38

Designing Serious Games - how to get started?

Embed Size (px)

Citation preview

Page 1: Designing Serious Games - how to get started?
Page 2: Designing Serious Games - how to get started?

Stats [Fred(22)]

• Level 22 in life• From planet Earth, sector Estonia• 24/7 designer for 4 years– Work– Hobbies– Fun

• Personal motivation – development• Deals in Mobile, web, print + UI & UX

Page 3: Designing Serious Games - how to get started?

What are serious games?

• Game designed for simulations of real life• Games designed for solving a problem• Games, which main purpose is to train or

educate• Don’t have to be entertaining– But can be

Page 4: Designing Serious Games - how to get started?

Examples 1/3

• HabitRPG

Page 5: Designing Serious Games - how to get started?

Examples 2/3

• Fitocracy

Page 6: Designing Serious Games - how to get started?

Example 3/3

• FingerFolk

Page 7: Designing Serious Games - how to get started?

Whats the agenda?

• Let’s find a problem• Let’s find the perfect team• Let’s polish the idea and assign works• Let’s have a quick meeting• Let’s solve the problem• Let’s market the game• Let’s monetize the game• Let’s enjoy the game

Page 8: Designing Serious Games - how to get started?

Achievement unlocked!„5 minutes with Fred“

• Awards:– 50 experience points– You get to hear him talk more– New quest unlocked: „How to start making a

game?“

Page 9: Designing Serious Games - how to get started?

HOW DOES FRED START MAKING HIS GAMES?Unintended capslock

Page 10: Designing Serious Games - how to get started?

The idea

• Before making games figure out your motivation. Why do you want to make games?

• To make a serious game you need:– A problem which needs solving– To know what you want to offer to the player– A vision that compels the listener– To know the platform on which you will develop– Understand the problem which needs solving

Page 11: Designing Serious Games - how to get started?

The Idea 2

Once you have your idea figured out, it’s time to polish it.• Ask yourself a lot of questions• Pitch to your friends and let them ask a lot of

questions

• A well polished idea can be explained in two sentences. A perfect idea can be explained in one.

Page 12: Designing Serious Games - how to get started?

The idea 3

• Fred, I don’t have an idea but I still want to make a game – Join a hackaton • Garage48• Game Jam• 1 Game a Month• Ludum Dare• Etc

Page 13: Designing Serious Games - how to get started?

The idea 4

• Why should I join a Hackaton?– This brings together a team of professionals to

achieve something big together.– Mentors are there to mentor you– Ideas get better, inspiration flows– Looks great in your CV (- & LinkedIn )– Motivates you

Page 14: Designing Serious Games - how to get started?

OKAY! I have an idea!

• Time to find our team members.• We need:– A big mean boss (project manager)– Game design paladin– Design agent– Programming wizards

– Additional roles depending on the game.

Page 15: Designing Serious Games - how to get started?

Team 2

• Telltale-type games and their teams• Some roles are replaceable or covered by others

( the lone programmer )

• You can skip some people in your team but something has to be sacrificed in return.

• The most important thing about choosing teammates – trust your guts not your brain !!

Page 16: Designing Serious Games - how to get started?

Idea? Check.Team? Check.

Next..• Brainstorming– Don’t filter anything– Write down everything– Limited time or see when the team starts to settle

down– Example

– Sort the keywords into 2

Page 17: Designing Serious Games - how to get started?

MustHave, NiceToHave

• MustHave– Everything your game cannot exist without– Programming & Game design– Main goal should be reflected here. If it is getting

money, write down monetization.

Page 18: Designing Serious Games - how to get started?

MustHave, NiceToHave

• NiceToHave– Details which would could be in the game but are

not necessary for the game to function– Very important for serious games – they do not

have to be entertaining, so think twice before adding stuff to MustHave

– Most of the artsy parts (but not all)

Page 19: Designing Serious Games - how to get started?

Example board

Page 20: Designing Serious Games - how to get started?

Example Board

• Color coded• Wishlist

Page 21: Designing Serious Games - how to get started?

What do i do with the 2 lists now?

What to do with lists:

Prioritize them and start from the top

If you are in a time critical situation, remove half and then remove some more. Then prioritize them. This is the very core of the game!

Page 22: Designing Serious Games - how to get started?

Quick meetings

• Quick stand-up meetings can help boost the teams motivation and work– Project manager goes through everybodys DONE

and TODO lists– Productivity boost. Noone wants to say „I kind of

didn’t do anything for the past 7 days..“– At least 1 meeting a week

Page 23: Designing Serious Games - how to get started?

Tips

• Paired programming• Ballmer peak• Let people take tasks rather than assign tasks to

people randomly• 1 minute of planning saves you ten minutes of

work• Know your market and your strengths,

advantages• Everybody in the team should see the results

Page 24: Designing Serious Games - how to get started?

Tips 2

• Ask questions. Lots of them. Because people will ask questions. Lots of them.

• Make your Google Play or iStore icon attractive

Page 25: Designing Serious Games - how to get started?

Congratulations!

Ideally you have everything you need to complete the smaller-scale game for now.

Page 26: Designing Serious Games - how to get started?

Marketing the game

• Market through your role without cash– Programmers – developing blog– Marketers – social media – Public relations – forums, gaming sites– Rich people - VGMarket provides research and

consulting services for game developers, including surveys, play tests, market research, and mock reviews

Page 27: Designing Serious Games - how to get started?

Marketing the game

• Should you have an investor– Market through ads in other games & google

targeted ads.– Learn how the games in the marketplace are

getting to the top

Page 28: Designing Serious Games - how to get started?

Let’s play a game

• I will show you 4 games. Can you guess which game was the most successful?

Page 29: Designing Serious Games - how to get started?

MyWheel

• Team:– 1 Project manager– 1 Questionaire designer– 1 Artist– 4 Programmers

– 48 hours

Page 30: Designing Serious Games - how to get started?

• Team: – 1 Game Designer / dancer– 2 Project managers– 2 Artists– 1 Programmer– 2 Marketing guys

– 48 hours

Page 31: Designing Serious Games - how to get started?

Color ninja

• Team:– 1 Game Designer– 1 Game Designer/Artist– 1 Artist– 2 Programmers– 2 Marketing gurus

– Time: 48 hours

Page 33: Designing Serious Games - how to get started?

Answer:

They were all successful in their own way

Color Ninja – Most moneyFingerFolk – in national TV

MyWheel – Top 40 in AjujahtGame Master – lots of experience

Page 34: Designing Serious Games - how to get started?

Monetizing

• Empathy cards for your client & investor

Page 35: Designing Serious Games - how to get started?

Monetizing 2

Investors value four things in my experience.

1) The team2) The idea3) The transparency between communications4) Success

Page 36: Designing Serious Games - how to get started?

Monetizing 3

• If you have a really cool idea and have already started with it, join an accelerator!

Page 37: Designing Serious Games - how to get started?

Make a game you would play yourself.

Page 38: Designing Serious Games - how to get started?