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1-1

Fad or Future -Fad or Future -What Do Virtual Worlds Have to What Do Virtual Worlds Have to

Offer?Offer?

Dr. Robin TeiglandDr. Robin TeiglandStockholm School of EconomicsStockholm School of Economics

[email protected]@hhs.sewww.knowledgenetworking.orgwww.knowledgenetworking.orgwww.slideshare.net/eteigland www.slideshare.net/eteigland

Second Life & Virtual Worlds March 2008

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[email protected] 2008

Today’s discussionToday’s discussion

IntroductionIntroductionWhat are organizations doing in virtual What are organizations doing in virtual

worlds?worlds?−Second LifeSecond Life−Other worldsOther worlds

The future The future −Four scenarios for 2012Four scenarios for 2012−What should you do? What should you do?

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[email protected] 2008

A world of rapidly growing knowledge A world of rapidly growing knowledge ….….

>A person’s lifetime

18th centuryOne week

2007

Fischbowl 2007

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[email protected] 2008

……that becomes quickly outdated ….that becomes quickly outdated ….

50%knowledge

relevant

50%knowledgeoutdated

First year of technical-based

education Third yearof education

Fischbowl 2007

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[email protected] 20085

Growth

Time

Output of information and knowledge

Human absorptive capacity

..making it more difficult to keep up..making it more difficult to keep up

Junks 1989

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[email protected] 2008

Increasing pace of change!Increasing pace of change!

Spread of Technology (Penetration rates years after introduction, Year I =Year Invented)

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[email protected] 2008

””No one knows everything, No one knows everything, everyone knows something, everyone knows something,

all knowledge resides in humanity.”all knowledge resides in humanity.”

networks.networks.

Lévy 1997

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[email protected] 2008

Numerous networking possibilities!Numerous networking possibilities!

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[email protected] 2008

The number of virtual worlds is The number of virtual worlds is growinggrowing

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[email protected] 2008

Second Life – one example of a virtual Second Life – one example of a virtual worldworld

Film by Duke CEFilm by Duke CE

http://www.youtube.com/watch?http://www.youtube.com/watch?v=Bi5i3UwVvbgv=Bi5i3UwVvbg

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[email protected] 2008

The number of unique users in Second Life The number of unique users in Second Life has increased exponentially within one has increased exponentially within one

yearyear

0

1000000

2000000

3000000

4000000

5000000

6000000

June 2006 June 2007

SL, September 3, 2007

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[email protected] 2008

US avatars spend the most hours in US avatars spend the most hours in world world

0

1000000

2000000

3000000

4000000

5000000

6000000

7000000

United S

tates

German

y

Franc

e

United K

ingdom

Netherlan

dsJa

pan

Italy

Spain

Brazil

Canada

SL, September 3, 2007

Total number

of hours

in world

Sweden is #17

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[email protected] 2008

Who’s in world in Second Life?Who’s in world in Second Life?

0

20000

40000

60000

80000

100000

120000

140000

United S

tates

German

yBraz

il

United K

ingdom

Franc

eJa

pan

Italy

Spain

Netherlan

ds

Austra

lia

Canada

Number of

activeavatars

SL, September 3, 2007

Sweden is #17

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[email protected] 2008

25-34 year olds spend most time in 25-34 year olds spend most time in worldworld

SL, September 3, 2007

Total number of hours in world

~40% Female

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[email protected] 2008

Why should we be interested?Why should we be interested?Second Life as an example (March 2008):Second Life as an example (March 2008):~~50,00050,000 people online at any one time people online at any one time~~1,350,0001,350,000 people logged on during past 60 people logged on during past 60

daysdays~~1,500,000 USD1,500,000 USD spent every day on virtual spent every day on virtual

goods and servicesgoods and services>>Numerous multinationalsNumerous multinationals with a presence with a presence

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[email protected] 2008

Today’s discussionToday’s discussion

IntroductionIntroductionWhat are organizations doing in virtual What are organizations doing in virtual

worlds?worlds?−Second LifeSecond Life−Other worldsOther worlds

The future The future −Four scenarios for 2012Four scenarios for 2012−What should you do? What should you do?

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[email protected] 2008

What are real world organizations What are real world organizations doing in Second Life?doing in Second Life?

Marketing, Branding, & Sales− Adidas, BMW, Dell, IBM, Sun, Cisco, Coldwell Banker, Adidas, BMW, Dell, IBM, Sun, Cisco, Coldwell Banker,

Reebok, Nissan, Pontiac, Starwood, Leo Burnett, Reebok, Nissan, Pontiac, Starwood, Leo Burnett, Vodafone Vodafone

External Communications− BMW communicates its clean energy conceptBMW communicates its clean energy concept− Coca-Cola holds competitionsCoca-Cola holds competitions

Product & Concept Development− Philips Electronics, Starwood, Toyota, PA Consulting Philips Electronics, Starwood, Toyota, PA Consulting

(for its clients)(for its clients) Recruiting

− Job fairs and anonymous contact Job fairs and anonymous contact − ABN Amro, PA Consulting, IBM, Dell, etc.ABN Amro, PA Consulting, IBM, Dell, etc.

Internal Communications, Training, & Education− Springtime

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[email protected] 2008 19

“We think it has potential as a way of doing business. We’re

just experimenting with it ourselves but we see massive

potential in the human interaction you can bring. It’s a

big browsing environment in many ways.”

- IBM Director

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[email protected] 2008

““Catalogue” sales Catalogue” sales

Sears (in collaboration with IBM)Sears (in collaboration with IBM)•Enables customization of kitchen, garage,

home bio•Links to Sears.com for purchase

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[email protected] 2008 21

SpringtimeSpringtime Training with avatars from Shanghai, Training with avatars from Shanghai,

Beijing, Stockholm, and GotlandBeijing, Stockholm, and Gotland

Internal communicationsInternal communications

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[email protected] 2008

In-house training and educationIn-house training and education

IFL at SSE and Duke Corporate IFL at SSE and Duke Corporate EducationEducation

Co-developing and running virtual Co-developing and running virtual team building exerciseteam building exercise

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[email protected] 2008

RecruitingRecruitingJob Fairs

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[email protected] 2008

Improving skillsImproving skills

Learning to sail with the Starboards Yacht Club

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[email protected] 2008

Conducting experimentsConducting experiments

Creating a communication strategyCreating a communication strategyfor Skatteverketfor Skatteverket

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[email protected] 2008

Co-creating solutionsCo-creating solutions

Philips Design Group

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[email protected] 2008

Leveraging avatarsLeveraging avatars

ToyotaToyota•Launches real and virtual products simultaneously

•Enables avatars to customize vehicles in SL

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[email protected] 2008

..to develop new products ..to develop new products

The Innovision Competition by ElectroluxThe Innovision Competition by Electrolux

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[email protected] 2008

..and create tomorrow’s solutions..and create tomorrow’s solutions

Building the house of the futureBuilding the house of the futurein an HSB competitionin an HSB competition

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[email protected] 2008

Collaborating and co-creatingCollaborating and co-creating

Museum with “open source” art

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[email protected] 2008

Experiencing the “impossible”Experiencing the “impossible”

UC Davis Medical Center has UC Davis Medical Center has simulated schizofreniasimulated schizofrenia

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[email protected] 2008

But Return on Investment is limitedBut Return on Investment is limited

We have a long-term approach to costs and RoI. We have

qualitative goals, to expand and develop

our presence.- BMW

We have no targets for

RoI. -ABN Amro

There needs to be some RoI eventually, but this is a long-term

project and we are just looking at the

potential.- Vodafone

Financial Times, May 2007

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[email protected] 2008

Is anybody out there?Is anybody out there?Visitors

10:15 pm, Tuesday, Sept 4, 2007

(GMT+1)ABN Amro -0ABN Amro -0

Adidas – 0Adidas – 0Cisco - 18Cisco - 18BMW - 0BMW - 0Dell – 6Dell – 6IBM – 23IBM – 23

Nissan – 0Nissan – 0Reebok - 0Reebok - 0

Sun Microsystems - 1Sun Microsystems - 1Vodafone - 2Vodafone - 2

Insead – 0Insead – 0BMW In-world

Wells Fargo, Starwood Hotels, Wells Fargo, Starwood Hotels, American Apparel are pulling outAmerican Apparel are pulling out

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[email protected] 2008

So, what do people do?So, what do people do?Most popular places

(total time spent there)

−The Pharm – Techno The Pharm – Techno Dance ClubDance Club

−Money Island Money Island −Money Tree IslandMoney Tree Island−HippiePay IslandHippiePay Island−Hippiepay Woodstock Hippiepay Woodstock

IslandIsland−Freebie BeachFreebie Beach−CittadellaCittadella−Metaverse Puerto BanusMetaverse Puerto Banus−Welfare IslandWelfare Island−Best Skins*ClothesBest Skins*Clothes

SL, Jan 29, 2008

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Critical mass is restricted due to Critical mass is restricted due to technologytechnology

LocationLocation PopulationPopulationLand Land area area (km(km2)2)

Density Density (people per (people per

kmkm2)2)

The Pharm The Pharm Techno Techno Dance ClubDance Club#1 popular #1 popular sitesite

9898Online, Mon, Jan Online, Mon, Jan

28 9:45 pm 28 9:45 pm (GMT+1)(GMT+1)

0.060.06 1,4791,479

ParisParis 2,153,6002,153,600 8787 24,75924,759New YorkNew York 8,143,0008,143,000 786786 10,31610,316

Stockholm*Stockholm* 782,890782,890 188188 4,1644,164Richmond, Richmond, VAVA

195,250195,250 138138 1,3911,391

Gothenburg*Gothenburg* 489,760489,760 450450 1,0831,083

* Municipality (kommun)* Municipality (kommun) wikipedia.org

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[email protected] 2008

Is there critical mass on Second Life?Is there critical mass on Second Life?

LocationLocation PopulationPopulationLand area Land area

(km(km2)2)Density Density (people per (people per

kmkm2)2)

Second LifeSecond Life 54,92054,920Online, Mon, Jan Online, Mon, Jan

28 9:45 pm 28 9:45 pm (GMT+1)(GMT+1)

805805 6868

Motala*Motala* 42,06042,060 988988 4343SwitzerlandSwitzerland 7,252,3307,252,330 41,28441,284 177177

* Municipality (kommun)* Municipality (kommun) wikipedia.org

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[email protected] 2008

0

50

100

150

200

250

300

350

400

450

500

February March April May June July

> $5,000 USD$2,000 to $5,000 USD

And is anyone making money?

What are these individuals selling?Real estate & land rentals

Simulation & training environments, gamesClothing, accessories, skins, animations

Art, design, furniture SL, Jan 29, 2008

Total of 482

>$5000$2000-5000

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[email protected] 2008

Recent regulatory developments in Recent regulatory developments in Second LifeSecond Life

Second Life’s largest bank closes its doorsSecond Life’s largest bank closes its doors

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[email protected] 2008

What is happening in What is happening in other virtual worlds?other virtual worlds?

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[email protected] 2008

Are businesses anywhere else?Are businesses anywhere else?

Active Worlds•2 mln users

•Branding•Wells Fargo left SL for

AW

Habbo Hotel•7 mln users (mostly

teens)•Digital goods and

marketing•Target, Wal-Mart,

Kellogg, Nintendo, Walt Disney

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[email protected] 2008

Cyworld - A world where Cyworld - A world where “MySpace meets Second Life”“MySpace meets Second Life”

•40% of entire population

•$96% of 20-30 yr olds in Korea regular users

•120 mln 2006 in Korea •More video traffic than

YouTube

Computer Sweden, June 2007

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[email protected] 2008

MMOGs still dominateMMOGs still dominateWorld of Warcraft

•374,000 hours played each day or 50,000 man days

each day•8.5 mln players worldwide

Xfire.com, MMPORG.com

Korean Free to Play (F2P)•4 of top 10 MMOGs in Western world

•Silkroad Online #1 in West•MapleStory with >50 mln players

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[email protected] 2008

Where are we Where are we todaytoday with virtual with virtual worlds?worlds?

Business opportunities limited?−Many real world firms have virtual world presence, but Many real world firms have virtual world presence, but

difficulty turning it into an effective, profitable sales channeldifficulty turning it into an effective, profitable sales channel Primarily for marketing or learning experiencePrimarily for marketing or learning experience No RoI success stories for real world firmsNo RoI success stories for real world firms Required resources outweigh short-term benefitsRequired resources outweigh short-term benefits

−Limited number of individual success storiesLimited number of individual success stories ~150 other individuals making >$5000 per month~150 other individuals making >$5000 per month

−““Trapped” in real world activities?Trapped” in real world activities?Virtual worlds overhyped?

−Growth lower than appears, small compared to MMOGsGrowth lower than appears, small compared to MMOGs−Reality vs. fantasy? Reality vs. fantasy?

Disconnect between real world companies/products and SL fantasy Disconnect between real world companies/products and SL fantasy avatarsavatars

Page 44: Fador Future Of Virtual Worlds Teigland

[email protected] 2008

Today’s discussionToday’s discussion

IntroductionIntroductionWhat are organizations doing in virtual What are organizations doing in virtual

worlds?worlds?−Second LifeSecond Life−Other worldsOther worlds

The future The future −Four scenarios for 2012Four scenarios for 2012−What should you do?What should you do?

Page 45: Fador Future Of Virtual Worlds Teigland

[email protected] 2008

So, what about the So, what about the future of virtual future of virtual

worlds?worlds?

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[email protected] 2008

What can we do that What can we do that we “we “cannot”cannot” do in real do in real

life?life?

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[email protected] 2008

Creating immersive experiences..Creating immersive experiences..

Inside van Gogh’s Starry NightInside van Gogh’s Starry Night

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……to reduce virtual distanceto reduce virtual distance

A recreation of the Sistine Chapel

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Facilitating the virtual workforceFacilitating the virtual workforce

•Completely private virtual business worlds offering tools to conduct business and

collaborate•Fortune 500: Johnson & Johnson, Novartis,

Motorola, Intel

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[email protected] 2008

Developing training & educational Developing training & educational programsprograms

Play2train

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[email protected] 2008 51

Increasing effectiveness inIncreasing effectiveness intraditional industriestraditional industries

“Soon all fashion designers will be originating their designs and managing the production in virtual worlds….Why such a dramatic change? Economics,

pure and simple.”Shenlei Winkler,

Director Fashion Research Institute

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[email protected] 2008

Revolutionizing professionsRevolutionizing professions

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Improving national competitivenessImproving national competitiveness

•China’s “virtual world where millions will work, communicate, and be in love”

•7 mln local + 150 mln overseas Chinese

•Five virtual banking licenses auctioned for $404,000 May 2007

Financial Times, June 2007

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Resolving conflictsResolving conflicts

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How can we look into the future?How can we look into the future?

Forecast−How we think the future will beHow we think the future will be

Vision−How we want the future to beHow we want the future to be

Scenario−What the future can beWhat the future can be

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[email protected] 2008

Two underlying questionsTwo underlying questions

In 2012…1.1. HowHow advanced will the usage of virtual worlds will the usage of virtual worlds

be?be? Widespread use across all dimensions, high user Widespread use across all dimensions, high user

demands demands Forces: Economic development, digital divide, Forces: Economic development, digital divide,

environmental pressuresenvironmental pressures

2.2. How How integrated will virtual worlds be? will virtual worlds be? Cooperation between different worlds, VW & RWCooperation between different worlds, VW & RW Forces: Security, technology, legislative, politicalForces: Security, technology, legislative, political

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Four scenarios for 2012Four scenarios for 2012

Fragmentatedworlds

Integratedworlds

Advancedusage

Less-advanced

usage

Digital Divide•Ease of mobility•Self-governance

•Dominance by gaming generation•Traditional vs virtual business

One Converged Universe•High penetration

•Easy avatar & asset mobility•High scalability & security•Business transformation

Wild Wests•Individual “MMOGs” dominant

•Virtual vandalism•Security problems

•Retreat

Virtual Silos•Many competing, limited worlds•Difficult avatar & asset mobility

•Limited scalability•High security

•New business models

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What should you do?What should you do?Approach as a disruptive technology

−Enables a new strategy or new business modelEnables a new strategy or new business model−Enables a larger population of less skilled, less Enables a larger population of less skilled, less

wealthy people to do things in a more wealthy people to do things in a more convenient, lower cost settingconvenient, lower cost setting

E.g., Telephone, digital photography, PCs, LinuxE.g., Telephone, digital photography, PCs, Linux

Think wikinomics and peer-to-peer exchange−Mass collaboration by free individual agents to Mass collaboration by free individual agents to

improve a given operation or solve a problem improve a given operation or solve a problem E.g., Boeing, Chinese motorcycle industry, P&GE.g., Boeing, Chinese motorcycle industry, P&G

Christenson 1997, Tapscott & Williams 2006

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What should you do in virtual worlds?What should you do in virtual worlds?

Experiment, “play”, and learn Stay on the look-out

Consider creating independent operations

V ice P re sid e n tR e se a rch /D e v l.

P ro d u c t A P ro d u c t B P ro du c t C

V ice P re sid e n tM a nu fa c tu rin g

V ice P re sid e n tM a rke ting

P re sid e n t

Don’t forget other emerging media

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Develop an open innovation attitudeDevelop an open innovation attitude

Not all the smart people work for us. We need to work with smart people inside and outside the

company.

The smart people in our field work for us.

If you create the most and the best ideas in the industry, you will

win.

If you make the best use of internal and external ideas, you

will win.

Closed attitude Open attitude

Chesborough 2003

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Leverage the wisdom of crowdsLeverage the wisdom of crowds

ClosedExpensiveComplexAccurate

OpenInexpensive

SimpleClose enough

Surowiecki 2004, Surowiecki 2004, Hinton 2007

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The opportunities are endless…….The opportunities are endless…….

http://static.flickr.com/47/110109290_2189217cee.jpg

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[email protected] 2008Gartner Group, April 2007

By the end of 2011, 80% By the end of 2011, 80% of active Internet users of active Internet users

(and Fortune 500 (and Fortune 500 enterprises) will have a enterprises) will have a “second life”, but not “second life”, but not necessarily in Second necessarily in Second

Life.Life.

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Disney pays $350 mln for Club Disney pays $350 mln for Club Penguin Penguin

65

•Kids 6-14 in Canada•700,000 paying users

•Virtual goods and online merchandise

paidcontent.org

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Tomorrow’s workforce is…Tomorrow’s workforce is…

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……building skills todaybuilding skills today

Xfire.com, MMPORG.com, June 2007

World of Warcraft•Collaborating and leading across geographies, demographics, and cultures•Creating and executing strategies•Collaborative decision making under pressure•All virtually with no face-to-face interaction

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“I think there’s a world market for maybe five

computers.”Thomas Watson, Chairman

of IBM, 1943

“There is no reason anyone would want a

computer in their home.”

Ken Olson, President, Chairman and

Founder of Digital Equipment

Corporation, 1977

“Heavier-than-air flying machines are impossible.”

Lord Kelvin, President, Royal Society, 1895

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We digitized audio and video, why can’t we just

digitize, you know, Earth”

Philip Rosedale, CEOLinden Lab

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Thanks and see you in world!

Karinda Rhode

aka Robin [email protected]

www.knowledgenetworking.org

www.slideshare.net/eteigland