24
dopamine farming [email protected] 1 workshop in video mapping and interactive performance Wednesday, November 13, 13

Workshop in video mapping and interactive performance.a. copy

Embed Size (px)

DESCRIPTION

OUTLINE OF WORKSHOPS CONDUCTED ON MONDAY NIGHTS, SBU, FALL 2013

Citation preview

Page 1: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

1

workshop in video mapping and interactive performance

Wednesday, November 13, 13

Page 2: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

2

VIDEO MAPPING and PERFORMANCE INTERACTIVITY SKILLS, WORKSHOP, AND PORTFOLIO SESSION/A mashup

-Most people act like they are going to live forever. I act like I am going to die every day- N. Kazantzakis, 'Zorba the Greek'.

IDEA – the concept or artistic impetus behind the work:

This project incorporates the use of video mapping to

change scene and spectacle within scenography. Using

the program VPT (and the open trial of Resolume

arena, and Mad Mapper) I will show the participants

how to video map select geometries within the

workshop setting. We will also use the Kinect, and the

Leap as devices to use for the stage.

These select geometries of the space are projected

upon by a series of high lumen projectors within the

program VPT. With 3000 lumen projectors closer to the

action and triggered by the 'Kinect' using the 'Human

VJ' program, and a larger projector with a 40' throw the

Gozzi's 'Green Bird' changes scenes at the drop of a

hat with fluid transitions.

PRACTICE – the effectiveness of how the work is put

into practice and the impact it has on those

experiencing it:

within the workshop we will accomplish:

-this workshop will be open to media artists, tech

theater students, game designers, studio artists, film

makers, computer coders, select actors, and dancer/

movement people.

-using stock video footage to project on the stage and

actors.

-use the interactive video mapping program VPT.

-download a month's free copy of Max/MSP/Jitter and

work with preset interactive programs for the stage.

-integrate interactivity with aural, visual, and spatial

interactive interfaces and projector/audio outputs.

-sum up a beginning portfolio for video mapping,

interactive performance, and coding for the arts and

sciences.

select scene changes, opening scenes, and stunning

high lumen video images are projected upon minimalist

stage elements that are moved by the actors on the set.

In the downstage areas and the 'tube' (a projectable

spandex element) brought to the workshop) will allow

the actors to move the action downstage of the

proscenium line.

DEVELOPMENT – the contribution the work makes to

the development of the artists involved, the art form,

and the arts more widely: the work of the artists will be

coordinated to exhibit the work.

The source 'content' of the show is prepared to hit the

'target' of the stage scenography in a combination of

plastic and temporal space. The scenes will be decided

on by the artistic team. The workshop participant with

'take away' a beginning portfolio in current and future

performance technology and continue the new dialog

between the arts and technology. These are very

marketable skills for performance and the arts, IT

placement, technology, marketing, display and event

professions, and a general mashup with the industries

of the new mobile computing.

With the current technologies a type of 'becoming' is

developed through the use of fluid projectable media.

Inspired by the youthful gaming culture of online games,

the new media and digital culture, a type of picture is

achieved that will be responsive to the 'millennial' notion

of a telematic/digital culture. These are skill that will get

you jobs in the tech sector. In this mash up live action

and music all elements are combined with the digital

event to the extent of human user interface in select

scenes.

CONTEXT – the context in which the work is being

presented and the appropriateness of the work to that

context:

the skill and artistry of video mapping is growing. This

workshop is the stage's response to digital culture that

has transformed spectacle in exhibition, events,

scenography, IT, Game design, Immersive

environments, and public arts. The current inexpensive

code technologies are now used to 'fuse' our insular

experiences of the 'micro spaces' (our stories) to of the

tablet and smart phone to a larger experience of a

public event and space.

The stage has long been know to create shared

experiences that are rapidly disappearing in the new

telematic culture. Why is there so much ADHD in our

current culture of lectures and listening? Can the young

sit through a theater production anymore? Do older

artists need to 'get their attention' using the new means

of storytelling? Perhaps the narratives spaces of the

theater can join the micro interfaces of the new mobile

computing. This is our attempt to add a mashup of

older and newer forms of communications and story

telling. What is the difference between artist and

audience? It is ironic that the greater the population of

our cities and our earth surface becomes the more we

place protocols between people.

Why not use the simple codes and protocols to project

upon the spectacle space of theater and performance?

Why place these elements and somatic and psychic

prostheses in a room so that an ‘audience’ can move

about and interface with the story? This workshop

speaks to many of these very stimulating imperatives.

Wednesday, November 13, 13

Page 3: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

3

makers, computer coders, select actors, and dancer/

movement people.

-using stock video footage to project on the stage and

actors.

-use the interactive video mapping program VPT.

-download a month's free copy of Max/MSP/Jitter and

work with preset interactive programs for the stage.

-integrate interactivity with aural, visual, and spatial

interactive interfaces and projector/audio outputs.

-sum up a beginning portfolio for video mapping,

interactive performance, and coding for the arts and

sciences.

select scene changes, opening scenes, and stunning

high lumen video images are projected upon minimalist

stage elements that are moved by the actors on the set.

In the downstage areas and the 'tube' (a projectable

spandex element) brought to the workshop) will allow

the actors to move the action downstage of the

proscenium line.

DEVELOPMENT – the contribution the work makes to

the development of the artists involved, the art form,

and the arts more widely: the work of the artists will be

coordinated to exhibit the work.

The source 'content' of the show is prepared to hit the

'target' of the stage scenography in a combination of

plastic and temporal space. The scenes will be decided

on by the artistic team. The workshop participant with

'take away' a beginning portfolio in current and future

performance technology and continue the new dialog

between the arts and technology. These are very

marketable skills for performance and the arts, IT

placement, technology, marketing, display and event

professions, and a general mashup with the industries

of the new mobile computing.

With the current technologies a type of 'becoming' is

developed through the use of fluid projectable media.

Inspired by the youthful gaming culture of online games,

the new media and digital culture, a type of picture is

achieved that will be responsive to the 'millennial' notion

of a telematic/digital culture. These are skill that will get

you jobs in the tech sector. In this mash up live action

and music all elements are combined with the digital

event to the extent of human user interface in select

scenes.

CONTEXT – the context in which the work is being

presented and the appropriateness of the work to that

context:

the skill and artistry of video mapping is growing. This

workshop is the stage's response to digital culture that

has transformed spectacle in exhibition, events,

scenography, IT, Game design, Immersive

environments, and public arts. The current inexpensive

code technologies are now used to 'fuse' our insular

experiences of the 'micro spaces' (our stories) to of the

tablet and smart phone to a larger experience of a

public event and space.

The stage has long been know to create shared

experiences that are rapidly disappearing in the new

telematic culture. Why is there so much ADHD in our

current culture of lectures and listening? Can the young

sit through a theater production anymore? Do older

artists need to 'get their attention' using the new means

of storytelling? Perhaps the narratives spaces of the

theater can join the micro interfaces of the new mobile

computing. This is our attempt to add a mashup of

older and newer forms of communications and story

telling. What is the difference between artist and

audience? It is ironic that the greater the population of

our cities and our earth surface becomes the more we

place protocols between people.

Why not use the simple codes and protocols to project

upon the spectacle space of theater and performance?

Why place these elements and somatic and psychic

prostheses in a room so that an ‘audience’ can move

about and interface with the story? This workshop

speaks to many of these very stimulating imperatives.

Wednesday, November 13, 13

Page 4: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

4

between the arts and technology. These are very

marketable skills for performance and the arts, IT

placement, technology, marketing, display and event

professions, and a general mashup with the industries

of the new mobile computing.

With the current technologies a type of 'becoming' is

developed through the use of fluid projectable media.

Inspired by the youthful gaming culture of online games,

the new media and digital culture, a type of picture is

achieved that will be responsive to the 'millennial' notion

of a telematic/digital culture. These are skill that will get

you jobs in the tech sector. In this mash up live action

and music all elements are combined with the digital

event to the extent of human user interface in select

scenes.

CONTEXT – the context in which the work is being

presented and the appropriateness of the work to that

context:

the skill and artistry of video mapping is growing. This

workshop is the stage's response to digital culture that

has transformed spectacle in exhibition, events,

scenography, IT, Game design, Immersive

environments, and public arts. The current inexpensive

code technologies are now used to 'fuse' our insular

experiences of the 'micro spaces' (our stories) to of the

tablet and smart phone to a larger experience of a

public event and space.

The stage has long been know to create shared

experiences that are rapidly disappearing in the new

telematic culture. Why is there so much ADHD in our

current culture of lectures and listening? Can the young

sit through a theater production anymore? Do older

artists need to 'get their attention' using the new means

of storytelling? Perhaps the narratives spaces of the

theater can join the micro interfaces of the new mobile

computing. This is our attempt to add a mashup of

older and newer forms of communications and story

telling. What is the difference between artist and

audience? It is ironic that the greater the population of

our cities and our earth surface becomes the more we

place protocols between people.

Why not use the simple codes and protocols to project

upon the spectacle space of theater and performance?

Why place these elements and somatic and psychic

prostheses in a room so that an ‘audience’ can move

about and interface with the story? This workshop

speaks to many of these very stimulating imperatives.

Wednesday, November 13, 13

Page 5: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

5

The stage has long been know to create shared

experiences that are rapidly disappearing in the new

telematic culture. Why is there so much ADHD in our

current culture of lectures and listening? Can the young

sit through a theater production anymore? Do older

artists need to 'get their attention' using the new means

of storytelling? Perhaps the narratives spaces of the

theater can join the micro interfaces of the new mobile

computing. This is our attempt to add a mashup of

older and newer forms of communications and story

telling. What is the difference between artist and

audience? It is ironic that the greater the population of

our cities and our earth surface becomes the more we

place protocols between people.

Why not use the simple codes and protocols to project

upon the spectacle space of theater and performance?

Why place these elements and somatic and psychic

prostheses in a room so that an ‘audience’ can move

about and interface with the story? This workshop

speaks to many of these very stimulating imperatives.

Wednesday, November 13, 13

Page 6: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

6

Wednesday, November 13, 13

Page 7: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

7

Wednesday, November 13, 13

Page 8: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

8

Wednesday, November 13, 13

Page 9: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

9

Wednesday, November 13, 13

Page 10: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

10

Wednesday, November 13, 13

Page 11: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

11

Wednesday, November 13, 13

Page 12: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

12

Wednesday, November 13, 13

Page 13: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

13

Wednesday, November 13, 13

Page 14: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

14

Wednesday, November 13, 13

Page 15: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

15

Wednesday, November 13, 13

Page 16: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

16

Wednesday, November 13, 13

Page 17: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

17

Wednesday, November 13, 13

Page 18: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

18

Wednesday, November 13, 13

Page 19: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

19

Wednesday, November 13, 13

Page 20: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

20

Wednesday, November 13, 13

Page 21: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

21

Wednesday, November 13, 13

Page 22: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

22

Wednesday, November 13, 13

Page 23: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

23

Wednesday, November 13, 13

Page 24: Workshop in video mapping and interactive performance.a. copy

dopamine [email protected]

24

Wednesday, November 13, 13