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LAURA SIMPSON Major Studio Final Project: Delirium Control

Major Studio Final Presentation: Delirium Control

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Page 1: Major Studio Final Presentation: Delirium Control

LAURA SIMPSON

Major Studio Final Project: Delirium Control

Page 2: Major Studio Final Presentation: Delirium Control

Concept

Can a person share a hallucination with character on the screen?

Is it possible to build an interactive installation that encourages the user and the character to rely on each other?

Page 3: Major Studio Final Presentation: Delirium Control

Concept

Logline: The Protagonist is suffering from prolonged sleep deprivation. Seventy-two hours have gone past without resting.

The Protagonist has lostsense of reality and hasbecome an unreliablenarrator. The user needsto guide the protagonistthrough her environment.

Page 4: Major Studio Final Presentation: Delirium Control

Concept

Narrative Goal: Present a first person perspective of the character Present conflicting sensory information to the user

Interactivity Goal: Have the user make decisions to guide the character

through a potentially treacherous scenario Fuse together Choose Your Own Adventure decision

making with Snakes and Ladders

Page 5: Major Studio Final Presentation: Delirium Control

Methodology

Paper Idea ClustersPaper Prototype of Idea ClustersPaper Prototype of Chosen IdeaResearch on Concept and Technical

InfrastructureFinalize ConceptBuild Infrastructure and NarrativeIntegrate Narrative & StructureTest and Refine

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Domains

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Reference Film/Media

Fight ClubWaking LifePerfect BlueMillennium ActressParanoia Agent

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Max/MSP Jitter Patch Development

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Max/MSP Jitter Patch Development

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Touch OSC GUI Development

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Max/MSP Jitter Patch/Touch OSC Development

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System Diagram

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Precedents

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Play With Me

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Choose Your Own Adventure Books

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Snakes and Ladders

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The Onyx Project

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Prototype 1

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First Prototype

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Prototype 1

Prototype of Technological systemContent was interchangeableBranching system for navigation completed.Goal to get interactive framework working

accomplished.

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User Scenario

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User Scenario

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User Scenario

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User Scenario

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User Scenario

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User Scenario

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Prototype 2

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Prototype 2

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Prototype 2

Working on Narrative FlowDecision MakingRefining the StoryBeginning to make editorial decisionsTwo iterations to get flow organized and

refined.

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Narrative Story Arc

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Narrative Story Arc

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Teaser

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Prototype 3

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Prototype 3

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Prototype 3

Integration of Narrative and InteractiveWireless Controller sent and received data

from computerDeveloped guides so that user can navigate

menus

Page 37: Major Studio Final Presentation: Delirium Control

User Testing

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User Testing

Navigation: Toggles lighting up to indicate what page the user

should proceed to is a bit difficult to get used to. Instructions are clear.

Story: Relatable. Users can see themselves in the place of

the protagonist. Very Long. Creepy and disorienting, but the mundane

aspects are too mundane.

Page 39: Major Studio Final Presentation: Delirium Control

Conclusions

The project was moderately successful.The Navigation for the iPod controller has a

learning curve and did seem to increase confusion in the users.

The Story was fairly successful in setting the frame of mind.

Further editing for length will make it easier for the users to engage.

Page 40: Major Studio Final Presentation: Delirium Control

Next Steps

Source a new method of navigating the pieceContinue refining the story lineExpand to offer more story options

Page 41: Major Studio Final Presentation: Delirium Control

Thanks to:

Jess HaskinsKatherine MoriwakiRob RamirezAndrea BradshawMy peers in Major Studio Interface