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Rajat Paharia - "How to Sell Gamification To Your Organization"

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During the Summit you’ll get two days of intensive gamification theory, tactics and best practices. But how do you translate that into action when you get back to work? Bunchball invented gamification, we’ve launched more successful applications with clients than anyone in the industry, and in this session we will arm you with the tools you need to get your management, coworkers and partners bought in and excited about gamification.

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Page 1: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Gamification @ APERTURE

Page 2: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Our ProblemWe’re Struggling to make our Customers, Partners & Employees more Active & Loyal

Fighting for attention, participation and

loyalty Increasing competition for partner attention and sales

Declining engagement and satisfaction

Page 3: Rajat Paharia - "How to Sell Gamification To Your Organization"

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We are living our lives online

And generating dataon user activity

Which can be used to motivate more high-value

activity and loyalty

The Opportunity

Page 4: Rajat Paharia - "How to Sell Gamification To Your Organization"

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We are living our lives online

And generating dataon user activity

Which can be used to motivate more high-value

activity and loyalty

The Solution

Gamification

Page 5: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Gamification is…

Applying Game Mechanics to Non-Game Experiences

to Motivate High-Value Activity and Loyalty

Page 6: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Page 8: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Page 10: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Engage Users AcrossPlatforms, Websites, and Devices

Enterprise Apps Websites/Portals Social Platforms Devices

Gamification

Page 11: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Here’s Who’s Using it TodayTo engage customers, partners & employees

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Page 12: Rajat Paharia - "How to Sell Gamification To Your Organization"

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50%

2013

Of all social business initiatives will include

an enterprise gamification component

Constellation Research

2014

70%Of the 2,000 largest

global companies will use gamification for at

least one aspect of their organization

Gartner

2015

50%Of companies that manage innovation

processes will gamify those processes

Gartner

Our Competitors Will be Using it Tomorrow

Page 13: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Our Future: The Engaged EnterpriseActive & Loyal Customers, Employees & Partners

Page 14: Rajat Paharia - "How to Sell Gamification To Your Organization"

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The Engaged EnterpriseActive & Loyal Customers, Employees & Partners

Page 15: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Media, Marketing, Loyalty, etc.

Page 16: Rajat Paharia - "How to Sell Gamification To Your Organization"

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The Engaged EnterpriseActive & Loyal Customers, Employees & Partners

Page 17: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Results:80% of users opted in within week one of rollout

Reduced onboarding from 4 weeks to 14 hours

Agents trained through MyWork outperformed peers by 23% in average call handle time and boosted customer satisfaction by 9%

2011 CLO “Excellence in Social Learning” Award

Improving Productivity: LiveOps Distributed Call Centers

Objective: Create a learning community (“MyWork”) improve performance of 20,000 virtual call center call agents

Source: Chief Learning Officer, December 2011 (www.CLOmedia.com)

Page 18: Rajat Paharia - "How to Sell Gamification To Your Organization"

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The Engaged EnterpriseActive & Loyal Customers, Employees & Partners

Page 19: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Corinne SklarVP of Marketing

Page 20: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Results:• Huge increases in social sharing• 80% increase in blog traffic from social media• 45% increase in website traffic from social media• Company Klout score increased• 57% increase in internal Salesforce Chatter activity

Going Social at Bluewolf

Objective: Motivate Bluewolf’s 350 employees to utilize social media and increase Bluewolf’s visibility and reputation

Page 21: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Nicki PowersDigital Engagement Designer

Page 22: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Driving Learning at Ford CanadaObjective: Improve onboarding and ongoing training of dealerships

Results:• Over 100,000 visits to the site on Day

One (400% increase)• Multiple replays of the trivia module to

better the learning of the content and earn points

• By Week 5 of the program, actions per user more than doubled and total actions increased another 60%

Page 23: Rajat Paharia - "How to Sell Gamification To Your Organization"

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We will be an Engaged EnterpriseActive & Loyal Customers, Employees & Partners

BIG DATA

CIT CLOUD

SAAS APPS

WORKFORCEANALYTICS

Page 24: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Page 25: Rajat Paharia - "How to Sell Gamification To Your Organization"

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Visit our booth for a copy of this presentation!

http://www.bunchball.comhttp://www.gamification.com

@bunchball