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Gamification Why it’s important and what it means for your product 1

Gamification: Why it’s important

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Gamification: Why it’s important and what it means for your product by Rajat Paharia SVPMA Monthly Event July 2011 Go to link below for notes from this event http://svpma.org/2011/08/july-2011-event/

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Gamification

Why it’s important and what it means for your product

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Site/App

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The Problem

Traffic Optimization

“Attract” Content Optimization

“Satisfy”

User Optimization“Influence”

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?

people around the world are accruing points, leveling up, and earning rewards.

120 Million(And they’ll go out of their way to stick with the vendor where they have the most points and status.)

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The world’s biggest coffee chainis rewarding users with virtual points and virtual badges for visiting their retail stores.

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People were earning virtual points, leveling up, decorating virtual spaces, and earning achievements every month. On virtual farms.

85 Million(That’s the entire population of New York City. Times 10.)

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What’s Their Secret?

Frequent Flyer

FoursquareFarmville

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?Gamification

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ga∙mi∙fi∙ca∙tion [gay-muh-fi-kay-shuhn]

integrating game dynamics into your site, service, community, content or campaign, in order to drive participation.

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Any Kind of Participation

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Watching a video Subscribing Listening Reading

Taking a quiz Searching Sharing Rating

Writing a comment

Visiting affiliated sites

Participating in discussions

Posting to forums

Viewing a photo Taking a poll Visiting site

more often Other Actions

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Builds lasting relationships &Impacts fundamental business objectives

Participation

Customers Students Employees Fans

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Gamification drivesparticipation.

Participation drivesbusiness value.

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Gamification Works

Statistics

Reward

Status Achievement

Competition

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2 Kinds of “Gamification”

Core Value

Game

CoreValue

Game

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FARMVILLEGAME DYNAMICS EXAMPLE

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Virtual Points

LevelUp

Virtual Farm

Avatar

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Challenges

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Reward Status AchievementSelf

Expression Competition Altruism

Points

Levels

Challenges

Virtual Goods

Leaderboards

Gifting &Charity

Gamification Satisfies Human Desires

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And Drives Business Value

• Acquisition

• Activation

• Retention

• Referral

• Revenue

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Who’s Using Gamification?

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55% Increase in Participationon a social network.

Increase in Time on Site on a community site.20%

400% Increase in Page Views on a portal site.

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0

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Before After

Heavy Users (%)

5xIncrease in the number of heavy users on a portal site

220

240

260

280

300

Before After

Community Members(thousands)

19%Increase in the members of a brand community site in 6 weeks.

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DUNDER MIFFLIN INFINITYNBC

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Home Page

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SchruteBucks = Points

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User-Generated Content Tasks

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Profile Page: Levels, Points

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Virtual Desk & Sponsored Goods

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Virtual Desk Store

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Leaderboards

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IMHOMEDIA PLAYER

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MISS SOCIALCAMPAIGN

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“We're seeing over 85% of the audience re-engage and 60% growth in revenue month over month.” – Greg Johnson, Playboy

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CLUB PSYCHLOYALTY

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Page Views: 9M > 16MVisits/Month: 2 > 4.5Time on Site: 14m > 22m40% increase in viewership for 18-34 demographic

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Dual Screen

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TOP CHEFTEAMS

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THE REAL HOUSEWIVES OF ATLANTA

BRAVO

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Bravo - The Real Housewives of Atlanta

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Bravo - The Real Housewives of Atlanta

Wealthy WomenHigh FashionConflict

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Earn Points for Site & SMS Activity

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Use them to Customize Your Housewife

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Reward Sharing to Facebook

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Vote in the Housewife Throwdown

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Compete for Top Honors

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ZAMZEEOFFLINE - EXERCISE

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NIKE+OFFLINE - EXERCISE

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Nike+ - Personal Fitness

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WARNER BROS. INSIDER REWARDSLOYALTY

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MINION MADNESSMOVIES

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WAY TO RIOCHIQUITA

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CAMPUSFOOD.COMDOTMENU

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BETA1MICROSOFT

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The Beta1 Game

Quadrupled participation

Test Windows Vista

Earn a b for installing beta, e for voting on a version, t

for running it overnight, etc.

Your status visible to everyone

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“People were talking smack in the halls and bragging about

their status on the leaderboards. VPs would run into my office and yell, ‘Where’s my e? I earned it

last night!’”

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RIBBON HEROMICROSOFT OFFICE LABS

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Learning MS Office w/ Game Mechanics

"Games for learning is an increasingly popular field that’s quickly gaining ground. When we started this project, we wondered if there was a place for games in Office. We set out to understand whether elements of game play (things like scoring points, competing with friends, and earning achievements) could motivate people to explore more of the app, learn new features, and ultimately become more productive"

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Ribbon Hero 2

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ETC…SOME OTHER IDEAS

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Who Buys Virtual Goods?

You do.

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Social vs. Commercial

Thanksgiving Dinner Lawyers

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FINAL THOUGHTSGAMIFICATION

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Can or Should you Gamify Anything?

I am not a Pig.

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3 Questions for Good Gamification

What is the Core User

Experience?

What is Good for my Business?

$$$

What is Meaningful to Users? (WIIFM)

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Kobo E-book Reader

• The Core Experienceis reading an e-book.

• More reading is good. Presumably because you’ll buy more e-books from them.

• The Meaningful Value that the program provides to the end user is…?

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Foursquare

• The Core Experience is checking in.

• More checking in is good. Because it generates data about interactions with the real world.

• The Meaningful Value that the program provides to the end user is…?

• There’s a short term boost as the gamification gets people engaged. But the experience lacks longevity, because the value is transient.

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3 Questions for Good Gamification

What is the Core User

Experience?

What is Good for my Business?

$$$

What is Meaningful to Users? (WIIFM)

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Loyalty Programs

Game Design

UserAnalytics

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Gamification

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rajat paharia

[email protected]@bunchballhttp://www.bunchball.comhttp://www.gamification.com