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Are tutorials fun?"PEOPLE LOVE LEARNING ABOUT THINGS, BUT NOBODY ACTUALLY LIKES TO BE TAUGHT.“ TEDDY LEE, ROUGE LEGACY
The Four Freedoms of Play1. Freedom to ExperimentThe player's motivations are entirely intrinsic and personal. The process is open-ended.
2. Freedom to FailLosing is part of the process.
3. Freedom to Try on Different IdentitiesPlayers aren't necessarily limited by their bodies or surrounding physical context.
4. Freedom of EffortAs described in Peter and Iona Opie's classic ethnography of playground culture, children may scramble around in a game of
tag, avoiding being caught for twenty minutes, and then suddenly stop and allow themselves to be tagged once they have
reached a certain degree of effort or perhaps want to move on to another activity.
Scot Osterweil (MIT Comparative Media Studies, Education Arcade Project)
Hero’s Journey
1. A character is in
a zone of comfort
3. They enter an
unfamiliar situation
3 Adapt to it
4. Get what they
wanted
5. Pay a heavy
price for it
6. Then return to
their familiar
situation
7. Having changed.2. But they want
something
User’s Journey
1. A USER is in a
zone of comfort
3. They enter an
unfamiliar situation
3 Struggle to get it
4. Initial success
5. Greater
challenges
6. Then return to
their regular life
7. Having changed.
INTO A HERO 2. But they want
something
Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com
4 Key Engagement Styles in Social Gaming
Compete
CollaborateExplore
Express
Amy Jo Kim amyjokim.com @amyjokim
Ambitious Reluctants
Tutorials?Goal: I’m going to make something spectacularMotivation: “I’m an artist. Really”Conflict: I want to get making, not learning.
Goal: Learn just enoughMotivation: “I don’t want to look stupid”Conflict: You moved everything! It’s hard now!
Who else? The Specialist?
Goal: Motivation: Conflict:
Goal: Motivation: Conflict:
Goals in gamesOutwit
Solution
Exploration
Construction
Forbidden act
Rescue or Escape
Alignment
Race
Chase
Capture
In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
Dance CentralThey make the learning into a game too– if you can decode the picture, you can get a diamond and skip the practice
Celebrate microwins!Actions taken successfully create mini-rewards in the form of doobers (stars and slot-machine sounds).
LeaderboardsThere is a certain satisfaction in kicking a friends bum. However, if you have a place where not much social is happening, be sure to motivate me by making me beat my own high score. Not feel lonely.
AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm
ENGAGEDabsorbedalertcuriousengrossedenchantedentrancedfascinatedinterestedintriguedinvolvedspellboundstimulated
CONFIDENTempoweredopenproudsafesecure
EXCITEDamazedanimatedardentarousedastonisheddazzledeagerenergeticenthusiasticgiddyinvigoratedlivelypassionatesurprisedvibrant
HOPEFULexpectantencouragedoptimistic
GRATEFULappreciativemovedthankfultouched
INSPIREDamazedawedwonder
JOYFULamuseddelightedgladhappyjubilantpleasedtickled
EXHILARATEDblissfulecstaticelatedenthralledexuberantradiantrapturousthrilled
PEACEFULcalmclear headed
comfortablecentered
contentequanimousfulfilledmellowquietrelaxedrelievedsatisfiedserenestilltranquiltrusting
REFRESHEDenlivenedrejuvenatedrenewedrestedrestoredrevived
AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm
(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org
There is no shortage of “organization
porn” on the web.
We have a deep seated dream of a
place of tidy harmony.
There is big business in selling
peace and order
AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarmENGAGEDabsorbedalertcuriousengrossedenchantedentrancedfascinatedinterestedintriguedinvolvedspellboundstimulatedh
CONFIDENTempoweredopenproudsafesecure
EXCITEDamazedanimatedardentarousedastonisheddazzledeagerenergeticenthusiasticgiddyinvigoratedlivelypassionatesurprisedvibrant
GRATEFULappreciativemovedthankfultouched
INSPIREDamazedawedwonderJOYFULamuseddelightedgladhappyjubilantpleasedtickledEXHILARATEDblissfulecstaticelatedenthralled
comfortablecenteredcontentequanimousfulfilledmellowquietrelaxedrelievedsatisfiedserenestilltranquiltrustingREFRESHEDenlivenedrejuvenatedrenewedrestedrestoredrevived
AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarmradiantrapturousthrilled
PEACEFULcalmclear headedHOPEFULexpectantencouragedoptimisticcompassionatefriendlylovingPick your Northstar
Until my players feel _____, I will not ship
TimePacing – speed trials vs reflection
Breaks – where can people pause
Limits – forced breaks “out of
Levels
LevelsCan act as progress markers
Can be like chapters- a place to stop
Can be a warning of increased difficulty
Can represent space and allow for unlocks and progressive reveals
No Frontloading“If you frontload your tutorial and teach the player everything at the beginning, they’ll be overwhelmed with information and undersupplied with engagement.”
Extra Credits in “Tutorials 101,”
HOMEWORKPlay Bastion http://supergiantgames.com/index.php/media/
How do these principles apply?
1. What Emotion(s) do you feel?
2.Who are the Player Types?
3.How did you learn to play?
4.How did they show progress?
Thank You
W W W .E LE GANTHACK.COM
W W W .BOXESANDARROWS.COM
@CW ODTKE
Image form Bastion: great game!https://itunes.apple.com/us/app/bastion/id537773100?mt=8
ReferencesExtra Credits: Tutorials 101
How I Got My Mom to Play Through Plants vs. Zombies
Drive: The surprising truth about what motivates us
Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring
Rethinking Mobile Tutorials: Which Patterns Really Work?
GamiCAD: A Gamified Tutorial System for First Time AutoCAD Users
Game/Play TypesRace to the end
Trading
Evading
Chasing
Collection
Building
Destruction
Survival
Spatial Reasoning
Prediction
Territory Aquistion
8 Kinds of funSensation
Fantasy
Narrative
Challenge
Fellowship
Discovery
Expression
Submission
8 Kinds of Fun8kindsoffun.com/
PlotsThe Quest
Adventure
Pursuit
Rescue
Escape
Revenge
Riddle/Mystery
Rivalry
Underdog
Temptation
Metamorphosis
Transformation
Maturation
Love
Forbidden Love
Sacrifice
Discovery
Wretched Excess
Ascension and Decension