The State of Virtual Reality

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The state of VR 2015What you need to know to get started with VR

Brian Pullen @wisebeard

This is the year that VR comes to market in a meaningful way.

12/35

Snow Crash About a virtual world called the

metaverse published in 1992

Ready Player One About a virtual world called the

OASIS published in 2011

NeuromancerAbout a virtual world called

Cyberspace published in 1984

What got me into VR?

I had my first hands on with VR at GDC 2012

John Carmack

Talks, blog posts and links from these and other leaders

provide amazing insights into the future of VR.

Michael Abrash Joe Ludwig

160Degree field of view with 110 or higher preferred

2Persistence of pixels on screen

ms

o 120Refresh rate of stereo rendering

Hz

20Latency of total time between motion to photon

ms

1Accuracy on head tracking for rotation and position

mm

The dream specs

10kResolution per eye

Oculus Crystal Cove Valve Vive

Playstation MorpheusGear VR

There are many serious products ready for 2015

Google Cardboard

Resolution

Screen type

Field of view

Persistence

Motion Latency

Refresh rate

Tracking tech

Accuracy

Release date

Audio

Oculus DK1 Oculus DK2 Oculus DK3 Morpheus Vive Gear VR

60ms

360° LED Tracking

640x800

LCD

110°

3ms Full

60Hz

3 Axis Orientation

Millimeter

Late 2012

No audio

Sub 20ms

960x1080

OLED

100°

2ms low

90Hz

90° Infrared Camera

Sub-millimeter

Mid 2014

No audio

Sub 20ms

1280x1440

OLED

100°

2ms low

90Hz

90° Infrared Camera

Sub-millimeter

Mid 2015

On device audio

Sub 18ms

960x1080

OLED

100°

2ms low

120Hz

Sub-millimeter

Early 2016

On device audio jack

360° Lighthouse Infrared

Sub 20ms

1200x1080

OLED

110°

2ms low

90Hz

Sub-millimeter

Spring 2015

On device audio jack

3 Axis Orientation

Sub 20ms

1280x1440

Super AMOLED

96°

2ms low

60Hz

Millimeter

Late 2014

On device audio jack

VR is the next major computing platform and we are in the formative months-So what applications can you make?

Gaming (obviously)

Photography

Film

Education

Secondary opportunities But no less interesting

VR websites

Healthcare

Telepresence

VR Meeting Spaces

Scientific visualization and simulations

Engineering

Social experiences

Marketing experiences

Traveling to other worlds

Social science

What problems are left to solve?

Truly natural inputs

New kinds of navigation and control

Believable haptics

Effective multi-user experiences

Complete experiences with VR native OS

VR story telling and design rules

Body tracking

Eye tracking

Performance

Binaural audio production

Social acceptance

Virtual reality is a huge opportunity for all software developers

The skills & software you will need

Game Engines Animation Modeling

Digital ArtAudio Production Experience design

Oculus SDK

3D Development

These core softwares are ready & free

Lets make some VR together @wisebeard

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