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Paul Coulton
CHALLENGES
WRT
Caveat: This is true at the moment but things are constantly evolving and the tendency is for access to unique phones features to move towards the ‘easier’ development environments
SCREEN SIZE & FORMAT
APPLICATION SIZE HEAP SIZE
USER INTERFACE
LATENCY SECURITY
KEYS
FEEDBACK
COLOUR
ACCESS
OPPORTUNITIES
*Courtesy of Timo Arnall
*
PacLan Ghost
Server
Database
GPRS GPRS
RFIDTag
RFIDTag
Hands On Session 1: NFC Game Pass the Bomb
Augmenting Content
Photo as a game
Visual Codes*
*
Motion Sensing
Hands On Session 2: m3dcam
Hands On Session 3: Mirage Games
GPS GPS (accuracy < 10m)
Cell ID Cell ID (accuracy 0.1 – 3km)
Signal TriangulationSignal Triangulation Manual geotagsgeotags Implied from objects objects
at fixed locationsat fixed locations (e.g., RFID)
Spatial Scatteri
ng
System and Environmen
tal
Hands On Session 4: LocoBlog
Dice throw 1
Phone Technology
Dice throw 2
Focus Area Dice throw 3
Demographic
1 NFC/RFID 1 Health 1 Teens
2 Camera 2 Game 2 Women
3 GPS 3 Social Responsibility
3 Grey (50+)
4 Accelerometers
4 Tourism 4 Disability/ Impairment
5 Bluetooth 5 Search 5 Tweens
6 Text or Voice
6 Business 6 Emerging Market
After throwing three number of the dice you must design a mobile application using the technology of (1) in the area of (2) designed to appeal to (3)