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Jon Saklofske (Acadia University, Department of English) will explore some of the ways that he has used digital game environments in the university classroom. Specifically, Jon will talk about a flexible and functional MOO (text-based online virtual reality) environment that allows his students to play and build game-based arguments (as a substitute for essay writing), and will also discuss a new course delivery method he is working on that has been inspired by conversations he’s had with some major game developers.
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Players and Builders: Digital Games and University Learning.
Jon Saklofske Department of English and Theatre Acadia University Email: jon.saklofske@acadiau.ca Homepage: http://socrates.acadiau.ca/courses/engl/saklofske
Infographic developed by Melissa Terras and @4Hum
Image from: http://mahindrahumanities.fas.harvard.edu/sites/default/files/Digital Humanities.JPG
Image from : http://writeaboutnowjt.wordpress.com/2011/05/24/divine-wright/
Image created by: Jon Saklofske
http://www2.macleans.ca/wp-content/uploads/2011/04/video-game-kid.jpg
From: http://www.well-rendered.com/2010/06/video-game-taxonomy.html
From: http://blogs.aftrs.edu.au/screenculture/?p=229
From: http://blogs.aftrs.edu.au/screenculture/?p=229
The Natural Daughter Game Found at: (http://moo.acadiau.ca:7000)
Register as 2386 student user, then log in and move North to start game…
Game editor found at: http://moo.acadiau.ca:7001 (email jon.saklofske@acadiau.ca for builder access.)
Multiple-media literacy …leading to a greater awareness of more traditional forms and functions …transmedia awareness/ability
Beyond the essay …as a way to gain a new perspective on the essay form …increasing the scope of your productive/creative academic energies
Non-linear narrative
Narrative as rhetorical argumentation
Collaboration / collective intelligence
Games: …play , presence, performance, process and narrative
Players Builders …interactive critical response
Image from: http://thebookartblog.blogspot.ca/2010/05/what-is-book-art.html
I consider players to be agents of change. Often, a player's use and understanding of mechanics can lead to stories we didn't know were there.
-Chris Avellone (Obsidian Games)
"I think a beginning, a middle and an end are fundamental to any story you want to tell. The non-linearity of open-world games arises from the way in which you explore the plot, turning the player into a sort of editor, who 'assembles' parts of the story. “ -Christian Cantamessa
(lead designer and co-writer, Red Dead Redemption)
Key Concepts of Experimental Learning (From Lewis and Williams’ “Best Practice in Experimental Learning)
• learn by doing • not compartmentalized • student run learning • provides skills to transition into workplace (3) • REFLECTION!! • problem solving throughout entire process • instructor as member of the group (10) • instructor as a resource, cheerleader and
facilitator (11) • Assessment of students as more than just
outcome (13) • student involved assessment (16)
ARIS app and content creator for mobile AR gamespaces
Locative, technology-enhanced gaming at Walt Disney World
Taking game-based learning beyond the classroom
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