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Low Threshold Service Design: Desktop Walkthrough Johan Blomkvist Annita Fjuk Vasilisa Sayapina

Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

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Page 1: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

LowThresholdServiceDesign:DesktopWalkthroughJohanBlomkvistAnnitaFjukVasilisaSayapina

Page 2: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

MAY27,2016 2Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Page 3: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Desktopwalkthrough

MAY27,2016 3Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

•  In this paper, desktop walkthrough is considered as a collaboratively constructed miniature of a service, and of which a set of artefacts is used in the construction.

Page 4: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Lowthresholdservicedesign

MAY27,2016 4Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

•  Leading service providers often fail to deliver superior customer experience due to inadequate attention to the customer journeys –  (Rawson, Duncan & Jones, 2013; Wright, 2012)

•  Desktop walkthrough –  aligned organizational processes –  Harvard Business Review (2015): there is an increasing

demand for simple tools that rapidly and easily help decision makers and non-designers to (re-)design the link between onstage and backstage processes.

Page 5: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Designgames

MAY27,2016 5Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

•  Design games as an alternative to other business model innovation approaches that are based on rational processes and causal reasoning –  (Gudiksen, 2015)

Page 6: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

AcOvitytheory

MAY27,2016 6Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Page 7: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Thecase

MAY27,2016 7Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Page 8: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Stages

MAY27,2016 8Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

•  Exploration •  Constructing a shared organizational context •  Adding complexity •  Presentation and clarification

Page 9: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Stages

MAY27,2016 9Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Exploration •  Artefacts shape the activity

–  P4: “where does this happen?” –  P2: “I have this nice tree. Can it be in a park?”

•  Knowledge shapes the activity –  P8 (while pointing to different places on the floor of the

store): “the thing is- it’s most often a queue-“ –  P8 (picks up a Lego figure): “then we must have a queue

here”

Page 10: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Stages

MAY27,2016 10Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Constructing a shared organizational context •  Setting boundaries

Page 11: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Stages

MAY27,2016 11Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Adding complexity • AddingBiggest part

complexity•  Backstage

Page 12: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Stages

MAY27,2016 12Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Adding complexity

Page 13: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Stages

MAY27,2016 13Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Presentation and clarification •  … or, why is this here?

Page 14: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

MAY27,2016 14Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

Page 15: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Conclusions

MAY27,2016 15Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

•  Domain experts, no clear boundaries but self-imposed,

•  Participant feedback: more facilitation, better than talking or sketching, fun and meaningful, time to evaluate whether they were working on the right thing

•  Black boxes •  Level of abstraction •  Limitations as triggers

Page 16: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

Desktopwalkthrough-characterisOcs

MAY27,2016 16Blomkvist,Fjuk&Sayapina–DesktopWalkthrough

•  Participants create their own rules – autotelic •  (Almost) no prior knowledge or skills needed, low preparation

cost and introduction time •  Requires starting condition, has no end condition •  Outcome: an abstract, miniature version of a service and the

knowledge generated during the activity. •  Enactments (can) occur •  It can: gather people from diverse backgrounds and provide a

basis for collective, materially mediated and highly situated activities.

Page 17: Low Threshold Service Design: Desktop Walkthrough - Johan Blomkvist, Annita Fjuk, Vasilisa Sayapina

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