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Innovation Games
Innovation Games Going Beyond the Traditional Creativity and Analytical Tools LEARNING LABS: STRATEGY & MANAGEMENT
Rui Patricio [email protected]
FEI 2015, 12 Mar, Vienna
Agenda
Innovation Games
FEI 2015, 12 Mar, Vienna
Act Think
2. Games
1. Insights
3. Deployment
Innovation Games
Warm Up
Networking game: Welgame 1. Welcome + game = Welgame
2. Complete the Idea Management sticker card collection
3. Get to know the other participants by promoting ideation supportive behaviour
4. Network and discuss insights on ideation best practices
It feels good to share my ideas.
I have an idea!
That is an excellent idea!
Let´s discuss my/your idea!
Let´s ask what the others think?
Good discussion, we should implement it!
How do you encourage this type of behaviour?
Innovation Games
Warm Up
Innovation Games
Forming teams 1. Do you still remember your initial sticker?
2. Find the according seating (cards on the tables)
3. Get acquainted with your team members
4. Share insights about the welgame
5. Stay tuned for the next workout
Warm Up
Agenda
Innovation Games
FEI 2015, 12 Mar, Vienna
Act Think
2. Games
1. Insights
3. Deployment
Organizations are not innovating fast enough
• Executives cited “promoting continuous innovation” as the most difficult goal for their company to get right (1)
• 84% of approximately 2,200 executives agree that their organization’s culture is critical to success, but 65% have experienced some sort of change fatigue (2).
(1) Hill & Knowlton Executive Survey (2) Booz & Company Global Culture and Change Management Survey 2013
Innovation Games
1. Insights
In order to achieve sustained innovation the organization’ s culture should foster creativity and support innovation as a planned and managed activity.
Innovation Games
1. Insights
Innovation is not easily obtainable
Innovation Games
1. Insights
Innovation Culture
When an organisational culture or climate encourages the employees' innovation capacity, tolerates risk, and supports personal growth and development, the organisational culture may be labeled as an ‘innovation culture’. Source: Martín-de Castro, G. et al., 2013. The moderating role of innovation culture in the relationship between knowledge assets and product innovation
Innovation culture refers to the shared common values, beliefs and assumptions of organisational members that could facilitate the product innovation process. Source: Jassowalia, A.R. & Soshittal, H.C. 2002, Cultures that support product innovation processes.
Innovation Games
1. Insights
Innovation Artifacts
Innovation-oriented cultural artifacts are stories, rituals, events, physical constructions, and graphical representations.
These artifacts transform innovation-oriented values and norms into visible and tangible symbols, providing a physical representation of what is important to the firm and facilitating employees’ interpretations of the firm’s innovation efforts. Source: Stock, R.M., Six, B. & Zacharias, N. a., 2012. Linking multiple layers of innovation-oriented corporate culture, product program innovativeness, and business performance: a contingency approach
Innovation Games
1. Insights
Gamification
Gamification is the application of game design elements into existing processes and services in order to commit engage and motivate the users. Again, it “speaks to using game design techniques, game thinking, and game mechanics in nongame contexts”. Source: Schoech, D. et al., 2013. Gamification for Behavior Change: Lessons from Developing a Social, Multiuser, Web-Tablet Based Prevention Game for Youths.
Outlook
“Gamification has become so widespread that it is estimated that, by 2015, more than 50% of organizations that manage innovation processes will gamify those processes” Source: Gartner Gamification Report, 2011
Innovation Games
1. Insights
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Agenda
Innovation Games
FEI 2015, 12 Mar, Vienna
Act Think
2. Games
1. Insights
3. Deployment
www.innova<onjourney.con<nuetogrow.pt
By taking this assessment companies will become aware of their organization’s innovation capabilities, evaluate emergent needs, raise self-awareness, support decision making and easily create a roadmap for innovation.
Innovation Games
2. Games
The Path for Growth an Innovation Journey
Top 3 reasons for making this journey:
1. It is a leaner process, less time consuming, and much more fun than the traditional tools.
2. It is grounded on state of the art, industry best practices and the most recognised innovation standards.
Innovation Games
The Path for Growth an Innovation Journey
3. It is a good instrument to promote knowledge sharing and discussion
2. Games
1. Brilliant idea, I love the concept. Terrific piece of work, very comprehensive report - Tim Wright (CEO Twintangibles – UK)
2. An interesting and educational tool helping companies, individuals, and departments understand where they are currently in their innovation journeys. Using the insights provided by the simple, but highly effective, interactive tool, users can isolate and invest in initiatives that have the highest potential of effectively enabling their innovation efforts to produce desired outcomes - Gaurav Bhalla (CEO Knowledge Kinetics – US)
3. I also like journey start tool and assessment video to help companies get started. I think it plants a little seed about seeing for themselves where their potential critical areas – Christina Pettersson (Sweden)
4. It's great! A very friendly approach for clients – Juan Cano-Arribí (CEO Plantel – Spain)
Innovation Games
The Path for Growth an Innovation Journey
2. Games
1. Fun and engagement environment
2. Easy way to gather data
3. Immediate feedback for decision-making
4. Less time consuming
5. Sharing and discussion of results
6. Online and offline interaction
7. On-going tracking of progress
8. Dashboards that communicate instantly
9. Education about innovation
10. New insights and approaches
Innovation Games
Which of these features bring the best user experience for the 21st century innovation assessments?
2. Games
Fun and Games Changing the World of Innovation Assessments
Rui Patrício & Bettina von Stamm http://www.innovationmanagement.se/2014/11/03/fun-and-games-changing-the-world-of-innovation-assessments/
Which is your Top 3?
1. Players collect all the stickers related to the 15 most common factors that may inhibit innovation
2. Players fix each sticker on the right box of the card.
3. Players receive a winner badge when completing the collection
Innovation Games
Innovation Stickers Card Collection
2. Games
https://www.youtube.com/watch?v=t-nG3w9Lxg8
It is an awareness, educational and fun game that promotes:
• a more structured and appealing discussion method about innovation
• networking and collaboration
Innovation Games
Innovation Stickers Card Collection
2. Games
Innovation Games
2. Games
• Promote openness to new ideas and technologies
• Enhance Internal and External Collaboration
• Increase the willingness to take the risks and learn how to accept failure
• Stimulate future areas of product/service applications
• Provide a less complex approach for concept and prototype
Innovation Management Games
Innovation Games
2. Games
Let's make the Innovation Journey 1. Give your team a name 2. Choose a well known organization to start this assessment 3. Go thought the journey and provide your insights for each step 4. Share your insights by making a one-minute video
• Sketch the assessment roadmap • Use the video frame • Shoot the video
5. Enjoy it!
Agenda
Innovation Games
FEI 2015, 12 Mar, Vienna
Act Think
2. Games
1. Insights
3. Deployment
How it Works?
1. Identification - Identify a major goal or challenge from an organizational perspective or in a specific business unit or team.
2. Design and Implementation - Adapt an innovation game solution that contributes to the achievement of the identified goal.
Innovation Games
3. Deployment
How it Works?
2. Design and Implementation - Solutions are delivered by:
2.1. Hands-on face to face sessions supported by physical and online tailor made games.
2.2. Software development to embed game elements into processes.
Innovation Games
3. Deployment
Innovation Management Games is a different approach for creating an innovation-supportive culture. It Enhances Internal Collaboration; Triggers people’s curiosity about innovation and Promotes more fun and engagement among employees.
Have fun and great results!
Innovation Games
3. Deployment
Stay in touch
Rui Patricio - CEO E-mail: [email protected] Mobile: +351 927 942 330 Linkedin: pt.linkedin.com/in/ruipatricio
Maie Peetri – Head of Innovation Games Practice E-mail: [email protected]
Mobile: +351 913 594 650 Linkedin: pt.linkedin.com/in/maiepeetri www.continuetogrow.pt
Innovation Games
FEI 2015, 12 Mar, Vienna
Cristina Barbosa – Consultant E-mail: [email protected] Mobile: +351 927 942 321 Linkedin: pt.linkedin.com/in/cristinamsbarbosa