Scrum Master Training at ISEP DEI | 18th and 19th of Feb 2016

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ScrumMasterTraining

byEduardoRibeiroV1.0

edu.f.ribeiro@gmail.com@edu_f_ribeiro

NotAgain!!!

Samejokes,uglydrawsandslides!

Overview•  WhatisAgile?•  AgileManifesto•  12PrinciplesbehindtheAgile

Manifesto•  TradiMonalvs.AgileDelivery•  TradiMonalvs.AgileFeedback•  AgileUmbrella•  Whyweuse(orshoulduse)it?

•  WhatisScrum?–  Incremental!=IteraMve–  ScrumPrinciples–  ScrumTeam&Roles

•  BallPointGame–  ScrumCeremonies–  ScrumFramework–  UserStoriesContext–  INVESTAcronym–  Why?

•  UserStoryGame–  WhyweesMmate?–  PokerPlanning

•  EsMmaMonTechniquesGames–  DoDandDoR–  VisibilityofProgress–  TimefortheulMmategame–LegoGame–  ScrumSmellsakaAnM-Pa^erns

WhatisAgile

“Agileisan“iteraMve”and“incremental”soawaredevelopmentmethodologywereitsmainfocusisonclientsaMsfacMonthrough

conMnuousdelivery.”

AgileManifesto

12PrinciplesbehindtheAgileManifesto

•  Ourhighestpriorityistosa#sfythecustomerthroughearlyandcon#nuousdeliveryofvaluablesoaware.

•  Welcomechangingrequirements,evenlateindevelopment.Agileprocessesharnesschangeforthecustomer'scompeMMveadvantage.

•  Deliverworkingsoawarefrequently,fromacoupleofweekstoacoupleofmonths,withapreferencetotheshorter#mescale.

•  Businesspeopleanddevelopersmustworktogetherdailythroughouttheproject.

•  Buildprojectsaroundmo#vatedindividuals.Givethemtheenvironmentandsupporttheyneed,andtrustthemtogetthejobdone.

•  ThemostefficientandeffecMvemethodofconveyinginformaMontoandwithinadevelopmentteamisface-to-faceconversa#on.

•  Workingso:wareistheprimarymeasureofprogress.

•  Agileprocessespromotesustainabledevelopment.Thesponsors,developers,andusersshouldbeabletomaintainaconstantpaceindefinitely.

•  ConMnuousa^enMontotechnicalexcellenceandgooddesignenhancesagility.

•  SimplicitytheartofmaximizingtheamountofworknotdoneisessenMal.

•  Thebestarchitectures,requirements,anddesignsemergefromself-organizingteams.

•  Atregularintervals,theteamreflectsonhowtobecomemoreeffec#ve,thentunesandadjustsitsbehavioraccordingly.

TradiMonalvs.AgileDelivery

TradiMonalvs.AgileFeedback

AgileUmbrella

CrystalClear

FeatureDrivenDevelopment(FDD)

DynamicSystemDevelopmentMethod(DSDM)

LeanSo:wareDevelopment

Kanban

Scrum

ExtremeProgramming(XP)

Adap#veSo:wareDevelopment(ASD)BehaviorDrivenDevelopment(BDD)

Whyweuse(orshoulduse)it?

•  Reducedrisk

•  EarlierROI/value

•  Increasedvisibilityofprogress

•  Increasedpredictability

•  IncreasedproducMvity

•  Reducedwaste

•  MoreproducMve&happy

teams

WhatisScrum?

Incremental!=IteraMve

PRINCIPLESScrum

EmpiricalProcessControl

Transparency:

•  TransparencyallowsallfacetsofanyScrumprocesstobeobservedby

anyone.

Inspec#on:

•  UseofacommonScrumBoardandotherinformaMonradiators.

Adapta#on:

•  AdaptaMonhappensastheScrumCoreTeamandStakeholderslearn

throughtransparencyandinspecMonandthenadaptbymaking

improvementsintheworktheyaredoing.

Self-OrganizaMon

CollaboraMon

ValueBase-PrioriMzaMon

Time-Boxing

IteraMveDevelopment

TEAM&ROLESScrum

ScrumTeam&Roles

ScrumMaster

BallPointGame

ProductOwner

CEREMONIESScrum

GroomingtheProductBacklog

SprintPlanning

DailyStandUp

SprintRevieworDemo&RetrospecMve

ScrumFramework

UserStoriesContext

Asa…(userofthesystem)

Iwant…(featureorproblemtobesolved)

Sothat…(benefitofstorybeing

completed)

The“sothat”partisincredibly

valuableasitfocusespeopleontherealreasonbehindthisstory.

INVESTAcronym

Why?

UserStoryGame

WhyweEsMmate?

PokerPlanning

EsMmaMonTechniquesGames

DODANDDORScrum

DefiniMonofDoneakaDoD

•  The teamagreeson, anddisplaysprominently somewhere in theteamroom,alistofcriteriawhichmust be met before a productincrement "oaen a user story" isconsidered"done".

•  Onafeaturelevel,theacceptancecriteriashouldbeagreedupfrontBEFORE the User Story i ssubmi^edtoacceptance.

DefiniMonofReadyakaDoR

•  Byanalogywiththe"DefiniMonofDone", the team makes explicitand visible the criteria (generallybasedon the INVESTmatrix) thata user story must meet prior tobeingacceptedintotheupcoming

iteraMon.

•  Onafeaturelevel,theacceptancecriteriashouldbeagreedupfrontBEFOREcodeiswri^en.

VisibilityofProgress

•  TeamhasadutytoradiateinformaMonoutwards!

•  ItalsohelpsreduceinterrupMons!–  ScrumandKanbanPhysicalBoards

–  Bigvisiblecharts(Ex:CFS’s,BurnDown,Etc)

–  On-lineTools(Ex:RallyDev)

–  DailyreporMng

Examples

TimefortheulMmategameLegoGame

ScrumSmellsakaAnM-Pa^erns

•  ScrumMasteroranyotherteammemberassigningwork.

•  DailyScrumisfortheScrumMasteroranyotherspecifyperson.

•  Sprintworkbeingcarriedover.

•  Testsprints.

•  Everything“In-progress”.

•  SM/DM/POoranyoneelseprovidingesMmatesfortheteam.

QuesMons?

ThankYou!