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where do the trends come from?
- observation of new technologies (military!) - observation of industrial developments: transportation,
electronics, sports, home equipment, food industry, etc. - research regarding social and consumer behaviours
(lifestyles, demographics, politics, economics, environment)
- analysis of the public space such as bus stops, airports, cafes, etc.
Zuzanna Skalska – trend watcher
aging of our societies influences the health system
medical care moves away from the hospitals to homes
visible change in the health insurance policies and also bedroom furniture standards
the current „medical” furniture used to support elderly at home is ugly and inconvenient
furniture producers change the shape and functionality of bedroom equipment
trend scanning trend scouting trend
verification opportunity
mapping
indirect observation of consumer lifestyle aspirations research analysis verification of existing trends
direct observation of consumer lifestyle in context substantiation of trends and lifestyle issues in context
direct contact with consumers in context eliciting lifestyle aspirations for today, tomorrow and dreams
decoding of issues and opportunities identifying winning design characteristics generating multiple concept directions
microtrend half-a-portion: 9cm pizza in Pizza Hut
miditrend downsizing
maxitrend simple life
macrotrend deconsumption
macro- and microtrends
microtrend Farm to fork
miditrend ecological eating
maxitrend eco friendliness
macrotrend ecological lifestyle influ
ence
macro- and microtrends
based on: “Creative Man: The Future Consumer, Employee and Citizen” przygotowanym przez The Copenhagen Institute for Futures Studies
1890 - 1990 1990 - 2000 2000 +
society industrial dream creative
organization hierarchy company values network
1890 - 1990 1990 - 2000 2000 +
society industrial dream creative
organization hierarchy company values network
motivation material needs, comfort and
security
social needs and dreams
self-development,
values and challenges
1890 - 1990 1990 - 2000 2000 +
society industrial dream creative
organization hierarchy company values network
motivation material needs, comfort and
security
social needs and dreams
self-development,
values and challenges
workspace good quality physical working
space
a place enabling interesting social
contacts
a place providing possibilities for being creative
1890 - 1990 1990 - 2000 2000 +
society industrial dream creative
organization hierarchy company values network
motivation material needs, comfort and
security
social needs and dreams
self-development,
values and challenges
workspace good quality physical working
space
a place enabling interesting social
contacts
a place providing possibilities for being creative
employee manageable loyal innovative
the main consequences of the upcoming changes are:
- the end of the abundance era
- integration of the producer and the consumer into a prosument
„There is solid data from national research council saying that every new idea by the time it reaches maturity takes about 20 years. Every technology of today has been most likely first built 10 to 20 years earlier. And tell me that it’s fast moving…”
Bill Buxton
It took a mouse 30 years from the moment it was built in 1965 to the moment it became ubiquitous in 1995
Kinect was first built in 1999 at Microsoft research labs before it became a commercial success in 2009
references Creative Man: The Future Consumer, Employee and Citizen - The Copenhagen Institute for Futures Studies - www.isn.ethz.ch/Digital-Library/Publications/Detail/?ots591=0c54e3b3-1e9c-be1e-2c24-a6a8c7060233&lng=en&id=56090 “Teczka Trendów 2014” – 4P Research Mix www.4prm.com/trendy/teczka_trendow.html What’s next - www.nowandnext.com 360 Inspiration Blog - www.360inspiration.nl Trendwatching - trendwatching.com/x/wp-content/uploads/2014/06/2014-07-INNOVATION-CELEBRATION.pdf IDEO - www.ideo.com/images/uploads/news/pdfs/Empathy_on_the_Edge.pdf