25
Paul Coulton

MobiKUI

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Page 1: MobiKUI

Paul Coulton

Page 2: MobiKUI
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CHALLENGES

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WRT

Caveat: This is true at the moment but things are constantly evolving and the tendency is for access to unique phones features to move towards the ‘easier’ development environments

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SCREEN SIZE & FORMAT

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APPLICATION SIZE HEAP SIZE

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USER INTERFACE

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LATENCY SECURITY

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KEYS

FEEDBACK

COLOUR

ACCESS

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OPPORTUNITIES

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*Courtesy of Timo Arnall

*

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PacLan Ghost

Server

Database

GPRS GPRS

RFIDTag

RFIDTag

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Hands On Session 1: NFC Game Pass the Bomb

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Augmenting Content

Photo as a game

Visual Codes*

*

Motion Sensing

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Hands On Session 2: m3dcam

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Hands On Session 3: Mirage Games

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GPS GPS (accuracy < 10m)

Cell ID Cell ID (accuracy 0.1 – 3km)

Signal TriangulationSignal Triangulation Manual geotagsgeotags Implied from objects objects

at fixed locationsat fixed locations (e.g., RFID)

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Spatial Scatteri

ng

System and Environmen

tal

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Hands On Session 4: LocoBlog

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Dice throw 1

Phone Technology

Dice throw 2

Focus Area Dice throw 3

Demographic

1 NFC/RFID 1 Health 1 Teens

2 Camera 2 Game 2 Women

3 GPS 3 Social Responsibility

3 Grey (50+)

4 Accelerometers

4 Tourism 4 Disability/ Impairment

5 Bluetooth 5 Search 5 Tweens

6 Text or Voice

6 Business 6 Emerging Market

After throwing three number of the dice you must design a mobile application using the technology of (1) in the area of (2) designed to appeal to (3)