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Gamification - Important elements - 학번: 10981 학과: 디지털콘텐츠학과 성명: 이도현

Gamification important elements-

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Page 1: Gamification important elements-

Gamification-Important elements-

학번: 10981

학과: 디지털콘텐츠학과

성명: 이도현

Page 2: Gamification important elements-

Contents

Gamification

Elements of gamification- Reward

- Status

- Achievement

- Assertiveness

- Competition

Conclusion

Page 3: Gamification important elements-

Gamification?

Customer to focus on service to apply

game’s funny

technique to repeatedly use

Page 4: Gamification important elements-

Gamification’s elements

induce customer join and plunge

customer Big Contribution

→ Mechanism to Satisfy human’s

Psychological Needs

Page 5: Gamification important elements-

-Reward-

Clarly and fairly give consideration

about customer’s participation and

effort

Reward to use virtual Goods

→ Score, Item, Digital contents

Reward to use real Goods

→ Discount Amount, Provide Gift

Page 6: Gamification important elements-

-example-

Page 7: Gamification important elements-

-status-

Numerical level or Gold / Silver

typical status technique

Status technique to Satisfy parader

Intentional discrimination by rank

→ show gap by top rank

→ Induce for customer to strive for

upgrades

Page 8: Gamification important elements-

-Achievement-

provide Immediate results about committed effort

progress

→ immediately show result

encourage user to effort

challenge/mission

→ inspire new challenge desire

extend sense of accomplishment

when success mission

Page 9: Gamification important elements-

-example-

Page 10: Gamification important elements-

-Assertiveness-

Express individuality through avatar

and item

Express identity Through relation to

SNS’s community active

→ Group active ,Extend relation,

Communication With Other user

Page 11: Gamification important elements-

-example-

Page 12: Gamification important elements-

-Competition-

System that reward cooperation or

winning with other users in the

competition

Stimulates fighting spirit and,

uncertainty is increases by the

others's intervention

Typical techniques

→ Match, Share, Trade

Page 13: Gamification important elements-

-example-

Page 14: Gamification important elements-

Conclusion

gamification element combination

change ‘custmoer’to‘fan’