45
Your Design Process is Killing You Sara Summers * SXSW 2010

Play and Design Process - SXSW 2010 by Sara Summers

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: Play and Design Process - SXSW 2010 by Sara Summers

Your Design Process is Killing YouSara Summers * SXSW 2010

Page 2: Play and Design Process - SXSW 2010 by Sara Summers

Play + CollabDesign Process

= Innovation

Page 3: Play and Design Process - SXSW 2010 by Sara Summers
Page 4: Play and Design Process - SXSW 2010 by Sara Summers
Page 5: Play and Design Process - SXSW 2010 by Sara Summers
Page 6: Play and Design Process - SXSW 2010 by Sara Summers
Page 7: Play and Design Process - SXSW 2010 by Sara Summers
Page 8: Play and Design Process - SXSW 2010 by Sara Summers
Page 9: Play and Design Process - SXSW 2010 by Sara Summers
Page 10: Play and Design Process - SXSW 2010 by Sara Summers

Soooo, what is the deal with play?

Page 11: Play and Design Process - SXSW 2010 by Sara Summers

Dr. Stuart Brown

Page 12: Play and Design Process - SXSW 2010 by Sara Summers

Play gives us:

EmpathyTrustHealth

JoyMastery

Page 13: Play and Design Process - SXSW 2010 by Sara Summers

In the absence of play:

DepressionRigidityDissocial

Inability to handle stress or ambiguity

Page 14: Play and Design Process - SXSW 2010 by Sara Summers

T he science of play

Prepares us for unknowns in an evolving world.

Page 15: Play and Design Process - SXSW 2010 by Sara Summers

T he science of play

...it’ is critical to our adaptation.

Page 16: Play and Design Process - SXSW 2010 by Sara Summers

T he science of play

We’’re HARD WIRED to play throughoutour lifecycle.

Page 17: Play and Design Process - SXSW 2010 by Sara Summers

T he science of play

And if done for it’’s own sake, play progresses us towards mastery.

Page 18: Play and Design Process - SXSW 2010 by Sara Summers

Play drives us to seek novelty and newness…

Page 19: Play and Design Process - SXSW 2010 by Sara Summers

Tina Seelig, Executive Director for the Stanford Technology Ventures Program

Page 20: Play and Design Process - SXSW 2010 by Sara Summers

Dr. Seelig, teaches creativity by simply getting people out of their comfort zone.

Page 21: Play and Design Process - SXSW 2010 by Sara Summers

Dr. Robert Epstein’’s ShiftingA period of individual ideation, followed by group building

and generation produces significantly better ideas.

Page 22: Play and Design Process - SXSW 2010 by Sara Summers

5 minutes

Individual Ideation

Page 23: Play and Design Process - SXSW 2010 by Sara Summers

10 minutes

Group Share / Explore

Page 24: Play and Design Process - SXSW 2010 by Sara Summers

Why play betters emotion and visual thinking

Page 25: Play and Design Process - SXSW 2010 by Sara Summers

Play elicits our best qualities…Kacie Kinzer’’s Tweenbots

100% human dependant robot:- Straight line movement only - Destination posted on flag- Relies on strangers they meetto reach their location.

Page 26: Play and Design Process - SXSW 2010 by Sara Summers

…Kacie Kinzer’’s Tweenbots

What was the result?

Page 27: Play and Design Process - SXSW 2010 by Sara Summers

…Kacie Kinzer’’s Tweenbots

After numerous missions:- No robot was damaged, lost or stolen.- Every robot reached it’s destination.

Page 28: Play and Design Process - SXSW 2010 by Sara Summers

…Kacie Kinzer’’s Tweenbots

What does this tell us?

Page 29: Play and Design Process - SXSW 2010 by Sara Summers

…Kacie Kinzer’’s Tweenbots

Inspires empathy andthe helpful, hopeful nature of people.

Page 30: Play and Design Process - SXSW 2010 by Sara Summers

But I am a perfectly rational, logical adult, I problem solve just fine…

Page 31: Play and Design Process - SXSW 2010 by Sara Summers

T he gambling test…Antonio Damasio

Research shows emotions play a critical role in social cognition and decision-making.

Page 32: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

-Subjects given $2000 play money.-Instructed to make as much money as possible.

Page 33: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

-2 high risk decksbigger payouts/ $100severe punishments/ $1000

-2 low risk deckssmall payouts / $50rare punishments

Page 34: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

T he result?

Page 35: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

On average people turned over 50 cards before pulling only from the profitable decks.

At 80 cards they could articulate WHY they preferred them.

Page 36: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

After only 10 cards, sensors attached to subjects palms detected increased conductivity. AKA nervousness.

Page 37: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

T he hand ‘knew’ what deck to draw from.

Page 38: Play and Design Process - SXSW 2010 by Sara Summers

…Antonio Damasio ’’s experiment

Unconscious feelings from our body…

BIRT H CONSCIOUS T HOUGHT.

Page 39: Play and Design Process - SXSW 2010 by Sara Summers

Play helps free us from the dogma of our industry.

Page 40: Play and Design Process - SXSW 2010 by Sara Summers

At its elemental core, prototyping is an invitation to play.

Page 41: Play and Design Process - SXSW 2010 by Sara Summers

Why does any of this matter?

Page 42: Play and Design Process - SXSW 2010 by Sara Summers

Our industry is not done reinventing itself.

Page 43: Play and Design Process - SXSW 2010 by Sara Summers

Let everyone else worry about what is #trending.

Page 44: Play and Design Process - SXSW 2010 by Sara Summers

YOU go ninja…

-Rethink the technology- Redesign your process- SELL your results

Page 45: Play and Design Process - SXSW 2010 by Sara Summers

Because things are about to moveREALLY fast…