Ready Student One: Creating Playful Online Spaces

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Ready Student Onecreating playful online spaces

@ Warner Bros.

http://sharksden.deviantart.com

➤ About Me

➤ Ready Student player One

➤ What is Gamification?

➤ A Brief History of Gamification

➤ What are Games?

➤ Gamification as Praxis

➤ Q/A

AGENDA

ABOUT

ME

1989 – Present:

Freelance Web/UX/Game Designer

1992 – 1998:

AAA Game Designer/Producer

1993:

BUILT First Website

2001 – 2003:

Substitute Teacher

2003 – 2005:

Web/UX Designer

2005 – 2008:

Serious Game/UX Designer

2010 – Present:

Professor, Game Design & Multimedia

ERNEST CLINE, 2012

WHAT IS

GAMIFICATION?

➤ Socializing

➤ Learning

➤ Mastery

➤ Competition

➤ Achievement

➤ Status

➤ self-expression

➤ Selflessness

➤ the desire get to the end

WHAT IS

GAMIFICATION?

http://coherentpath.com/blog/green-stamps-first-retail-loyalty-program/

GAMIFICATIONIS NOTHING

NEW

GAMIFICATIONIS NOTHING

NEW

http://coherentpath.com/blog/green-stamps-first-retail-loyalty-program/

➤ ENJOYMENT

➤ ENGAGEMENT

➤ EXPERIMENTATION

WHATAREGAMES?

flickr.com/therichbrooks

➤ Challenges (for achieving goals)

➤ Choices (Voluntary Participation)

➤ Consequences (feedback systems)

“The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy. And so, there is a growing perception in the gaming community: Reality, compared to games, is broken.”

“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.”

So how do we gamify our learning environments?

© Nintendo

Not a class…

A Quest!

Questions?

THANK YOU!@timsamoff

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