mostly fans who had met in
Cepheid Variable, the SF/fantasy/horror/
gaming and comics committee at Texas
A&M University. They were laughing
about strange subjects they all enjoyed, but
they were complaining about the stale
nature of the comics industry. They were
hungry for fresh air, but they were merely
students, struggling to pass and graduate,
so of course all they could really do was
complain.
Two of the students, Shane Heckethorn
and Adam Richards, had formed a lasting
friendship, and their complaints that night
later developed into discussions. A few
weeks later, Shane was able to attend the
annual Comics Con in San Diego. He met
Meloney Crawford Chadwick of Dark
Horse Comics and DCs Mike Carlin. He
talked about comics publishing with many
professionals and returned to Texas with an
obsession.
Shane called Adam, and they started
making plans. Soon, they took the biggest
leap of their lives—this year, they will
launch Katt Butt Comix.
The new company will premiere with a
three-volume series called Litterbox—an
anthology of stories by several creative
names familiar to fans. Brian Stelfreeze.
known for his Batman cover art, will create
their first cover. Joe R. Lansdale's short
story, "Bob the Dinosaur Goes to Disney-
land," will be adapted. A story by former
STARLOG contributor Tom Knowles, in
which Jack the Ripper is the hero, will also
be included.
Shane says. "We're after anything and
everything the creators who are working
for us want to do. We're interested in
quirky, offbeat, short tales by known
authors—probably three stories per issue."
The boys have approached award-win-
ning illustrator Bob Eggleton to write and
draw a story of his choice, and author Scott
Cupp will either adapt one of his short sto-
ries or write an original. They're just get-
ting started. The idea is to allow writers
and artists a showcase in which they can
explore graphic storytelling in ways that
allow them to stretch creatively. They want
writers to draw and artists to write. Expect
surprises in each issue.
"The wonderful thing about comics,"
Shane says, "is that it's a shared medium of
art and storytelling—and it can grab read-
ers at an early age with rather mature mate-
rial. We hope our audience will start at 15.
or maybe even younger."
Their project faces tough challenges.
Shane is still in school, and Adam is work-
ing at a rent-paying job. They don't have
big money, and they're learning the busi-
ness from scratch. They're located in the
boonies of East Texas, not New York or
Los Angeles, and neither one of them is a
high-powered wheeler-dealer.
For years, both Shane and Adam have
been STARLOG readers, and they've
grown up on the success stories of other SF
fans who turned. their passions into profes-
sions. They're filled with the desire to
make their own dreams come true, and Katt
Butt Comix is their dream.
If they fail in this endeavor, they will at
least know that they didn't just sit around
complaining. They tried. And they will
learn from the experience. Some of the
greatest learning experiences Norman
Jacobs and I had in the early days of our
publishing company
came not from what
worked, but from
bright ideas that
failed to work.
If these two
young men can learn
enough, have enough
luck and get enough
help from their
friends—they might
actually succeed in
building a dream out
of solid materials
that endure. If that
happens, they will
also fling open some
doors and let fresh
air into the field they
love so much.—Kerry O'Quinn
Explore the Historyof Science Fiction in
Order now while issues last!
Note: All issues include numerous articles &interviews. Only a few are listed for each entry.
#2 Gene Roddenberry.Space: 1999 EPGuide. Logan's Run.War of the Worlds.
S50.
#3 Space: 1999 EPGuide. Nichelle
Nichols. George Takei.
DeForest Kelley. S35.
#4 3-D SF MovieGuide. RichardAnderson. Outer Limits
EP Guide. S50.
#5 3-D film history.
UFO & Space: 1999EP Guides. S15.
#6 Robert Heinlein onDestination Moon.Animated Trek. 325.
#7 Star Wars.Rocketship X-M.Space: 1999 Eagleblueprints. Robby. S35.
#8 Harlan Ellison. Star
Wars. The Fly. S25.
#10 George Pal. RayHarryhausen. IsaacAsimov. S20.
#1 1 CE3K. Prisoner
EP Guide. Incredible
Shrinking Man. Rick
Baker. S20.
#12 Roddenberry.Doug Trumbull. StevenSpielberg. Dick Smith.
CE3K. S10.
#13 David Prowse. Pal.
Logan's Run EPGuide. S5.
#14 Project UFO. JimDanforth. SaturdayNight Live Trek. $5.
#15 Twilight Zone EPGuide. Galactica.
Richard Donner. This
Island Earth. 35.
#16 Phil Kaufman.Fantastic Voyage.Invaders EP Guide. S5.
#17 Spielberg.
Roddenberry. JoeHaldeman. RalphMcQuarrie. S5.
#18 Empire. JoeDante. Dirk Benedict.
Richard Hatch. S5.
#19 Roger Corman. Gil
Gerard. Star Wars.
CE3K FX. S5.
#20 Pam Dawber. Kirk
Alyn. Buck Rogers.Superman. S5.
#21 Mark Hamill. Lostin Space EP Guide.Buck Rogers. S5.
=22 Special FXcareers. Lome Greene.Veronica Cartwright.
ALIEN. $5.
=23 Dan O'Bannon.Prowse. Dr. Who. TheDay the Earth StoodStill. ALIEN. S5.
=24 STARLOGs 3rdAnniversary. William
Shatner. LeonardNimoy. S6.
#25 Ray Bradbury.
ST.TMP. Thing. S5.
#26 ALIEN. Ridley
Scott. H.R. Giger.
Gerry Anderson. S5.
#27 Galactica EPGuide. ST: TMP.ALIEN FX. NickMeyer. S5.
#28 Lou Ferrigno.
Wonder Woman EPGuide. $5.
#29 Erin Gray. BusterCrabbe. S5.
#30 Robert Wise.Chekov's Enterprise.
Questor Tapes.
Stuntwomen. S15.
#31 Empire. 20,000Leagues Under the
Sea. Chekov'sEnterprise 2. S5.
=32 Sound FX LP.
Buck Rogers & Trekdesigns. Chekov'sEnterprise 3. S6.
#33 Voyage EP Guide.Ellison reviews Trek.
S5.
#34 Tom Baker. Irv
Kershner on Empire.Martian Chronicles.
Buck Rogers. $15.
#35 Billy Dee Williams.Empire & Voyage FX.S5.
#36 4th Anniversary.Nichols. Prowse. GlenLarson. YvetteMimieux. S6.
#37 Harrison Ford.
Terry Dicks. First Menin the Moon. S5.
=38 CE3K. BuckRogers EP Guide.Kelley. S5.
#39 Buck Rogers. TomCorbett. Erin Gray.
Fred Freiberger. 35.
#40 Hamill. Gerard.Roddenberry. JaneSeymour. Freiberger 2.
Empire FX. S4.
#41 Sam Jones. JohnCarpenter. S5.
#42 Robert Conrad.Mark Lenard. Dr. Who.Childhood's End. S6.
#43 Altered States FX.David Cronenberg.Hulk EP Guide. S5.
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Bob Balaban.S5.
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Escape from NY. $5.
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#47 Takei. SarahDouglas. Doug Adams.Outland. 35.
#48 5th Anniversary.Bill Mumy. Ford.
George Lucas.Carpenter. S6.
#49 Kurt Russell.
Adrienne Barbeau.Lucas 2. Takei. 007 FX.Raiders. S15.
#50 Lucas 3.
Spielberg. SeanConner/. LawrenceKasdan. Ray Walston.Heavy Metal. S50.
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Shatner. Harryhausen.Roddenberry. Jerry
Goldsmith. S5.
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#53 Bradbury. Patrick
Macnee. BladeRunner. S5.
#54 3-D Issue. BobCuip. Connie Selleca.
Terry Gilliam. Leslie
Nielsen. Raiders FX.Trek bloopers. S5.
#55 Quest For Fire.
Philip K. Dick. EdBishop. Culp 2.
Trumbull. Trekbloopers. S5.
#56 Zardoz. Triffids.
Trek bloopers. S5.
#57 Lost in SpaceRobot. Conan.Caroline Munro. RonCobb.510.
#58 Blade Runner. TheThing. Syd Mead. Trek
bloopers. S5.
#59 The Thing. ArnoldSchwarzenegger.Kirstie Alley Merritt
Butrick. S35.
#60 6th Anniversary.
Star Trek II. Carpenter.
Scott. TRON. S6.
#61. Trek II 2. WalterKoenig. Sean Young.Road Warrior. S15.
#62 RicardoMontalban. Koenig 2.
James Doohan. KenTobey. Dr. Who. 35.
#63 Spielberg. Nimoy.Russell. Rutger Hauer.James Horner. S25.
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#65 Arthur C. Clarke.
Hamill. E. T. FX. DarkCrystal. S5.
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#67 TRON. "Man WhoKilled Spock:' Trek II
FX. 35.
#68 007. HarveBennett. RichardMaibaum. S5.
#69 Anthony Daniels.
Tom Mankiewicz. Jedi.
S5.
#70 Man FromU.N.C.L.E. DebbieHarry. Chris Lee. JohnBadham. 35.
#71 Carrie Fisher.
Judson Scott. DanO'Bannon. V. S5.
#72 7th Anniversary.Bradbury. Hamill.
Shatner. Roger Moore.June Lockhart. S6.
#73 Cliff Robertson.Robert Vaughn. RoyScheider. JasonRobards. Hamiil 2. S5.
#74 Molly Ringwald.Michael Ironside.
Malcolm McDowell.Lorenzo Semple. S5.
#75 Nancy Allen. JohnLithgow. GeorgeLazenby. McQuarrie.Semple 2. S5.
#76 Buster Crabbe.Sybil Danning. S6.
#77 Phil Kaufman.Chuck Yeager. TomBaker. Trumbull. S5.
#78 Ferrigno. Meyer.Clarke. Trumbull 2.
Scott Glenn. LanceHenriksen. 35.
#79 Dennis Quaid.Kershner. Jon Pertwee.David Hasselhoff. 35.
#80 Billy Dee Williams.
Anthony Ainley. JediFX 1.S5.
#81 Alan Dean Foster.
Fred Ward. VeronicaCartwright. Greystoke.Buckaroo Banzai. S5.
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Leick (pronounced "like") is pleasant and would be like, 'Yeah!' How sick is that? I
candid, taking her character's huge populari- play a psycho character and they're saying,
ty in stride. She admits that Callisto's rise to 'Can I hug you?' " Leick laughs. "Sometimes
fame is something she finds more than slight- you have to wonder about them."
ly confusing, but she knows who put her
where she is today. Villainous VirtuesNo, not Xena, Ares, Hercules or even her Callisto is quite a tough customer. Her
agent, but the fans. own family was killed by Xena and her mer-
If it wasn't for the fans of both shows, cenary horde long before Xena's reforma-
"first of all, there would be no me. I know tion. Maddened, Callisto has sought bloody
they would have killed my character a long vengeance by bringing pain and death to both
time ago—it's the fans who keep the charac- Xena and Gabrielle. But that doesn't really
ter alive. Essentially, the fans are the ones make her a bad girl—or so Leick believes. "I
who feed me—it's the truth. But overall, Cal- don 't see her as a villain," the actress
listo is a fluke. I had no idea that people announces. "You can't play a bad guy and
iains pour down, flooding the
' West Coast. People are being res-
' cued by helicopter from their cars.
Hudson Leick has this to say
against the forces of nature:
*'We think we're so power-
ful—we're nothing." Leick knows a thing or
two about power; she plays Callisto, the very
powerful, vengeance-driven foe of Xena:
Warrior Princess.
"Do you really think she's powerful?" the
actress asks. Lightning and fire shoot from the
fingertips of the now immortal Callisto, and
Leick notes,"Pretty fancy, huh? But bad hair.
When you're a god, you can have bad hair."
STARLOG//H/ie 1998 27
Her family destroyed by Xena's army, the blonde berserker played by Hudson Leick
seeks revenge in "The Return of Callisto."
In the "Armageddon Now" two-parter,
Callisto's efforts prompt lolaus (Michael
Hurst) to explore a Hercules-free
alternate universe.
see them as completely bad. If you play Cal-
listo completely bad, she becomes one-
dimensional. Though she is a god, she needs
to be somewhat human, which is why I think
she has a good reception from people; there's
something human in her. And the fact that
she's a woman is interesting—women are
brilliant creatures, and if you have a bad
woman, it's more exciting."
Questioning her alter-ego's sanity is a fas-
cinating topic for Leick. The actress defends
the character's motivations, but not her
actions. Leick insists that Callisto isn't
insane, but "she's also not well. She has a few
emotional problems, but I wouldn't want to
say insane. Insane is too black and white, and
that leaves no room for change."
And change is something Leick is count-
ing on. "I hope that's how they would end
her—finally forgiving Xena and getting on
with her life—but that would leave no open-
ing to bring her back as the bad guy. And the
producers wouldn't want to close her off
completely.
"I enjoy playing Callisto, but, personally,"
she admits, "I think it's time for Callisto to
die. It's not my choice whether she lives or
28 STARLOG//wie 1998
dies—well, it is my choice essentially, if I
were to say, T don't want to do this any-
more,' which I haven't done. I know that they
have talked about killing her off, and I don't
have any problems with that. I just think that
it's very hard for them to continue to think of
things to do with her. How interesting is it
that: 'There's the blonde girl and she's after
the brunette girl, and she's going to kill
Xena; she's going to kill Xena; she's going to
kill Xena?' That's dull! And now she's a god?
"At first, playing Callisto was open. There
was much I could do with her, but now I'm
finding it a bit limiting. They need to get
other bad guys, keep it interesting and have
other plots. I completely understand that. I've
enjoyed playing the part, though I think it
definitely needs an ending."
Dangerous DeceptionsCallisto has been killed off before. In the
second season's "Return of Callisto," she
drowned, by Xena's inaction, in quicksand.
But a little thing like death can't stop such a
popular character. Take Spock, Superman or
Sherlock Holmes. In these fantasy worlds,
resurrection is always just around the corner.
In "Ten Little Warlords," Leick faced a
great challenge: portraying Xena as played
by Lucy Lawless in Callisto's body. It's a
chore Leick doesn't want to repeat any time
soon. "It was terrible," she confesses, "really
hard to do. It wasn't just hard to do itself, but
I was going through a lot of personal, emo-
tional stuff at the same time, and it was hard
just going to work. I remember returning to
New Zealand for one of the shows where
Callisto was going to be killed and that
would be it. I had bought books for Lucy and
Renee O'Connor just to say goodbye and
thank them for everything, and then I was
"Callisto
doesn't give
a crap aboutbeing pretty."
asked to come back and fill in for Lucy [who
had been injured during a talk show stunt]. I
remember feeling," Leick takes a deep breath
and draws out the word, " 'No.' But of course
I would go back.
"I didn"t believe anyone would buy mebeing Lucy Lawless. I mean. I"m nothing like
her, and to fill those shoes was so overwhelm-
ing. I remember feeling that they would all be
saying. "What are you doing? Are you
insane? Where's Lucy? Why are you show-
ing this blonde woman? She's not Xena!'"
Leick laughs now, but, "I just felt really pres-
sured to be Lucy, and to play that role was so
difficult because it's just so far from me. Our
mannerisms are so different, the way wespeak, the way we walk. It's not playing a
role. It's literally having to imitate somebody,
which doesn't leave room for creativity. It's
all boxed in with how it's supposed to be, and
Lucy wasn't around to tell me what to do."'
Lawless, though, "was very generous and
very kind about my performance, but I don't
remember a word she said," laughs Leick.
"I'm very bad with compliments, with what
other people say. I believe what I believe and
I'm just like 'yeah, yeah, yeah, whatever.'"
Despite the character's allure, Leick has
not been stopped by fans on American streets
as of yet; in New Zealand, it's a different
story. "The accent gives me away though,
too." Occasionally, Leick hears "You know,
you look a lot like that girl on Xena." But she
notes. "It's said in the way that they really
don't think I look like her."
Obviously, Leick has played other roles.
She appeared twice on Touched by an Angel,
though she probably won't be returning to
that show. Had the Knight Rider 2000 TVmovie spin-off gone to series (as the later
Team Knight Rider did). Leick, who was in
the pilot, would have gone along for the ride.
However, doins such a series "would have
"When you're a god, you can have bad hair," notes Leick of her alter-ego as seen here
in "A Necessary Evil."
been only for the money. I was young and
could have used the work."
Wondrous warriorsLeick has brought Callisto's wild warfare
to Xena ("Callisto," "Return of Callisto,"
"Intimate Stranger," "Ten Little Warlords."
"A Necessary Evil," "Maternal Instincts," the
musical "The Bitter Suite") as well as Her-
cules: The Legendary Journeys ("Surprise,"
"Armageddon Now" and "Yes, Virginia.
There is a Hercules" in which she played the
series' tough producer Liz Friedman). She
recently filmed new episodes of both series.
Her battles as Callisto began very simply.
"I auditioned," the actress says matter-of-
factly. "I was standing in a room filled with
scantily clad women, wearing just pieces of
cloth." Leick, however, wasn't. "I went in
with dignity. I didn't go in wearing a bikini. I
was completely covered from head to toe
with regular clothes, no leather bikini at that
point. I knew the show was like that, and I
didn't want to get cast for that reason. I stood
there and I just played it as a psycho. The
producers said, 'Well, we're all scared of her,
she should get the part.'
"I was psychotic, totally psychotic,"
Leick laughs. "Recently, I was at dinner with
Liz Friedman, one of the show's producers,
and we were talking about what it was like
that day. I walked in and there were seven
people in the room—to me there were 20, I
remember the room being filled—and they
asked if I had any questions. By that time,
they were bored, it had been 'get them in, get
them out' [with auditioning actresses] all day.
But I said, 'Yes. What are your names?' and I
went through every one of their names and
made direct eye contact with each one of
them. They were like, 'She's spooky!'"
Leick enjoys acting opposite Lawless,
whether they're exchanging words or swing-
ing blades. "It's very nice working with
Lucy. I don't work as much with Renee. Myacting chemistry with Lucy is great. We just
have so much to bounce off of each other. Wereally work well together.
"I just finished a whole lot of fight scenes
with Kevin Smith [Ares] for Hercules, and
I've done them with Kevin Sorbo as well
—
but Lucy is the best person to do fight scenes
with. I can make body contact with the men,
but it ends up hurting me. I'm in this frenzy
and start to believe I'm really powerful, so I
throw myself into them—and you've seen
them! They're like brick walls," she laughs
"It's the fans who keepthe character alive.
Leick announceseven while wondering about the
outpouringof affection
for a
"psycho."
MmSTAKLOG/Jime 1998 29
Despite Callisto's nasty actions, Leick
doesn't see her as a villain or clinically
insane. "She has a few emotionalproblems," the actress admits.
heartily. "If you watch me fight with either
one of the Kevins, I'm thrown around like a
rag doll because I move with it. The mendon't move with it as well; they're stationary.
They just stand there. For Lucy and me, it's
dancing; the fighting is simply dancing. Andwe really dance well together."
Picking a favorite episode, however, is an
after-the-fact experience for Leick. "How I
do it is, I watch the end result and I like howit turned out. I really like the one where I
turned into a god ["Intimate Strangers"]. I
watch it, and I can see how happy I am. I was
really in a good mood that day."
Leick still sees the young warrior with
questionable motives as someone special,
someone she enjoys being part of the time.
But honestly, "I have no idea why people are
drawn to Callisto.
"It's so interesting to me that people are,"
Leick says philosophically. "I can only guess
why I would be drawn to her character, if it
wasn't me in the role. I think because of her
amount of rage, and how she expresses her
anger and doesn't want to take responsibility
for her actions. I just think there's something
very human about Callisto, not in a healthy
sense, but very human. She throws fits and is
powerful.
"It's like this," Leick explains. "My char-
acter, when you look at her, she's this pretty
skinny little blonde thing, but she breaks the
Leick looks forward to a finale for Callisto: "I hope that's how they would end her
—
finally forgiving Xena and getting on with her life."
mold as to what you imagine her to be like.
And people like that, and that she has power.
It's the power all people do have, but hers has
gone askew. But this is what I think: She
denies, she says no to being what society
wants her to be. I mean, she really says no. I
think that's why I love her so much."
f/
1 think it's timefor Callisto
\ to die." /
Appearances are deceiving when it comes
to Callisto. "She's dressed as a bimbo-there's
no doubt that she's a superhero, comic-book
outfitted creature. And yeah, my body looks
good on screen and there's my blonde hair
and all that crap, but Callisto just doesn't buy
into that," Leick says. "She screams and
spits, and that's what makes her so amazing.
And that's what gives me so much pleasure
playing her, because it's really hard, in soci-
ety, to be what the idea of pretty is and what
you're supposed to do with it. I find it really
confusing. And you can't keep beauty. It's
not yours—it fades away.
"Callisto really doesn't have a clue about
all this, and I love that about her—the 'pret-
ty' shit and the boobs and the face, that's not
her thing. When I'm on the show, I have to
beg for dirt and blood: 'Come on! Make medirty!' But no, they have to keep me pretty,"
Leick groans. "Callisto doesn't give a crap
about being pretty, not one iota of crap. AndI think the same goes for Lucy. My favorite
[non-Callisto] episode is the two-parter,
when Xena first starts to learn her power with
the Asian man. It's in her past, her hair is real-
ly long [and Lawless is covered in muck and
dirt most of the time]. I thought it was a bril-
liant job and what I love about Lucy's acting.
"There is a difference between Hercules
and Xena in the way women are portrayed
[damsels in distress and very pretty war-
riors]. And Lucy doesn't buy into the crap
either. We're both very base, full of grit.
We're still dressed up so that the viewer can
have the fantasy. It makes it exciting. I still
like to watch it. It's pretty and it's sexy," says
Hudson Leick, "but it's the mixture of grit
and everything else which makes it kind of
forbidden, which makes it great."
30 STARLOGX/wie 1998
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By IAN SPELLING
As Don West, Matt LeBlanc gets
the Jupiter 2 really Lost in Space.
I'ma fan of good movies, well-told stories, and some of
them happen to be in the SF genre," notes Matt
LeBlanc. "I saw Star Wars 10 or 15 times."
Now, the star of TV's hit sitcom Friends is hoping JMthat people all over the country and the world (lock to
Lost in Space, his first tour of duty in the science fic-
tion universe. If the fates smile kindly on Lost in
Space, LeBlanc could gain entry to the rarefied
realm of genre megamovie stardom. "From your
mouth to God's ears," LeBlanc announces. "Real-
ly, though, I don't think like that. I don't think
about box office. I'm aware of it. I know that good
numbers afford you more opportunities. I did myhomework on Stephen Hopkins and I really liked his 'Vj
work as a director. Our writer [Akiva Goldsman] has a
good track record. So, I thought, 'Hey, I'm happy to be
aboard.'"
And aboard the Jupiter 2, LeBlanc plays Major Don West, the
heroic pilot who guides the Robinson family—William Hurt and
Mimi Rogers as husband and wife John and Maureen Robinson;
Heather Graham, Lacey Chabert and Jack Johnson as siblings
Judy, Penny and Will Robinson—through wild adventures after
Dr. Smith (Gary Oldman) sabotages the family's mission.
Throughout the film, of course, West and Smith—as well as West
and John Robinson—frequently butt heads, though West and
Robinson must eventually make peace in order to overcome
Smith's threatening presence.
The film essentially retains the overall story of the campy Lost
in Space series, but puts a more modern and decidedly dramatic
spin on it. LeBlanc considers that a wise choice, though he
admits a fondness for the original show. "I think I've proba-
bly seen every episode of Lost in Space. It was in reruns
when I was growing up, and I would watch it after I got
home from school," remembers the actor, who was born
and raised in Newton, Massachusetts and made his film
debut in the comedy Ed. "The first few episodes were
very serious, then it got kind of campy. By the end, you
could tell they chopped all kinds of money out of the bud-
get. It was a great escape for me as a kid. You never knew
what was behind that next big styrofoam rock."
Winning West
RLeBlanc arrived at the Shepperton Studios in England,
where all of Lost in Space lensed, shortly after production
began in order to take over the West role from Sean Patrick
lanery, the Young Indiana Jones Chronicles star who exited
s project after a few days of rehearsals. It would be easy to
me that LeBlanc felt uncomfortable with the situation, but
an assumption would be wrong. "Our paths never crossed,
so I never had to look him in the eye," LeBlanc explains. "That
woiddn't have been so bad, either. Sean is a good actor. I don't
have anything against him, nor did anyone in the movie. I think
the main thing was that I'm just physically bigger than he is.
William Hurt is 6 feet 2 inches tall. They needed someone who
was big enough physically and who could play the role, of course.
There are a few scenes where Hurt and I go head to head. It has to
look as if my character could win. West has to be able to instill
that physical fear in him, and that's just a matter of size."
When SF fans heard of Lost in Space's casting choices, many
scratched their heads in confusion. Super-serious Hurt as family
"When they fitted my space suit and gun belt for the first
time, it was very, very cool," Matt LeBlanc raves about
costume designer Vin Burnham's form-fitting creations.
Maureen Robinson (Mimi Rogers), West (LeBlanc) and
Judy Robinson (Heather Graham) explore the alien planet.
Production designer Norman Garwood's sets depart vastly
from the TV series"'campy" look.
man Robinson? Sitcom funnyman LeBlanc as action hero West?
Party of Five heartbreaker Chabert as Penny? Scenery-chomping
Oldman as scenery-chomping Smith? OK, one example of perfect
casting. "It is a very.. .interesting.. .cast," LeBlanc acknowledges. "I
was just so amped to work with Gary and William. They're great
actors. Heather was fantastic to work with. I didn't have much to
do with Mimi, but she was very supportive. Jack and Lacey were
great, too."
On the set, LeBlanc felt like a kid in a candy shop amidst all the
massive sets and funky weapons. The special FX, though, were
mother matter entirely, as LeBlanc had never before stood in front
of a blue screen. "When we got started and they fitted my space
suit and gun bell for the first time, it was very, very cool. My pilot's
chair on the Jupiter 2 was custom fit to my whole body. Whenyou're a kid, you play Cowboys and Indians, or Spacemen. I got to
do that all over again. It was really pretty fun.
"The special FX scenes were tough. I did a lot of blue screen,
green screen, any color screen you want to pick. There was so
much of that. Acting is sort of an emotional recall deal. There are
all different methods, but it's a very organic process. To react to
in action, to words, is one thing. To react to a non-action,
where you're imagining the action, is another. It just takes a
great deal of focus. A three-story high green-screen wall
K that was a couple of hundred feet wide was supposed to
{ be the asteroid field we were flying through. That's tricky
H to play. I had to ask Stephen many questions. We all did.
I We would say, 'OK, what's right there?' Then, it was,
'How big is it?' or 'How close are we to it?' He even had
Bt everything storyboarded, so he could show us as best he
m. could what things would look like, what he was after
I and how we would fit into the frame."
west worldHopkins, LeBlanc adds, went to great lengths not
\only to answer all of the actors' questions to their sat-
I isfaction, but also toiled overtime not to let the FX
[ overshadow the actors or their acting. "Stephen was
I up-front about that in the beginning. He said he was
not going to let that happen," LeBlanc notes.
"Stephen's idea of a good effect is one that's, in a
sense, thrown away. Where it's not in the center of
the screen, but in the corner. He couldn't do that all
the time. The FX have to take precedence in some
scenes, but Stephen always wanted the humanaspects to be the most important parts of the movie.
Stephen was great. He brought such a clear, sharp vision
that it was really inspiring to be around. Whenever he
would speak of a scene or the whole movie, he had the
entire thing in his head."
There was one on-set incident, however,
that Hopkins simply couldn't have predicted.
It involved LeBlanc and Oldman, and
LeBlanc describes it as his single strangest
experience while shooting Lost in Space.
"We had a fire," he says, laughing. "Every-
body started freaking out. We were on a plan-
et set, with FX everywhere. A squib set
something on fire. Gary and I were shooting
a scene where I have him by the arms, and
he's teetering perilously over a cliff that's
collapsing like a giant sinkhole. We suddenly
Acting is sort of an emotional
recall deal. ..It's a very
organic process," LeBlancmuses about this action
film punctuated with
brooding drama.
realized that there was a real fire. We turned
around and went, 'What? What! Let's get out
of here!
' So I pulled Gary up, for real, and weboth took off. It's on the blooper reel."
Among the production's high points was
the opportunity for LeBlanc to share a scene
with Mark Goddard, who portrayed Major
West on TV's Lost in Space (STARLOG#190). In the film, Goddard puts in a cameo
appearance as the general who assigns West
to the Jupiter 2 mission with the Robinsons.
"I have a couple of moments with him, and
that was a lot of fun. He's a very interesting
person," LeBlanc enthuses. "Talk about a
rock-solid, down-to-Earth guy. He was a lit-
tle nervous, not having been in front of a
camera for a long, long time. He works with
delinquent children outside of Boston now.
He gave me the coolest 8 by 10 photo of him-
"Heather was fantastic to work with," LeBlanc praises his bombshell co-star of Boogie Nights fame.
34 STARLOG/Jwrce 1998
"You never knew what was
According to LeBlanc, Sean Patrick Flanery left the film partly because of his
unthreatening stature. The more physically commanding LeBlanc replaced him.
West's brawn, contrasted with the
Robinsons' brilliance, is technologically
enhanced with 21st century armor andthese special lenses.
self from when he was younger. It was a shot
from the series, with him in that great tinfoil,
shiny suit he wore. He wrote, 'From the old
Don West to the new Don West.' It's framed
and hanging on my wall at home."
It's very possible that LeBlanc and God-
dard could be paired again if Lost in Space
performs in cosmic fashion and merits a
sequel. LeBlanc reveals that he has already
signed up for two more Lost in Space adven-
tures, and jokes that sequels never seemed to
hurt Harrison Ford's career. For the moment,
though, he's still struggling to get used to the
tremendous scope of Lost in Space's market-
ing campaign, which encompasses every-
thing from convention appearances and
action figures to Robot key chains and a
transforming Jupiter 2. "I just got a whole
big box full of toys from the movie. Myaction figure doesn't look at all like me,"
Matt LeBlanc mock-complains. "I'm a bit
overwhelmed by it all. It's a little surreal."-^-
STAKLOG/June 1998 35
Though Heather CBy KIM t/ARD JOHNSON
in Space has gone
from a '60s campy, fam-
ily romp to a '90s dark,
deadly serious adven-
ture. The cast has also
undergone a metamor-
phosis, but that's something all but lost
on Judy Robinson alter-ego Heather
Graham.
"I never saw it," the actress admits of
the Lost in Space TV series. "I can't
remember it being on TV. Actually, I
never even heard of it. I was unlucky,
because I guess it was a great thing. I've
watched it a few times since then, but
not very many. I've tried to get hold of a
few episodes, but I get the feeling that it
was more funny and campy, more of a
family series."
Graham's lack of familiarity didn't
stop her from trying out for the movie
role, which she discovered was an
exhausting rush right from the start. "I
read the script and met with the director
[Stephen Hopkins], and we talked. Then,
I came back in and read again with dif-
ferent actors," she explains. "I was in
New York working on something else
when they called and said, 'You got the
part, but you have to fly out to LA this
weekend and do a body mold.' I was
already working six days a week, but
that Saturday night I flew to LA. They
had to take an impression for the space
suit, so they covered me with plaster,
and I flew back to New York later that
night. It was exciting, but crazy!"
Unlike Graham, most people knowthe original Lost in Space story—the
Robinson family, setting out to colonize
a new planet, is diverted by the devilish
machinations of Dr. Smith. Lost, they
encounter endless adventures and count-
less offbeat aliens in their attempts to get
back to Earth. Not much has changed in
the movie—only the stakes have beenEven 6 foot 2 John Robinson (William Hurt), is dwarfed by the huge Defense Robot,
which, according to Graham, broke down frequently during filming.
36 STARLOG/7«ne 1998
Judy Robinson(Heather Graham) I „
acts as ship's | |
1 physician in this I C
l "Intellectual family. \ |
I _ .
'»
!
It
5l
iam may be Lost /n Space, she never fears a challenging role.
raised. Now, humanity is doomed to extinc-
tion if the Robinsons don"t succeed. Dr.
Smith, once the cowardly, alliterative misfit
played by Jonathan Harris, is now given a
malevolent twist, compliments of Gary
Oldman. While TVs Judy (Marta Kristen)
was originally little more than a cute
damsel, suffering capture at the hands of
space baddies or helping with dinner, Gra-
ham is now a smart, independent, gun-tot-
ing equal. It's an evolution the actress
appreciates.
"They definitely updated the women's
roles, which was cool." says Graham. "I
thought that would be fun. and it seemed
like a very imaginative story. I also liked
that my character gave the romantic lead a
hard time. Since I had never done anything
like this before, I wanted to see what it
would be like."
Judy Robinson is the ship's physician,
leaving Graham with her share of technob-
abble to spew. Though this is only her sec-
ond foray into science fiction—the actress
also starred in the Outer Limits episode
"Resurrection" (1995)—she manages her
subtext like a professional. "There are all
these strange medical instruments in the
movie, and I just make up uses for them,"
she laughs. "They got me some books and
hooked me up with a cryobiologist to talk
to, but when you're dealing with stuff in the
future—well, it's hard to study something
that hasn't been invented yet. You just have
to use your imagination. They had a lot of
great futuristic drawings and drawings of
the spaceship. I hung them up all over the
house I was renting and tried to think about
the amazing things these guys had created
for the future."
The futuristic elements, fancy as they
may be, underscore the story's dark thread:
The Robinsons are headed into space to
save Earth from environmental collapse
brought on by humanity's excesses. This
irony is not lost on Graham. "It shows the
good and bad aspects of what man can ere-
ate," she says. "How they can destroy their
own world, and at the same time create
these amazingly brilliant things."
Stellar FamiliesThough a far-flung futuristic adventure,
Lost in Space has a very down-to-Earth
theme, that of responsibility to the family
and the bonds between parents and chil-
Judy's icy demeanor mirrors her father's
emotionally closed professionalism.
"Becoming a physician is a way for Judy
to show she looks up to her father."
dren. "It starts out with this dysfunctional
family," Graham says, "and in the end, it
goes beyond family values. It's about mak-
ing your kids feel loved and how important
it is to bring up your kids knowing that
you're there for them. It's about the power
of parenting. In the end. the movie shows
that parents can make such a huge impres-
sion on kids when they're growing up."
The focus of this dysfunction is brilliant
&&&&&&&&&&&&& W0 0 g
scientist and potential Earth savior Dr. John
Robinson (William Hurt) whose single-
minded dedication to his job alienates him
from his son, Will (Jack Johnson). But that
isn't the only conflict. Penny Robinson
(Lacey Chabert) also has problems with her
parents, particularly regarding the mission.
Judy has her own issues, ones that Graham
happily explains. "Judy has grown up in
some ways lacking the affection that she
wanted, and so she put all of her energies
into her work. I think Judy looks up to [her
father] and emulates him in a way," she
says. "He's a bit cold and removed from the
family, and my character is a bit like that,
too—cold and unemotional. Judy is trying
to imitate him by being brilliant at work,
but not having an [emotional] life. In the
course of the movie, I try to have Judy
become more alive by having other things
going on in her life besides work. Becom-
ing a physician is a way for Judy to show
she looks up to her father as a brilliant manwhom she wants to work with. Of course,
Judy is pretty brilliant, too—the whole
family is made up of geniuses!"
This cool intellectualism gets in the way
of her budding romance with the Jupiter 2's
pilot, the not-quite-as-brainy Don West
(Matt LeBlanc). leading to a great deal of
friction before the ice finally melts. Gra-
ham likes both the strength of her charac-
ter's resolve and the growth she
experiences thanks to West's brashness.
"Their relationship is certainly antagonis-
tic, something like Moonlighting," she says.
"Judy thinks he's a stupid, macho jerk. He's
trying to seduce her, but he thinks she's a
bitch. But they're the only eligible people
around, so they have no choice. I think West
is good for Judy, though. He brings her out
of her shell because he has more fun in life
than my character does. In the beginning,
Judy thinks he's an idiot, and then she starts
to see his good points. It's a long flight!"
Graham was born in Milwaukee, WI,
but grew up in Virginia, where she first rec-
m
MmAmm
mmmMMhi
STARLOG/June 1998 37
HHmGraham consulted a
cryobiologist to help
subtext Judy's manyfuturistic props, but
she often had to "just
make up uses for
them."
"Judy thinks [Donwest] is a stupid,
macho jerk. He's
trying to seduce her,
but he thinks she's a
bitch."
"Every day we wouldask, 'is the Robot
working?'
"
£5
ognized her interest in acting. "I wanted
to do it as a kid," she recalls. "It was just
a way of getting attention, and some-
thing I had fun with, just make-believe
games. Then, when I was in high
school, I was shy, and acting was a way
to not be shy."
Student Exchange (1987) was her
first role, and it wasn't long before she
was landing work in such films as
Drugstore Cowboy, O Pioneer! and
Twin Peaks: Fire Walk With Me (repeat-
ing her TV series role as Annie Black-
burn). The bulk of Graham's work has
been in small, independent films, which
is fine by the actress, who is very seri-
ous about her artistic choices. "I go by
my gut reaction to the whole script."
says Graham. "As a female, I look for a
little more depth than there often is in
female characters. I try to get a little
something more to do than the usual."
This might also explain why she isn't
concerned about cornering the market
on leading roles, either, though that's
not to say she eschews such parts. "It
depends on how well-written the char-
acter is," she says. "If it was a really
well-written supporting role, that's
cool, but it's also fun to play leads."
The eclectic Graham worries more
about her performance in a role than
about the tally of a given character's
lines. "I fear not doing good work and
not living up to whatever potential I
have," she says. And though this is her
first foray into genre films, her career
mantra still applies. "I like a good story."
she explains. "A good story is a good
story, whether it's SF or whatever."
This wasn't problem with Lost in
Space. Not only did Graham take a
shine to the script, she also took a liking
to the director. Stephen (The Ghost and
the Darkness) Hopkins won Grahamover professionally with his enthusiasm
about the project—as well as personal-
ly. "I think he's a great director, really
amazing—of course, he's my boy-
friend." she laushs. "When I met and
talked to him at the very beginning, I
thought this movie would be more than just
a commercial movie, because he had really
interesting ideas. He's a really cool, fun
person with great energy."
Graham and Hopkins became an item
while shooting Lost in Space, and Graham
admits the job can get harder when you're
dating the effective boss. "It's probably bet-
ter not to be involved with the director, but
sometimes you meet someone and you
can't really help it," she says. "Then, you
have a personal relationship that isn't just
work. It can be great in some ways, but
there are other things that go along with
your relationship besides just focusing on
the work. We were pretty discreet about
even going out, and hopefully we got
through it OK."
Cosmic EffectsWhile the script and the director both
made an impact. Graham was clearly awed
by the special effects, most notably the intri-
cate Lost in Space sets. 'It was really excit-
ing when we saw all the sets for everything
we were going to do," she says. "We went on
the stages to see the planets and the space-
ship—that was really cool."
Sets, CGI and good old-fashioned tech-
nical wizardry combine to make Lost in
Space a futuristic marvel, though some of
the effects were less cooperative than oth-
ers. "Lots of days the Robot would break
down," Graham notes of her massive yet
temperamental co-star, "and we wouldn't
work for the whole day. It was a nightmare
for Stephen and the technical people. Every
day we would ask, 'Is the Robot working?'
wondering. 'Will the Robot start working or
not?' But it was a beautiful piece of work
—
it looks great!"
Like many genre veterans, Graham
would be the first to concur that it's hard to
work with special effects, especially CGI,
even when they do work. "It's more diffi-
cult than I had thought," she confesses.
"Many times the FX [in the finished film]
are so much more cool than I could ever
imagine. I'll say, 'If only I had known it
was that great, I would have done that scene
totally differently!' This animated creature,
a lizard/monkey that I work with, is like a
puppet [the Blawp], It didn't look real then,
but now that I see it in the movie, it's great!
It's hard to know how something is really
going to look."
Graham's role also called for stunt
work, something the actress clearly
enjoyed, having had few opportunities to
get physical previously. "It is fun, though I
didn't have many stunts. Matt had tons of
stunts, but I only had a few. They take a lot
of time, but when you look at them on the
screen, they go by so fast," she laughs. "You
say, 'I spent weeks on that!' and it goes by
in two seconds!"
It's only in the past few years that Gra-
ham's rocket to fame has begun to hit the
stratosphere. Such films as Two Girls and a
Guy, Swingers (as Girl Next Door) and
Graham's next genre venture will be a
segment, directed by Danny Boyle, in
the Alien Love Triangle trilogy. Sheplays an extraterrestrial.
Boogie Nights (as Roller Girl) put her face
on the map—and on the covers of several
magazines—while roles in Scream 2 and
Lost in Space have introduced her to the
world of bis budget moviemaking. Graham
points to one of the many things that make
these experiences enjoyable.
"I like directors," she laughs, claiming
that Boogie Nights director Paul Thomas
Anderson was "a lot of fun. He made us feel
like we were part of a family when we were
working on his movie. Everyone got along
really well, because he created this great
environment where we all respected and
liked each other."
Graham also enjoyed "meeting with
Wes Craven and him being so sweet and
quiet—nothing like what you would expect
a horror director to be." As for Twin Peaks
guru David Lynch, he's "really a cool, inter-
esting person."
Next up for her are Bofinger's Big
Thing, a comedy co-starring Steve Martin
and Eddie Murphy, and Committed, a
drama in which she will portray a wife
searching for her errant husband. Graham's
next genre outing comes as an extraterres-
trial in the Alien Love Triangle trilogy. Her
segment is helmed by Danny (Trainspot-
ting) Boyle. "My part of the trilogy also
features Kenneth Branagh and Courteney
Cox—it's a very funny story. Actually,
Courteney plays an alien, too, but she's in
the body of a human.
"I have a spacesuit, but it's pretty sim-
ple, not like a Lost in Space type of incred-
ibly complicated suit," she explains. "I wear
a bald cap and a lot of makeup."
Lost in Space may garner her even more
success, and it will certainly get her more
attention. Not every actor has a ludy Robin-
son doll fashioned after her, looking ready to
jump from the toy store shelves. "It's a very
strange thing!" laughs Graham. "All of myfriends made me promise to get them one."
Plans for a Lost in Space sequel are a def-
inite possibility, and it's a given that Heather
Graham will reprise her role of Judy Robin-
son. The actress is eager to face space danger
again, but she has no illusions about the
effort involved. "It's hard work, pretending
to see these things that you don 't see ! It was
kind of exhausting," she blurts out, laughing.
"It was the longest shoot I've ever worked
on, six months, but it was still fun." ^
4A
G/June 1998 39
) V J
By BILL WARREN
Art: Tom Hoitkamp
When he's asked for
the plotline to the X-
Files movie, direc-
tor Rob Bowman is only too
willing to reply. "OK, here's
what happens—but first, get
out your wallet..." That's his
way of acknowledging that
the storyline of the first movie
based on the hit TV series is
shrouded in as much secrecy
as the Manhattan Project.
Internet X-Files sites (and
others) buzz with rumors:
lizard-like aliens who spray
animated black goo? Mysteri-
ous "Elders" from space?
Mulder's sister? Scully's sis-
ter? When asked if he has
been spreading deliberately
phony plotlines, Chris Carter,
the big kahuna of The X-Files,
cheerfully admits that "there
is propaganda out there." But
that doesn't stop the studio
from allowing a few glimpses
behind the scenes.
Back in 1968, the entire
entry street at the 20th Centu-
ry Fox lot near Beverly Hills
was re-dressed as an 1890s
New York avenue for the movie Hello,
Dolly. Big facades went up in front of the
drab studio buildings, and, in vivid contrast
to usual Hollywood practice, those facades
stayed up. They're still there. It's only fit-
ting then, that to reach the soundstage
where the X-Files movie (code-named
"Blackwood") is shooting, you have to step
sideways through one of these facades; if
ever a TV series took a left turn from con-
ventional Hollywood wisdom,
it's The X-Files.
The hit series itself has been
shot in Vancouver, British
Columbia, but the movie
filmed in California—partly at
the Fox lot, partly on various
locations, including Bakers-
field, a resolutely, even proud-
ly, ordinary town.
Today, however, centers
around the apartment set of
FBI agent Dana Scully, played
by Gillian Anderson. It's a sim-
ple scene that gives nothing
away: Scully comes to the door
in a bathrobe and lets in her
partner, agent Fox Mulder
(David Duchovny), and they
talk in hushed tones. Between
takes, Duchovny consults
intently with Bowman, another
X-Files series alumnus, as they
examine the video playback of
the scene.
Nothing whatsoever can be
gleaned about the movie's plot
from watching the scene, or
even from examining the other
sets on the soundstage. In one
location is what might be a
cave with a circular chamber, or maybesome monoliths like those of Stonehenge.
Some monitors show what the special FXunit on another soundstage is filming. Abroad field of fluffy pink material, like cot-
40 STARLOGX/une 1998
ton wool, stretches out from the
camera's point-of-view: in the
background, several large,
square green screens are sus-
pended from the ceiling, while
a scissors-lift raises people up
in front of them. Doubles for
the leads? Set workers? Is the
pink stuff supposed to be
clouds? What will go onto the
green screens? No one is sav ing
anything.
X-FilmsCarter, creator of the show
and writer for the series and
movie, admits, '1 don't want
my primary goal to become
making sure no one know s
what the story is, to the detri-
ment of everything else." But
secrecy still prevails, even to
comic lengths. When director
Bowman is asked about "Ciga-
rette-Smoking Man" (William
B. Davis), he quickly responds,
"I didn't say CSM was in the
movie." Though it's pointed out
that Davis is mentioned in the
official press notes, Bowman is
still reluctant to discuss any-
thing about the character, other than that he
arrives in a helicopter with a large
entourage.
The only aspects of the script that any-
one will admit to is that it resolves the
Creator Chris Carter
trusts no one when it
comes to discussing
the X-Files movie, but
fans want to believe
the film will be worththe suspense.
cliffhanger final episode of the fifth TV sea-
son (at this point, yet to be filmed), and that
it begins with "the mysterious bombing of a
Dallas office building," which prompts
Mulder and Scully to discover the usual X-
Files intrigue. The movie does
deal with the X-Files "mythol-
ogy:" the government cover-
up, and how this affected
Mulder and his family. Also,
the movie features series regu-
lars and recurring characters,
including FBI Assistant Direc-
tor Walter Skinner (Mitch
Pileggi), the Well-Manicured
Man (John Neville) and con-
spiracy investigators the Lone
Gunmen (Dean Haglund, TomBraidwood and Bruce Har-
wood). Non-regulars whoappear include Oscar-winner
Martin Landau, Blythe Dan-
ner, Jeffrey DeMunn, Lucas
Black, Glenne Headly and
Terry O'Quinn—who is not
playing the character he does
on Carter's other TV series,
Millennium.
Carter, who looks as muchlike the surfer he used to be as
he does the well-respected cre-
ator of the hottest genre TVseries, says that he really had
only one plot in mind for the
X-Files movie. "I knew things
I had to do, so really the fea-
ture owes everything to the mythology that
will have been set up by—at that time—five
years of mythology episodes, and the con-
spiracy that Mulder and Scully have been
trying to penetrate. It was just figuring out
STARLOGX/ime 1998 41
This film will attempt to keepthe TV series' flavor, with some
cinematic additions, like
Oscar-winner Martin Landau.
aroundal
While I'm dealing with the epic size of the
tale, I'm also always thinking about the
relationship between Mulder and Scully,"
director RobBowman explains.
ments I had already Anderson, very tired in her bathrobe,
In a believable, scary points out, "There's a little bit more action in
viewers. Related to that was hanging it off
five years of the TV show, while having it all
still make sense as a self-contained story.
That was the balancing act that was in our
minds while coming up with the story. Howdo you reward five years of having followed
the continuing storyline faithfully, with big
revelations, and at the same time make it all
understandable for people who have never
seen The X-Files before?"
Writing the story wasn't as hard as Spot-
nitz expected, partly because of Carter's con-
viction as to where the story had to go. "This
movie, in a sense, is an ending, but it's also a
new beginning for the characters. It's really a
kind of pilot again—it relaunches everything.
I think it took us about two days of just talk-
ing [continuously] about where we had been
and what we were going to say, and how wewere going to get to the place Chris had
always imagined we were going. Then, it wasahnut fivp rtjiv*: nf Hnina the*, wnrlc fioilrinp
y into ine movie.
After some prodding, everyone admits
—
some more reluctantly than others—that
despite being in widescreen, the X-Files
movie is basically a giant version of the TVshow. "The scope and scale are bigger,"
Carter says, "and we're getting to go places
we wouldn't get to go in the series. Mulder
and Scully are Mulder and Scully, and people
who play a big part in theTV series show up,
too; nothing there has changed."
But everyone also acknowledges that the
movie audience will include lots of people
who know little or nothing about the series.
"I want to make a movie for everyone,"
Carter says, "even people who may not have
seen The X-Files. The trap we fall into there
is that I might forsake the hardcore viewing
audience, even the casual viewing audience,
by having to go over some material that
would insult their intelligence or not be true
to the series. I've tried, and I believe I've
been successful, in doing three things at
once, which are to re-establish their charac-
ters, make it interesting so it will appeal to
everyone, and get on with telling a good X-
Files story."
Lilt lllUVlt, 1111*11. O lllVyi^ .HUH. L/LIL lt
like a big version of an episode, which I think
is necessary at this point, because we're
drawing in not only people who are devoted
to the show, but people who've never seen it
before. If it were tremendously different
from the series, if they were to tune in the
series after seeing the movie, they might be
disappointed or have some kind of adverse
reaction."
X-FightsFrank Spotnitz is co-producer of the X-
Files movie and, more grandly, the co-execu-
tive producer of the TV series (STARLOG#244). He has become known as the keeper
of the mythology, as he writes or co-writes
many of the episodes involving the extensive,
complicated, and always growing backstory.
He co-wrote the film's story with Carter, whowrote the final script alone.
"We usually write in a four-act structure,"
says Spotnitz, "and this was really a seven-
act structure. The biggest difference, I think,
was two-fold. One was explaining the story
to new audiences who had never seen the TVshow, and also making it work for longtime
uuvsui ' ' ' J " • ' •- , — -o
out the seven acts of the story."
Spotnitz and Carter resisted pressure (or
temptation) to turn the X-Files movie into a
standard summer action picture. "Suddenly,
you're doing a summer action movie," Spot-
nitz says, "and the truth is, most action
movies released in the summer are roller-
coaster rides, very cartoonish and unbeliev-
able. There's a certain amount of pressure to
bend to that; we really resisted, and I think
the people who know The X-Files are going
to feel it's true to the show's spirit."
The movie does have some action scenes,
but they're in character for the series. "I get
banged around," Duchovny admits. "I do
have fight scenes. In fact, I like the fighting. I
don't know if you've noticed in the show, but
I drop my gun a lot. That's because I can't
actually kill anything, because if I do, then I
have evidence. I actually have to drop the
gun, which is too bad. I do have a fight scene
in this, where I'm climbing out of the...Well,
it's more of one of those scenes where you lie
on your back and kick."
Anderson concurs. "I don't think either of
us draws our guns for the entire film; it's
STARLOGX/une 1998 43
mostly just running and climbing." Howev-
er, she also reveals that there's more
romance in the movie than in the series.
"We find ourselves in a situation that draws
us closer together."
"There is some action in here," Carter
says, "but I wanted to be true to The X-Files.
so the elements in it are elements that I
would use in any X-Files story—they aren't
bigger just to be bigger, they aren't
more elaborate just to be moreelaborate. The amazing thing is
that we're still scrambling to finish
our work. It's not like making a
movie is glamorous, with everyone
taking siestas at lunch and every-
thing. You are really hustling to
make your days; we could have
used 20 more days of shooting
on this picture, and maybe then
we could have more of what I
consider to be a movie experi-
ence. I don't want to fall into the
trap of saying it's just a big TVshow, because it's not, but we are
certainly working as hard as wework on the TV show."
X-FlightsThe challenge for Bowman is
simple: "How can we do some-
thing worthy of the big screen
that's going to exceed what peo-
ple expect on Sunday nights?
And I tell you, I didn't know if
we could do it, ;/ Chris wasgoing to come up with some-
thing—but he did. It's a matter
of trying to execute on the samelevel every moment of every day
what we do on the TV show, but
with a little more time. We do a
few more takes, a few more shots
to fill the sequences out morethan I have time [to do] on the
TV show." And he should know:
In the series' first four seasons.
Bowman directed 23 episodes
—
more than anyone else.
"Potential stumbling blocks,"
Bowman says, "are abandoning
some of the things we use to tell
[the story on] the TV show
—
some out of limitation, some out
of the way we tell the stories, which is in a
minimalist fashion—and not to get sucked
into the big-budget Hollywood version of
how to make a movie and just throw every-
thing at the screen. The die-hard X-Files fan
has become accustomed to filling in the
blanks, and they enjoy that interactive part
of the show. If we give them everything,
they're going to feel like when we got our
first opportunity to go big, we abandoned
everything that got us here, and we danced
with a different person.
"The emotion is something that you
have to distill down. The size of this
mythology is enormous—and I'm sure it's
not going to get any smaller—but what is it
about? Who drives it? The key moment is
when Mulder's sister is abducted; this
changed Mulder's life—he is in pursuit of
finding out how he can undo what has been
done."
As part of his quest, Mulder has joined
the FBI, but "this is a person who is ostra-
cized by his peers," Bowman continues.
"His partner is Scully, and although her
mission initially was to spy on him, at the
"The T>eoi>le vho kriovThe X-Files are goine to X cci
it's true to the show'sspirit."
Typical X-Files brooding and drama drive the film, but
audiences can also expect startling extra action.
core of it is the relationship between these
two people, the fuel for the whole story. So,
while I'm dealing with the epic size of the
tale in the movie, I'm also always thinking
about the relationship between Mulder and
Scully, and what it is that Mulder needs to
pursue, or even complete, his journey."
Bowman and Duchovny agree that they
work well together. "You know," says Bow-
man, "if I could comment on this..."
"See?" Duchovny interrupts. "He asks
me."
"You know," Bowman pushes on, "I'm
going to comment on this..."
"Go ahead," says a grinning Duchovny;
noblesse oblige.
"I think we work well together because I
started with the show early on. I was there
when the show wasn't as big, and we devel-
oped a relationship then, and it's just about
going back to that core relationship. There's
a lot more distraction now, but there has
always been a kind of shorthand between
David and me."
Duchovny adds, "We got through our
bumps in the beginning, testing [the water]
and stuff like that. Rob has a good ego
in that he has a strong point-of-view,
but he's not married to it. He doesn't
have a lot of false pride about his
ideas or his perceptions. In terms of
the creative process of [Mulder], he's
mine, he's not Rob's, he's not anybody
else's. So when we work, I'm allowing
him to come into my creative
processes. He takes care of the
camera, Chris takes care of the
script with the writers, but once I'm
on set and I have the script and
everything, I have the ball now and
you really have to fight to get it
away from me."
For Carter, the challenge on
both the movie and the TV series is
keeping it fresh. "To be honest,
that's the reason to keep doing it
—
that's the problem to solve every
day. And as you start to say, 'I'm
tired of trying to solve that prob-
lem,' that's the time to get out.
What's interesting, and this plays
into the whole fifth season and the
movie, is the recent denial by gov-
ernment agencies of Roswell, with
the CIA telling us, 'Yes, we did lie
to you, but this is the truth now.' In
other words, 'We're liars, but we're
not the liars you think we are.' I
love that these elements have just
surfaced in a timely and interesting
way."
Spotnitz says that—besides sci-
ence fiction—the X-Files movie
most closely resembles a political
thriller. "We looked at some movies
from the '70s, of a kind they don't
make any more, like The Parallax
View and All the President's Men.
It's more akin to that kind of thing,
where you're unraveling this con-
spiracy and you don't know who to
trust, and there are forces that are unseen
and keep the tension going.
"The truth is, we've always tried to do
the TV show like a movie; we've tried to
make mini-movies every week. To have the
extra half-hour, 45 minutes, whatever it
turns out to be, was liberating for us. Fox
has been enormously supportive; they seem
to trust us and think we know what we're
doing. I think the only issue is that we don't
have the budget a typical blockbuster would
have, but I think we're all happy with what
we've been given and what we've been able
to do with it," Frank Spotnitz says. "I think
we've accomplished what we set out to
accomplish. We've told the story we want-
ed. It just feels right." -Ar
44 STARLOG//«/!<? 1998
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Top-billed Robert Duvall is the astronaut leading a desperate mission into space that
will take them off on a comet
So then why. given the logistics and just
plain hard work that went into The Peace-
maker, did she willingly take on the even
more grueling assignment of Deep Impact'!
"'When Steven Spielberg says jump, you say
how high," she offers. "I asked him, 'What
makes you think I can do the end of the
world?' And he said, 'Well, you did The
Peacemaker—you can do anything." So whowas I to argue with that kind of logic? I
mean, he obviously had the confidence to let
me direct the very first DreamWorks movie
[The Peacemaker}. So he must have felt that I
could handle Deep Impact!'
Striking EmotionsLeder didn't really require too much per-
suasion. She liked the fact that Deep Impact
''dealt with human issues" and "how people
would live their last lives." And, she explains,
it was the very things she liked about the film
that would prove to be her biggest chal-
lenges.
"The challenge has been to really be on
my toes and to tell the story the best way I
can," she says. "Trying to get the right emo-
tion and the right attitude out of the humanactors in the face of this big comet's
approach can be rough. It would have been
easy to just let the comet take the lead and
make this into a stereotypical disaster movie.
But I went into this film trying to combine
vastly different emotions.
"Just look at what we've got going on
here," she notes, gesturing to the crowded
location around her. "I've been out here for
days shooting this scene with hundreds of
human extras and thousands of animals
attempting to get the gravity of this terrible
crisis across in an emotional way. That's
tough. Consider the scene we shot where
there's a massive traffic jam of cars and peo-
Deep Impact is the ultimate disaster
movie—a combined original
screenplay, remake of When Worlds
Collide and adaptation of Arthur C.
Clarke's Hammer of God.
The President (Morgan Freeman)announces a comet will collide with
Earth, and Leder asks how people will
"live their last lives."
pie trying to escape the city. On the surface, it
didn't seem like anything special. We've seen
that scene a lot. But there is a definite human,
emotional edge that I wanted to comethrough, so I kept at it until I got it right.
There's also the real personal things—like
when Vanessa Redgrave is alone, staring into
her mirror and contemplating the last days of
her life—that just cried out for something
more than the predictable. Then, I had to turn
right around and try to get emotion out of
guys in space suits dangling on wires.
"I believe the SF elements highlight the
emotional power in the film. I didn't see myjob as trying to put square and round pegs in
the same hole. I never saw the two elements
in competition with each other, but more as
complements. Of course, some of the SF ele-
ments were more tedious to shoot, but that
was just a matter of logistics."
Deep Impact is the ultimate disaster
movie—a combination remake (When
Worlds Collide), film adaptation (of Arthur
C. Clarke's novel The Hammer of God) and
original screenplay by Bruce Joel Rubin,
Michael Tolkin and John Wells. It chronicles
what may be the last days of man on Earth. Acomet is on a collision course, and only a
small portion of the population can be saved
in underground "arks." The drama derives
from how people react to these traumatic
events—approaching death unveils what
they're really made of.
"I realize Deep Impact is a science fiction
film, but it has a very strong sense of reality.
I believe in finding the action in the drama.
Good action sequences have to have dramat-
ic tension in order to make them exciting and
exhilarating to watch. There are no car chas-
es in Deep Impact, but that doesn't mean
there is no action. The sequence on the
comet's surface is very fast-paced, and the
STARLOG/7i«!i? 1998 47
Tea Leoni plays a pulp journalist on The Naked Truth, but she
goes legit as newswoman Jenny Lerner in Deep Impact.
As Robin Lerner, Vicki's mother, Vanessa Redgrave
contemplates the end in the days of the comet.
"it would havebeen easy to
let the comettake the lead
and make this
into a typical
disaster
movie."
end sequence where the comet hits Earth is
absolutely breathtaking."
End GamesThe movie is filled with talented actors.
In addition to Redgrave, there's Morgan
Freeman (the U.S. President). Robert Duvall
(leader of a space mission to destroy the
comet), Tea Leoni, Denise Crosby, Elijah
Wood, Kurtwood Smith. Maximillian Schell,
Charles Martin Smith, James Cromwell,
Bruce Weitz, Mary McCormack and Blair
Underwood. It should come as no surprise
that as the world ends, most of them die.
With such a cast, Leder was able to fash-
ion apocalyptic drama. "It has been painfully
hard on them, but I think once they realized
this was not the typical disaster movie, they
were willing to do everything they could to
make this work," she says. "There are three
very strong human stories here, and I think
the actors appreciated the fact that I allowed
them to behave like real people rather than
cardboard cutouts."
Leder offers that Deep Impact has "physi-
cally and emotionally" been a mixture of
"pleasure and pain." But, in the end, she has
been driven by the personal challenge of
"wanting to get it right. A perfect example
was this huge crowd scene we were shooting
the other day," she reports. "We had this bit of
dialogue going on between two of the actors,
and it just didn't feel right. Finally, it dawned
on me that the reason the scene was not work-
ing was that it was being bogged down with
terrible dialogue. It just didn't sound right, so
I went in there with a pencil and cut about six
lines. We were telling the story instead of
feeling it, and it didn't sound right."
Additionally, Leder is quick to quash the
impression that any direction came by rote.
"First of all, nothing is ever easy," she says.
'The minute you begin to think that, you're
going to be in a world of hurt. However, the
comet sequence was definitely the most ardu-
ous. The actual physical set was extremely
48 STAKLOG/June 1998
Where's HarveyFierstein's cell phonewhen you need it?
Leder looked for newangles on classic
scenes like this pile-
up of cars leaving a
doomed city.
difficult to shoot. Add on top of that bulky,
uncomfortable space suits and weightless-
ness, and you have very complex elements to
blend together to make the whole scene seem
natural. There was very limited space on the
stage for the crew to work. We had practical
effects—snow flurries, debris, etc.—flying
everywhere, and it was quite dark most of the
time. After a few weeks of conditions like
those, one tends to get a little burned out and
want to take a very long vacation."
Of course, Deep Impact features state-of-
the-art computer-generated special effects.
But such effects were not an enticement for
Leder. "I really hate computer-generated
images," she candidly admits. ""I'm fascinat-
ed by what you can do with them, but they
don't really consume me. I think the effects
in this film will be very good. We have a tidal
wave unlike anything you've ever seen
before. But my interest was not to make a
movie that had CGI in it. It was the script and
the emotion that sold me on Deep Impact.
"I see the techno side as a device to
enhance the human drama. This movie has it
all—great action and great heart—but ulti-
mately it is about the human element, the
decisions you take for granted every day ver-
sus how you would live your life if you knewit was going to end at a decisive point."
Thanks to recent media fervor over an
asteroid initially projected to strike Earth,
Deep Impact has gained a "torn-from-the-
headlines" aspect. Like everyone else, Leder
"I asked Steven Spielberg, 'What makes youthink l can do the end of the world?'
"
"I hope to be not somuch recognizedas this hot newirector as for
aking a good, movie," offers
•Leder, at work
is frightened by the idea of Earth's end. "Sure,
it scares me," she admits. "I think anyone whotells you different is lying. It's one thing to
know that you might die—which is tragic in
itself—but the helplessness in knowing the
people you love are going to die is heart-
breaking. Then, factor in the pandemoniumand panic that would transpire—and the
world would be an extremely terrifying place.
It is not as if you would have quiet time with
your loved ones to say your goodbyes."
Meteoric RiseLeder, who admits to growing up on a
healthy diet of European films, came to the
attention of movie execs thanks to her hyper-
kinetic direction on TV's ER. She admits to
being shocked and surprised when Spielberg
plucked her away from the small screen to
direct The Peacemaker.
"Everyone was telling me, 'This is the
first DreamWorks movie, and you're a
woman director.' My response to all that was,
'Yeah, so?' I felt that thinking about the pres-
sure would only add to it. So finally what I
really had to do was think about the movie,
the story, and to try to tell it the best way I
could."
Adding to her challenges on The Peace-
maker was a personal loss shortly before
shooting. "My father died a month before westarted filming," she painfully recalls. 'That
was the most difficult part of doing the
movie. I was in a position of not being able to
be in an emotional depression, to mourn his
death and celebrate his life. But what I found
was that, by directing that movie the best way
I could, I was indeed able to work through all
those emotions."
After two massive productions, Leder is
no longer intimidated by the enormity of the
filmmaking process. "My intimidation factor
is pretty much nil at this point," she notes. "I
mean, I was terrified, and in a sense I still am.
It wasn't like I started out with an intimate,
low-budget drama as my first film. I jumped
right into action in a big way. So I'm always
asking myself the questions—
'Can I do
this?' or 'How can I do this?' or, at my most
insecure, T can't possibly do this! I don't
even understand this.'
"But when I get to that point, that's when
I dig really deep and remember something
that my father [director Paul Leder] once told
me. He said, 'Mimi, what are you afraid of?
You know what you're doing.'
"
Mimi Leder laughs out loud wheninformed that, based on The Peacemaker and
the advance word of mouth on Deep Impact
(which opens this month), she's being touted
as the hot new Hollywood director. "Am I
reallyV. It sounds nice. I hope I can live up to
it. I know it sounds great because that kind of
recognition is, in a sense, my dream. But ulti-
mately, I hope to be not so much recognized
as this hot new director as for being able to
make a good movie. That's my dream."
And it's a dream that hinges, to a large
extent, on the results of Deep Impact. "I real-
ly hope people get the message of this movie.
I hope all three stories cut together. I've got
my fingers crossed." •^f
STARLOGX/ane 1998 49
As stern alien bruiser Teal9
Christopher Judge plays guardian & guide
on Stargate SG-1.By KYLE COUNTS
hristopher Judge can laugh about it now,
but an ill-timed haircut might well have
cost him the role of Teal'c, Jaffa alien
warrior, on Stargate SG-1. "I went in for
a reading with [casting director] Mary Jo
Slater and felt it went pretty well," says
the commanding, 6-foot-3, 230-pound
actor. "It got to be Christmas time and I
hadn't heard anything, so I pretty much had given it up for
dead. At the time, I had shoulder-length hair, and I decid-
ed to cut it off because I thought the audition process was
over. The day after I cut all my hair off, I got a call saying
they wanted me to come in and screen-test for Teal'c!"
But unlike Samson, Judge turned his new, close-
cropped look into an advantage—Teal'c (pronounced
"tealk"), as it turned out, was intended to be bald in the
series. "For all the other principal roles, there were three
actors at the audition. But there were eight other guys for
Teal'c. I thought to myself, 'Wow, they have no idea what
they want.' After the reading, they read off the names of
the people who would no longer be needed. The list
included the names of every other person who had read
for Teal'c. So I had a pretty good idea that I was going to
be hired. It was either me or nobody," he laughs.
Bom and raised in Los Angeles, Judge (who claims his
age as "somewhere between 28 and 35") attended the
University of Oregon as a telecommunications/film major
with a psychology minor, and achieved Ail-American
football status three of his four years on campus. "But I
always knew I wanted to be an actor," he recalls. "The
television set was my babysitter growing up. I can remem-
ber wanting to invoke the feelings that I was getting from
television—I wanted to be the one who was the catalyst
for those feelings in other people. Performing was some-
thing I've always known I was going to do."
His inspirations were varied: "the Sidney Poitiers of
the era, the old Batman series and Star Trek. Every Friday
I would go to work with my father, and we would stop on
the way home and pick up burgers. Then, we would come
home and watch Planet of the Apes [the TV series]. I
would never miss an episode of Planet of the Apes—
I
lived for that show."
In 1989, he began studying acting at the Howard Fine
Studio in Los Angeles, applying what he learned in such
films as House Party II, Cadence and Bird on a Wire, as
well as several TV shows, including Gabriel's Fire, 21
Jump Street, Wiseguy and MacGyver, the latter starring
future Stargate SG-1 colleague Richard Dean Anderson.
He was also a regular on the little-seen police drama
Sirens.
Warrior waysGetting into an alien mindset for Stargate SG-1 was no
big stretch for Judge, even though it's his first genre out-
ing. "I didn't get a script right away, I just got sides
[pages] for the audition. But even in those pages, I knew
something more was going on [in terms of the character]
than met the eye. So, I played it very focused and hoped I
was right. It turned out I was. When I stepped on set, with
the armor and prosthetic stomach I had to wear, it was
easy from that point on to become an alien."
Teal'c, he explains, is "a Jaffa. The Jaffa race is
enslaved by the Goa'uld ["ga-oold"]. Some of the Jaffa
are the actual guardians of these particular gods; they
make up the military stronghold of the Goa'uld, and they
select candidates to become hosts for the Goa'uld. But
they are slaves nonetheless. My character is dissatisfied
with the Jaffa life. He realizes that they are, in fact, not
gods—just a parasitic life form that thrives on the lives of
others. So, I take it upon myself to influence a change.
And in my first contact with the humans from the SG-1
team, I realize I might have an ally that actually has the
strength, the wherewithal and the weaponry to be of some
[use against] the Goa'uld."
In the series' two-hour premiere, "Children of the
Gods," Teal'c escapes his enslavers and joins the Stargate
SG-1 team. Why does he choose that moment to leave his
people? "In the scenes where they were selecting a female
host for the Goa'uld symbiont [a snakelike creature that
guarantees the host perfect health, once implanted], the
larva chose not to go into the host I selected, and she was
killed. Any other host who wasn't selected for the process
was also killed. I've been going through this process
much longer than what the audience sees. That's my back
story: I've long been dissatisfied with the means by which
they procure these hosts, and the devastation resulting in
the lands from which they get them."
For Judge, Stargate's first season has been about his
character "finding his way in this new world, where he fits
in, places where his input is needed and where it isn't."
Judge points out that Teal'c has more complex reasons for
being than simply functioning as extra muscle for the SG-
1 team. "Not only do I serve as a guide to some of the
planets the SG-1, team explores, but you also learn that I
50 STARLOG/iwne 1998
Selected Photos: Shane Harvey
The rigid persona Teal'c projects does not
mean he's bloodless, Christopher Judgeinsists. It represents his passionate focus on
"If I let everything...play on the
surface, I would be out of control."
Judge compares SG1 peers Anderson, Amanda Tapping
and Michael Shanks to an extended family. Anderson,
they all agree, is the curmudgeonly uncle.
have a wife and child that I left behind. Part
of my character's storyline is to go back and
make peace with that situation. I don't want
my son to become a Jaffa. Once you have this
symbiont implanted in you, as I do, your
immune system is, from that point on, depen-
dent upon the symbiont for your health.
When I left, he had yet to be implanted with
his first symbiont. So, I want to go back and
make sure that he never becomes a Jaffa. Mysuper-objective, in the long run, is to free all
Jaffa from the enslavement of the Goa'uld.
That supersedes everything."
The Goa'uld larva living inside Teal'c is
intended to be carried to maturity—its
removal would result in his eventual death.
"It's a mutual kind of symbiosis," Judge
offers, "I nourish it, and it nourishes me. It
allows me to go many days without sleep,
without food. It heals any injuries I might
have. But in turn, it feeds off my system. I
breathe for it. I eat for it. I nourish it. I carry
it for seven years; at that point it's mature
enough to leave my body and exist on its own
in another host. It can also, after that time, be
strong enough to control the host it inhabits."
In one of Judge's favorite episodes,
"Bloodlines," Teal'c returns to his home
planet and is reunited with his wife and son.
But their joyful reunion is short-lived. "They
had been outcasts from their village, but mywife had gotten back into favor with the local
priest," he explains. "My son was going to
undergo this implantation ceremony, where
he was going to get his first symbiont. Unbe-
knownst to me, she agreed to it because he
had scarlet fever and was dying, so he need-
ed the symbiont to live. I mistakenly thought
it was my wife's selfishness in wanting to get
back into the upper levels of this society. I
stop the ceremony and end up giving him mysymbiont, and Daniel and Carter go to the
temple and steal another one, which I'm
implanted with." In another episode, Teal'c
undergoes an experiment to see if he can sur-
vive without his symbiont. "We found that I
could not. They're working on some artificial
means to give me an immune system, but up
to this point, I am forced to keep the sym-
biont."
Like Star Trek: The Next Generation's
Worf, Teal'c is portrayed as a rigid, unemo-
tional soldier who could definitely stand to
lighten up a bit. Judge chuckles at the com-
parison, adding, "It's not that I'm not emo-
tional, it's that I'm so emotional that if I let
everything boiling inside of me play on the
surface, I would be out of control, and that
might prevent me from reaching my super-
objective. Also, if there's a situation that
other people find life-threatening, I don't
consider it life-threatening, because I know
that my symbiont protects me. Much of myrole is playing against what I would tradi-
tionally play as an actor. What my gut
instinct tells me to play in a given scene, I
tend to play the opposite.
"It's sometimes hard for me to play
scenes where I find things funny but can't
52 STARLOG/7«ne 1998
laugh, because I have to play that there's
something the character needs that he's not
getting," Judge continues. ''Anything else is
kind of lost on me until I can get back to mywife and son, until I can free my people.
There are episodes later on where I actually
smile, and I do show some emotion. My first
smile this year was not exactly successful,
but it was an attempt at smiling nonethe-
less."
Regarding the show's slaver}' angle, the
African-American actor admits he was
"kind of worried" about possible flak from
critics and friends for taking a role as a slave
on a TV series, until he saw that his charac-
ter would quickly emerge as a leader. "I saw
[the slavery angle] right off when I read the
script, and that's why I was attracted to the
character. He was going to have the chance
to rebel and free his people from their
oppressors. That, to me, directly parallels
the horrible American legacy of slavery,
even all the way up to the '60s and the [Civil
Rights] movement, where things start to
change and an aggressive leader emerges at
the movement's forefront. That's very muchhow I see Teal'c. Most people see him as
very heroic and very noble."
For the most part, the actor says filming
in Canada has been "great." even though the
first week caused him serious trepidation.
"When we arrived in Vancouver, shooting
was. ..difficult. The first w^eek. it was torren-
tial downpours every day. It tested your
patience at times. Then, the weather got
nice. I'm in Army getup for most of the
episodes, but there are a few where I go
back into my serpent guard outfit, which
unfortunately happened at the honest time
of the year. 'Cumbersome" is a good word to
describe how it felt to be in that costume all
day."
Actor's AdventuresWhile the principal cast shoots an aver-
age of 12 hours a day. Judge's
work day generally lasts 13 and a
half hours, as he arrives 90 minutes
early to get into his alien makeup.
"That's not bad," he interjects. "On
Sirens, I had 17, 18, 19-hour days,
and that was the norm. There w ere some-
thing like 900 people in the principal cast on
that show, or at least it seemed that way.
Talk about conflicts between cast members!
It was a nightmare. Compared to that situa-
tion, Stargate SG-1 has been Nirvana."
As Judge relates his feelings about his
fellow cast members, he realizes he sounds
a bit effusive. "Michael Shanks is like myyounger brother. We get along fabulously,
and we spend a lot of time together, even off
set. Amanda Tapping is like my sister. It
sounds almost too rosy, I know, but we get
along that well. At the screen test, the three
of us talked almost the whole time, while
everyone else was preparing or sulking,
whatever actors do. We had such a natural
camaraderie. It's almost as if it was predes-
tined [that we would be working together]."
The mere mention of series headliner
Anderson elicits a hearty laugh from Judge.
"Rick is like our crotchety uncle. He can
add levity to absolutely any situation. In the
MacGyver I did with Rick years ago, I
played a high school student, a cocky foot-
I breathe for the symbiontl eat for it. I nourish it."
ball player who thought the classroom was
just a place to go while the football field was
being cleaned. MacGyver taught me a les-
son about fulcrums and levers, and I was
that much wiser in the end. Our makeupartist, Dan Newman, brought a tape of the
episode to the set. and everyone got a good
laugh over how much younger we both
looked. If anything, Rick has gotten more
amiable since then. He's a pleasure to be
around."
Judge realized that his five-year contract
with Stargate SG-1 (with a 14-week hiatus
between mid-November and early Marchthat allows him to pursue other career
opportunities) meant he would have to movehis family to Vancouver from LA. All are
adjusting well, he says. When asked what
kinds of considerations he had before sign-
ing on the dotted line, he names only one: "I
have three kids, so basically I'm thinking,
'Hey, their college education is paid for!'"
In a more serious vein. Judge's hopes for
Stargate SG-1 center partly around his char-
acter. "I hope Teal'c continues to grow, and
that more is learned about the
whole mythology of the Jaffa and
Goa'uld and where they fit into the
universe. We have a chance to
explore not only our universe, but
anywhere in the galaxy, and all the
life forms we could ever imagine.
"There's an endless oasis of ideas that
could be harvested. And to have this vehicle
to do it, and to have a long-term commit-
ment so that you don't have to be constantly
looking over your shoulder to see if the net-
work is coming at you with an ax to cut your
show.. .what an enviable position to be in.
"Already, we're Showtime's highest-
rated show. We've been picked up for [syn-
dication beginning this fall]. We've done a
helluva job of carrying on the legacy of the
StarGate movie. So, we've got our fan
base," says Christopher Judge. "As long as
we can keep the level of our shows up, and
stay true to our fans and never take their
intellect for granted, we have a chance to
have a really long run." ^
STARLOG/Jime 1998 53
ean Devlin is a cheerful, talkative guy, still jazzed over having risen
swiftly from a relatively unknown actor to the co-writer and co-
producer of several blockbuster hits. Devlin is also pleased that his
successes are in the science fiction genre, not the easiest medium to
garner such merits. "SF fans are the toughest fans in the world to
please," he says, "because they have the highest standards.
"When SF movies are made by people who would actually stand in line to see
one on Friday night, they're better because they're made without any cynicism.
But when people sit around in Hollywood and say, 'Let's do what audi-
ences are buying right now,' it's crap. And SF fans can smell it
a mile away. If they feel you're doing it cyni-
cally, they will just walk away." Thequestion is—will they walk
toward his latest endeavor,
^s month's new big-
s'!^cale Godzilla?
j initios'uiihilz iiJi) LI.£J. film
W*r. Z?..nn "i like to see a cieve.and j started
Devlin, who co-wrote and
produced Independence Day and StarGate
with director Roland Emmerich, wouldn't
normally be found hanging out in a run-down
neighborhood, but that's where the co-
writer/producer of this colossal movie is on
this sunny afternoon, near the corner of Fifth
and Main, the heart of Los Angeles' Skid
Row. Of course, a few minutes ago, it was
Chernobyl, and soon it will be a rainy New-
York, but between takes on Godzilla, it's the
street of the down-and-outers.
113 I blHI 1
3
Devlin is happy to talk about how Godzil-
la came to be, and how he and his partner
Emmerich got involved in it. "Chris Lee [of
Sony Pictures] came to us a few years ago
about doing Godzilla, and we actually turned
it down. We wondered how you would over-
come the 'cheese factor.' You don't want to
make fun of Godzilla, because there are too
many fans who really love the character. Wedidn't know how to make it properly, so wepassed on it. Later, when [director] Jan De
Bont got involved, he developed a really
good script" by Ted Elliott and Terry Rossio.
However, budgetary problems sank the very
ambitious De Bont version, which involved
two monsters, fleets of ships and toppling
skyscrapers.
So Sony went back to Emmerich and
Devlin at their own Centropolis Films com-
pany. "Roland and I sat down and asked our-
selves, 'Why do we keep turning it down?'
We decided that it was because we were
scared of it—and if we were so scared, then
we had to do it. That's the challenge: to pull
it off in a way that's convincing, that's fun
and yet that's terrifying."
Emmerich and Devlin decided to abandon
the De Bont/Elliott/Rossio script, though
they respected it—in fact, that script made
Devlin and Emmerich realize "that it could
be done in a way that wasn 't cheesy. Roland
talking about story ideas, and the direction
we would go with it, what we would do.
Then, we were in Europe promoting Inde-
pendence Day when [ID4 production design-
er] Patrick Tatopoulos came over with his
drawings of the new Godzilla, what our ver-
sion would look like. The second we saw the
drawings, we said, 'OK, that's it, we've gotta
do this.'
"
"THIS GODZILLAIS NOT A
DINOSAUR.They began from scratch with a new
script, going in a new—but also old—direc-
tion. In the original Japanese movie, released
in the U.S. as Godzilla, King ofthe Monsters,
Godzilla is a dinosaur-like creature revived
by radiation from A- and H-Bomb tests, and
that's similar to the origin of the Big G in the
new film. "It's something we felt pretty
strongly about not abandoning,'" Devlin says.
"In some of the earlier drafts, Godzilla was
created by aliens, and that made it cool." But
radiation was how Godzilla was originally
created. "That was not just a story idea,"
Devlin maintains, "but represented Japan's
thinking about nuclear radiation. So wethought it was too important to what Godzil-
la is all about, and we found a way to mod-
ernize that." However, their Godzilla is not a
dinosaur, but Devlin is cagey about saying
just what he, she or it really is.
"We wanted to go in a completely differ-
ent direction" from the De Bont project,
Devlin says, "but his script assured us that it
could be done elegantly, that you could do it
straight. I mean, still with a lot of humor, but
respectfully. In a sense. Roland and I did that
with War of the Worlds. Sure, Independence
Day was a gas, and it was fun, but it wasn't
Mars Attacks! We took it seriously, we did it
straight—it wasn't a farce. And that's what
we're trying to do with Godzilla—reinvent
him as an original, but yet be respectful to the
origins and intent of the first.
"The moment of inspiration for the origi-
nal Godzilla came when [producer] Tomoyu-
ki Tanaka was flying over the Bikini Islands
[the notorious site of nuclear testing]. There
was an enormous amount of significance to
the Japanese people about Godzilla's origin.
But both Roland and I believed that today the
world isn't as worried about nuclear war.
We're more concerned with the results of
nuclear testing, nuclear waste getting into our
environment, so we stayed true to the spirit of
Godzilla while not staying true to the facts."
Of course, the cheese factor still lurks,
given all the Japanese sequels. In two distinct
series, the films eventually total more than 20
titles. Godzilla is both respected, and teeters
on the edge of a cultural joke, so Devlin and
Emmerich had a fine line to walk. "If you
remember before the first Batman came out,
there was enormous criticism about Tim Bur-
ton changing the look and casting Michael
Keaton. Everybody was sure that it would be
awful, and it was actually pretty cool,"
Devlin says. "When we wrote this one, wedidn't limit ourselves at all. We decided to
write it in a fantasy way, to make the film that
we couldn 't make.
"Because of the limitations of technology,
the Godzilla of the other films was this lum-
bering, giant Frankenstein coming down the
street. But we thought, 'When we do that
shot, we're going to have to develop a tech-
nology that doesn't exist.' We have this agile,
quick, scary, wild creature, so suddenly all
the possibilities opened up, and what you
could do in a film seemed really endless."
One stumbling block that De Bont and
Elliott/Rossio faced were the many restric-
tions that Toho, the Japanese company that
owns the rights to Godzilla, constantly-
placed on their script, and on the monster's
design. Godzilla had to be so high, have this
many spines on his back, that many toes and
56 STARLOG//;me 1998
fingers, and so forth. "Jan De Bont told us
that he had problems, that every time they
wanted to make a change, it was a big ordeal.
We went for a completely different look, not
slightly different. We brought the designs to
Toho, and said that this is the way we would
doit.
"They looked at it, and they took a long
time in deciding. They finally said, 'It's so
different that we don't even want to commenton it, other than yes or no. But we love this
Philippe Roache (Jean Reno)says he's an insurance adjuster.
And where Godzilla goes,damage follows.
other planet. But the new Godzilla is "com-
pletely American in origin," Devlin asserts,
"in that I'm an American, but, well, Roland's
German. In one sense, we wanted to distance
ourselves from the other films, and on the
other side, pay homage to them. So there's a
lot we're borrowing, but we wanted to do this
as though we had just come up with this idea,
and there was no history. It takes place in the
United States, and with the exception of Jean
Reno, has a primarily American cast.
In Godzilla, Broderick plays NickTatopoulos, the scientist who's trying to fig-
ure out a way to destroy Godzilla before
Godzilla and offspring destroy the world.
Offspring? Yes—one of the most firmly
established rumors is that this Godzilla is
asexual, capable of laying hundreds of eggs
that will hatch out into more bad-tempered
monsters that will, no doubt, each be
assigned a city to stomp. Can Tatopoulos
(named for the designer) put a stop to this
"WE HAVE THIS AGILE. QUICK. SCARY, WILD CREATURE.M
look, we love your idea, we back it 100 per-
ent—go do it.' This is a whole new rebirth of
jodzilla, and I think they appreciated that.
)ur story is more like the original film than
any other Godzilla movie. We want to give
birth to the whole legend again."
Titanic StarsDevlin and Emmerich holed up in Mexico
for five-and-a-half weeks and pounded out
heir Godzilla script. "Of course, we're con-
stantly revising it as we work on it, but struc-
rally it hasn't changed at all. We work on
characters and try to make that a little better,
nake moments scarier, and then as our spe-
cial FX company keeps coming up with newgizmos, we try to have new gags."
One of those new gags not directly con-
nected with the special effects company is
being rigged on Fifth Street as the interview
continues. Large hydraulic jacks are careful-
ly placed under the cars on the street, then
connected to big gas drums. When "action"
;called, the jacks will make the cars bounce
up and down, in time with the footsteps of the
approaching Godzilla. Who, unlike the sky-
scraping monster of the Toho films, is a mere
20 stories tall in this version, which seems
big enough, all things considered.
In all the Japanese films, Godzilla either
menaced Japan, or places where there were
many Japanese people, including at least one
"We wanted to work with both Matthew
Broderick and Reno for a long time, but
especially Broderick. However, every time
we've done a film, they were unavailable. So
this time, before we even started writing, weset up meetings with both of them and said,
'Look, we want you to be in this picture
—
don't take another job.'"
large-scale family planning?
Best known in this country for his roles in
The Professional, Mission: Impossible and
La Femme Nikita, Reno plays Philippe
Roache, who purports to be a French insur-
ance adjuster—and one can well imagine that
insurance claims would loom large in
Godzilla's wake.
STARLOG/June 1998 57
Others in the cast include Hank Azaria
and Harry Shearer, who voice many charac-
ters on The Simpsons, Barton Fink's Michael
Lerner as Mayor Ebert of New York, Maria
Pitillo as Audrey Timmonds, Tatopolous'
once-and-probably-future girl friend, Arabel-
la Field, Kevin Dunn and Doug Savant.
A life-long SF movie buff himself (who
dressed as a droid at age 1 3 and took third in
a SF con costume contest), Devlin agrees that
it's not all that surprising to find Broderick
—
a veteran of WarGames, Project X and Lady-
hawke—in Godzilla. "He has a passion for
this kind of film," Devlin says, "but he really
hasn't done it in a long time. In a sense, he's
a little like Jeff Goldblum, in that he's such
an intelligent actor, you have the opportunity
to have a lead action hero who does things
out of smarts rather than brawn. I'm tired of
super-muscle-bound heroes in movies. I like
to see a clever hero."
Devlin is forthcoming about many ele-
ments of Godzilla, but he's keeping others as
secret as he can. He won't admit whether
Godzilla breathes fire, as in the Japanese
movies, but does say, "he has a few tricks up
his sleeve, some you've seen before, some
that are brand new. We've given him some
abilities he has never before had, especially
the speed at which he can move."
Graphic MonstrosityThe filmmakers are allowing only a few
glimpses of Godzilla: an eye here, a foot
there, a toothy mouth gaping in front of
Broderick. Devlin does admit, "He's not a
dinosaur, but I think he's much more realis-
tic-looking than the original Godzilla, in that
when you look at this, it feels like a creature
you're familiar with. And the movements,
obviously, are much better, because the tech-
nology is better. But this Godzilla is not a
dinosaur, and it's bigger and wilder than
we've ever seen before." Devlin proudly
claims that Godzilla will be able to run sever-
al hundred miles an hour—but won't admit
whether this is on two feet or all fours.
Such diverse talent as actress Maria Pitillo and cartoon funnyman Hank Azaria join the
Godzilla cast. You can learn more about the film in FANGORIA#173 and THE OFFICIAL
GODZILLA MOVIE & POSTER MAGAZINES—all on sale later this month.
actually eat anyone. He can step on all the
people he encounters, but he (or she or it)
doesn't chow down on anyone—at least in
our range of vision. "Toho has a big issue
about that," Devlin admits, "but we found
some ways around some of that."
One reason for making this beastie, if not
exactly a kinder, gentler Godzilla, at least not
an openly carnivorous Godzilla, is that
"Godzilla's an unusual creature, because he's
both hero and villain," Devlin points out. "On
the one hand, he's the antagonist of the pic-
ture, and he's causing us enormous amounts
of problems, but at the same time, the audi-
ence roots for Godzilla. So it's a unique lead
to have in a picture."
In the Toho movies, Godzilla was virtual-
ly always a man in a suit; there are only a
original stuff, unless a really compelling idea
comes along. We just signed recently a deal
with Sony. We're going to try to make as
many of these 'event' films as we can, try to
turn out at least one film a year."
Just what those movies will be remains to
be determined. They may include two pro-
jects Centropolis set up originally at 20th
Century Fox—a Fantastic Voyage remake
and Supertanker—which Devlin believes
could become Sony-Fox co-productions or, if
Fox relinquishes them, Sony-only films.
Sony is dangling the prospect of a James
Bond movie in front of the duo (but it's the
subject of litigation from the MGM/UA 007
film series owners). As for Disney's live-
action Gargoyles—which Devlin, without
Emmerich, did an early script of, based on
"OUR MAIN GOAL IS TO CREATE FILMS THAT WE LOVETo preserve the monstrous secrets, Devlin
and Emmerich have taken unprecedented
steps, embargoing all prerelease photos of
their star, providing journalists with few
details, even engineering a sort of "sting
operation" (in which each licensee was given
one easy-to-trace Godzilla design, and the
inevitable Internet leak was tracked down
and exposed). They're also trying to keep the
flotilla of licensed merchandise from ending
up in any stores before the movie's debut.
Devlin makes no apologies for the secrecy:
"We feel very strongly that Godzilla should
be seen in the context of the new movie. Iso-
lated, he won't have anywhere near the
impact that he does in the film. We're just
asking as filmmakers, 'Please let us premiere
Godzilla first as a movie, then you can have
all the toys and everything else.'"
Although Toho did sign off on the design
of Godzilla, and mostly kept their hands off
the movie, they insisted that Godzilla not
handful of shots in all the 22 films when he's
anything else. While this necessarily gave
Godzilla his distinctive shape, it also severe-
ly limited what the monster could do; those
suits were heavy. In the new: Godzilla, the
Big G is being rendered via computer graph-
ics, which makes him much more limber and
nimble.
While Devlin still maintains that he and
Emmerich will never do a StarGate follow-
up and are unlikely to attempt an Indepen-
dence Day sequel, he does note that with
Godzilla, they are planning a series of three
films. "I think we came up with a unique way
of doing a sequel, so it's not totally pre-
dictable. We spent a lot of time on trying to
figure it out in that sense, and yet still have a
franchise. I think we solved that.
"And we have plenty of good stuff on the
horizon. We're doing a smaller film in our
Streamline division called The 13th Floor, a
really unique SF film. We would rather do
the animated series—he has been replaced by
another writer.
For now, all their attention is focused 20
stories skyward, on their gigantic star.
"Godzilla is a very expensive movie," Devlin
concedes. "This film will cost more than
we've spent before, more money than wewanted to spend. But the big difference
between Roland, me and many of the people
in Hollywood is that we don't make these
films so we can go look at some other film:
we're not doing this biding time to make a
film we really want to make. These are the
films we really want to make."
Dean Devlin concludes, "Our main goal
is to create films that we love. And while I
don't know if every film we're going to do
will be science fiction, we do want to make
genre films. We like films that are basically
mainstream, big event pictures. It's good for
us because it gives us a focus, and it's the
kind of movie we fell in love with."
58 STARLOG/7i<ne 1998
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IocSavage doesn't
live in New York
anymore. Until
a few years ago. you could
walk down the streets of Man-
hattan, turn a corner and unex-
pectedly confront Clark Savage
Jr. in the flesh. Sure, he was a lit-
tle older. He lacked the metallic
helmet of hair, but it was unmistak
ably the Man of Bronze.
This experience befell many a
startled fan. Others were stunned to
walk by Flash Gordon or the
Avenger, or even to spy a short- ^haired Conan the Barbarian play-
s
ing handball in Central Park.
The people who reported these
sightings weren't suffering from UFO-induced delusions. Until recently, those
supposedly fictitious characters did haunt
parts of Manhattan. In fact, they were all
embodied in the same flesh.
Steve Holland had perhaps one of the
most hauntingly familiar faces outside of
TV or the silver screen. Over the last 40
years, he was Doc Savage, the Spider. Sher-
lock Holmes, Nick Carter, Mike Hammer,
Shell Scott. Nevada Jim and many other
classic heroes on the covers of assort-
ed paperback novels and comic
books. It was a career he pursued
almost until the end of his life
Years ago, SteveHolland—TV's Flash Cordon
& the paperback Doc Savage-posed for adventure.
For actor-turned-professional model Hol-
land, it all began in Seattle. "I was born in
Seattle, Washington a long, long time ago,"
Holland reminisced in this interview', con-
ducted a few months before his death. '"I was
in the Merchant Marines and went to Alaska,
worked up there in Anchorage for about a
year and a half. Then. I came back down to
California and went to Laguna Beach and did
pottery. It was a lot of fun. I had a good life. I
was a youngster then."
But a rugged man's man couldn't make a
career out of pottery. A visit to the old RKOStudios where his brother Dave worked as a
writer led to a chance encounter and a quin-
tessential Hollywood discovery story.
'"Mervyn LeRoy was there," Holland
recalled. "He saw me and
said, 'Do you want to get
signed up for a contract?'
I said. 'Sure.' He did a
screen test on me, which I
don't think was any good. I
didn't see it. So. I was under con-
tract to him for six months. I didn't do
any films. I decided at the end of those six
months to go to New York to get some back-
ground. Meantime, I got married. The two of
us went to New York City. My wife was born
and raised there, so she knew the town. I did
not. I was frightened to death. New York was
a big city, and I was a little boy from Seattle."
In the Big Apple, another chance
encounter brought new opportunity. "I met
John Hartrider. who had a modeling agency. I
was looking for work, naturally, so he signed
me up and I started modeling."
In the beginning. Holland posed for every
conceivable kind of magazine, from the
dying pulp magazines to comic books. Faw-
cett built a comic, Bob Colt, around photo-
graphic covers featuring Holland as a movie
Western hero who wasn't in movies!
'Then, paperbacks came out and the
whole thing exploded!" he exclaimed. "I
was working day and night. I got to
know about 200 illustrators and started
painting myself. I did that until recently,
when I left New York."
Eventually. Holland was lured back
to acting. "I quit for a while," he stated.
"I did a show, Mr. Roberts, in London. I
did six months over there and [Mr.
Meet the Man of
Bronze: Steve
Holland, the
actor whoembodied DocSavage andcountless other
paperbackheroes.
As television's Flash Gordon, Holland
sailed the spaceways in a 1950s series
lensed in Germany and broadcast on the
DuMont Network.
Roberts director] Joshua Logan brought meback and gave me a bigger part. Instead of
Shore Patrol, he gave me the part of Manion.
I did that for six months on the road, and
Logan put me in South Pacific, which was
great! For two years. I was in South Pacific,
and then I met Marty Poole. He got me Flash
Gordon."
Hero of the SpacewaysThe DuMont Network's Flash Gordon
series is probably the most obscure filmed
version of the famous King Features comic
strip character, despite having run two sea-
sons and some 39 episodes. It starred
Holland as Flash, Irene Champlin as
Dale Arden and Joseph Nash as Dr.
Zarkov. This syndicated show, filmed
in Berlin, updated Alex Raymond's
space opera fantasy for the 1950s.
Flash worked for the hokey-sounding
Galaxy Bureau of Investigation in 3063
and careened around the universe in his
personal rocketship. the Sky-flash.
Holland heard about the project in
acting class and read for it. Probably it
was his blonde good looks, reminiscent
of Buster Crabbe, that won him the
part. It was no plum role. The produc-
tion was mounted to utilize money
frozen in post-war Europe, but Holland
saw it as a golden opportunity.
"It started off hip, hip. hurrah!" he
laughed. "I don't remember the first
episode. I imagine I was learning lines,
and I wanted to make it special, bring
as much acting ability as I had to the
role. By the time I had done three of
them, I found out to my chagrin they
were all the samel Each one was 'go
save Dale Arden somewhere.' It was
work. It wasn't fun.
''Of course," he added, "there wasn't too
much of the character to bring to it. Flash
Gordon was pretty flat—I mean, the writing
and everything. It was go into combat, sub-
due your enemy, save Doc or Dale and go on
to the next script. As a matter of fact, by the
time we had done three or four shows, they
designed a way of shooting to do three at
once. We would do all the spaceships for
three of them. Then, we would do all the out-
door scenes for three, and so on, and put
them all together."'
By one of the many coincidences that
would keep bringing Holland into contact
with the same famous characters, one of the
writers of Flash Gordon. Bruce Elliott, had
Always pleased to chat with fans, Holland
nevertheless admitted he had "never felt
like a hero."
previously scripted Doc Savage in comic
books. But Holland had no inkling of the
Man of Bronze at that point. Once he realized
he was on a treadmill. Holland simply did the
work of fighting and ray-blasting his way as
Flash Gordon through episodes with such B-
movie titles as "The Micro-Man Menace,"
"Return of the Androids" and "The Witch of
Neptune." On his off-hours, he enjoyed the
sights, which included many bomb-damaged
areas that ultimately found their way into the
show.
""To see those bombed-out buildings in
Berlin was really something!" he marveled.
"I was over there for six months, and
then I was in New York again looking
for work. Marty Poole said. "Well,
we're gonna do 13 more in Marseilles.'
We had done 26 in Berlin. So the fol-
lowing year we all shipped out for
Marseilles. I was over there for six
months, and we did them with a differ-
ent director."
Gunther V. Fritsch was the new
director, replacing Wallace Worsley.
There were other changes: GBI Com-missioner Torgenson was replaced by
Commander Richards. (Neither actor
received screen credit.) Flash traded in
his snappy uniform for a white light-
ning bolt-insigniaed T-shirt, and his
old rocketship for the Skyflash II.
Edward Gruskin. who had scripted
Doc Savage in comics and on radio a
decade before, produced and wrote the
French season. Otherwise, the stories
were the same round of low-budget
melodrama and fist fights. In his TVincarnation. Flash battled Akim the
Terrible, the Great God Em of Odin
and the Electro Man. (Ming the Merci-
less was ignored.) Flash traveled back to
post-war West Berlin—no coincidence
there!—and in ""The Lure of Light," he
STARLOG//wi<? 1998 65
became the first man to pilot a faster-
than-light spaceship in 1950s TV.
Both versions of the Skyflash were
toy rockets augmented by animation or
fire effects. Although they seem absurdly
ersatz today, they were state-of-the-art
then, when Captain Video and His Video
Rangers and Tom Corbett, Space Cadet
typified SF TV.
"As far as the spaceship traveling into
space," Holland offered, "I always felt
that I couldn't believe it. I mean, I had
very little sense of it. The writing was
down to Earth, so there was no explosion
of joy or anything."
Holland preferred spending his off-
hours with local artists, learning to ride a
motorcycle and immersing himself in
other cultural experiences alien to mak-
ing space opera. "I came back and start-
ed modeling again. By then the
paperbacks had come out. There was a
lot of work to do, and I was doing a lot of
it," Holland laughed. "And of course, the
fact that 1 had done some acting
enhanced my modeling career. They
both enhanced each other. So, it worked
out; it was pretty nice."
But it didn't work out for DuMont's Flash
Gordon. When it hit the airwaves in fall 1953.
the show's violence drew criticism, and it dis-
appeared from many markets. "The way I
remember it, Flash Gordon was panned."
Holland recalled. "We did have fight scenes
in every episode. They brought in a couple of
wrestlers from Marseilles, and we would have
a wrestling match. The guy would slam meover the head with a rubber gun!"
Man of BronzeFor a time, Holland stood poised between
two careers, acting and modeling, much as
his contemporary James Garner did. Holland
did several Studio Ones with Charlton Hes-
ton, but no big breaks came his way. "By the
time I was back into acting after South Pacif-
ic and Flash Gordon, there were so manyactors, and I was getting older," Holland
admitted frankly. "I was about 35-40 years
old. I would have been fine in a character
part. As far as being a leading man went,
there wasn't too much around. I was compet-
ing with Heston and people like that, whohad college backgrounds. I was competing
not too well," he added wryly.
Turning his back on acting wasn't diffi-
cult. There was plenty of modeling work, and
Holland found to his surprise that artists
loved working from his poses, and that his
acting had enriched his modeling.
"I remember doing a session at one of the
studios. A group of students had come in
with a teacher to watch what was going on.
They were learning how to illustrate. So, I
took the pose of a guy on a horse with a gun,
shooting. And at the end of my thing, they
applauded me! I was amazed! I almost fell
off the rocking chair I was on. I had a real
feeling that I was on the horse riding down
the plains. Maybe that added to it."
Early on, Holland hooked up with top
paperback illustrator James Bama (STAR-
66 STARLOG//»>!<? 1998
Holland modeled as
Savage in the sametorn shirt for years
—
until a cleaning
accidentally
threw
it out.
LOG #198). posing for countless paperback
and magazine covers. In 1964. Bama was
commissioned to paint the covers for Bantam
Books' revival of Doc Savage. Bama had def-
inite ideas of what he wanted; a lifelong fan
of Raymond's Flash Gordon, Bama, after
adorning Holland in the traditional Docripped shirt, deliberately had Holland strike a
Raymond-style Flash Gordon pose. The
result was a classic. Holland became the per-
sonification of Doc Savage. After Bama quit
the series in 1971, his replacements, Fred
Pfeiffer, Bob Larkin and Joe DeVito all
turned to Holland. When Boris Vallejo made
the mistake of using himself as a model
for the Man of Bronze, fans howled,
and Boris was replaced. Ultimately,
Holland posed for all but a handful of
the more than 100 Doc Savage paper-
back covers, going through only two
ripped shirts in 30 years. (A cleaning
woman accidentally threw out the orig-
inal shirt.)
"Usually what happened was that
Jimmy would bring in sketches of poses
that he wanted. Then, I would take
those positions and add to them or
change them and make them more than
the drawing."
Holland's interest in art, and his own
practical painting knowledge, are
among the reasons his poses stood out,
regardless of who painted him. Particu-
larly, Holland used his awareness of
how his body would translate to canvas
to create zones of contrast for the artist
to exploit.
"I would twist my body so that part
of it was in light and part of it was in
shadow," he explained. "And they com-
plemented each other that way. You feel
it across your body—the shadow and the
light. It's instinct."
When Doc sales prompted imitators. Hol-
land posed as the Avenger and Nick Carter
for George Gross. One Doc Savage artist,
Bob Larkin, had Holland perform double
duty as Marvel Comics' version of Conan the
Barbarian. For Bama, he was also Nevada
Jim. a Western hero. Holland's face became
so overexposed on the paperback racks that
art directors started asking that Holland not
be used. When other models proved that
there was only one Steve Holland, the order
was rescinded.
Posing as DocSavage for leg-
endary artist
James Bama, Hol-
land became the
character—and a
paperback icon.
BERKLEY fr\^\ HIGHLAND BOOKSY710 40c
For Holland, modeling was a chal-
lenge. He used his body as a can-
vas, twisting it to create artistic
areas of shadow and light.
THE MOST
DANGEROUS
GAME
Model of ArtistsHe studied painting throughout his mod-
eling career. When he found time, he painted
paperback covers himself. But modeling bet-
ter suited his active lifestyle. Strangely, the
man whose face and body were transmuted
into the image of so many classic American
heroes resists the label.
"I've never felt like a hero," he stated. "I
never thought of it as special. It was always
down to Earth. It was always some person,
some human being. No hero, no autographs,
not anything like that."
Modeling enabled Holland to raise a fam-
ily and pursue philosophical interests with-
Eventually, Holland left the acting arena,
emerging as the premier paperback model
for artists painting Mike Hammer, Sherlock
Holmes, Conan and many others.
out being stuck in a 9-to-5 job. The secret of
his success, he felt, boiled down to one cre-
ative goal: "The feeling that you are what
you are trying to portray," he said. "The thing
is, I had so many years of doing it. They can
tell, people who are watching or taking the
picture to draw from, if the hands are right. If
the hands have nervous energy in them when
riding a horse or shooting a gun or whatever,
that's the tell-all. Because some of the mod-
els, their shoulders are right, but the hands
are wrong and the knees are wrong. So, you
get a broken-up kind of thing.
"In New York, I had a place upstate. Six
acres. I used to go upstate on weekends. Two
LUKE SHORTTHE MAN OHTHE BLUEA HEADLONG NOVEL OF THE OLD WEST-A CROOKED SHERIFF AGAINST
A MAN WHO HAD TO LEARN THAT HE WAS BIGGER THAN HIS GUN:
When Holland posed as a Western hero,
he had the "real feeling that I was on the
horse riding down the plains."
or three artists waited for me to come back. I
was amazed. They said, 'These pictures are
no good. We've got to wait for Steve Hol-
land.' So, I would come in and shoot some
more pictures. But the pictures always trans-
mitted from the brain to the fingertips and
toetips. You know what I mean?"
Holland looked back on his long modeling
career with understandable wistfulness. "I
was pretty successful. If I had implemented
speech with what was going on, I would have
been successful as an actor. In those days, welackadaisically went into acting. But I didn't
know what I didn't know, so I stumbled
along. I tried to join Studio One. I tried to join
a few acting groups, but I was turned down. I
didn't have much of a place to go."
Likewise, Holland reported that his old
Flash Gordon co-stars received no career
boost from the show, which still pops up on
cable now and again. (All 39 episodes have
been acquired by Englewood Entertainment
of Independence, Missouri for video
release.) "Irene Champlin was in upstate
New York last I heard. Joe Nash went into the
technical side of the stage. I don't think any
of us got anything after Flash Cordon."
In 1992, Holland posed for a last spate of
Doc Savage covers, left New York for a brief
stab at stage acting, then retired to paint. Hedied on March 10, 1997 after a brief illness.
He was 72.
As for Doc Savage and Flash Gordon, the
two characters he was most identified with,
Holland noted, "Their missions—what they
stood for—I think they were similar. Both
were good characters."
After Holland had retired from modeling,
his phone continued to ring with requests to
pose. "Bob Larkin called a few times while I
was down here, and Joe DeVito wanted me to
come back. I'm not interested in doing a cou-
ple of jobs. If it's a lifestyle, yeah. So. I'm
painting. I'm interested in painting, and I'm
actually most interested in anti-heroes. I'm
not interested in heroes." WSTARLOG/Jwne 1998 67
Inthe early days of Camelot," says Fred-
erik Du Chau, director of the animated
feature Questfor Camelot, "King Arthur's
sword, Excalibur, gets stolen by Ruber, an
evil knight, and his griffin. Then, our heroine
Kayley, a young girl who believes that she
can be a knight, goes in search of that lost
sword. The griffin steals it, but he drops it
somewhere in the Forbidden Forest. On Kay-
ley's way, she finds a blind guy, Garrett.
Together, they're going to get Excalibur and
save the kingdom, so it's about people whodo things against all odds."
That pretty much describes what the new
animated feature, Quest for Camelot, is try-
ing to do. Against equally daunting odds, it
hopes to become a success in a field almost
totally dominated by movies from the Disney
Studio. Only a handful of successful full-
length American cartoon features didn't
come from Disney, and the only recent exam-
ple, really, is 1997's Anastasia, from DonBluth and 20th Century Fox.
Swords in StonesIn 1995, however, Warner Bros, decided
to take on Disney, and began the Warner Fea-
ture Animation Division. Their opening vol-
ley was Space Jam (STARLOG #233), but
that was a special case, a mixture of live
action and animation, and featured the clas-
sic Warner Bros, cartoon characters. The first
original, all-animation feature from Warner
is Quest for Camelot, a fantasy in the tradi-
tion of two of Disney's lesser entries (The
Sword in the Stone, The Black Cauldron) and
a trio of Ralph Bakshi animated-via-roto-
scope epics (Wizards, Lord of the Rings, Fire
& Ice). Quest began under the direction of
Bill (FernGully) Kroyer, with his wife Sue as
producer, but they left the project over cre-
ative differences. Subsequent producer Frank
Gladstone also exited. "So many of the
changes in a film like this one have to do with
starting up a division. It was just a tremen-
dous amount of work," says Dalisa Cooper
Cohen, who ended up producing the film,
"and there were many growing pains that
went into setting up a division and making a
movie at the same time."
Major talent was hired. Multiple Grammywinner David Foster and Oscar-winning Car-
ole Bayer Sager wrote the songs, with Patrick
Doyle doing the score. Among the actors pro-
viding character voices are Cary Elwes (Gar-
rett), Gary Oldman (Ruber), Jane Seymour
(Lady Juliana), Pierce Brosnan (King
Arthur), Sir John Gielgud (Merlin), Gabriel
Byrne (Sir Lionel) and Bronson Pinchot (the
Griffin). Don Rickles and Eric Idle play the
68 STARLOG/Jwne 1998
Our heroine, Kayley (voiced by Jessalyn
Gilsig) is out to do the impossible—be the
first woman knight in Quest for Camelot,
directed by Frederik Du Chau.
same character, in a sense: the separate—and
disparate—noggins of a two-headed dragon
who assists Kayley and Garrett in their quest.
"We had read-throughs at the beginning,"
Du Chau explains, "with scratch actors whotake you through the whole script so you can
get a sense of the pacing and how a script will
sound, because scripts are there to be heard,
not read. And once you know that your dia-
logue is working, then the actors come in, or
you fly wherever they are. Sir John Gielgud.
for instance, wasn't going to fly to LA to do
a few lines, so we flew to London. Gary Old-
man was shooting Lost in Space in London,
and we went there for him, too."
In terms of the actors, Du Chau asserts,
"The biggest challenge for an animation
director is to create a sense of a real scene,
with pacing and a rhy thm, with only half the
people in the room. When Ruber, Oldman.
comes in to overtake the house that Juliana.
Seymour, lives in, it's very hard for the actors
to imagine all that and get a sense of pacing,
because acting is reacting. If you don't have
something to react to, it's really tough. So it
happens in stages; most people come back
[to record voices] four, five, six times, some-
times more.
"In live action, when you create a scene,
you go to the set, block it out, and you play
it—and then something happens, like one
actor will try a line a different way, which
surprises the other; they react to that, and
before you know it, you have a really tense
scene. In animation, you basically don't have
any happy accidents, unless you do the scene
over and over again, so you can play back the
other actor's lines. And that's what we did."
Du Chau began his career in his native
Belgium, then moved on to Disney France.
He came to the U.S. where he worked at sev-
eral companies, eventually spending time at
Chuck Jones Productions. Warners noticed
him just as their Feature Animation Division
was starting up, and before long he had his
Garrett (Cary Elwes), Kayley's blind ally,
represents a prominent theme in Questfor Camelot—the need to fight against all
odds for what you believe in.
Evil Ruber (Gary Oldman) threatens King
Arthur's reign. The voice cast also
includes Jane Seymour, Pierce Brosnan,
Gabriel Byrne and Sir John Gielgud.
first director job—with Quest for Camelot. was the one everybody felt was the most
He explains the two-headed dragon further, promising and the most interesting. Every-
"Devon [Idle] and Cornwall [Rickles] are the body loves the themes and ideals behind
runts of the dragon pack. Devon, the taller Camelot, but there was a very strong desire to
head, is the more erudite character, who actu- tell a new story, so the whole Camelot idea
ally dreams of the theater, and all these things was used as a backdrop for that story. The
in Camelot. Cornwall, the short, stocky head, desire was to utilize all the things that people
a guy from Brooklyn, thinks of all the wait- know Camelot to stand for, like valor, honor,
resses he can chase in Camelot. They think truth, courage. The usual Arthur stories have
it's a good idea to go with our heroes." been told, and I don't think any of us felt that
The movie is loosely based on the novel they needed to be told in the same way. In
The Queen 's Damosel by Vera Chapman; the animation, there may have been things left to
screen story is by Jacqueline Feather and tell, but we didn't necessarily want to tell the
David Seidler, with final screenplay credit story of Arthur only, because people have
going to Kirk De Micco and William already seen that."
Schirfin. The original novel was much darker
than Quest for Camelot and, in fact, doesn't ROUIlCl T3DI6Sseem to involve King Arthur at all. In Quest, Du Chau says, "Arthur gets
Producer Cooper Cohen explains that the wounded, so he cannot search for the sword
Warner Feature Animation Division had himself. He really wants to, but Merlin advis-
developed several projects. "Of those, this es him not to, because it makes him a
STARLOG//Hfi<? 1998 69
"The whole Camelot I
idea was used as a
backdrop." I
stronger person to rule and take care of his
people than going after Excalibur himself,
and getting more badly wounded or even
killed. The knights of the Round Table go
after it, but they can't find the sword on any
of their searches. And of course, nobody goes
into the Forbidden Forest, which is where the
sword was dropped."
Kayley (voiced by newcomer Jessalyn
Gilsig) is determined not to be bound by the
conventions of her day, which dictate that
women cannot be knights, and sets out in
search of Excalibur, helped by the blind Gar-
rett. Ruber, though a knight, is also an evil
magician. He has a way of magically cross-
breeding human beings—and other crea-
tures—with weapons. "Ruber transforms his
henchmen, who are just dumb, drunken
slobs, into war machines. He drops some
magic potion into a well, and then asks all
these dumb, fat guys to jump into the well.
They get catapulted back out as big, caul-
dron-like creatures, like medieval robots. But
before anybody else jumps in to test it, Ruber
finds this chicken we've seen around since
early in the movie. His main thing is to
always be in the wrong place at the wrong
time, so he's strolling along during the vil-
lain's song, and gets grabbed and thrown into
the well. Ruber also tosses in an ax, so what
comes out is this chicken with an ax nose
—
Bladebeak. Since he's an experiment, he's
the only one who has the ability to turn good
again. He's a fun character, and Jaleel White,
who did the voice, made that performance
really funny."
Eventually. Du Chau reveals, "Ruber uses
his own potion and turns himself into half-
man, half-weapon, using Excalibur itself
—
the ultimate good turns into the ultimate
bad."
Rubers principal
hench...creature.. .the griffin
helps the knight steal Excalibur
from Arthur, but then loses it in
the Forbidden Forest. Will noone go to find it?
Though Ruber creates an army of half-
human weapon warriors via an evil
potion, Bladebeak (Jaleel White) is an
ax/chicken mix with the "pluck" to do
some good.
"Traditionally, of course," says Cooper
Cohen, "particularly in stories about
Camelot, there's magic and wizards, and we
have this Forbidden Forest that comes alive,
and it works very well in animation. It would
have been prohibitively expensive to do in
live action."
"We also have a dragon country." DuChau says, "which comes with big, mean
dragons who fly and blast fire. In order to get
away from the dragons, our heroes have to
cross an acid lake which eats at everything
that touches it. The Forbidden Forest is con-
stantly alive; you never know if a tree is a
tree, or if a leaf is going to take off and fly
around you. We paid a lot of attention to the
details, to make sure this world is alive.
"At one point, a gigantic rock comes to
life. It's CGI combined with 2D in a way that
I've never seen in animation. We have this
gigantic, skyscraper-tall rock monster climb
into an enormous empty cave. Once our
heroes go in, you can hear him snoring—he's
sleeping—but the cave appears empty.
"The camera points at the cave—it's com-
pletely empty where we just saw the thing go
in, and he's pretty much the size of the whole
mountain. But suddenly, it's a trick of the
eye—we've made our ogre and all the texture
of the moss on the rocks blend so perfectly
with the painting that you can't tell he's
there. Then, we switch on our 3D and he
comes alive, and sits up. It's a pretty impres-
sive scene."
Holy GrailsThis particular tale of Camelot is set fur-
ther back in time than most such stories
—
don't expect knights in shining armor. "We
decided to place it more in Celtic times," says
production designer Steve Pilcher, "when
there were fewer humans and more ogres,
giants, dragons and trolls."
Ogres, trolls, dragons and magic weapon-menproliferate in Quest for Camelot, but the
mythology of the legendary kingdom—pursuing
valor, honor, truth and courage—endures.
70 STARLOG/Jime 799,5
The griffin and Ruberepitomize Quests dark
theme—but even they
don't compare to the
movie's inspiration, the
novel The Queen'sDamosel.
Going for a
more ancient,
Celtic feel,
Quest features
fewer armoredknights, moremonsters and a
fabulously ani-
mated Forbid-
den Forest
This is Pilcher's first feature cartoon, after
a career in illustration, and both Cooper
Cohen and Du Chau praise his contributions.
"I developed character drawings, designs,
inspirational art. paintings, and generated a
lot of artwork based on the original concept.""
says Pilcher. "I did a few paintings, like Kay-
ley in a gigantic forest where she was
dwarfed by everything else. I worked with a
few other artists, and they executed drawings
based on the conceptual ideas I worked on
with the director."
Pilcher created many large-scale pieces of
art, some in pencil, some in oils, many done
in gouache on colored paper. ''I work a lot
with lighting. I use it in the characters, the sit-
uations and everything." While many of the
final designs were initially created by Pilcher.
his major contribution was in the movie's use
of color. "I did 150 to 200 tiny paintings," he
says, "about one inch by two inches, little
impressions. I would do key drawings for
sequences, one at the front and one at the
back, and then a few in the middle. I did the
entire film like that. I then put them on a foam
core board, tipping them into little squares, so
I could pull them off and change them."
Du Chau praises Pilcher's work. "He did
a great job. Our story, color-wise, goes
through all the peaks and valleys that, dra-
matically, the script went through. It's not
one of those things that will leap off the
screen at you, but subconsciously, everybody
in the audience will be drawn more into the
picture and into the emotion that we're trying
to convey because of those color choices."
"It's about peoplewho do things
against all odds."
"I read the script," Pilcher explains fur-
ther, "and figured out the fixed things that are
in it—which sequences are night, which are
day. I followed the emotional track of the
whole story, supporting the story with the
color. If a sequence spans a certain time of
day, then I'll tie in a color. I'll always try to
keep it fresh each time, and have a comple-
mentary color, if I want contrast or an emo-
tional change in a sequence.
"For example, if Kayley's running away
from danger at night—and there is a
Sf "
i
Devon and Cornwall provide the movie'smusical comedy antics. But are they
spoofing Madame Butterfly, Phantom of
the Opera or Sideshow?
sequence like that—I've got the sky very
dark, almost pitch black, and I've got the
ground light. As she goes through the
sequence and starts to get away from danger.
I have a little bit of dawn light that comes up
on the horizon, which gives a bit of warmth,
and it just hits her. You also want to makesure it drives home the emotional point, the
mood of that sequence. If it's scary, you want
to have dramatic, contrasting lighting, dark
darks, eerie lighting from below."
As everyone ultimately does when talking
about animated features. Pilcher mentions
Disney, and even director Du Chau admits
that though he has worked in animation a
long time, "I've always wanted to do some-
thing completely different. No big studio is
going to gamble on something that's outra-
geously different for their first movie out the
gate. What Warner Bros, did do. though, was
to trust in the people that make the movie. Wedon't have the same rules that Disney pic-
tures have. Yes, our movie probably does
look close to Disney, and for most people
may look almost the same as a Disney pic-
ture. But it's a little edgier, a bit darker. This
is not as far away from Disney as I am sure
I—and anybody else—would want it to be.
But this was the movie they picked to start
the division up with.
"Questfor Camelot made way for differ-
ent movies that are being made at Warner
Bros. Feature Animation," says Frederik DuChau, commenting on future works from this
rival to the old guard. "We do a movie they
know how to do because it's a little closer to
the Disney way, and at the same time, other
films are in development here that are com-
pletely different than anything Disney would
ever attempt. Iron Giant [a forthcoming WBanimated fantasy] is a big step away from
animated movies as we know them, and I
think that's only possible because we built
the machine with Questfor Camelot" ^STARLOG//(»ie 1998 71
in Species II, Natasha Henstridge flirts with aliens—and success.
n the beginning, I wasn't happy at all with
M anything about Species," comments
I Natasha Henstridge, the stunning, non-
man-eating actress who starred in the 1995
SF blockbuster as the stunning, man-eating
alien, Sil. "I wasn't happy with the film. I
wasn't happy with me. It was the first time I
had ever seen myself on screen, which prob-
ably was a big part of it. I had a real hard time
with that film. But the response to it was so
good, and I finally started to watch Species
for what everyone else was watching it for.
Even that was hard. People liked the SF ele-
ments of it. and I don 't like SF. I never, ever,
By IAN SPELLING
watched SF at all. At first, it was all kind of
stupid to me, but I got into it. I eventually
thought, 'Oh, it's all right. I'm all right.'
"Don't get me wrong. I appreciate every-
thing that Species did for me and my career.
It really did everything for me. I had no
career before Species came out, and after the
film, I suddenly did have a film career. I got
opportunities. I had people willing to take a
chance on using me in their movies. Species
made a lot of money, and I got a lot of recog-
nition because I was a part of it."
Once Species catapulted the Canadian
actress into the limelight, she promptly
turned up in two thrillers, namely Adrenalin:
Fear the Rush, with Christopher Lambert,
and Maximum Risk, with Jean-Claude Van
Damme. And now. of course. Henstridge
graces the screen anew in Species II. "I was
not contracted to do Species II in any way,
shape or form. But the first one did so well
and people wanted to see more," she notes.
"Species II isn't the same exact movie as
Species. I was not asked to do the same exact
thing. The script was good, and I loved the
idea of working with the director. Peter
Medak's fantastic. So, I said yes."
Alien ingenueAs directed by Medak. whose diverse
credits include The Ruling Class, The
Changeling and Romeo Is Bleeding, Species II
begins with America celebrating the success
of a manned mission to Mars, and welcoming
home its handsome hero, Patrick Ross (Justin
Lazard). Problem is that Ross has been infect-
ed with alien spores that transform him into an
alien creature in human form—like Sil before
him—and cause him to go on a killing spree.
Enter Press Lennox (Michael Madsen), pro-
fessional assassin and survivor of several vio-
lent brushes with Sil in Species, who
reluctantly agrees to do battle with this new
threat. Reuniting with fellow survivor Dr.
Laura Baker (Marg Helgenberger), he discov-
ers that she has been occupied for the past
three years with a top-secret project oversee-
ing the development of a half-human/half-
alien descendant of Sil, Eve (Henstridge).
Sil is dead. Long live Eve. Natasha %£wtHenstridge plays a calmer, morehuman creature in Species //—until
she's freed to track a fellow alien.m . . . - ... „ - - nuts*
72 STARLOG/Jime 1998
"Sil was basically a killing machine total-
ly ignorant of human emotions and feelings.
Eve has been grown around humans, so she
understands humanity much more than Sil
did," says Henstridge. The actress did not
read—happily—the alternate sequel script
producer Frank Mancuso commissioned,
which she heard "started off with two giant
rats fighting" and went downhill from there.
"Eve has a very close relationship with Dr.
Baker. She lives in this Habitrail-like place
that has been her home, but she has been
treated in every other way like a humanbeing. Until they reawaken the alien mating
gene in her—which they had suppressed to
help keep her calm and controllable—she's
really very human. When they awaken that
gene, because they want her to help track
down the Patrick monster, things get pretty
complicated."
For Henstridge, the differences between
Species and Species II. between Sil and Eve,
were vast. "I had done several other films
between the two Species movies, so I hope
Eve grown as an actress. I certainly felt muchmore comfortable in front of the camera,
much more comfortable all around," she
explains. "Species was my very first film. It
was all new to me. The sequel has a lot of sex
in it, but Peter wasn't obsessed with repeat-
ing every element of the first one, and that
included the nudity. Sil was not at all human,
and she didn't know from clothes. Eve is
much more human, so it didn't make sense
for her to be running around naked anymore.
That was areat for me. But there has to be
some sex in the movie. When her mating
genes are reawakened, there is some sexual
tension going on between her and the Patrick
monster, but Species II is definitely not as
much about sex as Species was.
"I think Species II is more gory than the
first one. It's at least as gory. It's certainly
faster-paced than Species. The first one had a
few places where the characters lagged
around trying to figure out what to do and
how to do it. This one doesn't have much of
that. The characters go from one thing to the
next. It's a very fast-moving movie. It's also
more physical for me. I got to do a bunch of
my own stunts. I get shot down a few times,
and I got to wear all of these squibs. I had a
lot of running around to do. When you see
Eve bust through the glass wall of the Habi-
trail, though, that's not me. Sorry to ruin it
"Species ll is definitely
not as much aboutsex as Species was."
for you. But I did do a lot of the jumping off
tables, the running toward the glass and the
jumping at it. But a stuntwoman actually did
the dirty work. Welcome to Hollywood."
ingenuous ActressSpecies II also afforded Henstridge the
opportunity to share time on and off screen
with Species veterans Helgenberger and
Madsen. to befriend Lazard and to take direc-
tion from Medak, whose earlier films the
"I wasn't happy at all with anything aboutSpecies" says Henstridge, who nonetheless
enjoyed the new script enough to give the
series another chance.
While there was noshortage of nudity for
Henstridge as Sil, she's
pleased that in SpeciesII, Eve at least gets to
keep more clothes on.
STARLOG/Jarae 1998 73
Henstridge isn't shyabout mentioning the
driving force behind
Species II. There's "a
lot of sex in it."
actress had long admired. "I had a lot of
scenes with Marg and a bunch with Michael.
It was great to do Species II in that sense,
because I was being chased the whole time
by them in the first one," she explains. "I
never really had the chance to work with
them. This time the characters have a closer
relationship and we actually had more scenes
together, so I got to hang out with them and
talk and get to know them. Also, I was just a
lot more comfortable with myself this time,
and I could let myself spend more time with
them. And I had a good time with Justin. He's
a very intense guy, very cool to be around. As
intense as he is. he's also easygoing, if that
makes any sense. He's a very good actor.
"Species //is more gorythan the first one."
"Peter is such a supportive, father-figure
type of a director. His big thing is that he's
extremely visual. Every scene is all about
how he sees it, and he works from that place.
Because Eve is in the Habitrail for so much
of the movie, it's hard to keep something like
that interesting for everybody—for the
actors, for the audience. Peter worked with a
great art director, and they came up with this
amazing Habitrail set. There were different
spots within it that looked visually interest-
ing, where the camera could go. Then. Peter
came up with camera moves to make it seem
even more interesting than it was. He's a
great guy to have around on the set. He never
raises his voice. He's very calm, but he gets it
74 STARLOG/June 1998
all done. He's just a very talented man, and I
learned so much from working with him."'
The film, of course, taps into the very
timely issue of genetic engineering and its
myriad ramifications. Henstridge liked the
idea that with each passing day Species II
more resembled science fact than science fic-
tion, though she's quick to admit that she's
no expert on Dolly the sheep or anything
relating to DNA or the scientific possibilities
that Chris Brancato broaches in the screen-
play (see page 76). "It's all a little scary to
me. I have such mixed feelings about it.
Genetic engineering can do great, great
things. But in the wrong hands," she argues,
"it can do horrible things. It would be great if
scientists could find the cure for cancer, but
what if they could find a way to give people
cancer, too? It would be great if they could
reproduce body parts for people who need
them, but horrible things could also be done
with that. It's all so beyond me in many ways,
but it has really worked well in our films."
As she did when she completed Species,
Henstridge moved on to a flotilla of new and
challenging film ventures once Species II
wrapped. Her only other foray into the genre
came in a Showtime Outer Limits episode
called "Bits of Love," where she played a
hologram who turns the tables on her human
lover (Jon Tenney). For more Earthly fare,
she stars with Robert Sean Leonard in the
thriller Prairie Fires; with Luke Wilson in
the romantic comedy Dog Park: with
Michael Vartan and Olivia D'Abo in another
romantic comedy. It Had to Be You; and in
Belladonna, a dramatic love story shot on
location in Brazil. All of these films, which
should reach theaters later this year, are inde-
pendent features. It represents the route Hen-
stridge realized she needed to take in order to
prove to Hollywood's decision-makers that
she could stretch far beyond the lethal SFvixen.
It's that very goal which leaves the actress
ambivalent about the prospects for a third
Species film. Should Species II scare up big
bucks at the box office, the producers will
surely ask her back for another stint. What to
do? "I don't know," replies Natasha Hen-
stridge. "My fear is getting caught up in the
All she can do is Species' thing. Species was
the first thing I did. and it has yet to let me out
"Sil was basically a
killing machine totally
ignorant of humanemotions and
feelings."
of its grip. I'm shooting a romantic comedy
right now in New York City. Sometimes I'll
shoot a scene and somebody will say, 'Watch
out, man. She might kill you.' I still get that
all the time. It's so weird how Species affect-
ed people. That makes it a little worrisome
for me to continue doing them, because I
really want to move on and do different
As Sil, Haistridgedidn't really work muchwith her co-stars. In
Species II, she hasmany exchanges,particularly with fellow
alien Justin Lazard.
things. But, sure, I would certainly consider
Species III. It would really depend on the
director and on the script. It would have to be
interesting for me, and I would really have to
have something worthwhile to do.
"I would have to feel about it like I did
about Species II." -^f
Would Henstridge alienate herself again in
Species 1117 "I don't know," she says.
"Species has yet to let me out of its grip."
STARLOG/J/me 1998 75
Xfe)ans of the original Species get more
gf for their money in the sequel, says
Species II screenwriter Chris Bran-
\l? cato. There are twice as many mon-
sters in the new film, Brancato says,
and a story that overlaps with plot
threads from the original. An Ail-
American hero returns from the first manned
trip to Mars, unknowingly affected by alien
DNA from the red planet, and officials want
to employ a genetic duplicate of the original
Sil creature (from the first film) to track
down the alienated astronaut.
"When the studio decided to do a sequel,"
Brancato explains, "the attitude of [producer]
Frank Mancuso Jr. was 'Let's not do some-
thing typical. Let's approach this from a dif-
ferent angle, so that we don't have a tired
retread of the original, as sequels often are.'
"In fact, my original idea was a little bit of
a retread, and Frank asked me to re-do it. So
I went back to the drawing board. I've always
been fascinated with The Manchurian Candi-
date, and with the idea that somebody on a
mission comes back, apparently a hero, but
actually with some terrible demon inside.
"It so happened that when we were devel-
oping this thing, the notion of a grand, unex-
plored place was the planet Mars. So I pitched
Frank the idea of a heroic astronaut returning
from our first manned mission to Mars, which
is actually, according to the NASA people I
spoke to. a possibility—just a very expensive
one. This person was tragically and terribly
Scripting thesequel, Chris
Brancato doublesthe monstermayhem.
By KIM HOWARD JOHNSON
infected with alien DNA on Mars. Frank real-
ly warmed to the idea and said, 'Go full steam
ahead and get this going.' This also allowed
us to bring in a new villain, for whom we can
briefly feel a strange, Wolf Man-like sympa-
thy—he's not responsible for having been
turned into a monster. We decided to create a
new alien villain for this piece and use
Natasha Henstridge for his adversary, and
invariably create some suspense as to what
might happen if these two aliens got together
for a battle—or a lovemaking session, which
would yield an offspring of tremendous
destructive potential."
Doubled DangersBrancato says he took a chance to get the
opportunity to write the new film. "I was at
MGM working on The Outer Limits. I knew
that they were going to develop a sequel to
Species, so I walked across the lot from the
television department to the feature depart-
ment," he says. "My aggressiveness was
rewarded with a meeting with Greg Foster,
the studio executive who shepherded both
films through production. Greg listened to
my sequel idea and liked it—it wasn't a bad
idea, just fairly standard, in the sense that
Species II would be about two beautiful alien
women running around and causing havoc.
Greg said, 'Let's see what Frank has to say.'
When Frank heard my idea, he said, 'Just try
to create a great stand-alone movie, and then
we'll let it fit the form of Species later."
The writer developed a storyline based on
Mancuso's suggestion. Because he couldn't
be sure at that point whether Henstridge
(who played Sil in Species) would be return-
ing. Brancato chose a scenario that would
allow for either possibility. "Always being
alert to the realities of production, and com-
ing in from a television background. I knew
that we were going to create a male adversary
for this piece," he says. "I also knew that for
the sake of conflict in the movie, the govern-
ment would have secretly re-created a female
alien to run tests on this alien species, really
as a military preparedness exercise to devel-
op toxins that would be destructive to them
should they ever return. Of course, this
species returns a hell of a lot sooner than any-
body expected. I wrote the character of Eve,
which is what she's called in the second film,
to be any particular woman, either Natasha or
a similarly beautiful woman. The role would
work no matter how they cast it."
Other characters who survived the first
Species also return, and Brancato wrote his
script accordingly. "I felt that the characters
played by Michael Madsen [as alien-hunting
Press Lennox] and Marg Helgenberger [sci-
entist Dr. Laura Baker] were essential to
bring the audience back in." he says.
"Despite the fact that Forrest Whitaker
played a big role in the first one, I knew that
he was off directing movies and the chances
of getting him to return were slim. I hoped
that we could set Madsen and Helaenberaer
back, and we created a new team character to
replace Forrest. We cast Mykelti [Forrest
Gump] Williamson in the role, and he's
absolutely wonderful."
Another sequel idea was being scripted
simultaneously, but that didn't affect Branca-
to's work. "I came in after they had already
been developing another script," he explains.
"Sometimes studios want to cover all the
bases when they know they're going to make
a sequel, and they want to double the chances
In writing the sequel, Brancatopaid homage to the original,
but added plenty of new twists,
particularly making the aliens
"a little tougher."
I,.f
pedes veterans Press Lennox/lichael Madsen) and Dr. Laura
Baker (Marg Helgenberger)return, now accompanied byastronaut newcomer DennisGamble (Mykelti Williamson).
Thanks to screenwriter Chris
Brancat<& astronaut Patrick
Ross (Justir>Lazard) will be the
first man to experience the
fusion of human and alien DNAin Species II.
STARLOG/fitfie 1998 77
Catching the WaveSpecies II screenwriter Chris Brancato is hard at work on The
First Wave, a new syndicated science fiction TV series that he
created with Francis Ford Coppola's American Zoetrope Television.
"It's the story of a man who comes to believe that there is a ter-
rible conspiracy afoot," says Brancato. "If any invading alien force
were going to attack this planet, they would send a first wave of
spies to chart the topography, infiltrate the institutions and lay the
groundwork for the horrible invasion to follow."
In the world of First Wave, an alien race has done just that.
"Cloaked as human beings, they have seamlessly infiltrated our civ-
ilization and done quite a good job of assimilating themselves.
They're performing all manner of experiments—psychological,
military and others to lay the groundwork for a terrible second
wave: a massive invasion. Our hero discovers that 300 years ago,
Nostradamus predicted Earth's destruction by these terrifying
waves, and that our hero was prophesied to be the leader of human-
ity's rebellion."
These are no ordinary human-looking aliens, however, says
Brancato, but some of the sexiest invaders Earth has ever seen.
"Because the aliens exist on a planet very far away, they've created
genetic human husks into which they pour their consciousness,
bodies designed especially for the purpose of infiltrating our soci-
ety. Since their planet is so far away, their vision of human beings
was stolen from television signals that have bounced off our satel-
lites. Their conception of human beings is that they are very good-
looking—the Baywatch factor. An unintended benefit of these
human husks, because they're so good-looking, is that it has made
it very easy for the aliens to assimilate into our culture. They have,
in fact, slept their way to the top."
Though there have been many other "aliens amongst us" stories,
First Wave approaches the subject differently. "As a writer, I've
come to discover that there's nothing new under the Sun," Brancato
observes. "What you have to do is figure out an angle or spin to the
show that allows you to tell many different and intriguing stories.
The idea has been explored in shows like The Invaders, 'Vand
even Gene Roddenberry's Earth: Final Conflict, but I think our take
is different. Our hero, having been part of a terrible alien experi-
ment designed to test human will, emerges from his test as the only
human survivor, and goes on a Fugitive-like quest to explore things
that might be the work of these aliens. Much like The Fugitive, he
involves himself in the problem of a sympathetic client who's being
harmed in some way by these experiments. Invariably, he will wind
up helping them, while the larger goal of exposing this terrible con-
spiracy will remain just a hair's breadth out of his grasp."
Like Species II, First Wave also employs the concept of sexy
science fiction. "What we're trying to do is merge the concept of a
always looked at Species as sexy SF. and I
think there's a very large market for that kind
of science fiction. And the movie was fun
—
you can poke holes in certain sections, but
essentially, it's fun to watch."
Brancato's upcoming TV series First
Wave also combines those elements.
"Inspired by that formula of sex, SF and hor-
ror, I am currently working very hard on First
Wave [see sidebar]. It isn't related to Species
in any way story-wise, but it merges science
fiction and drama with a real sensual slant.
That's the type of SF I like to watch, and the
kind that's fun to write. Species II wasn't a
chore at all—it was really a fun script.
"Tm a fan of the real Joe Average vari-
ety," he notes of his interest in SF "I am not
a terribly well-versed aficionado of the
genre. I like good, traditional science fiction
like 2001 and the ALIEN movies, and I came
about writing it in an interesting way. Years
ago. I had the opportunity to meet Chris
Carter just as he was beginning The X-Files.
My partner at that time [Voyager's Ken
Biller] and I got to write an episode. Science
fiction allows you to bend the rules more
than traditional drama. I found that I liked it.
Probably my most profound childhood influ-
ence was Twilight lane, which is fantasy SF.
I've always loved the way it comments on the
human condition in a very alluring way. And
that's what drove me to try to spend more
time writing SF."
Brancato and Biller co-wrote the first sea-
son X-Files episode "Eve." "It was about two
malevolent eight-year-old girls who both
murder their fathers, and Mulder and Scully
criss-crossing the country trying to deter-
mine if it's a serial killer," he says. "They
learn it's the work of twin girls who were
both born in the same fertility clinic, where
both their I.Q.s were raised to a very high
level, inducing psychosis. My partner and I
were very interested in The Boys From
Brazil, a movie about genetics experiments
to reproduce Adolf Hitler. We thought doing
of getting a script that works. Part of the rea-
son Frank may have encouraged me to come
up with a more 'out-there' concept was
because there was a more traditional script
going, and he wanted two scripts to evaluate
so he could have a real choice. I was happy
that the studio was going to allow two writers
to get work instead of just one. My attitude
was to write the best script I could, let them
make a decision and be happy either way."
Altered AliensThe writer believes the original Species
scored due to its combination of sex and the
single alien. "I think part of the success of the
first Species was the merging a very sensual
character with a science fiction concept, the
idea of getting a DNA code from outer space
and combining it with a human embryo. I've
The face of a new Species. But what will
happen when the alien Eve is sent to
track this creature? Will she side with
humanity—or with her own?
hero's journey with a sexy angle," Brancato says. "These aliens
know, now that they're here, that their good looks and sexuality can
be of enormous benefit to them. We play on that a lot in the series.
The mantra of sexy SF really hangs over this show, and at the same
time, we're trying to tell really smart, i
wonderful SF stories."
The main character. Cade Foster, is a jSfr-former Chicago thief who was reformed ViWaby a woman who becomes his wife. Heputs aside his burglary tools, but picks
them up again after the aliens make them- \ ^^BWselves known to him. %\^B\vi
"When the aliens got here, they deter-m^llffl
mined that there were 1 17 different human\ftSv II III
psychological archetypes. They found a mm i||
human being to lit each archetype and liltiVlll
subjected them to a series of terrible tests. Chris Brancato (with Justin Lazard, right)
Most of the people whom they expected to takes his "mantra of sexy SF" to television
show leadership potential caved in after with his new series The First Wave.
days, weeks or months of testing. The one
guy who emerged from these tests as a strong leader was Cade Fos-
ter. Framed for his wife's murder as a part of the experiment, he's
now a fugitive on the run using his skills to expose this conspiracy."
First Wave will premiere in worldwide syndication this fall with
22 episodes. Coppola is serving as executive producer. "We're pro
ducing a full season's worth of shows," says Brancato. "We'll really
be able to create a wonderful journey for this character, without
having to worry about whether we'll be off the air in six episodes
That gives us a chance to find an audience
and get people excited about the show.
The writer has gotten some valuable
•m suggestions from Coppola himself. "I
\ iSHk . _v went up to his vineyard in Napa Valley at
- '4f fc»f>A& the beginning," says Chris Brancato.
g A j *2s55^Bfc "He's a fascinating man. We talked a little
pi i ia^B|^K9n bit about his interest in science fiction
—
AiVv^H Bt! it's a relatively little-known fact that his
* * ^altSB initial professional experiences w ere w ith
H Roger Corman, many of them horror and
SF based, and he has a great love of
tin Lazard, right) science fiction. He believes, as I do, that it
/ SF" to television is a fertile ground for telling great stories
-/rsf Wave. and commenting on the human condition.
Of course, he's a very busy man, but he
has a sophisticated computer system set up where e-mail is always
flowing back and forth, so he's constantly aware of what we are
doing every step of the way."
,—Kim Howard Johnson
an X-Files with a genetics experiment gone
awry as its basis was a very interesting story
to tell. Our story came about through the love
of a movie from years before, and we found
our own themes and characterizations to
explore that were totally different. It's proba-
bly my most-seen piece of scripting.
"I went from there to writing two
episodes of Outer Limits. I had a wonderful
time because it's an anthology. You get to tell
a brand new story in an hour every week,
with new characters. One script was called
'Resurrection,' about a bio-holocaust that has
destroyed human beings and the only sur-
vivors are a town of androids being tested for
military purposes. They don't die in this bio-
logical holocaust, and two science androids
try to re-create human beings from DNA that
they've found. And so they are responsible
for the second coming of humankind.
"The second show was 'Beyond the Veil.'
It's about a guy placed in a special psychi-
atric ward for people who believe they've
been abducted by aliens. He comes to believe
that the doctor running the institute is actual-
ly an alien himself, probing their minds for
what they know. From there, I segued into the
feature world."
Sexy SpeciesAlthough MGM/UA is hoping to turn
Species into a franchise, the writer says that
too had little effect on his work. "In this com-
petitive film world, studios are always look-
ing for brand identification," he says. "The
success of the first movie has a lot to do with
a beautiful woman. When people talk about
Species, they talk about the woman. They
don't usually talk about specific sections of
the movie, other than the moment when she
kisses the guy and rams her alien tongue
through the back of his head.
"My guiding principle in writing the
sequel was that I liked coming into the story
in a different way than the first one. I didn't
have to rely on the somewhat tacked-on
Though Ross "is not responsible for having been turned into a monster^says Brancato, that doesn't mean we can take much pity on this.
moment at the first movie's end where a rat
eats another rat. I didn't feel constrained by
those early decisions, but I did keep in mind
what this was conceptually—a horrific alien
put in sexual situations with humans.
"Frankly, I also wanted to pay some
homage to the rules and regulations set up in
the first movie about what the aliens were
capable of and how our heroes were able to
track them. At the same time, I wanted to
make sure it was difficult for people to catch
the aliens. In the first movie, you could pret-
ty much just shoot them and kill them, and I
wanted to make them a little tougher."
If Species continues to multiply, Brancato
would be happy to rejoin the present team for
Species III. "I've had such great experiences
working with Greg Foster at MGM and with
Frank Mancuso Jr. in particular. Frank pro-
duced Hoodlum, the first feature I ever had
made, and I love working with the guy," he
says. "He's a great producer and has a great
mind for SF and horror.
"The merging of a very sensual character with
a science fiction concept," will make Species
II a success, says Brancato. But gratuitous
goriness never hurt either.
STARLOG//«ne 1998 79
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