Major Studio Final Presentation: Delirium Control

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LAURA SIMPSON

Major Studio Final Project: Delirium Control

Concept

Can a person share a hallucination with character on the screen?

Is it possible to build an interactive installation that encourages the user and the character to rely on each other?

Concept

Logline: The Protagonist is suffering from prolonged sleep deprivation. Seventy-two hours have gone past without resting.

The Protagonist has lostsense of reality and hasbecome an unreliablenarrator. The user needsto guide the protagonistthrough her environment.

Concept

Narrative Goal: Present a first person perspective of the character Present conflicting sensory information to the user

Interactivity Goal: Have the user make decisions to guide the character

through a potentially treacherous scenario Fuse together Choose Your Own Adventure decision

making with Snakes and Ladders

Methodology

Paper Idea ClustersPaper Prototype of Idea ClustersPaper Prototype of Chosen IdeaResearch on Concept and Technical

InfrastructureFinalize ConceptBuild Infrastructure and NarrativeIntegrate Narrative & StructureTest and Refine

Domains

Reference Film/Media

Fight ClubWaking LifePerfect BlueMillennium ActressParanoia Agent

Max/MSP Jitter Patch Development

Max/MSP Jitter Patch Development

Touch OSC GUI Development

Max/MSP Jitter Patch/Touch OSC Development

System Diagram

Precedents

Play With Me

Choose Your Own Adventure Books

Snakes and Ladders

The Onyx Project

Prototype 1

First Prototype

Prototype 1

Prototype of Technological systemContent was interchangeableBranching system for navigation completed.Goal to get interactive framework working

accomplished.

User Scenario

User Scenario

User Scenario

User Scenario

User Scenario

User Scenario

Prototype 2

Prototype 2

Prototype 2

Working on Narrative FlowDecision MakingRefining the StoryBeginning to make editorial decisionsTwo iterations to get flow organized and

refined.

Narrative Story Arc

Narrative Story Arc

Teaser

Prototype 3

Prototype 3

Prototype 3

Integration of Narrative and InteractiveWireless Controller sent and received data

from computerDeveloped guides so that user can navigate

menus

User Testing

User Testing

Navigation: Toggles lighting up to indicate what page the user

should proceed to is a bit difficult to get used to. Instructions are clear.

Story: Relatable. Users can see themselves in the place of

the protagonist. Very Long. Creepy and disorienting, but the mundane

aspects are too mundane.

Conclusions

The project was moderately successful.The Navigation for the iPod controller has a

learning curve and did seem to increase confusion in the users.

The Story was fairly successful in setting the frame of mind.

Further editing for length will make it easier for the users to engage.

Next Steps

Source a new method of navigating the pieceContinue refining the story lineExpand to offer more story options

Thanks to:

Jess HaskinsKatherine MoriwakiRob RamirezAndrea BradshawMy peers in Major Studio Interface

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