Popcorn Panic

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Power point presentation for Popcorn Panic

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Developed for MicrosoftAt UC Santa Cruz

The Team

Alexander Buc, abuc@ucsc.edu Lead Front-End Developer Ethan Shimooka, sshimook@ucsc.edu Lead Art and Design Developer Taylor Owen-Milner, towenmil@ucsc.edu Lead Back-End Developer

Project Summary

Single player twitch arcade game for the Microsoft Surface RT

Created in 10 weeks by 2 devs and 1 artist

A game designed around popping kernels and gathering popcorn using the swipe mechanic

What is Popcorn Panic?

Swipe kernels against the edge of the pot to

pop them, then swipe the bag in to collect the popcorn

Kernels and popcorn burn if left too long

Not Juicy Enough?

Screen Shake We added power-ups: Chocolate Kernel Freeze Kernel Kettle Kernel

Core Gameplay Loop

Swipe kernels to pop them

Swipe the bag to collect

Only 3 lives before......

Audience

Anyone ages 3+ Made for arcade

gamers “Fun game, it was

super addicting!” “Sounds fit the scene

perfectly.” “The game play was

very quick and a lot of fun.”

Art

Old Art

New Art

Kernel Popping

Power-Up Art

Now for the History of Popcorn Panic

Before....

We used to be Kernel Panik, but we liked Popcorn Panic better

Used to be just tap to pop kernels and that's it

However, we were told it was too simple so we juiced it up.

Design Accomplishments

Finalized Art

Design Accomplishments

Core Mechanic Change From tap to swipe Added juiciness Multiple UI fixes Decision of which core mechanic to use

Technical Accomplishments

Large difficulty in source control for Construct 2

Porting to the surface

If there was more time....

In-app purchases for skins Global High Score for all players Ads Always more polishing

Trailer

Watch here!

Q/A

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