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Merging the social and the tangible in heritage experiences Luigina Ciolfi Communica.on and Compu.ng Research Centre Sheffield Hallam University (UK) www.luiginaciolfi.com

Merging the social and the tangible in heritage experiences

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Presentation by Luigina Ciolfi at the workshop "Explorations in Social Interaction Design" (http://studiolab.ide.tudelft.nl/studiolab/sxdchi13/) at ACM CHI 2013 (http://chi2013.acm.org/) in Paris

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Page 1: Merging the social and the tangible in heritage experiences

Merging  the  social  and  the  tangible  in  heritage  experiences      Luigina  Ciolfi  Communica.on  and  Compu.ng  Research  Centre  Sheffield  Hallam  University  (UK)  www.luiginaciolfi.com  

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Interested  in  human  interac6on  with  technology  within  the  physical  world    Place  experience  is  inherently  social,  as  well  as  physical,  personal  and  cultural    When  it  comes  to  design,  we  should  support  experience  as  a  whole    However,  the  design  social  and  collabora6ve  media  tends  to    be  separated  from  physical  experience  in  their  design  

Page 3: Merging the social and the tangible in heritage experiences

Effec6ve  augmenta6on  of  heritage  spaces  is  essen6ally  linked  to  social  aspects  of  heritage  experiences.  For  example:    Dialogical  process  of  interpreta6on    Social  interac6ons  around    artefacts  and  spaces    Par6cipa6on  and  contribu6ons  from  visitors,  staff,  volunteers,  etc.      

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meSch:  exploring  the  merging  of  digital  data  with  tangible  interac6ve  artefacts    How  can  social  interac6ons  and  social  data  become  part  of  the  artefact’s  digital  layer  and/or  are  embodied  by  its  material  makeup?    Social  data  is  also  key  in  designing  effec6ve  personalisa6ons  (not  limited  to  individual  ac6vity  and  data  logs)      

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First  design  explora6on:  Sheffield  General  Cemetery  (1836-­‐  1978)