STEAM in Youth Programming

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This presentation was given at Albany Public Library Staff Development Day in Albany, NY in on November 14, 2013. In this presentation, Margaret Portier shares some ideas for how to incorporate STEAM literacies in library programming for all ages.

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STEAM IN YOUTH PROGRAMMING

POWERING YOUNG MINDS WITH NEW IDEAS.

MARGARET PORTIERDIRECTOR OF INNOVATIVE

FAMILY SERVICESMPORTIER@FFLIB.ORG

@TOPHILE

FAYETTEVILLE FREE LIBRARY

• SUBURBAN LIBRARY• CHARTERED TO SERVE 10,000• SCHOOL DISTRICT HIGHLY

RANKED IN SCIENCE AND MATH• SUPPORTIVE COMMUNITY• ACTIVE VOLUNTEER BASE

WHAT IS STEAM?SCIENCE * TECHNOLOGY * ENGINEERING * ART * MATH

COMMON CORE AND STEAM

Common Core

• Supports shifts in ELA and Mathematics

• Learn by doing

• Apply knowledge

• Read for information

STEAM

• Opportunity to provide programming around these core subjects

• Maker Culture

• Learning for fun

• Interesting

STEAMING UP STORYTIME

• Read nonfiction books

• Early literacy skills

• Music, movement, and repetition

• Coloring and crafts

• Use technology

• Counting

MAKING STEAM

Making involves:

• Science

• Technology

• Engineering

• Art

• Math

LITTLE MAKERS

A MAKERSPACE FOR THE 5-8 CROWD.

STEAM POWERED CHILDREN’S PROGRAMMING

• Young Scientists

• Extreme Weather

• Murder Mystery in the Library

• Fancy Nancy Tutu Tea Party

• Potions 101

• Smart Play

• Takeapart Tuesdays

TEENS ON STEAM

• LEGO Robotics

• Creation Club

• Secret Science Club

• eTextiles

• Strongest Bridge Challenge

• 3D Design

• Minecraft in the Library

• Volunteers

STEAM FOR ALL AGESIT’S NOT JUST FOR KIDS

Any Questions?MARGARET PORTIER

DIRECTOR OF INNOVATIVEFAMILY SERVICES

MPORTIER@FFLIB.ORG@TOPHILE

SUSAN CONSIDINEEXECUTIVE DIRECTOR

SCONSIDINE@FFLIB.ORG

FAYETTEVILLE FREE LIBRARYHOMEPAGE: WWW.FFLIB.ORGFAQS FOR LIBRARIANS: WWW.FFLIB.ORG/MAKERFAQS MAKING! WWW.FFLIB.ORG/MAKE TWITTER: @FAYETTEVILLELIB

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