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Mutually Exclusive Planning and the Simple View
Lilian O’BrienDepartment of Philosophy, University College Cork
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Abstract: There have been a number of challenges to the Simple View- the view that an intention to A is necessary if an agent is to A intentionally. Michael Bratman’s celebratedvideo game case has convinced many that the view is false. This article presents a novel objection to Bratman’s case. It is argued, first, that the Simple Viewis not undermined by the case, and second, that the real import of the case is that it raises the question of how we can rationally intend mutually exclusive ends. I offera solution to this puzzle that draws on what I call the Self-Evaluation aspect of intention.
Keywords: intention, simple view, planning theory of intention
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Michael Bratman’s work has convinced many of the falsity
of the so-called Simple View, the view that an intention
to A is necessary if an agent is to A intentionally. In
his celebrated Video Game thought experiment an agent has
mutually exclusive ends – ends that he knows cannot be
jointly realized. Bratman argues that given a rational
constraint on intentions, Strong Consistency, which
requires that the agent’s intentions are jointly
realizable, it is irrational for the agent to intend both
ends. Nevertheless, the agent seems to perform an
intentional action when he intentionally brings about one
of his ends and is not irrational in doing so. Hence, it
seems that an intention is not necessary for intentional
action, and the Simple View is false. (Bratman 1999: 113-
116)
Objections to the Video Game thought experiment have been
raised and answered, most recently in a discussion
between Ezio DiNucci and Hugh McCann (Di Nucci 2009,
2010; McCann 2010, 2011). This paper presents an
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objection that goes beyond this debate. Close examination
of the case shows that the game-player is, after all,
best understood as having mutually exclusive intentions.
So, the example doesn’t seem to be a clear case of
intentional action, A, without the intention to A. I
believe that Video Game does not so much force us to
abandon the Simple View as bring into sharp relief the
puzzle of how we can rationally have and act on mutually
exclusive intentions. Such mutually exclusive planning is not
uncommon and a response to this puzzle is offered.
Although I am more sympathetic to the Simple View than
many, my aim here is not to defend it. My twin aims are
to object to Bratman’s putative counter-example (Section
2) and to suggest a solution to the puzzle of how an
agent can rationally engage in mutually exclusive
planning (Section 3). Briefly, the suggested solution
turns on a claim about the nature of the subjective
authority of intention. I argue that intention rationally
requires of the agent that she engage in a reflexive
attitude of evaluation. She can, however, impose
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rationally justified limitations on the self-evaluative
attitudes that the intention requires of her. If, for
example, she knows that her control over the fulfillment
of an intention is limited in certain conditions, she is
not required to evaluate herself negatively for failing
to fulfill the intention in those conditions. It is
plausible to suppose that it is irrational to have
mutually exclusive intentions when having them guarantees
that you are a failure by your own lights. However, in
cases like Video Game the agent is exempt from the
requirement to evaluate himself negatively when one of
the intentions fails because the other is fulfilled.
Hence, he is not guaranteed to fail by his own lights and
isn’t obviously irrational. Ultimately, this calls
Bratman’s Strong Consistency into question.
Section 1: The Video Game Thought Experiment
Bratman invites us to consider the following thought
experiment, which I have been calling Video Game. Imagine
that I am ambidextrous and playing two video games
simultaneously. The aim of each game is to
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… guide a “missile” to a certain target ..Let us now suppose that the two games are known to me to be so linked that it is impossible to hit both targets. If I hit one of the targets, both games are over. If both targets are about to be hit simultaneously, the machines just shut down and I hit neither target. … I know that although I can hit each target, I cannot hit both targets … I decide to play both games simultaneously; I proceed to try to hit target 1 and also to try to hit target 2. I give each game a try. (Bratman 1999: 114)
The example is a little involved, so let’s consider it in
a little more detail. Suppose that you are playing two
video games in which the aim is to hit a target. The
games are connected so that you cannot hit both targets
simultaneously, and if you hit one, the games shut down,
preventing you from hitting the other. You are
ambidextrous and adopt the strategy of trying to hit
both. You are also skilled. Suppose that you hit one of
the targets, T1. It seems that you hit it intentionally.
If the Simple View is true, then you intended to hit T1.
But if you intended to hit T1, you intended to hit T2 –
after all, you decided to try for both. According to
Bratman, if you are rational, and you seem to be, you
cannot have both intentions: you believe that you cannot
hit both and “It should be possible (other things equal)
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for me to successfully execute all my intentions in a
world in which my beliefs are true.” (Bratman, 1999, 113)
This is what Bratman calls the requirement of Strong
Consistency on intentions. It is motivated by the role of
intentions in co-ordination. According to the planning
theory of intention that Bratman develops, an essential
function of intentions is to allow agents to co-ordinate
the fulfillment of competing desires. But if an agent
believes that she has intentions that are inconsistent
with one another – that cannot be fulfilled together –
then these intentions do not play this co-ordinating
role. They are in unreconciled competition, after all.
Bratman maintains both that the game-player is rational,
and that when he hits a target, he does so intentionally.
Consequently, he cannot have an intention to hit T1 and
an intention to hit T2, and we must have a case of
intentionally hitting a target, e.g. T1, without the
intention to hit T1. The Simple View is false.
Two of Bratman’s assumptions seem correct: the agent is
rational in trying to simultaneously hit both targets,
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and if he intends to hit T1, he intends to hit T2. The
following assumptions don’t seem to be consistent and
generate the pressure to drop the Simple View:
(1) Intentional Action: When the game-player hits a
target, he hits it intentionally.
(2) Simple View: Doing something intentionally
involves intending to do that thing.
(3) Strong Consistency: An agent should be able to
successfully execute all of her intentions (in a
world where her beliefs are true).
For defenders of the Simple View, 1 and 2 stand or fall
together. But Bratman aims to show that we can prise
these apart. He accepts Intentional Action and then
focuses on the tension between Simple View and Strong
Consistency. Given the assumption that the agent is
rational, Video Game does not give us grounds for
abandoning Strong Consistency. It is the Simple View that
must be abandoned – 1 and 3 are true, and 2 is false.
In this paper I grant that Intentional Action and
Bratman’s other assumptions about the game-player are
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true, I leave open whether Simple View is true or false,
and I will challenge Strong Consistency. The reason for
the latter two stances is as follows. I argue that Video
Game does not give us grounds for denying the Simple View
(Section 2). In fact, as I mentioned, I think that Video
Game presents, in a very nice way, the puzzle of how
mutually exclusive planning is rationally possible. A
proposal for solving this puzzle is suggested in Section
3. The positive proposal (Section 3) aims to show that
the competition between the intentions to hit T1 and to
hit T2 can be eased and that they can be rationally
pursued in tandem with one another. Whether or not the
Simple View is false, Video Game does not force us to
give it up, and a careful look at the example gives us a
reason to doubt Strong Consistency.
Section 2: Video Game Does Not Give Us a Reason to Reject
the Simple View
The argument that Bratman’s case does not give us grounds
for rejecting the Simple View rests on exploring the
question of what makes Intentional Action true if the
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agent does not have an intention. It cannot be that the
agent foresees hitting the target or that he hopes or desires
to hit it. Desiring and hoping for outcomes is
insufficient for intentional action, and foresight is not
promising. One may foresee that air molecules will be
moved whenever one moves one’s body in the course of
intentional action, but it doesn’t follow that one does
this intentionally. Briefly, hoping, desiring, and
foreseeing are contingently connected to agential
control, the exercise of which is essential to
intentional action. Intention, by its nature, involves
the agent in exercising executive control over her
conduct and her deliberation, so it is intimately
connected to intentional action. In general, then, it is
not as easy to discard intention in the psychological
characterization of intentional action as one might
think. But this will not be the claim here. The main
claim is the more modest one that in the particular case
of the game-player, we cannot make sense of his
psychology without appeal to intention.
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Given how influential the case has been, the argument
here may seem naïve. If it were sound, surely Bratman and
others would have realized that this putative counter-
example to the Simple View must involve intention. There
has not, however, been sufficiently close attention paid
to the details of the case in the debate. Added to that,
the steady stream of skepticism about the Simple View
from work by philosophers, such as Gilbert Harman, Al
Mele, and Michael Bratman, to the more recent barrage of
studies in experimental philosophy has arguably and
understandably dampened enthusiasm for exploring the
appeal of the Simple View.
Three suggestions that attempt to make sense of the game-
player’s psychology without attributing intentions to him
will now be considered. Each is rejected as inadequate.
Then I argue that we have excellent reason to believe
that no such attempt could be successful.
1. Disjunctive Intention
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Di Nucci offers an interesting way to understand the
game-player’s mental states:
An alternative … would be to redescribe the agent’s intentions as an exclusive disjunction: the player intends to ‘hit t1 or t2’ but not ‘t1 and t2’: [(A v B)& not (A&B)]. It is not irrational for the player to intend to hit either of the targets but not both; in fact, that is just what the player is attempting to do.But the disjunctive intention … cannot be reduced to the only intention that can save SV, t1, because the disjunctive intention is true even when t1 is false (DiNucci 2009, 75).1
Intentions involve the agent prescribing a course of
action to herself. The content of the intention is as
follows: hit t1 or t2, but don’t hit t1 and t2! If this
is right, the game-player prescribes a course of action
for himself in which he is not to hit both of them. But
it is unclear why the agent would, rationally speaking,
prescribe such a course of action for himself. The game-
player knows that not hitting both targets is inevitable
and beyond his control, because the game shuts down as
soon as one target is hit, so prescribing such a course
of action for himself is fruitless. Consequently, any
1 I understand Di Nucci’s point here to be that if the Simple View isto be saved, the agent must intend to hit t1 when he hits t1 intentionally. However, the exclusive disjunction is not the same thing as an intention to hit t1, and it can be held even when an intention to hit t1 is not held, so the exclusive disjunction is no help to defenders of the Simple View.
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account of the agent’s mental states that does not
involve this prescription is to be preferred. Second,
this intention leaves open such questions as which target
to attempt to hit at any given time or whether to attempt
to hit both simultaneously. Of course, sub-plans can be
developed to settle such issues. If the sub-plans are to
capture the scenario as Bratman depicts it, then the
agent should try simultaneously to hit both targets.
However, if we characterize the game-player’s intention
as Di Nucci suggests, then it is not clear that it can
consistently generate a sub-plan in which the agent is to
try simultaneously to hit both targets. The problem again
seems to result from the second part of the exclusive
disjunction: the prescription that the agent not hit both
targets. For if this prescription is to be taken
seriously, how can the agent square it with the
prescription to try simultaneously to hit both targets?
Although it is appealing to think of the game-player as
intending to hit either T1 or T2, it remains unclear how
this proposal is to be worked out in a way that preserves
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the rationality of the game-player and captures the
scenario as Bratman presents it. How is it, for example,
that the game-player does not to intend to hit both T1
and T2 if we don’t specify that he satisfies the second
part of the exclusive disjunction? Even if there is some
way to spell this proposal out, I believe that my
positive proposal in Section 2 is at least as plausible a
construal of the game-player’s psychology. The proposal
is, moreover, grounded in a view of intentions that has
independent plausibility.
2. Trying
Bratman says that the game-player may be trying to hit the
targets rather than intending to hit them. (Bratman,
1999, 117).
The trying at stake might involve effortful activity
towards an end where the agent knowingly suffers from
incompetence. For example, a novice at tennis who
attempts to get the ball over the net may, taking her
lack of skill into account, focus on the easier goal of
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swinging in order to hit the ball rather than the goal of
getting the ball over the net. Let’s suppose that the
content of her intention is something like: swing the
racket when the ball comes near! Strictly speaking, she
does not intend to get the ball over the net. Perhaps,
she is, nevertheless, trying to get the ball over the
net. This raises the question of what makes it true that
she is trying to get the ball over the net. A plausible
assumption is that this is because she represents this as
her ultimate goal. But, it matters what kind of mental
state is involved in this representation. If it is a
planning state, then there is trouble for Bratman’s
challenge to the Simple View. However, let us set this
question aside and grant that she is trying to get the
ball over the net even without intending to do so.
Where it may be rational for the tennis-player to set
aside the explicit goal of getting the ball over the net
because of her lack of skill, it is not similarly
rational for the game-player to set aside the goal of
hitting the targets. Indeed, given his skill, it seems
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rational for him to intend to hit both targets. So, it
seems that the scenario is not best understood in terms
of this kind of case.
Although the game-player is confident about his skill,
the difficulty of the task may make it rational for him not to
intend to hit the targets. For example, Bratman maintains
that in trying to hit the targets the game-player may
merely intend to shoot at them (Bratman 1999, 117). Let us
again set aside the worry about the nature of the mental
state that represents the game-player’s ultimate goal and
simply grant that in such a case he is trying to hit the
targets without explicitly intending to because of the
difficulty of the task.
The guiding role of intention keeps behaviour on course,
so that, for example, the agent will make compensatory
adjustments to his behaviour whenever they are needed.
But if the intention is not to hit the targets, but to
shoot at them, then hitting the target as a result of
movements guided by the intention is accidental, and
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hitting is lucky. This calls into question whether we can
say that he hits the target intentionally.
Bratman stipulates that the game-player plays with skill,
so it may seem mistaken to say that hitting the target
would be a matter of luck. But if his intention is
merely to shoot at the target, his skill is being
employed for that end and not for the end of hitting the
target, and hitting would still be lucky. This
alternative way of making sense of the game-player’s
psychology does not preserve the power of the challenge
to the Simple View.
A different kind of case involves the agent simply
acknowledging that he is likely to fail because the task
is very difficult. However, if this applies to the game-
player, it does not follow that he does not intend to hit
the targets, for this seems to involve simply having a
belief that one may fail or adding to the content of
one’s intention the acknowledgment that one may fail.
This kind of case does not show how intentions to hit the
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targets are absent. Again, the scenario is not best
understood in terms of this kind of trying.2
3. Motivational Potential
Bratman maintains that an intention may have
“motivational potential” that licenses the intentional
tokening of an act-type that is not intended, but is, for
example, merely desired. This depends on certain
relationships – as yet unspecified - holding between
intention and other psychological states. It may be
thought that this will provide us with an “intention-
free” way to understand the psychology of the game-
player’s hitting. But, first, “motivational potential”
remains a theoretical placeholder and this approach a
promissory note, so it is unclear how much scrutiny this
claim will bear. Second, the case of the game-player is
2 For a discussion of Bratman’s notion of endeavouring and its relationship to intention, see Kolodny (2008). Kolodny’s paper is ofgreat interest to the debate here because he develops suggestions in McCann (1991) that offer an alternative account to Bratman’s of some features of intention, such as its imposition of constraints on further deliberation and its exertion of rational pressure to engage in means-end deliberation. Assessment of Kolodny’s view goes well beyond my scope here, however. In this paper, I simply assume that Bratman’s account of intention is correct and that intentions are governed by something like what John Broome calls normative requirements (Broome 1999).
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meant to motivate the promissory note, it is not meant to
presuppose its appeal. So, this is, dialectically
speaking, a problematic move. Finally, whatever the fate
of the promissory note for other cases of intentional
action, it is not clear that it provides an account of
the game-player. Let’s suppose that the game-player
desires to hit the targets while intending only to shoot
at them, that his desire causes his intention, and that
his intention causes him to hit the target. Let’s also
suppose that there is, in addition, some sort of relation
between desire and intention that licenses the
intentional hitting of the target. This relation between
desire and intention must do justice to the psychological
profile of the game-player. But as discussed earlier, if
the game-player only intended to shoot at the targets, it
seems to be a bit of luck if he hits one of them. At
least, as long as the desire is not directly conduct-
controlling, then hitting is lucky. However, if the
desire is directly conduct-controlling, and moreover,
controlling of the prolonged skillful activity of the
game-player, then it no longer seems lucky. But the
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desire now also seems to play the role of an intention –
it plays an executive role and is conduct-controlling. If
the promissory note is developed in a way that allows us
to make sense of the psychology and actions of the game-
player, it is not clear that a meaningful challenge to
the Simple View is preserved, because we must rely on
intentions or intention-like states to make sense of him.
This is a point to which I will return below. For now, I
think that there is a good reason to be sceptical of this
avenue of defense.
The foregoing attempts to explain how we can deny the
Simple View and still make sense of the game-player’s
psychology are unsuccessful. I will now argue that we
have every reason to doubt that any attempt to
characterize the game-player’s psychology without appeal
to intention could ever be successful.
The game-player tries for both T1 and T2 as a strategy to
maximize his chances of hitting one of the targets. To
act on this strategy, he must, at a minimum, represent in
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his mind the goal of hitting T1 and the goal of hitting
T2. In addition, these goal-representing states must
control his conduct. After all, his conduct must be
guided by the strategy if he is to act on it. We can also
suppose that his decision to try for both targets
forecloses further means-end deliberation – he settles on
this approach. In fact, this supposition is required if
we are to view him as having adopted a strategy. In
short, the agent’s mental states play the role in
planning agency that intentions do: they are goal-
representing states that control conduct and
deliberation. Given all of this, how could we coherently
deny the Simple View for this case?
It is worth bearing in mind that most philosophers
characterize intentions in functional terms, in terms,
for example, of settling on a course of action,
rationally requiring deliberation about means, rationally
constraining practical deliberation about other ends, and
so forth. There is no attempt to characterize intention
in terms of a distinctive phenomenology or in other
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intrinsic features of the mental state. Given that any
mental state that plays the distinctive functional role
will count as an intention, and given that the goal-
representing states that the strategic and skillful game-
player must rely on to guide his conduct will play the
functional role of intention, we do not have good grounds
for denying that the game-player intends to hit T1 and to
hit T2.
It is noteworthy that although there are a host of
examples in the literature that putatively challenge the
Simple View, Bratman’s game-player appears to be in a
different league to others. It is a very clear case of
intentional action and intention is not just absent, but
apparently, rationally impossible. The problem that I see
is that the game-player appears to be too strategic, too
focused, and his skill is too obviously harnessed for the
goals of hitting T1 and T2 to allow us to deny that he
has intentions to hit T1 and T2. In an attempt to avoid
the problem one might change the example so that the
game-player is less strategic, focused, etc. The
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challenge is to make these changes while preserving the
special status of the example. One worry is that the
clear intuitions that everyone has that the case is one
of intentional action may also evaporate if such changes
are made. It is not implausible to suppose that it is
these aspects of the game-player’s demeanour that point,
not only towards the presence of intention, but also to
the presence of intentional action. This is not to say
that it is impossible to develop the example differently,
but it is difficult to see how this could be done.
Bratman’s case seems to force a choice between Strong
Consistency and the Simple View. But Strong Consistency
only wins out if we ignore the issue of how to make sense
of the game-player’s psychology in the absence of
intention. There are excellent reasons to think that we
cannot make sense of the psychology of the strategic and
skillful game-player in the absence of intention, so this
example is not the decisive counter-example to the Simple
View that it is often taken to be.
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Section 3: The Rationality of Mutually Exclusive
Planning
Whatever the fate of the Simple View, the case of the
game-player poses a challenge. Assuming that he is
rational, and that if he has an intention to hit one
target he has an intention to hit the other, we must
somehow resolve the tension in the following three
claims:
(1) When the game-player hits a target, he hits it
intentionally.
(2) The game-player’s intentionally hitting the
target involved his intending to hit the target.
(3) Strong Consistency: An agent should be able to
successfully execute all of her intentions (in a
world where her beliefs are true).
I take it that the arguments of Section 2 make it
implausible to suppose that (2) can be given up for Video
Game. I will argue that Strong Consistency should be re-
evaluated.3
3 Dialectically, McCann’s proposed solution has the advantage that hecan affirm all of (1), (2), and (3) and avoid the problems that Bratman faces. On his view the game-player forms the intentions to
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The question that we face is whether the game-player can
rationally intend to hit T1 and intend to hit T2 when he
knows that he cannot hit both. More generally, is
mutually exclusive planning - intending mutually
exclusive ends - necessarily irrational? Suppose that in
a very entrepreneurial spirit, I start two new businesses
at the same time. At the outset, each business takes up
about twenty hours of my time per week. But my intention
is to expand each business to a certain point. At that
point, each business would take about forty hours of my
time per week. I know that I will only be able to give
forty hours of my time in total to my work in any given
week. Given this and other circumstances, I know that if
my intentions come to fruition, one of the businesses
will have to be sold or discontinued. But as I work on
developing each business, I intend to bring it to a point
at which I know it will demand forty hours of my time.
Are my intentions for each business irrational as they
hit the targets and ignores his belief that he cannot hit both. My view has the advantage that the agent does not engage in any such subterfuge. McCann (2010, 2011).
25
cannot be satisfied together? It is not obvious that
they are. It is worth noting that we frequently and
fruitfully engage in mutually exclusive planning. We
apply to mutually exclusive college programmes, we pursue
mutually exclusive careers or romantic relationships, at
least for a time. Such planning is not obviously
irrational. And if the arguments of Section 1 are on
track, it is not as easy to deny that the agents have
intentions than it may, at first, seem. More often than
not, such mutually exclusive planning is strategic. We
may, like the game-player, have excellent reason to
pursue two projects quite wholeheartedly even when we
know that one must ultimately eclipse the other. A common
feature of such cases is epistemic limitation: I don’t
know if one or both or none of my businesses or
applications or relationships will be successful, and
this plays a role in my mutually exclusive planning.
I will confine myself to a discussion of the game-player
in what follows. As it is a clear case of the general
phenomenon, establishing that the game-player can
26
rationally intend exclusive ends is an important step in
coming to a better understanding of the general
phenomenon. As it stands, there is considerable
scepticism about whether such planning is rationally
possible, but if I am right, this broad skepticism is, at
least sometimes, misplaced.
(1) The Subjective Authority of Intention
I have assumed throughout that the planning theory of
intention, as that is developed by Michael Bratman, is
fundamentally correct. Some of the features of intending
that make them planning states are being settled on the
intended course of action, the intention’s exerting
rational pressure to engage in appropriate means-end
reasoning, and the intention’s constraining one’s
deliberation about further ends.
How do intentions play this controlling role? Intentions
don’t operate by brute force, they are bound up with what
the agent thinks is rationally required of her. Given
this, it must be that when an agent forms an intention,
27
the intention has a kind of authority over the agent. If
it did not have such authority, it wouldn’t play the kind
of controlling role that it plays in planning agency.
There are two things that we should note about the
authority of intention. First,
a given intention may or may not have objective rational
authority over an agent. That is, it may or may not be
based on reasons and it may or may not be a rationally
justified requirement on the agent who has it. However,
if it is to play its role in planning – controlling the
agent’s deliberation and action in the relevant ways - it
must have subjective authority. That is, the agent must take
it that she should comply with the intention. In fact, if
the agent genuinely intends to A, but fails to act on her
intention without, in her own eyes, having any grounds
for this, then she is normatively required to regard
herself as a failure for not complying with the
intention.4 It is plausible to suppose that this reflexive
evaluative dimension of intention is constitutive of the
4 I borrow the expression “normative requirement” from John Broome (1999).
28
subjective authority of intention – what is it for
something to have authority over one if not that one
regards oneself as evaluable depending on whether or not
one complies with it? To put the same points in a
different way that relies on treating intentions as
commitments, the authority of intention involves the
subjective authority of a commitment over the one who has
committed. Qua commitments, intentions rationally ground
self-evaluations by agents. For ease, I will call this the
Self-Evaluation aspect of intention.
Second, it is widely accepted that intentions for the
future contain prescriptions about how or when or in what
circumstances the agent must act and intentions in action
guide the agent in keeping her action on track as she
performs it. Given the Self-Evaluation aspect of
intention, it is plausible to suppose that intentions may
play their guiding role by guiding the agent. Specifically,
the content of an intention allows the agent to initiate
or guide the action appropriately because it contains
information about when the agent is criticizable and when
29
she is not. To take a simple case of intention in action,
let’s suppose that John’s intention in action is to wave
his hand back and forth to attract the attention of Jane.
In intending to wave he regards himself as criticizable,
not just if he does not manage to produce a wave, but if
the waving does not attract Jane’s attention. Because of
this, he keeps waving until that happens, and indeed, if
Jane seems not to notice, he may exaggerate the wave to
ensure that she does etc.
It is tempting to say that the content guides the
movement, not by informing the agent of when she is
criticizable, but directly. This is more parsimonious,
certainly, and there will be phases of action and whole
intentional actions where the agent is not consciously
consulting her intentions. In driving, I perform
automatic actions that don’t involve this – I don’t
consciously attend to what I am doing, let alone
consciously think about the circumstances in which I am
criticizable. But it doesn’t seem plausible to sideline
the agent for all of her intentional actions. In a case
30
like John’s it is not implausible to suppose that, and
this is done with lightning speed, John is first guided
by a prior intention to catch Jane’s attention, and then,
having noticed Jane’s failure to see his waving, he is
again guided by the intention in deciding to wave more
vigorously. If the contents of intentions never guided
the action by guiding the agent, it would be harder to
explain how agents do register a sense of achievement
when they have attained an end, or a sense of
disappointment when they have failed, and it would be
harder to explain how agents can recount in quite fine-
grained detailed what precisely they are doing and under
what conditions they will continue to pursue or abandon
their ends. It would also not be easy to explain how
failure to attain some intended end prompts explicit
deliberation about whether to keep trying, whether to
adopt an alternative means, or whether to modify the end
etc.
Planning agency can be an intellectually demanding
expression of agency and involves explicit deliberation
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and explicit consultation with what the agent has
prescribed for herself in adopting her intentions. The
game-player is a case in point – faced with the
challenges of the video game and his own limitations, he
strategizes about how to approach the difficulties,
settles on a plan of action, and puts it into effect.
Such exercises of agency seem to require that the agent
knows when to stop trying and when to keep trying, and it
seems that information in his intentions about when he is
criticizable and when he is not allows him to do this.
(2) Limitations on the Subjective Authority of Intention
So far, I have emphasized some features of the subjective
authority of intention – intention involves self-
evaluation, or more accurately, normatively requires self-
evaluation. But none of this should lead us to lose sight
of the fact that intentions are tacitly or explicitly
conditioned in ways that delimit the scope of their
authority. One kind of limiting condition derives from
the agent’s background beliefs, principles, policies,
values etc. The subjective authority of John’s intention
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to catch Jane’s attention is limited by his belief that
one should not wave too vigorously in public and the
worry that Jane is avoiding him since their difficult
interaction when last they met.
The authority of an intention also depends on the agent’s
continuing ability to execute the intention. The
authority of my intention to run a marathon is tacitly
conditional upon my not becoming paralyzed in the
meantime. Although I do not consider this remote
possibility when forming the intention to run, if I did
become paralyzed and didn’t run, I would not be
criticizable. The circumstance is one in which my
intention has no authority, because, rationally speaking,
I cannot be required to do what I am unable to do.
Limitations on the authority of intention pertain not
just to the conditions in which it is rationally required
of the agent that she act in accordance with it, but also
to whether failure to complete the relevant task implies
that she is criticizable. For example, before I go to
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bed, I may form the intention to lock the front door. I
realize that my partner may have already locked it, but I
don’t want to wake them to ask. However, if I act on my
intention but fail to lock the door because my partner
has already done so, I am not criticizable. My intention
is best understood as being to lock the door in the event
that my partner has not locked it. In this case, unlike
the case of the marathon runner, the agent doesn’t know
whether she is able to successfully execute her
intention, but given her lack of knowledge and her desire
to have the door locked, it is rationally required that
she try to lock it.
If the examples are a guide, the scope of the authority
of an intention can be rationally limited in at least two
different ways:
(a) Action Limitation: A rational limitation on the range of conditions in which an intention requiresaction from an agent.
(b) Evaluation Limitation: A rational limitation on the range of conditions in which the intention normatively requires a negative self-evaluation from the agent for not fulfilling an intention.
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(3) Limitations on the Authority of The Game-Player’s
Intentions
We can use the distinction between Action Limitation and
Evaluation Limitation to understand how the game-player
can rationally intend to hit T1 and intend to hit T2.
Specifically, we can understand the game-player as
limiting the authority of each intention along the lines
of Evaluation Limitation. For example, his intention to
hit T1 involves the following thought:
I will hit T1, but I am not necessarily criticizable ifI don’t hit T1 - in circumstances in which I hit T2, I wouldn’t be able to hit T1, so I am not criticizable insuch circumstances.
The same thought is involved, mutatis mutandis, in his
intention to hit T2. Like the agent who intends to lock
the door in the event that their partner has not locked
it, the game-player intends to hit T1 in the event that
he doesn’t hit T2 (and to hit T2 in the event that he
doesn’t hit T1). Let’s suppose that the game-player hits
T1 and doesn’t hit T2: the intention to hit T2 does not
ground a negative self-evaluation even though the agent
acts wholeheartedly on the intention and fails to fulfill
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it. The authority of the intention to hit T2 is
rationally limited as follows: if the agent doesn’t hit
T2 because he has hit T1, he is not criticizable.
Construed in this way, we can also see how the intention
plays an effective role in guiding the agent’s action.
Intentions guide the agent by indicating when she is
criticizable and when she is not, when she should stop
trying and when she should not. Because T2 cannot be hit
in circumstances where T1 is hit and because the agent
has achieved his overall goal – hitting one of the
targets - the game-player is not rationally criticizable
for not hitting T2 and can stop trying to do so.
It is worth stressing that the game-player does not form
conditional intentions. That is, my proposal is not that
the intention to hit T1 only becomes operative when the
game-player doesn’t hit T2 and vice versa. This would be
rational, but does not reflect how Bratman describes the
case: the game-player acts on both intentions
simultaneously. Interpreting my proposal as involving the
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claim that the intention to hit T1 and hit T2 are
conditional intentions would involve mistaking Evaluation
Limitations for Action Limitations. On my view, the
intention to hit T1 and the intention to hit T2 require
action in the same range of circumstances – if, for
example, there are Action Limitations on the intention to
hit T1, the same limitation will apply to the intention
to hit T2 etc. It is not that action on T2 is required
only when action on T1 fails and vice versa, as
conditionality in intentions implies. However, the
conditions in which the intentions normatively require
certain self-evaluations do differ. The intention to hit
T1 normatively requires negative self-evaluation when T1
is not hit AND T2 is not hit and no negative self-
evaluation if T1 is not hit BUT T2 is hit. The intention
to hit T2 normatively requires negative self-evaluation
when T2 is not hit AND T1 is not hit and no negative
self-evaluation when T2 is not hit BUT T1 is hit. The
intentions are subject to different Evaluation
Limitations but the same Action Limitations, whereas
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conditional intentions are subject to different Action
Limitations.
Although it is not my aim to closely examine Strong
Consistency here, given the way that Bratman and others
have set up the argument against the Simple View, it is
important to at least briefly consider whether it has
been violated. My tentative conclusion is that it has
indeed been violated and that what I have said about the
Self-Evaluation aspect of intention gives us good reason
to re-evaluate it. My proposal aims to show that two
intentions that cannot be fulfilled together do not have
to be in the kind of irreconcilable competition that
precludes their role in rational co-ordination of the
agent’s action and deliberation.
We can think of the puzzle of the game-player as being
the puzzle of how he can both sincerely intend to bring
about an end, such as hitting T1, but also take a course
of action that will thwart the achievement of that end
(in acting on the intention to hit T2). How can such an
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agent not be criticizably irrational when they themselves
put the achievement of an intended end out of reach, or,
put another way, how can they sincerely intend an end
that they simultaneously work against?
The answer to the puzzle is, first, that the agent
acknowledges limits on his ability to successfully
execute both of his intentions at the outset, and
absolves himself of criticizability when the limits of
his control have been reached - specifically, when
success in one intention precludes success in the other.
Second, the limitation on criticizability is rationally
justified by the fact that thwarting the achievement of
one of his ends is the rational price to pay for the only
success he is able to achieve in the context: hitting one
target is the best outcome and hitting both is
impossible.
Given the Self-Evaluation aspect of intention, the
irrationality of holding and acting on competing
intentions derives from the fact that a rational agent
39
should not make demands on herself that she knows that
she cannot meet as this would involve the agent regarding
herself as criticizable for not doing what she knows she
couldn’t have done. But if I am right, the game-player is
not guilty of any such irrationality – he places rational
limitations on his negative self-evaluation.
In addition, intentions that are impossible to fulfill
together give no clear guidance about the circumstances
under which the agent is rationally relieved of the
burden of trying to fulfill the intention. For,
intentions that impose impossible requirements have no
rational authority on when they require action from the
agent and when they do not. And, of course, such
intentions do not allow for effective planning, because
although, qua intentions, they should constrain further
plans, it is not clear what rational authority they could
have to impose such constraints if the agent knows that
she cannot fulfill them.
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The Self-Evaluation Aspect of intention allows us to
spell out how the game-player’s intentions allow him to
co-ordinate his actions. As mentioned, sacrificing the
success of one intention is the rational price to pay in
the circumstances for the chance to hit one of the
targets. Not hitting T1, for example, is not criticizable
as long as T2 is hit, and because of this the game-player
is relieved of the burden of trying to hit T1 in such
circumstances in spite of his failure to fulfill his
intention. Having incorporated Evaluation Limitations
into his intentions, he has clear guidance about when to
abandon attempts to fulfill an unfulfilled intention. The
intentions to hit T1 and T2, although they cannot be
fulfilled together, can nevertheless be rationally held
and acted on simultaneously. The upshot is that Strong
Consistency appears to be too strong.
Having said that, it is not my primary aim to argue
against Strong Consistency. It may be, for example, that
the way I have described the cross-linkage between the
intentions to hit T1 and to hit T2 means that they are
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not two distinct and competing intentions, but one
intention. There may be, in this, a way to defend Strong
Consistency. And indeed its deeper motivations and
implications deserve more space than I give them here.
Given my twin aims in this paper – a challenge to Video
Game and addressing the puzzle of mutually exclusive
planning – fully assessing Strong Consistency is work for
another paper.
Concluding Remarks
My aims in this paper are twofold. The first is to argue
against the view that Video Game seals the fate of the
Simple View. Put simply, the case is hard to make sense
of unless we attribute an intention to hit T1 and an
intention to hit T2 to the game-player. If the task is to
force a choice between the Simple View and Strong
Consistency, this case is not up to that task. The second
aim is to use the case as a window into the rationality
of mutually exclusive planning. Given this phenomenon’s
prevalence, its seeming reasonableness, and its apparent
incorporation of intentions, it behooves a robust
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philosophical psychology of action to more fully explore
its rational viability. The Self-Evaluation aspect of
intention is, I believe, a good place to start. Exploring
the nature and limitations of the subjective authority of
intention promises to shed light on the ways in which
agents may render competing intentions rationally
compatible. The relatively neglected topic of the
subjective authority of intention promises to shed some
light, not only on mutually exclusive planning, but on
rational planning agency more generally.
Acknowledgments
I would like to thank the participants at the first Topoi
conference on “Intentions: Philosophical and Empirical
Issues” for helpful feedback on an earlier draft of this
paper. Special thanks to two anonymous referees for Topoi
whose excellent comments resulted in substantial
improvements to the paper. Thanks to Markus Schlosser for
reading and making helpful suggestions on an earlier
draft and thanks to Antti Kauppinen for conversation
about the issues and insightful comments on earlier
drafts.
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