61
What is UX? Thoughts on where user experience begins and ends.

What is UX? Where user experience begins and ends

Embed Size (px)

Citation preview

Page 1: What is UX? Where user experience begins and ends

What is UX?Thoughts on where user experience begins and ends.

I00 SHAPES

I00 S H A PE S

Page 2: What is UX? Where user experience begins and ends

2

100 Shapes — UX & design for broadcast and media brands

Introduction

Page 3: What is UX? Where user experience begins and ends

3

100 Shapes — UX & design for broadcast and media brands

Introduction

It doesn’t take long in any tech related conversation before the acronyms begin to flow, because they’re a convenient way to express complex phrases in fewer syllables.

Page 4: What is UX? Where user experience begins and ends

4

100 Shapes — UX & design for broadcast and media brands

Introduction

Sometimes the acronyms we adopt don’t mean much when broken down (‘wi-fi’ anyone?), but that’s OK if they’ve taken on a single, accepted definition.

Page 5: What is UX? Where user experience begins and ends

5

100 Shapes — UX & design for broadcast and media brands

Other times we adopt terms that evolve from their original context without taking on a single definition, and this is the case with ‘UX’ as a shorthand for ‘user experience’.

Introduction

Page 6: What is UX? Where user experience begins and ends

6

100 Shapes — UX & design for broadcast and media brands

Apart from issues with lay-person pronunciation (“You’re what? An ‘ucks’ designer?”)

Introduction

Page 7: What is UX? Where user experience begins and ends

7

100 Shapes — UX & design for broadcast and media brands

The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with.

Introduction

Page 8: What is UX? Where user experience begins and ends

8

100 Shapes — UX & design for broadcast and media brands

We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”).

Introduction

Page 9: What is UX? Where user experience begins and ends

9

100 Shapes — UX & design for broadcast and media brands

Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work.

Introduction

Page 10: What is UX? Where user experience begins and ends

10

100 Shapes — UX & design for broadcast and media brands

The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.

Introduction

Page 11: What is UX? Where user experience begins and ends

11

100 Shapes — UX & design for broadcast and media brands

What should UX actually mean?

Page 12: What is UX? Where user experience begins and ends

12

100 Shapes — UX & design for broadcast and media brands

‘User experience’ is defined within an ISO standard, which fits much better with our understanding of the term.

What should UX actually mean?

Page 13: What is UX? Where user experience begins and ends

13

100 Shapes — UX & design for broadcast and media brands

‘ISO 9241-210 Human-centred design processes for interactive systems’ defines user experience as ‘a person’s perceptions and responses that result from the use or anticipated use of a product, system or service’.

What should UX actually mean?

Page 14: What is UX? Where user experience begins and ends

14

100 Shapes — UX & design for broadcast and media brands

It goes on to add:

What should UX actually mean?

Page 15: What is UX? Where user experience begins and ends

15

100 Shapes — UX & design for broadcast and media brands

‘User experience includes all the users’ emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments that occur before, during and after use’.

What should UX actually mean?

Page 16: What is UX? Where user experience begins and ends

16

100 Shapes — UX & design for broadcast and media brands

It’s clear from this definition that user experience is affected by a multitude of factors beyond the common ‘UX’ wrapper.

What should UX actually mean?

Page 17: What is UX? Where user experience begins and ends

17

100 Shapes — UX & design for broadcast and media brands

To illustrate just how broad that goes, let’s consider a movie streaming service as an example. Outside of design, influencing factors for the service’s user experience might include:

What should UX actually mean?

Page 18: What is UX? Where user experience begins and ends

18

100 Shapes — UX & design for broadcast and media brands

Expectations: How does the service compare with the user’s pre-conceptions set by internal forces like marketing, advertising, price and brand identity, but also external forces like word of mouth and experience of competitor services?

What should UX actually mean?

Page 19: What is UX? Where user experience begins and ends

19

100 Shapes — UX & design for broadcast and media brands

Technology: Can the technology deliver what’s expected of the service? Is the streaming quality great on the user’s 60” TV?

What should UX actually mean?

Page 20: What is UX? Where user experience begins and ends

20

100 Shapes — UX & design for broadcast and media brands

Is their connection up to it?

What should UX actually mean?

Page 21: What is UX? Where user experience begins and ends

21

100 Shapes — UX & design for broadcast and media brands

Is it even available on their platform?

What should UX actually mean?

Page 22: What is UX? Where user experience begins and ends

22

100 Shapes — UX & design for broadcast and media brands

Do outages and bugs affect the service?

What should UX actually mean?

Page 23: What is UX? Where user experience begins and ends

23

100 Shapes — UX & design for broadcast and media brands

Content: Is the content what the user wants? Does it have the latest blockbusters and that 80s sci-fi B-movie they’ve been recommended?

What should UX actually mean?

Page 24: What is UX? Where user experience begins and ends

24

100 Shapes — UX & design for broadcast and media brands

Or, is it hampered by licensing restrictions?

What should UX actually mean?

Page 25: What is UX? Where user experience begins and ends

25

100 Shapes — UX & design for broadcast and media brands

What about the interface content - are the descriptions useful and the movie stills recognisable?

What should UX actually mean?

Page 26: What is UX? Where user experience begins and ends

26

100 Shapes — UX & design for broadcast and media brands

Does advertising get in the way of accessing the service?

What should UX actually mean?

Page 27: What is UX? Where user experience begins and ends

27

100 Shapes — UX & design for broadcast and media brands

Customer service: Do they resolve the problem within minutes, outside office hours?

What should UX actually mean?

Page 28: What is UX? Where user experience begins and ends

28

100 Shapes — UX & design for broadcast and media brands

Or, are reps over stretched, under-trained and hard to contact?

What should UX actually mean?

Page 29: What is UX? Where user experience begins and ends

29

100 Shapes — UX & design for broadcast and media brands

Context of use: Is the user trying to use this service in difficult circumstances, or in a way it was never intended for?

What should UX actually mean?

Page 30: What is UX? Where user experience begins and ends

30

100 Shapes — UX & design for broadcast and media brands

Maybe they want to use it to watch films on a smartphone with a cracked screen in bright light over a 3G connection.

What should UX actually mean?

Page 31: What is UX? Where user experience begins and ends

31

100 Shapes — UX & design for broadcast and media brands

User experience is everywhere

Page 32: What is UX? Where user experience begins and ends

32

100 Shapes — UX & design for broadcast and media brands

User experience is everywhere

None of these factors fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience.

Page 33: What is UX? Where user experience begins and ends

33

100 Shapes — UX & design for broadcast and media brands

So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).

User experience is everywhere

Page 34: What is UX? Where user experience begins and ends

34

100 Shapes — UX & design for broadcast and media brands

In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product.

User experience is everywhere

Page 35: What is UX? Where user experience begins and ends

35

100 Shapes — UX & design for broadcast and media brands

Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere.

User experience is everywhere

Page 36: What is UX? Where user experience begins and ends

36

100 Shapes — UX & design for broadcast and media brands

What expectations does this set?

User experience is everywhere

Page 37: What is UX? Where user experience begins and ends

37

100 Shapes — UX & design for broadcast and media brands

And how is this experience affected by the user expectations set elsewhere?

User experience is everywhere

Page 38: What is UX? Where user experience begins and ends

38

100 Shapes — UX & design for broadcast and media brands

Going back to our fictional movie streaming service, let’s say for example that the product team want to introduce HD streaming.

User experience is everywhere

Page 39: What is UX? Where user experience begins and ends

39

100 Shapes — UX & design for broadcast and media brands

The technology team choose a new streaming supplier in order to offer HD. The user experience team re-design the interface to allow users to filter for HD movies.

User experience is everywhere

Page 40: What is UX? Where user experience begins and ends

40

100 Shapes — UX & design for broadcast and media brands

The marketing team run a campaign to tell customers about this new addition to the service, and how much it will improve their movie experience. Every team has done their best to meet their objectives.

User experience is everywhere

Page 41: What is UX? Where user experience begins and ends

41

100 Shapes — UX & design for broadcast and media brands

Great!

User experience is everywhere

Page 42: What is UX? Where user experience begins and ends

42

100 Shapes — UX & design for broadcast and media brands

One of our users, Maggie, sees the HD campaign. She’s been happily using the service for a few months, but her expectations have now changed.

User experience is everywhere

Page 43: What is UX? Where user experience begins and ends

43

100 Shapes — UX & design for broadcast and media brands

As the HD service is new, not many titles are available and Maggie is a little disappointed.

User experience is everywhere

Page 44: What is UX? Where user experience begins and ends

44

100 Shapes — UX & design for broadcast and media brands

What’s more, the media player looks different and doesn’t have keyboard controls.

User experience is everywhere

Page 45: What is UX? Where user experience begins and ends

45

100 Shapes — UX & design for broadcast and media brands

Maggie is clearly having a worse experience despite the service being improved in real terms.

User experience is everywhere

Page 46: What is UX? Where user experience begins and ends

46

100 Shapes — UX & design for broadcast and media brands

Several things caused this:

User experience is everywhere

Page 47: What is UX? Where user experience begins and ends

47

100 Shapes — UX & design for broadcast and media brands

The marketing campaign met its objectives in attracting customers to the new HD service, but didn’t manage expectations around bandwidth and content availability.

User experience is everywhere

Page 48: What is UX? Where user experience begins and ends

48

100 Shapes — UX & design for broadcast and media brands

The UX team designed the search interface for anticipating a large catalogue of HD films, but it looks underwhelming with the small launch selection.

User experience is everywhere

Page 49: What is UX? Where user experience begins and ends

49

100 Shapes — UX & design for broadcast and media brands

The additional technology needed to switch back to a low quality stream wasn’t anticipated.

User experience is everywhere

Page 50: What is UX? Where user experience begins and ends

50

100 Shapes — UX & design for broadcast and media brands

Maggie was reliant on a feature of the old player that the tech team didn’t know was important when they chose a new supplier.

User experience is everywhere

Page 51: What is UX? Where user experience begins and ends

51

100 Shapes — UX & design for broadcast and media brands

The role of UX

Page 52: What is UX? Where user experience begins and ends

52

100 Shapes — UX & design for broadcast and media brands

The role of UX

Decisions will always affect user experience in unexpected ways.

Page 53: What is UX? Where user experience begins and ends

53

100 Shapes — UX & design for broadcast and media brands

The role of UX

UX designers are often the first to notice and raise potential user experience problems, and to suggest solutions - we are problem solvers at heart.

Page 54: What is UX? Where user experience begins and ends

54

100 Shapes — UX & design for broadcast and media brands

The role of UX

However, this doesn’t mean that bad user experiences are caused by bad design, nor that clever design is always the solution.

Page 55: What is UX? Where user experience begins and ends

55

100 Shapes — UX & design for broadcast and media brands

The role of UX

User experience is something that every team should consider and take responsibility for.

Page 56: What is UX? Where user experience begins and ends

56

100 Shapes — UX & design for broadcast and media brands

The role of UX

In many ways it’s impossible to be a user experience designer. UX teams commonly tackle interaction design, visual design, information architecture, usability and user research.

Page 57: What is UX? Where user experience begins and ends

57

100 Shapes — UX & design for broadcast and media brands

The role of UX

They are only able to influence user experience as far as it relates to the digital interface.

Page 58: What is UX? Where user experience begins and ends

58

100 Shapes — UX & design for broadcast and media brands

The role of UX

‘UX’ as a term is probably not going away (no matter how much we’d like it to), but it’s good to remind ourselves now and again that it means more than ‘wireframes’.

Page 59: What is UX? Where user experience begins and ends

59

100 Shapes — UX & design for broadcast and media brands

Thinking about embarking on a digital product design piece? Talk to us about how an effect user experience strategy can help to make it a success.

Page 60: What is UX? Where user experience begins and ends

60

100 Shapes — UX & design for broadcast and media brands

+44 (0) 203 7738175 [email protected]

I00 SHAPES

I00 S H A PE S

UX & design for broadcast and media brands

Page 61: What is UX? Where user experience begins and ends

61

100 Shapes — UX & design for broadcast and media brands

For more advice and inspiration on effective UX & Design strategies visit: 100shapes.com/blog