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Definition of Multimedia Component of Multimedia Hypermedia & Hypertext Multimedia in Education Advantages & disadvantages Where to use Multimedia
Introduction to Multimedia
Multimedia is a combination of text, graphic, sound, animation, and video that is delivered by computer.
When you allow the user to control what and when these elements are delivered, it is interactive multimedia.
When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia.
Tay Vaughan (Multimedia: Making It Work, McGraw-Hill’s )
Multimedia Definition
Hypermedia is a way of organizing multimedia information by linking media elements.
World wide web is the largest and mostly used of hypermedia application.
Hypermedia
Hypertext is the original form of hypermedia and have the ability to access linking information through non-linear text navigation.
Also develop to permit more random access between components of text documents, or between documents, to allow greater degree of flexibility and cross-referencing than a purely linear or sequential model would allow.
Hypertext
Text
Letter(Alphabet) and symbols.
Basic elements to present information.
In the form of words, sentences and paragraphs is used to communicate thoughts, ideas and facts.
The easiest of all multimedia elements to manipulate.
Graphics Still images. Backbone of any
multimedia product. Used to visualizes
important part of communication process.
Used to add emphasis, direct attention, illustrate concepts, informational and background for content as well as navigation control for multimedia products.
Audio Is a fundamental to
multimedia. At basic level,
sound act as a notice or warning.
To enhances attraction of the multimedia presentation.
Help to increase concentration toward the presentation.
Video
A moving pictures. Combines features of
graphics and audio to create dynamic content for multimedia products.
Would recognize the impact of seeing the actual event rather than reading or listening to it.
Animation To create movement on the
screen. Play huge role in
entertainment (providing action and realism) and in education (providing visualization and demonstration).
Effective for training applications (provide simulation of the process).
Movement are made from many still images.
Sebuah komputer digunakan untuk memainkan dan memaparkan maklumat dari sebuah koswer. Maklumat dipaparkan dengan menggunakan grafik dan teks. Apabila terdapat sebarang masalah, satu bunyi beep akan kedengaran.
Berapakah kombinasi media yang digunakan dalam koswer ini?
Adakah ianya sebuah aplikasi multimedia?
Uji Minda
multimedia combines two or more basic types of media into learning environment: text, video, sound, graphics and animation, thus providing a powerful new tool for education.
For educational technology purposes, multimedia refers to computer-based systems that use associative linkages to allow users to navigate and retrieve information stored in a combination of text, sounds, graphics, video and animation.
What is multimedia in education?
To increase student interest. Flexible learning at anytime & anywhere. Provide easy access and fast delivery of
tutorial, course material, test, quizzes to the users.
Users are able to experience or see dangerous, unusual, expensive or time consuming experiments such as chemical reaction, pilot training, nuclear bomb explosion and etc.
Advantages
Help student in understanding the subjects.Multimedia learning can provide multisensory communication, so that students are not forced to rely on a single form of delivery Computer based animated and interactive experiences have been found to be far more effective in promoting learning.
The used of multimedia computer based instruction may be beneficial for students with limited language proficiency, in that content can be delivered at consistently appropriate reading level.
Advantages
Help learners to recall certain topics or issues. Produce multiple way of learning and teaching. learners able to be more independent and self-
learning. Reduce cost, learn without instructor or
teachers and easy to share material.
Advantages
Some of the examples or experiment can’t be experience in real time.
Higher cost and time consuming of developing applications.
There will be some distances in student-teachers interaction.
Copyright issues. Software quality.
Disadvantages
User may feel bored in one way view or the same interface.
Learners are used to be alone and can contribute to be more selfish.
Learners need to have computer, software and internet lines which contribute to cost issues.
would deficient their human communication skill.
Disadvantages