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The Challenge of Interactive Furniture Matt Gorbet

The Challenge of Interactive Furniture

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Talk given by Matt Gorbet at FITC Amsterdam, Feb 25, 2014

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  • 1. The Challenge of Interactive Furniture Matt Gorbet

2. 11 +/- 2 years 3. bring environments to life 4. behaviour interactioncode color formmaterials 5. ?! 6. ? 7. A Chair with a Soul Left Behind, 2001 Naoto Fukasawa / IDEO 8. A Chair with a Soul Left Behind, 2001 Naoto Fukasawa / IDEO 9. Claude Glass, 2013 10. Claude Glass, 2013 11. Float Table, 2013 Rock 12. Float Table, 2013 Rock 13. MADE Table, 2008 Gorbet Design, with Chris Stevenson 14. MADE Table, 2008 Gorbet Design, with Chris Stevenson 15. MADE Table, 2008 Gorbet Design, with Chris Stevenson 16. MADE Table, 2008 Gorbet Design, with Chris Stevenson 17. MADE Table, 2008 Gorbet Design, with Chris Stevenson 18. human Perceptions tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity 19. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 20. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 21. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 22. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 23. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 24. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 25. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 26. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 27. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 28. human tech business kitsch, beep, blink smart home function cost knowledge complexity art vs. design? pricing & market r & d cycle longevity Perceptions 29. function What does it do? how do I use it? 30. if a product did not allow sitting, it would not be considered a chair. The chair, as a specific product, is defined by the fact that that it allows sitting. In order for a product to be a chair, it must fulfill this one quality, first and foremost. - Carl DiSalvo, 2006 functionmaterialform expression 31. if a product did not allow sitting, it would not be considered a chair. The chair, as a specific product, is defined by the fact that that it allows sitting. In order for a product to be a chair, it must fulfill this one quality, first and foremost. - Carl DiSalvo, 2006 functionmaterialform expression 32. polished and pleasurable 33. A few design guidelines for interactive furniture Let the function of the object prevail. Let the behavior of the person prevail. Enhance the union of the two. Ask the right question: Rather than what will it do? ask how will it feel? Avoid ephemeral systems and protocols. Let the object stand on its own. Subtlety goes a long, long way. 34. lets continue to explore this. Thanks!