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Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link)
DESCRIBE THE
RELEVANCE OF THE RESEARCH
ED TERM TO YOUR OWN PRODUCTI
ON PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said
term being used in a game)
VIDEO GAMES / VIDEO GAME TESTING
Demo A demonstration of a product or technique http://www.oxforddictionaries.com/definition/english/demo
Demos are
used to
give
potential
customers
a taster
for your
game. It
also
allows
people to
create
early
reviews
to
support
your game
and
advertise
it for
free
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
2
Beta An unfinished version of a game, released before
the Alpha version of a game
http://www.urbandictionary.com/define.php?term=Beta
Beta is
used so
that
develope
rs can
discover
bugs and
glitches
in the
game
before
they
develop
it more.
Alpha Alpha footage comes before the full release of a game;
it allows people to see what they are buying before
they pay for it.
http://www.urbandictionary.com/define.php?term=alpha
It
allows
customer
s to
playtest
the game
before
they buy
the
complete
thing
Pre-Alpha The term for a milestone in a games development
to show customers how far along the game is.
http://www.whatgamesare.com/pre-alpha.html
It a l lows customers to fol low the
progress of a game’s
development.
Gold When a game has been fully developed and has made a profit in pre-orders http://www.gamespot.com/forums/playstation-discussion-1000002/what-does-it-mean-when-a-game-goes-gold-26614050/
It a l lows the developers to know i f
there game has made a
profi t before i t comes out
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
3
Debug Debugging is the routine process of locating and removing computer
program bugs, errors or abnormalities http://www.techopedia.com/definition/16373/debugging
It prevents
dangerous gl i tches and errors in a games code
from being released
Automati
on
the technique of making an apparatus, a process, or a system
operate automatically http://www.merriam-webster.com/dictionary/automation
It a l lows developers
to make sure that a ll the
game mechanics work well.
White-Box
Testing
White box testing i s a method of testing software that tests internal s tructures or workings of an application, as opposed to its
functionality http://en.wikipedia.org/wiki/White-box_testing
Ensures that the internal
s tructures of a game
work.
Bug a defect or imperfection, as in a mechanical device,computer program,
or plan; glitch http://dictionary.reference.com/browse/bug
They can
harm a games
development or release.
GAME ENGINES
Vertex Shader
Vertex shaders are run once for each vertex given to the graphics processor http://en.wikipedia.org/wiki/Shader#Vertex_shaders
They are used to generate the games graphics
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
4
GAME ENGINES
Pixel
Shader
Pixel shaders, also known as fragment shaders, compute color and
other attributes of each fragment http://en.wikipedia.org/wiki/Shader#Vertex_shaders
They colour
the assets in the game
Post Processing
post-processing (or postproc for short) i s used in the video/film bus iness for quality-improvement image processing http://en.wikipedia.org/wiki/Video_post-processing
They improve the image quality of
the game
Rendering
Rendering is the process of generating an image from a 2D or 3D model http://modeln.wikipedia.org/wiki/Rendering_(computer_graphics)
They generate the
models in the game
Normal
Map
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is
a technique used for faking the lighting of bumps and dent http://en.wikipedia.org/wiki/Normal_mapping
It i s used to
generate more rea listic textures
Entity enti ty i s a dynamic object such as a non-player character or i tem.
http://en.wikipedia.org/wiki/Entity_(disambiguation) It i s used to implement i tems and characters
into a game
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
5
UV Map UV mapping is the 3D modelling process of making a 2D image
representation of a 3D model's surface.
It i s used to
give models textures
Procedur
al Texture
A procedural texture is a computer-generated image created using an
a lgorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others.
Used to give
a rea listic texture to
objects in a
game
Physics Computer animation physics or game physics involves the introduction
of the laws of physics into a simulation or game engine, particularly in
3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close
approximation to real physics, and computation is performed using discrete va lues. http://en.wikipedia.org/wiki/Game_physics
They are essential to
a game because i t
prevents a player from cl ipping through
objects
Collision Col l ision detection typically refers to the computational problem of detecting the intersection of two or more objects http://en.wikipedia.org/wiki/Collision_detection
It prevents a player from walking through an
object and a lso makes
sure that the
don’t fa ll through the
map
Lighting
Lighting i s one of the most important and influential elements in
environments. It has the power to make or break the visuals, theme
and atmosphere.
Without
l ighting, a
player
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
6
http://www.moddb.com/tutorials/lighting-in-game-environments-the-
hows-and-whys
wouldn’t be
able to see where they are in the game
AA – Anti-Aliasing
Well anti-aliasing detects rough edges and smooths them out using a quick scan of them.
https ://answers.yahoo.com/question/index?qid=20100420031929AAON6YB
It smoothes out rough
edges in games that were missed by the
developers. This can
make a game look more
rea listic
LoD –
Level of Detail
As you get further away from an object, it takes up less of your vision
(and less dots of resolution on your monitor). Therefore, you can drop i ts level of detail saving memory and computation power
It can
drastically improve the
speed of a
game
Animatio
n
A s imulation of movement created by displaying a series of pictures, or
frames
http://www.webopedia.com/TERM/A/animation.html
It i s used in
every aspect
of a game to make
characters move and the environment
rea listic
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
7
Sprite a sprite i s a two-dimensional image or animation that is integrated into
a larger scene http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
They are
used to represent assets in games. This
can include characters,
i tems and
environments
Scene A sequence of continuous action in a play, film, opera, or book
http://www.oxforddictionaries.com/definition/english/scene
They are used to
show an area, character or any other
aspect of a game
Library A 2D asset storage area used to store assets for a 2D game They are
used to s tore assets
for 2D
games
UI The way a person interacts with a computer, tablet, smartphone or
other electronic device
http://www.pcmag.com/encyclopedia/term/53558/user-interface
They a l low a
player to
interact with the game
Salford City College Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1
8
Frames The amount of images shown in a game, usually known as FPS (frames
per second)
It a ffects the
quality of animations in a game, the higher
the FPS, the better the
quality
Concept An idea, plan or Intention It i s used to plan every
aspect of a game
Event Anything that happens in a game is known as an event They are
inputted
into a game
to cause things to
happen
Pathfindi
ng
Pathfinding or pathing is the plotting, by a computer application, of the
shortest route between two points
Al lows
character to move