Upload
taylor-owen-milner
View
89
Download
1
Embed Size (px)
DESCRIPTION
Power point presentation for Popcorn Panic
Citation preview
Developed for MicrosoftAt UC Santa Cruz
The Team
Alexander Buc, [email protected] Lead Front-End Developer Ethan Shimooka, [email protected] Lead Art and Design Developer Taylor Owen-Milner, [email protected] Lead Back-End Developer
Project Summary
Single player twitch arcade game for the Microsoft Surface RT
Created in 10 weeks by 2 devs and 1 artist
A game designed around popping kernels and gathering popcorn using the swipe mechanic
What is Popcorn Panic?
Swipe kernels against the edge of the pot to
pop them, then swipe the bag in to collect the popcorn
Kernels and popcorn burn if left too long
Not Juicy Enough?
Screen Shake We added power-ups: Chocolate Kernel Freeze Kernel Kettle Kernel
Core Gameplay Loop
Swipe kernels to pop them
Swipe the bag to collect
Only 3 lives before......
Audience
Anyone ages 3+ Made for arcade
gamers “Fun game, it was
super addicting!” “Sounds fit the scene
perfectly.” “The game play was
very quick and a lot of fun.”
Art
Old Art
New Art
Kernel Popping
Power-Up Art
Now for the History of Popcorn Panic
Before....
We used to be Kernel Panik, but we liked Popcorn Panic better
Used to be just tap to pop kernels and that's it
However, we were told it was too simple so we juiced it up.
Design Accomplishments
Finalized Art
Design Accomplishments
Core Mechanic Change From tap to swipe Added juiciness Multiple UI fixes Decision of which core mechanic to use
Technical Accomplishments
Large difficulty in source control for Construct 2
Porting to the surface
If there was more time....
In-app purchases for skins Global High Score for all players Ads Always more polishing
Q/A