Virtual Worlds Best Practices Conference Slideshare

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Building Community Through Virtual Worlds in K12

Lisa Durff

Broadfording Christian Academy

The Pew Report found that:

• 85% of teens use email

• 97% of teens play video games

• 10% of teens play in a virtual world

1. How is learning in a virtual world different from learning in a traditional classroom?

2. What do you learn in a virtual world?

3. Which virtual world do you prefer?

4. How could learning in a virtual world be used in one content area classroom?

5. How could learning in a virtual world be used in one content area classroom?

72% of respondents feel learning in a virtual world is easier than

learning in a traditional classroom.

48% report learning social skills in virtual worlds

24% focus upon musical / artistic content in virtual worlds

• 35% of respondents enjoy sims2

• 34% like Webkinz

• 29% prefer Club Penguin

• 10% enjoy runescape

• while 9 wrote in virtual worlds they frequent that I didn't even list.

Discuss your thoughts

in the SL chat now =

¿Why do digital natives seem to feel that their elders are

untrustworthy?

Discuss your thoughts

in the SL chat now =

¿How can K12 classrooms

exploit virtual learning environments?

Special thanks

to

Abacus Capalini

LoriVonne Lustre

Zana Kohime

&

Gwenette Writer

Bio Page at http://acsiseminar.wikispaces.co

m/Bio+Page