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PROJECT BY FROM ALEXA ANDRZEJEWSKI (@LADYLEXY) FOODSPOTTING.COM LEARNING FROM URBAN DESIGN: 10 NEW WAYS TO EVALUATE EXPERIENCES

What Designers Can Learn From Cities

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Principles from urban design that can be applied to experience design, based on Kevin Lynch's book on Good Urban Form. (My presentation from An Event Apart 2011-2012)

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Page 1: What Designers Can Learn From Cities

PROJECT

BY FROMALEXA ANDRZEJEWSKI (@LADYLEXY) FOODSPOTTING.COM

LEARNING FROM URBAN DESIGN:10 NEW WAYS TO EVALUATE EXPERIENCES

Page 2: What Designers Can Learn From Cities

NAVIGATING JAPAN WITHOUT AN IPHONEWHERE AM I? HOW DO I GET BACK? WHAT KIND OF PLACE IS THIS?

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I MASTERED THE TRAIN SYSTEM IN A DAY.STRUCTURE

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I FELT CONFIDENT & COMPETENT.CERTAINTY

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I COULD FIND WHAT I NEEDEDMEANING

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THOUGH ALMOST OVERWHELMING...ACCESS

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EVERY NEIGHBORHOOD WAS MEMORABLE.SENSE OF PLACE

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It was an amazing experience!In fact, it was the inspiration behind my startup, Foodspotting.

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What made this a good experience? And how can these same qualities apply to digital experiences?

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We know how to evaluate usability...

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But how can we evaluate experiences?

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Learning from Cities“It is a common feeling that most urban places are less than satisfactory... if we could articulate about why we feel that way, we might be prepared to make effective changes.” -Kevin Lynch

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A language for describing experiences.

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10 DIMENSIONS FROM GOOD CITY FORMFOR EXAMPLE, HOW TRANSPARENT IS A PLACE?

TRANSPARENCY

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1: Sense of MeaningDoes it tell a story? How is the form a reflection of values? Can people read the environment?

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SENSE OF MEANING: URBAN EXAMPLESVISUAL CUES... LOTS OF VISUAL CUES

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SENSE OF MEANING: DIGITAL EXAMPLEFOODSPOTTING’S HOMEPAGE

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What story do you want to tell and how can you use the language of design to communicate it?

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2: Sense of PlaceDoes it leave an impression on the senses? Is it memorable?

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SENSE OF PLACE: URBAN EXAMPLETHREE DISTINCT NEIGHBORHOODS

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SENSE OF PLACE: DIGITAL EXAMPLESTUMBLR & SCOUTMOB

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What moments do you want users to remember and how can you make them memorable?

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3: Sense of StructureCan you wrap your mind around the structure? Does the design yield accurate mental maps?

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SENSE OF STRUCTURE: URBAN EXAMPLESTHE YAMANOTE LINE

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SENSE OF STRUCTURE: DIGITAL EXAMPLEPATH

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If you look at a page or screen in isolation, is it evident where it fits into the bigger picture?

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4: Sense of UnfoldingDoes it get better the more you explore? Is the first time experience tempered so as not to be overwhelming?

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SENSE OF UNFOLDING: URBAN EXAMPLESSHIBUYA ON MANY SCALES

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SENSE OF UNFOLDING: DIGITAL EXAMPLESFOODILY

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What is the #1 thing you want people to do on their first visit? Their second? Their third?

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5: Sense of TransparencyCan you see signs of life on the inside from the outside?

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SENSE OF TRANSPARENCY: URBAN EXAMPLESFISH MARKETS & FOOD EXPERIENCES

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SENSE OF TRANSPARENCY: DIGITAL EXAMPLEPINTEREST

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What activities do you want users to engage in? Are people able to learn by example?

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6: FitDoes the design of a place anticipate and facilitate people’s desired actions so seamlessly that it makes you feel competent and smart?

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FIT: URBAN EXAMPLESSMART STAIRCASES

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FIT: DIGITAL EXAMPLEHASHABLE

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Observe user behavior and ask users questions: Is there any evidence of misfit?

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7: AdaptabilityCan users modify or adapt the structure to increase fit?

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ADAPTABILITY: URBAN EXAMPLESMAKESHIFT PARKS & MEETING SPOTS

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ADAPTABILITY: DIGITAL EXAMPLEFACEBOOK & TWITTER

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Have you noticed any surprising adaptations or workarounds in how users interact with your site or app? What can you learn from them?

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8: AccessHow much and what range of choices are presented to a user at any given time? Is it too many or too few?

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ACCESS: URBAN EXAMPLESSUBWAY STATIONS

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ACCESS: DIGITAL EXAMPLEFAB

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When are users presented with palettes of choices? Are there any choices you could take away?

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9: ResponsibilityDo the users of a place feel a sense of ownership and responsibility for the experience?

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RESPONSIBILITY: URBAN EXAMPLECOMMUNITY GARDENS

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RESPONSIBILITY: DIGITAL EXAMPLESGOWALLA SPOT FIXER, FACEBOOK COMMENTS, QUORA REPUTATION

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How can you increase users’ sense of responsibility?

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10: CertaintyCan people trust in the systems of control? Does the environment act in predictable ways?

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CERTAINTY: URBAN EXAMPLESTRANSIT INFORMATION

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CERTAINTY: DIGITAL EXAMPLEMINT

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What are the most anxiety-inducing moments in your site or app? What sights/sounds/interactions could reduce this anxiety?

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Evaluating ExperiencesTen “Lenses” or ways of seeing your designs

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1. Sense of Meaning: Does the design tell a story?

2. Sense of Place: Is it memorable or are there memorable moments?

3. Sense of Structure: Can you tell how the pieces and parts fit together?

4. Sense of Unfolding: Are options revealed over time vs. thrown at users all at once?

5. Sense of Transparency: Can you observe and learn by observation?

6. Fit: Does it make people feel competent? Is there any evidence of misfit?

7. Adaptability: Can it be repurposed in novel ways?

8. Access: Are people confronted with the right number of choices at the right time?

9. Responsibility: Do people feel ownership of the experience?

10. Certainty: Can people trust in the system?

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SENSE OF MEANING?ARE WE TELLING THE RIGHT STORY?

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SENSE OF UNFOLDING?DOES THE EXPERIENCE GET BETTER AND BETTER AS YOU GO?

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FIT?ARE THERE ANY SIGNS OF POOR FIT WITHIN FOODSPOTTING?

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ADAPTABILITY?ARE OUR DESIGNS ADAPTABLE AND ARE WE LEARNING FROM ADAPTATIONS?

GUIDES

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ACCESS?ARE WE GIVING PEOPLE THE RIGHT NUMBER OF CHOICES?

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1. Sense of Meaning: Does the design tell a story?

2. Sense of Place: Is it memorable or are there memorable moments?

3. Sense of Structure: Can you tell how the pieces and parts fit together?

4. Sense of Unfolding: Are options revealed over time vs. thrown at users all at once?

5. Sense of Transparency: Can you observe and learn by observation?

6. Fit: Does it make people feel competent? Is there any evidence of misfit?

7. Adaptability: Can it be repurposed in novel ways?

8. Access: Are people confronted with the right number of choices at the right time?

9. Responsibility: Do people feel ownership of the experience?

10. Certainty: Can people trust in the system?

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Now go forth and create great experiences!

-ALEXA ANDRZEJEWSKI @LADYLEXY

@FOODSPOTTING

W W W. A N E V E N TA PA RT. C O M / 2 0 1 1 / S A N F R A N C I S C O / S L I D E S /