Technical University Eindhoven: Domain lecture - September2006

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TU/e > ID Entertainment > Play

Entertainment is an event, performance, or activity designed to give pleasure to an audience (although, for example, in the case of a computer game the "audience" may be only one person). Recreation, play, reading, and art appreciation are not generally regarded as entertainment but rather as recreation because entertainment generally requires the supplier of the performance to be visible to the viewer, with the exception of computer games.

Play is amusing interaction with people, animals, or toys, often in the context of learning or recreation. Some play has clearly defined goals and is called a game, some play has no such goal and is unrestrained.As a theoretical concept, play is notoriously difficult to tightly define. Rather than having a single meaning, play is best seen as descriptive of a range of activities that can be ascribed to both humans and non-humans.

(source: Wikipedia)

Domain Entertainment > Play

Work > < Health

Antoine Adamowicz - Wouter Baars - Emilia Barakova - Tilde Bekker - Tristan Frencken - Marc Geilen - Ann de Gersem - Heleen van Heel -Maxine Kennedy - Rob van Kranenborg -

Hans Leeuw - Bert Lonsain - Joris Maas - Dirk van den Mortel - David Morgan - Matthias Rauterberg - Ronald van Tienhoven (dm) - Ellen Ras - Monique Segers (pm) -

Christoph Seyferth - Peter Verbeek

If We learn best by playing,

Then We need lifelong kindergarten.

The Boundaries between Education, Work and Play will increasingly vanish. This will have a profound effect on man’s physical and mental well-being.

What kinds of Play are emerging from hybrids of old and new media?

What is the true connotation of interactivity in the 21st century? Can we intensify interactivity by means of the intelligent products we intend to design? Will we be able to stretch its meaning towards enhanced and intensified ways of social and cultural exchange?

How can we design play Into tomorrow’s learning?

Nintendo, id Software, Lego, and several other cutting-edge entertainment (>play) companies are increasingly asking for active participants, not for consumers. More and more there will be an ongoing input and output, made possible with open platforms, open code, and flexible protocols. The product’s history will become the history of exchange between developer and user. In fact, the user will become a developer.

A Question, B Mantra:...

What kind of intelligent system will prove to be a true companion and friend?

What kind of intelligent system will prove to be a true companion and friend?

What kind of intelligent system will prove to be a true companion and friend?

Project: Design a Friend. Internalize the task, Internalize the product, because you should want to live with it.

If/Then also refers to the need to customize a given product or set of rules. Can a product be the true extension of one’s specific needs and wishes? Does intelligence lie in the eye of the active, discerning and critical beholder?

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