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The state of VR 2015 What you need to know to get started with VR Brian Pullen @wisebeard

The State of Virtual Reality

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Page 1: The State of Virtual Reality

The state of VR 2015What you need to know to get started with VR

Brian Pullen @wisebeard

Page 2: The State of Virtual Reality

This is the year that VR comes to market in a meaningful way.

Page 3: The State of Virtual Reality

12/35

Snow Crash About a virtual world called the

metaverse published in 1992

Ready Player One About a virtual world called the

OASIS published in 2011

NeuromancerAbout a virtual world called

Cyberspace published in 1984

What got me into VR?

Page 4: The State of Virtual Reality

I had my first hands on with VR at GDC 2012

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John Carmack

Talks, blog posts and links from these and other leaders

provide amazing insights into the future of VR.

Michael Abrash Joe Ludwig

Page 6: The State of Virtual Reality

160Degree field of view with 110 or higher preferred

2Persistence of pixels on screen

ms

o 120Refresh rate of stereo rendering

Hz

20Latency of total time between motion to photon

ms

1Accuracy on head tracking for rotation and position

mm

The dream specs

10kResolution per eye

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Oculus Crystal Cove Valve Vive

Playstation MorpheusGear VR

There are many serious products ready for 2015

Google Cardboard

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Resolution

Screen type

Field of view

Persistence

Motion Latency

Refresh rate

Tracking tech

Accuracy

Release date

Audio

Oculus DK1 Oculus DK2 Oculus DK3 Morpheus Vive Gear VR

60ms

360° LED Tracking

640x800

LCD

110°

3ms Full

60Hz

3 Axis Orientation

Millimeter

Late 2012

No audio

Sub 20ms

960x1080

OLED

100°

2ms low

90Hz

90° Infrared Camera

Sub-millimeter

Mid 2014

No audio

Sub 20ms

1280x1440

OLED

100°

2ms low

90Hz

90° Infrared Camera

Sub-millimeter

Mid 2015

On device audio

Sub 18ms

960x1080

OLED

100°

2ms low

120Hz

Sub-millimeter

Early 2016

On device audio jack

360° Lighthouse Infrared

Sub 20ms

1200x1080

OLED

110°

2ms low

90Hz

Sub-millimeter

Spring 2015

On device audio jack

3 Axis Orientation

Sub 20ms

1280x1440

Super AMOLED

96°

2ms low

60Hz

Millimeter

Late 2014

On device audio jack

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VR is the next major computing platform and we are in the formative months-So what applications can you make?

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Gaming (obviously)

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Photography

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Film

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Education

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Secondary opportunities But no less interesting

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VR websites

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Healthcare

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Telepresence

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VR Meeting Spaces

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Scientific visualization and simulations

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Engineering

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Social experiences

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Marketing experiences

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Traveling to other worlds

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Social science

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What problems are left to solve?

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Truly natural inputs

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New kinds of navigation and control

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Believable haptics

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Effective multi-user experiences

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Complete experiences with VR native OS

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VR story telling and design rules

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Body tracking

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Eye tracking

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Performance

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Binaural audio production

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Social acceptance

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Virtual reality is a huge opportunity for all software developers

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The skills & software you will need

Game Engines Animation Modeling

Digital ArtAudio Production Experience design

Oculus SDK

3D Development

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These core softwares are ready & free

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Lets make some VR together @wisebeard