Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive...

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Presentation of Filmteractive Conference 2014

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The creation of an interactive experience for HBO's "Game of Thrones"

Productions

Performing Arts

Experience

Stage Direction // Production // Playwright // Acting // Teaching

Product Manager // Senior Creative Consultant // Project Leader

Experience

Fields

Software // Mobile Apps // Audiovisual Production // VFX // Consultancy

Place the audience at the centre

Ruled bybroadcasting

Ruled by audienceparticipation

Episodes are just another piece

• More entry points• More engagement levels

SocialMedia

Onlineevents

Live events

A new world awaits…

https://www.youtube.com/watch?v=X8HpCyIJqxI

Community

Live events

Blog

Social game and web

Webseries

Brand Integration

Experience goal

Perception is reality

First touchpoint - Performance http://www.youtube.com/watch?v=rfrgpVx6kDY

Webseries

Fans meeting Edwyck

19 Realms

Touchpoints

Fort

Town Square

Battlefield

Battlefield

Training Actions

Profile

Physical Exploration

EJKL6

Online Exploration

Forest

Brothel

Militar Camp

Online geocaching

Town Square Activities

Potions

Special Items

Universo Combat Actions

Badges

War Actions

6 Battles

Monday, 21:30, for one hour, right beforethe show

From May 5th to 9th June

16th June - Coronation

http://19reinos.canalplus.es/Coronacion.html

User Generated Content

Personalized Conversation https://www.youtube.com/watch?v=6LE6QeXsGdc

Engagement

Content and conversation

Content co-creation

Story co-writers

• +5600 players

• 126,500 messages on Twitter

• 3200 tweets per battle

• Final battle: 123 tweets per minute

• 36,000 attacks

• 1300 seductions

• 5400 betrayals

• 6000 coin exchanges

• 155 kingslayers

• 82 kings during the game

• More than 1000 people in Callao at the coronation

AUDIENCE DATABASE

CONTENTDATABASE

GAME LOGIC

SOCIAL MEDIA, EMAIL

TELEPHONENETWORKS

DATALOG

PLAYER

INCLUDES:• POINTS• BADGES• INVENTORY

AS WELL AS• MESSAGES• POSTS• STATUS UPDATES

• Customer engagement platform that

– lives in the cloud (invisible, scalable, reliable, secure)

– orchestrates customer experiences across multiple platforms (social media, email, SMS, phone calls, personal data, real

world data and corporate data)

– “gamifies” loyalty schemes

Twitter ChatBack Personal Content Locker

SMS Voting

Behavioral targetingFacebookresponses

Taxi request

Loyalty scheme

Social media

ExperienceDesigner

SMS & Voice calls

EmailMobile Apps

Websites

Corporate Systems

Customer

invisible to audience

Gaming and Interactive Story Engine

Content Management

System

Audience Management

Metrics & Reporting

SaaSPublishing

SystemEvent

Monitoring

Collaborative Authoring

Environment

PrivateData

Public Data

Individual Group 1 Group 2 Group 3 Team 1 Team 2

Everyone

Content Management

System

Customer Relationship Management

System

Storytelling & Gaming Engine

the simplified version

secure

reliable

scalable

• Taking the audience on an emotional journey beyond the movie

• A journey that goes from moment to moment in someone’s life

Belén Santa-OlallaSenior Creative Consultant

@Belén_Santa

Email: belen@tstoryteller.com

Web: http://www.conducttr.com

Pervasive Entertainment Platform

Conducttr

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