Hacking the Body - Wearable Horizons

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  • 1. Camille Baker & Kate Sicchio Graphic by Dave Palmer 2012

2. Previous Work Kate Sicchio Dance and Choreography Background 3. Previous Work Kate Sicchio PhD in Real-time video systems; Choreotopology 4. Previous Work Kate Sicchio Live Coding and Choreography; Hacking Choreography 5. Camilles Background online portfolio http://www.swampgirl67.net/ 6. Bakers Previous work: research assistant on early wearable art/performance work whispers the whispers project lead by Prof. Thecla Schiphorst and Dr. Susan Kozel, Vancouver Canada. Explored wearable devices and biofeedback embedded in fashion and installation contexts, 2003-2006. whisper at Siggraph 2005 http://whisper.iat.sfu.ca/ 7. Bakers Previous work - Masters Project: the Dream Pod 8. SMARTlab PhD media art research 2006- 2011: MINDtouch mobile performance to uncover any new understandings of the sensations of liveness and presence that may emerge when using mobile technologies and wearable devices in performance contexts still from MINDtouch 2010 Bakers Previous work 9. Bakers Previous work - PHD Project: MINDtouch Images 2009 C. Baker beta garment with embedded electronics by Tara Baoth Mooney with Rachel Lesebikan (completed August 2009) smart garment prototype 2009 10. Graphic by Dave Palmer 2012 Reconsidering Hacking Hacking is a much-misused term (Jordan, 2008) Cracking vs Hacking a material practice that produces differences in computer, network and communications technologies (Coleman, 2013:98) 11. Graphic by Dave Palmer 2012 Repurposes but recognises the original Low level or DIY Collaborative/Open-source/Sharing Post-disciplinary/Anti-disciplinary Reconsidering Hacking 12. Graphic by Dave Palmer 2012 Repurposes but Recognises the original As part of this practical capacity, the very nature of hacking turning a system against itself is the processing of using existing code, comments, and technology for more than what the original authors intended (Coleman, 2013:99) 13. Graphic by Dave Palmer 2012 Hacking is in a dialogic form, not in dialetic opposition. Not to operate with its object as an opponent or foe, but as a field of gravity. Not regarding a system of belief as opium, but as a path of liberation, using it as a trampoline, as a line of flight and a force of gravity (von Busch and Palms, 2006:59). Repurposes but Recognises the original 14. Graphic by Dave Palmer 2012 As I see them they are operating at a low level, using existing infrastructure and power of a system to tinker, twist and modulate it after their own will. Building on the existing system with local patches and modifications. Adding small operational programs to the toolbox and presenting them with a journey of the same stream. Bending flows of power, but keeping the current on (von Busch and Palms, 2006:28-29) Low level or DIY 15. Graphic by Dave Palmer 2012 Hacker knowledge implies, in its practice, a politic of free information, free learning, the gift of the result in a peer-to-peer network (Wark, 2004:28) Collaborative/Open-source/ Sharing 16. Graphic by Dave Palmer 2012 Whatever the code we hack, be it programming language, poetic language, math or music, curves or colorings, we are the abstracters of new worlds. Whether we come to represent ourselves as researchers or authors, artists or biologists, chemists or musicians, philosophers or programmers, each of these subjectivities is but a fragment of a class still becoming, bit by bit, aware of itself as such (Wark, 2004:1). Post-disciplinary/ Anti-disciplinary 17. Graphic by Dave Palmer 2012 Hackers have constituted an expansive pragmatic practice of instrumental yet playful experimentation and production. In these activities the lines between play, exploration, pedagogy and work are rarely rigidly drawn (Coleman, 2013:99). Post-disciplinary/ Anti-disciplinary 18. Graphic by Dave Palmer 2012 Anti-disciplinary Anti-disciplinary Principles (Joi Ito, MIT Media Lab) Resilience over strength Pull over push Risk over safety Systems over objects Compasses over maps Practice over theory Disobedience over compliance Emergence over authority Learning over education 19. Graphic by Dave Palmer 2012 A media performance research project that explores ways to Hack the data from the body and create new visual and performance feedback mechanisms for users to engage and play with their mobile devices 20. Graphic by Dave Palmer 2012 Hacking the Body (1) explores how internal physiological data can be gathered and harnessed to understand the experiential states of the body, and then (2) how we as artists will hack to explore new methods for creating artworks, using sensing systems and audiovisual technology. 21. Graphic by Dave Palmer 2012 Within Hacking the Body we are: re-purposing or subverting data, code or other information; re-understanding of what is possible (particularly within visualisation of body data); concerned with political and social agendas that are associated with hacking; sharing, openness, collaboration; engaging in the hands-on imperative. 22. Graphic by Dave Palmer 2012 For Hacking the Body we are... working with open-source coding with custom interfaces and emerging devices in performance, focusing on revealing hidden, intimate and sensuous 'code' of the body for interaction and play; working with inexpensive electronics kits with easy to learn open-source programming environments, soft circuits and other technologies for wearable crafting; consider the possibilities of playful, expressive, gestural, as well as using the DIY maker ethos in multi- sensory participatory performances with new devices; developing artworks that explore a new performance aesthetic using mobile and other hacked devices for performance and interactive artworks. 23. Graphic by Dave Palmer 2012 For Hacking the Body we will... adapt to new technologies, create generative visual and sensual pieces, with custom software and mobile media apps and sensors and gestural gaming interfaces (GPS, Accelerometers, QR readers, AR apps, Kinect, etc.); develop visual methods to create ambient sensory constructions, haptic garments, performance interactions, as well as generative elements, incorporated into custom interfaces for various platforms; learn from dancers, theatre and live artists, musicians and others in the DIY and 'Maker' movement to create new wearable electronics and mobile applications. 24. Graphic by Dave Palmer 2012 Three Hacks (1) Hack one: inside out - biosensing: breath, blood volume, chemical. (2) Hack two: outside in - movement visualisation to actuation on the body. (3) Hack three: inside matching outside - mobile Artificial Reality applications, QR codes, and projection mapping. 25. open-source making & sharing Image at soft circuits workshop run by Kate Sicchio & Camille Baker Byron Bay, Australia, June 15, 2013 Image from http://www.mztek.org/programs/hacked-human-orchestra/ 26. sensors, soft circuits + DIY electronics Image at soft circuits workshop run by Becky Stewart from Codasign 2012 27. Graphic by Dave Palmer 2012 28. Graphic by Dave Palmer 2012 29. Graphic by Dave Palmer 2012 30. Performance with DIY Breath Sensor 31. Testing of stretch sensor/conductible yarn 32. DIY Breath Sensor - Early Prototype 33. Latest Version 34. Performance @ Tek* Festival Byron Bay, AUS 35. Accelerometer necklace 36. Accelerometer necklace 37. Graphic by Dave Palmer 2012 Future Implications new sensing modes, tools and performative experiences 38. Graphic by Dave Palmer 2012 Coleman, E. G., Coding Freedom: The Ethics and Aesthetics of Hacking. Princeton University Press, Princeton and Oxford. 2013. Dueze, M., Media Life, Cambridge, UK, Polity Press. 2012. Jordan, T., Hacking: Digital Media and Technological Determinism, Digital Media and Society, Polity, Cambridge, UK, 2008. 39. Our blog: http://hackingthebody.wordpress.com Thank you