Turn complex to epic - Zelda goals planning

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TURN COMPLEX TO EPICDESIGN YOUR EPIC ”ZELDA GAME LIKE” JOURNEY TOGETHER

Alexandre QUACH, 2017

Disclaimer

The Legend of Zelda (ゼルダの伝説, Zeruda no densetsu) is a trademark belonging to the Nintendo Co. Ltd. All related elements are related to them, I have no rights over this content which is distributed for free. I do it both as a fan of the Zelda series and a team coach, and do not have intention to sell this content. I however hope that people sharing my passion for games and teambuilding will enjoy this content.

To all users : in case Nintendo claims any rights over this document, there are high chances that I delete it or make it unavailable to comply to their claim. If it happens, you will still find I hope you will enjoy

WHY ?

WHY ?

We HAVE PRACTICED thE “growing stRONGER” MINDSET IN THE ZELDA VIDEOGAMES

WE ALSO HAVE QUITE CLEAR AMBITIONS ON BECOMING A BETTER TEAM, AND ALREADY HAVE INTUITION ABOUT OBJECTIVES

HOWEVER WE DO NOT INDIVIDUALLY KNOW, OR DO NOT FEEL FREE TO SUGGEST AT TEAM-LEVEL “WhERE TO BEGIN”, AND “THEN WHERE TO CONTINUE”

HOW ?

HOW ?

SHARED POTENTIAL : EXPRESS TO EACH OTHER HOW WE INDIVIDUALLY IMAGINE THE POTENTIAL OF TEAM

GAME REFERENCES : USE ZELDA GAME REFERENCES TO DEFINE TOGETHER (OR UPDATE) LEVELS OF THIS COMMON POTENTIAL, AND TRANSITIONS BETWEEN THESE LEVELS

ENGAGEMENT & FUN : HAVE FUN IN GROWING STRONGER TOGETHER AS A TEAM

WHAT?

WHAT?

STEP 1 : SHORT EXPRESSION ON ENERGY LEVEL.

EACH TEAM MEMBER EXPRESSES HIS/HER HEALTH LEVEL (BETWEEN 0 HEART AND 3 HEARTS) WITH STEPS OF 0.5 HEARTS, AND COLORIZES THEHEARTS.

HEALTH LEVEL REPRESENTS MOTIVATION, ENERGY LEVEL, ACTUAL HEALTH, ETC.

THE SUM OF HEARTS MAKE THE TEAM HEALTH LEVEL. HEARTS ARE DISPLAYED IN LINE.

WHAT?

STEP 2: WHAT TEAM SUCCESSES COULD WE UNLOCK ?

PARTICIPANTS CHOOSE CARDS AND WRITE ON IT. (2 MIN, SILENT)

THEN EACH PARTICIPANT SHARES HIS/HER THOUGHTS ON TEAM POTENTIAL.

IDEALLY, SUCH SUCCESSES CAN BE UNLOCKED IN ONE SPRINT (OR ARE “CONSIDERED AS UNLOCKABLE IN ONE SPRINT”)

WHAT? STEP 2 EXAMPLE : WRITE YOUR GOALS DOWN HERE

Unlock with

WE WIN …………………………………………………...…………………………………………………...FROM CUSTOMERS

WHAT?

STEP 2 EXAMPLES :

Unlock with

WE WIN

5% increase in retentionFROM CUSTOMERS

Unlock with

WE CAN PRODUCE MORE / NEW

Plugin for smartwatches

Unlock with

WE ARE MORE IN SYNC ON

Merge requests

WHAT?STEP 3 : UNLOCKER

FOR EACH ITEM, DEFINE TOGETHER WHAT WE NEED TO UNLOCK IT.

WE MIGHT NEED ONE ITEM TO UNLOCK THE OTHER, ELSE WE CAN CREATE ITEMS

WHAT?

STEP 3 EXAMPLE : WRITE THE UNLOCKER HERE

Unlock withPush notifications on watches

WE WIN

+5% retentionFROM CUSTOMERS

WHAT? STEP 4 : DUNGEONS ORDER

WHAT?

STEP 4 : CHAIN THE GOALS THAT CAN BE CHAINED SO THAT YOUR ORDER WILL EMERGE

Unlock with

WE WIN …………………………………………………...…………………………………………………...FROM CUSTOMERS

Unlock with

WE CAN PRODUCE MORE / NEW…………………………………………………...…………………………………………………...

Unlock with

WE FEEL MORE MOTIVATED BY…………………………………………………...…………………………………………………...

WHAT?

STEP 4 EXAMPLES : DISPLAY YOUR CARDS SO THAT YOU CAN SEE YOUR JOURNEY

Unlock withPush notifications on watches

WE WIN

+5% retentionFROM CUSTOMERS

Unlock with

WE CAN PRODUCE MORE / NEW

Plugin for smartwatches

WHAT?STEP 4 CLUES : THE PATH MAY NOT BE LINEAR, YET IT HAS SOME STARTING POINTS AND ENDING POINTS

GOALS CAN BE DISPLAYED IN THE TEAM SCRUM OR KANBAN BOARD AND FOLLOWED UP AS ANY OTHER TICKETS

WHAT YOU END UP WITH

FROM COMPLEX TO EPIC

SUCCESSION OF GOALS (ACTIONS ARE DEFINED ON THE PATH)

SHARED VISION, CONCRETE LANDMARKS

WILL TO PLAY THE GAME

FOCUS

A GOOD TIME TOGETHER TO TURN SOMETHING

THAT’S IT, NOW THAT YOU DESIGNED THE GAME,

START PLAYING YOUR JOURNEY !

ENJOY GAMING !ENJOY REAL LIFE !

ENJOY YOUR TEAM !

2017Alexandre QUACH

INSPIRATIONSOURCES

PRINTABLE CONTENT

PRINTABLE CONTENT

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