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I want to be a GUI designer SNS Gamer usability and mission of the designers Presenter: Nguyễn Xuân Phú- 2D art team leader of GSS GUI: graphical user interface

OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

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Presentation in OGDC 2012 organized by VNG Corp.

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Page 1: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

I want to be a GUI designer

SNS Gamer usability and mission of the designers

Presenter: Nguyễn Xuân Phú- 2D art team leader of GSS

GUI: graphical user interface

Page 2: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Content

Common usabilities

Trends of UI art.

Testing or discussing UI?

Page 3: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Common usabilities

GUI have to be self-evident, which means

gamers can get it on sight.

When GUI can’t be self-evident, let’s make

it easy to understand.(explanatory)

Page 4: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make them think

They’re always impatient

Common usabilities

Page 5: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make them think!

– Icon Identification

– 5 fingers

Common usabilities

Page 6: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

Icon Identification

Page 7: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

Icon Identification

Page 8: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Icon Identification

Don’t make me think!

Page 9: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

5 fingers

Page 10: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Don’t make me think!

5 fingers

Page 11: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

5 fingers

Don’t make me think!

Page 12: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They’re always impatient.

– They don’t read, they CLICK

Common usabilities

Page 13: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

What we think: let’s write some great literature or at least as

much as better

They’re always impatient

What a gamer thinks: across the field with a race car and stop

where we find interesting

They don’t read, they click

Page 14: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They’re always impatient

They don’t read, they click

Page 15: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They don’t read, they click

They’re always impatient

Page 16: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

They don’t read, they click

They’re always impatient

Page 17: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI Art

Texturizing

Borderless

Page 18: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Texturizing

Page 19: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Texturizing

Page 20: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Borderless

Page 21: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Trends of UI art

Borderless

Page 22: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Discussing:– Wasting time

– Killing the creativity

Testing or discussing UI

Page 23: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Test- comment- fix- test- comment- fix- test…

Testing or discussing UI

Page 24: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Conclusion- Icon Identification

- 5 fingers

- They don’t read, they click

- Texturizing

- Borderless

- Testing UI, not discussing.

Page 25: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

I want to be a GUI designer

Page 26: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan

Q&A

Page 27: OGDC2012 Game interface Design_Mr.Phu, Nguyen Xuan