SXSW Recap

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    19-Aug-2015

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<ol><li> 1. SXSWi Highlights 4/2/09 Mark Logan </li><li> 2. Spring Break for Geeks John Biehler, 2009 </li><li> 3. SXSWi Parties Networking Sessions Sessions Attended Sessions in Presentation Sessions Involving Teledildonics </li><li> 4. Alex Bogusky Sticking Your Nose Where it Doesnt Belong </li><li> 5. <ul><li>Q: Can an Ad Guy bring bike sharing to America? </li></ul><ul><li>A: No </li></ul>Alex Bogusky image credit:Andrew Duvall </li><li> 6. <ul><li> I Hate Advertising</li></ul><ul><li>timesheets </li></ul>Alex Bogusky </li><li> 7. <ul><li>Creativity * Organization = Impact </li></ul>Making Ideas Happen Scott Belsky CEO , Behance 99% </li><li> 8. <ul><li><ul><li>Action Items </li></ul></li></ul><ul><li><ul><li>Backburner Items </li></ul></li></ul><ul><li><ul><li>Reference Items </li></ul></li></ul>Making Ideas Happen 3 </li><li> 9. Source: behance.com </li><li> 10. Source: behance.com </li><li> 11. Source: behance.com </li><li> 12. Source: behance.com </li><li> 13. Source: behance.com </li><li> 14. Source :behance.com </li><li> 15. More from Behance </li><li> 16. Search for a More Social Web Image credit: (CC) Brian Solis,www.briansolis.comandbub.blicio.us . </li><li> 17. Search for a More Social Web </li><li> 18. [Why We Play Games] Theyre fun! Why Do We Play Games? source:xeodesign.com </li><li> 19. The 4 Fun Keys 30 emotions from gameplay Hard Fun Fiero People Fun Amusement Easy Fun Curiosity Serious Fun Relaxation emotion &lt; choice&lt; mechanic &gt;choice &gt; emotion </li><li> 20. Hard Fun: Fiero </li><li> 21. 1. Hard Fun: Mastery Creates Fiero <ul><li>choices </li></ul><ul><li>goals</li></ul><ul><li>challenge </li></ul><ul><li>obstacles </li></ul><ul><li>strategy </li></ul><ul><li>power ups </li></ul><ul><li>puzzles </li></ul><ul><li>score </li></ul><ul><li>levels </li></ul><ul><li>monsters </li></ul><ul><li>feelings</li></ul><ul><li>fiero </li></ul><ul><li>frustration </li></ul><ul><li>boredom </li></ul>modified from Flow Csikszentmihalyi player choice rewards effort </li><li> 22. <ul><li> Proven solutions to common problems in specific contexts. </li></ul><ul><li>Anti-patterns: </li></ul><ul><li>Ex-boyfriend bug </li></ul><ul><li>Sock puppets </li></ul><ul><li>Underpants gnomes </li></ul>Social Patterns &amp; Anti-Patterns http://www.designingsocialinterfaces.com http:// developer.yahoo.com/ypatterns / </li><li> 23. Making Breakthroughs Happen </li><li> 24. Why Dont Breakthroughs Happen? </li><li> 25. Picture It On The Suit image credit: http://www.flickr.com/photos/karla_k/ </li><li> 26. Dont Ask </li><li> 27. Change the EQ Source: http://headrush.typepad.com/ </li><li> 28. Change the EQ Source: http://headrush.typepad.com/ </li><li> 29. Change the EQ Source: http://headrush.typepad.com/ </li><li> 30. Change the EQ Source: http://headrush.typepad.com/ </li><li> 31. Presenting Straight to the Brain Image credit: http:// www.flickr.com/photos/hurleygurley / Present to the brain,not to the mind. </li><li> 32. Image credit:http:// www.flickr.com/photos/parmat / </li><li> 33. Image credit: http:// www.flickr.com/photos/peasap / / </li><li> 34. And also, puppies. Image credit: http:// www.flickr.com/photos/piratescott / </li><li> 37. Image credit: http:// www.flickr.com/photos/stopdown / </li><li> 38. Image credit:http://www.flickr.com/photos/oter/ / </li><li> 39. WTF? Source:Creating Passionate Users </li><li> 40. <ul><li>If you want to create passionate users, you need to understandpassion . . . . But we can't juststudyit; we have tofeelit. . . . </li></ul><ul><li>The brain cares deeply, profoundly,passionatelyabout survival of the species. And that means sex.</li></ul>Think Sexy Source:Creating Passionate Users </li><li> 41. Intimate Computing </li><li> 42. Source:Whisper[s ] Research Group </li><li> 43. Tune In. Turn on. Source:OhMiBod.com </li><li> 44. Teledildonics Virtual Sex Machine The Real Touch </li><li> 45. <ul><li>SXSW Podcasts </li></ul><ul><li>Behance: www.behance.com </li></ul><ul><li>Kathy Sierra:headrush.typepad.com </li></ul><ul><li>Xeodesign:www.xeodesign.com </li></ul><ul><li>Social Patterns:www.designingsocialinterfaces.com </li></ul><ul><li>Yahoo Patterns:http:// developer.yahoo.com/ypatterns / </li></ul>Back to School </li><li> 46. And also, puppies. Image credit: http:// www.flickr.com/photos/piratescott / </li><li> 47. <ul><li>Mark Logan serves as VP, director of interactive atBarkley , one of the largest independent advertising agencies in the U.S. He guides online advertising, e-commerce, mobile and social media campaigns for clients including The March of Dimes, Build-A-Bear Workshop, Sonic Drive-In and Wrangler. Logan began his career in Sydney, Australia, writing and producing documentary films and video. Mark is a graduate of Duke University.</li></ul><ul><li>Blog:http://mark-logan.blogspot.com/ </li></ul><ul><li>Twitter:http://www.twitter.com/mlogan </li></ul><ul><li>LinkedIn:http://www.linkedin.com/in/marklogan </li></ul>Mark Logan</li></ol>